/* functions for loading EM level */
/* ------------------------------------------------------------------------- */
+#if 0
+
static int map_em_element_yam(int element)
{
switch (element)
#define EM_LEVEL_XSIZE 64
#define EM_LEVEL_YSIZE 32
-static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
- struct LevelFileInfo *level_file_info)
+static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
{
char *filename = level_file_info->filename;
FILE *file;
unsigned char leveldata[EM_LEVEL_SIZE];
unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
- unsigned char code0 = 0x65;
- unsigned char code1 = 0x11;
- boolean level_is_crypted = FALSE;
int nr = level_file_info->nr;
int i, x, y;
return;
}
- for(i = 0; i < EM_LEVEL_SIZE; i++)
+ for (i = 0; i < EM_LEVEL_SIZE; i++)
leveldata[i] = fgetc(file);
fclose(file);
if ((leveldata[0] == 0xf1 ||
leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
{
- level_is_crypted = TRUE;
+ unsigned char code0 = 0x65;
+ unsigned char code1 = 0x11;
if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
leveldata[0] = 0xf1;
- }
- if (level_is_crypted) /* decode crypted level data */
- {
- for(i = 0; i < EM_LEVEL_SIZE; i++)
+ /* decode crypted level data */
+
+ for (i = 0; i < EM_LEVEL_SIZE; i++)
{
leveldata[i] ^= code0;
leveldata[i] -= code1;
- code0 = (code0 + 7) & 0xff;
+ code0 = (code0 + 7) & 0xff;
}
}
level->num_yamyam_contents = 4;
- for(i = 0; i < level->num_yamyam_contents; i++)
- for(y = 0; y < 3; y++)
- for(x = 0; x < 3; x++)
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
level->yamyam_content[i][x][y] =
map_em_element_yam(header[i * 9 + y * 3 + x]);
level->field[x][y] = EL_PLAYER_2;
}
+#else
+
+static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info)
+{
+ if (!LoadNativeLevel_EM(level_file_info->filename))
+ level->no_valid_file = TRUE;
+}
+
+#endif
+
+
/* ------------------------------------------------------------------------- */
/* functions for loading SP level */
/* ------------------------------------------------------------------------- */
level->time_wheel = 0;
level->amoeba_content = EL_EMPTY;
- for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = 0; /* !!! CORRECT THIS !!! */
/* there are no yamyams in supaplex levels */
- for(i = 0; i < level->num_yamyam_contents; i++)
- for(y = 0; y < 3; y++)
- for(x = 0; x < 3; x++)
+ for (i = 0; i < level->num_yamyam_contents; i++)
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
level->yamyam_content[i][x][y] = EL_EMPTY;
}