added support for using non-local/shared level template file in level editor
[rocksndiamonds.git] / src / files.c
index 0a170578461ea44d0a42021d707c8299c9844229..d7f59a722369cc7e0e82bfa2d46ed293fe8527b8 100644 (file)
@@ -7167,7 +7167,7 @@ void SaveLevel(int nr)
 
 void SaveLevelTemplate()
 {
-  char *filename = getDefaultLevelFilename(-1);
+  char *filename = getLocalLevelTemplateFilename();
 
   SaveLevelFromFilename(&level, filename);
 }