fixed unmapping undo/redo buttons at non-standard position
[rocksndiamonds.git] / src / game.c
index 72af644a3b9f003cffc756c33ed58820d37d2269..7e8f0baec9e01db75ca00cf6401edf0ac18ff8a5 100644 (file)
@@ -16199,6 +16199,15 @@ static void MapGameButtonsAtSamePosition(int id)
   UnmapGameButtonsAtSamePosition_All();
 }
 
+void MapLoadSaveButtons(void)
+{
+  UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD);
+  UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE);
+
+  MapGadget(game_gadget[GAME_CTRL_ID_LOAD]);
+  MapGadget(game_gadget[GAME_CTRL_ID_SAVE]);
+}
+
 void MapUndoRedoButtons(void)
 {
   UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO);
@@ -16208,15 +16217,6 @@ void MapUndoRedoButtons(void)
   MapGadget(game_gadget[GAME_CTRL_ID_REDO]);
 }
 
-void UnmapUndoRedoButtons(void)
-{
-  UnmapGadget(game_gadget[GAME_CTRL_ID_UNDO]);
-  UnmapGadget(game_gadget[GAME_CTRL_ID_REDO]);
-
-  MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO);
-  MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO);
-}
-
 void ModifyPauseButtons(void)
 {
   static int ids[] =