changed "http" to "https" in URLs
[rocksndiamonds.git] / src / files.c
index d34f3fe30b298172ced69349277af3bff81e7845..c07043450023b9650e5102c5d9a9cb45b4e29f55 100644 (file)
@@ -4,7 +4,7 @@
 // (c) 1995-2014 by Artsoft Entertainment
 //                         Holger Schemel
 //                 info@artsoft.org
-//                 http://www.artsoft.org/
+//                 https://www.artsoft.org/
 // ----------------------------------------------------------------------------
 // files.c
 // ============================================================================
@@ -3541,6 +3541,8 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
   cav->key_score       = level->score[SC_KEY];
   cav->exit_score      = level->score[SC_TIME_BONUS];
 
+  cav->num_eater_arrays        = level->num_yamyam_contents;
+
   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
     for (y = 0; y < 3; y++)
       for (x = 0; x < 3; x++)
@@ -3649,9 +3651,9 @@ static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
   level->score[SC_KEY]         = cav->key_score;
   level->score[SC_TIME_BONUS]  = cav->exit_score;
 
-  level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
+  level->num_yamyam_contents   = cav->num_eater_arrays;
 
-  for (i = 0; i < level->num_yamyam_contents; i++)
+  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
     for (y = 0; y < 3; y++)
       for (x = 0; x < 3; x++)
        level->yamyam_content[i].e[x][y] =
@@ -8505,6 +8507,10 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_SWITCH,
     &setup.prefer_aga_graphics,                        "prefer_aga_graphics"
   },
+  {
+    TYPE_SWITCH,
+    &setup.prefer_lowpass_sounds,              "prefer_lowpass_sounds"
+  },
   {
     TYPE_SWITCH,
     &setup.game_speed_extended,                        "game_speed_extended"
@@ -9176,6 +9182,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->quick_switch = FALSE;
   si->input_on_focus = FALSE;
   si->prefer_aga_graphics = TRUE;
+  si->prefer_lowpass_sounds = FALSE;
   si->game_speed_extended = FALSE;
   si->game_frame_delay = GAME_FRAME_DELAY;
   si->sp_show_border_elements = FALSE;