/* if level file is invalid, restore level structure to default values */
if (level->no_valid_file)
+ {
setLevelInfoToDefaults(level, level_info_only);
+ level->no_valid_file = TRUE; /* but keep "no valid file" flag */
+ }
+
if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
level->game_engine_type = GAME_ENGINE_TYPE_RND;