projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
added sending level file (and level template) for network games
[rocksndiamonds.git]
/
src
/
files.h
diff --git
a/src/files.h
b/src/files.h
index f12faca99c9e2206074f4977e5d8d08847210782..f823e1f2f2c9e28184a4c6eba8bad84f2655076b 100644
(file)
--- a/
src/files.h
+++ b/
src/files.h
@@
-37,6
+37,7
@@
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
void LoadLevelInfoOnly(int);
void LoadLevel(int);
void LoadLevelTemplate(int);
void LoadLevelInfoOnly(int);
+void LoadLevelFromNetwork(struct LevelFileInfo *, struct LevelFileInfo *);
void SaveLevel(int);
void SaveLevelTemplate();
void SaveNativeLevel(struct LevelInfo *);
void SaveLevel(int);
void SaveLevelTemplate();
void SaveNativeLevel(struct LevelInfo *);
@@
-52,6
+53,7
@@
void LoadSolutionTape(int);
void SaveTape(int);
void DumpTape(struct TapeInfo *);
boolean SaveTapeChecked(int);
void SaveTape(int);
void DumpTape(struct TapeInfo *);
boolean SaveTapeChecked(int);
+boolean SaveTapeChecked_LevelSolved(int);
void LoadScore(int);
void SaveScore(int);
void LoadScore(int);
void SaveScore(int);
@@
-60,11
+62,15
@@
void LoadSetupFromFilename(char *);
void LoadSetup();
void SaveSetup();
void LoadSetup();
void SaveSetup();
+void LoadSetup_AutoSetup();
+void SaveSetup_AutoSetup();
+
void LoadSetup_EditorCascade();
void SaveSetup_EditorCascade();
void SaveSetup_AddGameControllerMapping(char *);
void LoadSetup_EditorCascade();
void SaveSetup_EditorCascade();
void SaveSetup_AddGameControllerMapping(char *);
+void setHideSetupEntry(void *);
boolean hideSetupEntry(void *);
void LoadCustomElementDescriptions();
boolean hideSetupEntry(void *);
void LoadCustomElementDescriptions();