projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
removed unused function parameters
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 3a2c1a11db4b5bf290f038fe0124b6d59faaf6a2..ce032327ab47d2837007a85944a8940a30d83ca6 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-11990,25
+11990,23
@@
void GameActions(void)
void GameActions_EM_Main(void)
{
byte effective_action[MAX_PLAYERS];
void GameActions_EM_Main(void)
{
byte effective_action[MAX_PLAYERS];
- boolean warp_mode = (tape.playing && tape.warp_forward && !tape.pausing);
int i;
for (i = 0; i < MAX_PLAYERS; i++)
effective_action[i] = stored_player[i].effective_action;
int i;
for (i = 0; i < MAX_PLAYERS; i++)
effective_action[i] = stored_player[i].effective_action;
- GameActions_EM(effective_action
, warp_mode
);
+ GameActions_EM(effective_action);
}
void GameActions_SP_Main(void)
{
byte effective_action[MAX_PLAYERS];
}
void GameActions_SP_Main(void)
{
byte effective_action[MAX_PLAYERS];
- boolean warp_mode = (tape.playing && tape.warp_forward && !tape.pausing);
int i;
for (i = 0; i < MAX_PLAYERS; i++)
effective_action[i] = stored_player[i].effective_action;
int i;
for (i = 0; i < MAX_PLAYERS; i++)
effective_action[i] = stored_player[i].effective_action;
- GameActions_SP(effective_action
, warp_mode
);
+ GameActions_SP(effective_action);
for (i = 0; i < MAX_PLAYERS; i++)
{
for (i = 0; i < MAX_PLAYERS; i++)
{
@@
-12021,9
+12019,7
@@
void GameActions_SP_Main(void)
void GameActions_MM_Main(void)
{
void GameActions_MM_Main(void)
{
- boolean warp_mode = (tape.playing && tape.warp_forward && !tape.pausing);
-
- GameActions_MM(local_player->effective_mouse_action, warp_mode);
+ GameActions_MM(local_player->effective_mouse_action);
}
void GameActions_RND_Main(void)
}
void GameActions_RND_Main(void)