}
/* correct custom element values (for old levels without these options) */
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ if (level->game_version < VERSION_IDENT(3,1,1,0))
{
- int element = EL_CUSTOM_START + i;
- struct ElementInfo *ei = &element_info[element];
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ struct ElementInfo *ei = &element_info[element];
- if (ei->access_direction == MV_NO_MOVING)
- ei->access_direction = MV_ALL_DIRECTIONS;
+ if (ei->access_direction == MV_NO_MOVING)
+ ei->access_direction = MV_ALL_DIRECTIONS;
- for (j = 0; j < ei->num_change_pages; j++)
- {
- struct ElementChangeInfo *change = &ei->change_page[j];
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
- if (change->trigger_side == CH_SIDE_NONE)
- change->trigger_side = CH_SIDE_ANY;
+ if (change->trigger_side == CH_SIDE_NONE)
+ change->trigger_side = CH_SIDE_ANY;
+ }
}
}