EL_PLAYER_4, CONF_VALUE_BOOLEAN_4,
&li.use_explosion_element[3], FALSE
},
+ {
+ EL_PLAYER_1, CONF_VALUE_BOOLEAN_5,
+ &li.continuous_snapping, TRUE
+ },
{
EL_PLAYER_1, CONF_VALUE_INTEGER_1,
&li.initial_player_stepsize, STEPSIZE_NORMAL
level->can_pass_to_walkable = FALSE;
level->grow_into_diggable = TRUE;
+#if 0
level->block_snap_field = TRUE;
+#endif
level->block_last_field = FALSE; /* EM does not block by default */
level->sp_block_last_field = TRUE; /* SP blocks the last field */
#endif
}
+ if (level->game_version < VERSION_IDENT(3,2,0,7))
+ {
+ /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
+ level->continuous_snapping = FALSE;
+ }
+
/* only few elements were able to actively move into acid before 3.1.0 */
/* trigger settings did not exist before 3.1.0; set to default "any" */
if (level->game_version < VERSION_IDENT(3,1,0,0))