fixed fading complete screen if playfield viewport has changed
[rocksndiamonds.git] / src / files.h
index 46dcae9c9aa4f588c59c0e8cf11b3ff65129489b..bfad49584446ca850f3b644567aad72254168c95 100644 (file)
@@ -60,9 +60,16 @@ void LoadSetupFromFilename(char *);
 void LoadSetup();
 void SaveSetup();
 
+void LoadSetup_AutoSetup();
+void SaveSetup_AutoSetup();
+
 void LoadSetup_EditorCascade();
 void SaveSetup_EditorCascade();
 
+void SaveSetup_AddGameControllerMapping(char *);
+
+boolean hideSetupEntry(void *);
+
 void LoadCustomElementDescriptions();
 void InitMenuDesignSettings_Static();
 void LoadMenuDesignSettings();