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removed unused function parameters
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index ce032327ab47d2837007a85944a8940a30d83ca6..d3d7f513034d9f75dcc5a68d8d9819ef7073dda9 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-5611,7
+5611,7
@@
static void setScreenCenteredToAllPlayers(int *sx, int *sy)
*sy = (sy1 + sy2) / 2;
}
*sy = (sy1 + sy2) / 2;
}
-static void DrawRelocateScreen(int old_x, int old_y, int x, int y,
int move_dir,
+static void DrawRelocateScreen(int old_x, int old_y, int x, int y,
boolean center_screen, boolean quick_relocation)
{
unsigned int frame_delay_value_old = GetVideoFrameDelay();
boolean center_screen, boolean quick_relocation)
{
unsigned int frame_delay_value_old = GetVideoFrameDelay();
@@
-5782,7
+5782,7
@@
static void RelocatePlayer(int jx, int jy, int el_player_raw)
}
// only visually relocate centered player
}
// only visually relocate centered player
- DrawRelocateScreen(old_jx, old_jy, player->jx, player->jy,
player->MovDir,
+ DrawRelocateScreen(old_jx, old_jy, player->jx, player->jy,
FALSE, level.instant_relocation);
TestIfPlayerTouchesBadThing(jx, jy);
FALSE, level.instant_relocation);
TestIfPlayerTouchesBadThing(jx, jy);
@@
-6421,7
+6421,7
@@
static void ToggleBeltSwitch(int x, int y)
}
}
}
}
-static void ToggleSwitchgateSwitch(
int x, int y
)
+static void ToggleSwitchgateSwitch(
void
)
{
int xx, yy;
{
int xx, yy;
@@
-6901,7
+6901,7
@@
static void Impact(int x, int y)
smashed == EL_DC_SWITCHGATE_SWITCH_UP ||
smashed == EL_DC_SWITCHGATE_SWITCH_DOWN)
{
smashed == EL_DC_SWITCHGATE_SWITCH_UP ||
smashed == EL_DC_SWITCHGATE_SWITCH_DOWN)
{
- ToggleSwitchgateSwitch(
x, y + 1
);
+ ToggleSwitchgateSwitch();
}
else if (smashed == EL_LIGHT_SWITCH ||
smashed == EL_LIGHT_SWITCH_ACTIVE)
}
else if (smashed == EL_LIGHT_SWITCH ||
smashed == EL_LIGHT_SWITCH_ACTIVE)
@@
-12083,7
+12083,7
@@
void GameActions_RND(void)
game.centered_player_nr = game.centered_player_nr_next;
game.set_centered_player = FALSE;
game.centered_player_nr = game.centered_player_nr_next;
game.set_centered_player = FALSE;
- DrawRelocateScreen(0, 0, sx, sy,
MV_NONE,
TRUE, setup.quick_switch);
+ DrawRelocateScreen(0, 0, sx, sy, TRUE, setup.quick_switch);
DrawGameDoorValues();
}
DrawGameDoorValues();
}
@@
-14702,7
+14702,7
@@
static int DigField(struct PlayerInfo *player,
element == EL_DC_SWITCHGATE_SWITCH_UP ||
element == EL_DC_SWITCHGATE_SWITCH_DOWN)
{
element == EL_DC_SWITCHGATE_SWITCH_UP ||
element == EL_DC_SWITCHGATE_SWITCH_DOWN)
{
- ToggleSwitchgateSwitch(
x, y
);
+ ToggleSwitchgateSwitch();
}
else if (element == EL_LIGHT_SWITCH ||
element == EL_LIGHT_SWITCH_ACTIVE)
}
else if (element == EL_LIGHT_SWITCH ||
element == EL_LIGHT_SWITCH_ACTIVE)
@@
-15836,7
+15836,7
@@
static ListNode *SaveEngineSnapshotBuffers(void)
if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
SaveEngineSnapshotValues_SP(&buffers);
if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
SaveEngineSnapshotValues_SP(&buffers);
if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
- SaveEngineSnapshotValues_MM(
&buffers
);
+ SaveEngineSnapshotValues_MM();
// save values stored in special snapshot structure
// save values stored in special snapshot structure