added sending timestamp of batch tape uploads to score server
[rocksndiamonds.git] / src / files.c
index f486dba01745e9fc418ecd6bf29942b90145f159..c14d8396c8306ed4a44f43df3a526bab91feb35d 100644 (file)
@@ -9026,8 +9026,8 @@ void SaveScore(int nr)
   SaveScoreToFilename(filename);
 }
 
-static void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data,
-                           char *error)
+void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data,
+                    char *error)
 {
   SDL_Thread *thread = SDL_CreateThread(function, name, data);
 
@@ -9040,7 +9040,7 @@ static void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data,
   Delay(1);
 }
 
-static char *getPasswordJSON(char *password)
+char *getPasswordJSON(char *password)
 {
   static char password_json[MAX_FILENAME_LEN] = "";
   static boolean initialized = FALSE;
@@ -9073,10 +9073,12 @@ static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
   snprintf(request->body, MAX_HTTP_BODY_SIZE,
           "{\n"
           "%s"
+          "  \"game_version\":         \"%s\",\n"
           "  \"levelset_identifier\":  \"%s\",\n"
           "  \"level_nr\":             \"%d\"\n"
           "}\n",
           getPasswordJSON(setup.api_server_password),
+          getProgramRealVersionString(),
           levelset.identifier, level_nr);
 
   ConvertHttpRequestBodyToServerEncoding(request);
@@ -9243,7 +9245,7 @@ static void LoadServerScoreFromCache(int nr)
 
 void LoadServerScore(int nr, boolean download_score)
 {
-  if (!setup.api_server)
+  if (!setup.use_api_server)
     return;
 
   // always start with reliable default values
@@ -9253,7 +9255,7 @@ void LoadServerScore(int nr, boolean download_score)
   // (this should prevent reading it while the thread is writing to it)
   LoadServerScoreFromCache(nr);
 
-  if (download_score && runtime.api_server)
+  if (download_score && runtime.use_api_server)
   {
     // 2nd step: download server scores from score server to cache file
     // (as thread, as it might time out if the server is not reachable)
@@ -9335,18 +9337,28 @@ static void UploadScoreToServerExt(struct HttpRequest *request,
     return;
   }
 
+  char *player_name_raw = score_entry->name;
+  char *player_uuid_raw = setup.player_uuid;
+
+  if (options.player_name != NULL)
+  {
+    player_name_raw = options.player_name;
+    player_uuid_raw = "";
+  }
+
   char *levelset_identifier = getEscapedJSON(leveldir_current->identifier);
   char *levelset_name       = getEscapedJSON(leveldir_current->name);
   char *levelset_author     = getEscapedJSON(leveldir_current->author);
   char *level_name          = getEscapedJSON(level.name);
   char *level_author        = getEscapedJSON(level.author);
-  char *player_name         = getEscapedJSON(score_entry->name);
-  char *player_uuid         = getEscapedJSON(setup.player_uuid);
+  char *player_name         = getEscapedJSON(player_name_raw);
+  char *player_uuid         = getEscapedJSON(player_uuid_raw);
 
   snprintf(request->body, MAX_HTTP_BODY_SIZE,
           "{\n"
           "%s"
           "  \"game_version\":         \"%s\",\n"
+          "  \"batch_time\":           \"%d\",\n"
           "  \"levelset_identifier\":  \"%s\",\n"
           "  \"levelset_name\":        \"%s\",\n"
           "  \"levelset_author\":      \"%s\",\n"
@@ -9365,6 +9377,7 @@ static void UploadScoreToServerExt(struct HttpRequest *request,
           "}\n",
           getPasswordJSON(setup.api_server_password),
           getProgramRealVersionString(),
+          (int)global.autoplay_time,
           levelset_identifier,
           levelset_name,
           levelset_author,
@@ -9466,7 +9479,7 @@ static void UploadScoreToServerAsThread(int nr, char *score_tape_filename)
 
 void SaveServerScore(int nr)
 {
-  if (!runtime.api_server)
+  if (!runtime.use_api_server)
     return;
 
   UploadScoreToServerAsThread(nr, NULL);
@@ -9474,7 +9487,7 @@ void SaveServerScore(int nr)
 
 void SaveServerScoreFromFile(int nr, char *score_tape_filename)
 {
-  if (!runtime.api_server)
+  if (!runtime.use_api_server)
     return;
 
   UploadScoreToServerAsThread(nr, score_tape_filename);
@@ -9489,7 +9502,7 @@ void LoadLocalAndServerScore(int nr, boolean download_score)
   // restore last added local score entry (before merging server scores)
   scores.last_added = scores.last_added_local = last_added_local;
 
-  if (setup.api_server && !setup.only_show_local_scores)
+  if (setup.use_api_server && !setup.only_show_local_scores)
   {
     // load server scores from cache file and trigger update from server
     LoadServerScore(nr, download_score);
@@ -9747,7 +9760,7 @@ static struct TokenInfo global_setup_tokens[] =
   },
   {
     TYPE_SWITCH,
-    &setup.api_server,                         "api_server"
+    &setup.use_api_server,                     "use_api_server"
   },
   {
     TYPE_STRING,
@@ -9757,6 +9770,14 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_STRING,
     &setup.api_server_password,                        "api_server_password"
   },
+  {
+    TYPE_SWITCH,
+    &setup.ask_for_uploading_tapes,            "ask_for_uploading_tapes"
+  },
+  {
+    TYPE_SWITCH,
+    &setup.provide_uploading_tapes,            "provide_uploading_tapes"
+  },
   {
     TYPE_STRING,
     &setup.touch.control_type,                 "touch.control_type"
@@ -10393,9 +10414,11 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->network_player_nr = 0;           // first player
   si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
 
-  si->api_server = TRUE;
+  si->use_api_server = TRUE;
   si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
   si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
+  si->ask_for_uploading_tapes = TRUE;
+  si->provide_uploading_tapes = TRUE;
 
   si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
   si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT;       // percent
@@ -11020,7 +11043,7 @@ void SaveSetup(void)
        global_setup_tokens[i].value == &setup.graphics_set             ||
        global_setup_tokens[i].value == &setup.volume_simple            ||
        global_setup_tokens[i].value == &setup.network_mode             ||
-       global_setup_tokens[i].value == &setup.api_server               ||
+       global_setup_tokens[i].value == &setup.use_api_server           ||
        global_setup_tokens[i].value == &setup.touch.control_type       ||
        global_setup_tokens[i].value == &setup.touch.grid_xsize[0]      ||
        global_setup_tokens[i].value == &setup.touch.grid_xsize[1])