added temporary code for one-time level set conversion
[rocksndiamonds.git] / src / files.c
index 50314065cadd0bd100e16ec6b0872f99d86868b8..f838f666f7ceedb9bf5ed7a54023cfcf09f8bbb0 100644 (file)
@@ -13188,6 +13188,11 @@ void ConvertLevels(void)
 
     Print("converting level ... ");
 
+#if 0
+    // special case: conversion of some EMC levels as requested by ACME
+    level.game_engine_type = GAME_ENGINE_TYPE_RND;
+#endif
+
     level_filename = getDefaultLevelFilename(level_nr);
     new_level = !fileExists(level_filename);