level.dauer_ablenk = 10;
level.amoebe_inhalt = EL_DIAMANT;
+ level.high_speed = FALSE;
+
strcpy(level.name, "Nameless Level");
for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
if (level.time <= 10) /* minimum playing time of each level */
level.time = 10;
+
+ if (file_version == FILE_VERSION_1_0)
+ {
+ Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
+ Error(ERR_WARN, "using high speed movement for player");
+ level.high_speed = TRUE;
+ }
}
void SaveLevel(int level_nr)