for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
{
+ int element = EL_CUSTOM_START + i;
+
level.custom_element[i].change.events = CE_BITMASK_DEFAULT;
+ level.custom_element[i].change.gfx_element = element;
level.custom_element[i].change.successor = EL_EMPTY_SPACE;
level.custom_element[i].change.delay_fixed = 0;
level.custom_element[i].change.delay_random = 0;
/* start with no properties at all */
-#if 1
for (j=0; j < NUM_EP_BITFIELDS; j++)
- Properties[EL_CUSTOM_START + i][j] = EP_BITMASK_DEFAULT;
-#else
- Properties[EL_CUSTOM_START + i][EP_BITFIELD_BASE] = EP_BITMASK_DEFAULT;
-#endif
+ Properties[element][j] = EP_BITMASK_DEFAULT;
}
BorderElement = EL_STEELWALL;