projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
fixed bug with limiting forced scroll delay value to lower default value
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 09c7fa096b0d8edfae177c88fac18735f44a343f..53410d5ace4c808511e21dad4c6e2e8cf04e6ada 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-3474,8
+3474,9
@@
static void InitGameEngine(void)
level.game_engine_type == GAME_ENGINE_TYPE_EM &&
!setup.forced_scroll_delay ? 0 :
setup.scroll_delay ? setup.scroll_delay_value : 0);
level.game_engine_type == GAME_ENGINE_TYPE_EM &&
!setup.forced_scroll_delay ? 0 :
setup.scroll_delay ? setup.scroll_delay_value : 0);
- game.scroll_delay_value =
- MIN(MAX(MIN_SCROLL_DELAY, game.scroll_delay_value), MAX_SCROLL_DELAY);
+ if (game.forced_scroll_delay_value == -1)
+ game.scroll_delay_value =
+ MIN(MAX(MIN_SCROLL_DELAY, game.scroll_delay_value), MAX_SCROLL_DELAY);
// ---------- initialize game engine snapshots ------------------------------
for (i = 0; i < MAX_PLAYERS; i++)
// ---------- initialize game engine snapshots ------------------------------
for (i = 0; i < MAX_PLAYERS; i++)