#include "main.h"
boolean LoadLevelInfo(void);
+
void LoadLevel(int);
void SaveLevel(int);
-void LoadLevelTape(int);
-void SaveLevelTape(int);
-boolean CreateNewScoreFile(void);
+void LoadTape(int);
+void SaveTape(int);
+
void LoadScore(int);
void SaveScore(int);
-void LoadJoystickData(void);
-void SaveJoystickData(void);
+int getLastPlayedLevelOfLevelSeries(char *);
void LoadSetup(void);
-void LoadLevelSetup(void);
void SaveSetup(void);
+void LoadLevelSetup(void);
void SaveLevelSetup(void);
#endif /* FILES_H */