element_info[element].use_gfx_element = FALSE;
element_info[element].gfx_element = EL_EMPTY_SPACE;
+
+ element_info[element].modified_settings = FALSE;
}
if (IS_CUSTOM_ELEMENT(element) ||
/* now set default properties */
SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
-
- element_info[element].modified_settings = FALSE;
}
if (IS_GROUP_ELEMENT(element) ||
}
/* initialize "can_explode" field for old levels which did not store this */
- if (level->game_version <= VERSION_IDENT(3,1,0,2))
+ if (level->game_version <= VERSION_IDENT(3,1,0,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{