rnd-20070113-1-src
[rocksndiamonds.git] / src / files.c
index 94fa3088686ebeaecb8ba3fcaa6baf07fd9e76c8..b8ba6aa3af0fd8929dd4e5421257508039c7f8dd 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment                      *
+* (c) 1995-2006 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
 #define CHUNK_ID_LEN           4       /* IFF style chunk id length  */
 #define CHUNK_SIZE_UNDEFINED   0       /* undefined chunk size == 0  */
 #define CHUNK_SIZE_NONE                -1      /* do not write chunk size    */
-#define FILE_VERS_CHUNK_SIZE   8       /* size of file version chunk */
-#define LEVEL_HEADER_SIZE      80      /* size of level file header  */
-#define LEVEL_HEADER_UNUSED    0       /* unused level header bytes  */
+
+#define LEVEL_CHUNK_NAME_SIZE  MAX_LEVEL_NAME_LEN
+#define LEVEL_CHUNK_AUTH_SIZE  MAX_LEVEL_AUTHOR_LEN
+
+#define LEVEL_CHUNK_VERS_SIZE  8       /* size of file version chunk */
+#define LEVEL_CHUNK_DATE_SIZE  4       /* size of file date chunk    */
+#define LEVEL_CHUNK_HEAD_SIZE  80      /* size of level file header  */
+#define LEVEL_CHUNK_HEAD_UNUSED        0       /* unused level header bytes  */
 #define LEVEL_CHUNK_CNT2_SIZE  160     /* size of level CNT2 chunk   */
 #define LEVEL_CHUNK_CNT2_UNUSED        11      /* unused CNT2 chunk bytes    */
 #define LEVEL_CHUNK_CNT3_HEADER        16      /* size of level CNT3 header  */
 #define LEVEL_CPART_CUS3_SIZE  134     /* size of CUS3 chunk part    */
 #define LEVEL_CPART_CUS3_UNUSED        15      /* unused CUS3 bytes / part   */
 #define LEVEL_CHUNK_GRP1_SIZE  74      /* size of level GRP1 chunk   */
-#define TAPE_HEADER_SIZE       20      /* size of tape file header   */
-#define TAPE_HEADER_UNUSED     3       /* unused tape header bytes   */
 
-#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
-#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
-#define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
+/* (element number, number of change pages, change page number) */
+#define LEVEL_CHUNK_CUSX_UNCHANGED     (2 + (1 + 1) + (1 + 1))
 
-/* file identifier strings */
-#define LEVEL_COOKIE_TMPL      "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
-#define TAPE_COOKIE_TMPL       "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
-#define SCORE_COOKIE           "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
+/* (element number only) */
+#define LEVEL_CHUNK_GRPX_UNCHANGED     2
+#define LEVEL_CHUNK_NOTE_UNCHANGED     2
 
-static struct
-{
-  int filetype;
-  char *id;
-}
-filetype_id_list[] =
-{
-  { LEVEL_FILE_TYPE_RND,       "RND"   },
-  { LEVEL_FILE_TYPE_BD,                "BD"    },
-  { LEVEL_FILE_TYPE_EM,                "EM"    },
-  { LEVEL_FILE_TYPE_SP,                "SP"    },
-  { LEVEL_FILE_TYPE_DX,                "DX"    },
-  { LEVEL_FILE_TYPE_SB,                "SB"    },
-  { LEVEL_FILE_TYPE_DC,                "DC"    },
-  { -1,                                NULL    },
-};
+/* (nothing at all if unchanged) */
+#define LEVEL_CHUNK_ELEM_UNCHANGED     0
 
+#define TAPE_CHUNK_VERS_SIZE   8       /* size of file version chunk */
+#define TAPE_CHUNK_HEAD_SIZE   20      /* size of tape file header   */
+#define TAPE_CHUNK_HEAD_UNUSED 3       /* unused tape header bytes   */
 
-/* ========================================================================= */
-/* level file functions                                                      */
-/* ========================================================================= */
+#define LEVEL_CHUNK_CNT3_SIZE(x)        (LEVEL_CHUNK_CNT3_HEADER + (x))
+#define LEVEL_CHUNK_CUS3_SIZE(x)        (2 + (x) * LEVEL_CPART_CUS3_SIZE)
+#define LEVEL_CHUNK_CUS4_SIZE(x)        (96 + (x) * 48)
 
-void setElementChangePages(struct ElementInfo *ei, int change_pages)
+/* file identifier strings */
+#define LEVEL_COOKIE_TMPL              "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
+#define TAPE_COOKIE_TMPL               "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
+#define SCORE_COOKIE                   "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
+
+/* values for deciding when (not) to save configuration data */
+#define SAVE_CONF_NEVER                        0
+#define SAVE_CONF_ALWAYS               1
+#define SAVE_CONF_WHEN_CHANGED         -1
+
+/* values for chunks using micro chunks */
+#define CONF_MASK_1_BYTE               0x00
+#define CONF_MASK_2_BYTE               0x40
+#define CONF_MASK_4_BYTE               0x80
+#define CONF_MASK_MULTI_BYTES          0xc0
+
+#define CONF_MASK_BYTES                        0xc0
+#define CONF_MASK_TOKEN                        0x3f
+
+#define CONF_VALUE_1_BYTE(x)           (CONF_MASK_1_BYTE       | (x))
+#define CONF_VALUE_2_BYTE(x)           (CONF_MASK_2_BYTE       | (x))
+#define CONF_VALUE_4_BYTE(x)           (CONF_MASK_4_BYTE       | (x))
+#define CONF_VALUE_MULTI_BYTES(x)      (CONF_MASK_MULTI_BYTES  | (x))
+
+/* these definitions are just for convenience of use and readability */
+#define CONF_VALUE_8_BIT(x)            CONF_VALUE_1_BYTE(x)
+#define CONF_VALUE_16_BIT(x)           CONF_VALUE_2_BYTE(x)
+#define CONF_VALUE_32_BIT(x)           CONF_VALUE_4_BYTE(x)
+#define CONF_VALUE_BYTES(x)            CONF_VALUE_MULTI_BYTES(x)
+
+#define CONF_VALUE_NUM_BYTES(x)                ((x) == CONF_MASK_1_BYTE ? 1 :  \
+                                        (x) == CONF_MASK_2_BYTE ? 2 :  \
+                                        (x) == CONF_MASK_4_BYTE ? 4 : 0)
+
+#define CONF_CONTENT_NUM_ELEMENTS      (3 * 3)
+#define CONF_CONTENT_NUM_BYTES         (CONF_CONTENT_NUM_ELEMENTS * 2)
+#define CONF_ELEMENT_NUM_BYTES         (2)
+
+#define CONF_ENTITY_NUM_BYTES(t)       ((t) == TYPE_ELEMENT ||         \
+                                        (t) == TYPE_ELEMENT_LIST ?     \
+                                        CONF_ELEMENT_NUM_BYTES :       \
+                                        (t) == TYPE_CONTENT ||         \
+                                        (t) == TYPE_CONTENT_LIST ?     \
+                                        CONF_CONTENT_NUM_BYTES : 1)
+
+#define CONF_ELEMENT_BYTE_POS(i)       ((i) * CONF_ELEMENT_NUM_BYTES)
+#define CONF_ELEMENTS_ELEMENT(b,i)     ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) |  \
+                                       (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
+
+#define CONF_CONTENT_ELEMENT_POS(c,x,y)        ((c) * CONF_CONTENT_NUM_ELEMENTS +    \
+                                        (y) * 3 + (x))
+#define CONF_CONTENT_BYTE_POS(c,x,y)   (CONF_CONTENT_ELEMENT_POS(c,x,y) *    \
+                                        CONF_ELEMENT_NUM_BYTES)
+#define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
+                                       (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
+
+/* temporary variables used to store pointers to structure members */
+static struct LevelInfo li;
+static struct ElementInfo xx_ei, yy_ei;
+static struct ElementChangeInfo xx_change;
+static struct ElementGroupInfo xx_group;
+static struct EnvelopeInfo xx_envelope;
+static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
+static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
+static int xx_num_contents;
+static int xx_current_change_page;
+static char xx_default_string_empty[1] = "";
+static int xx_string_length_unused;
+
+struct LevelFileConfigInfo
 {
-  int change_page_size = sizeof(struct ElementChangeInfo);
-
-  ei->num_change_pages = MAX(1, change_pages);
-
-  ei->change_page =
-    checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
+  int element;                 /* element for which data is to be stored */
+  int save_type;               /* save data always, never or when changed */
+  int data_type;               /* data type (used internally, not stored) */
+  int conf_type;               /* micro chunk identifier (stored in file) */
+
+  /* (mandatory) */
+  void *value;                 /* variable that holds the data to be stored */
+  int default_value;           /* initial default value for this variable */
+
+  /* (optional) */
+  void *value_copy;            /* variable that holds the data to be copied */
+  void *num_entities;          /* number of entities for multi-byte data */
+  int default_num_entities;    /* default number of entities for this data */
+  int max_num_entities;                /* maximal number of entities for this data */
+  char *default_string;                /* optional default string for string data */
+};
 
-  if (ei->current_change_page >= ei->num_change_pages)
-    ei->current_change_page = ei->num_change_pages - 1;
+static struct LevelFileConfigInfo chunk_config_INFO[] =
+{
+  /* ---------- values not related to single elements ----------------------- */
 
-  ei->change = &ei->change_page[ei->current_change_page];
-}
+  {
+    -1,                                        SAVE_CONF_ALWAYS,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(1),
+    &li.game_engine_type,              GAME_ENGINE_TYPE_RND
+  },
 
-void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
-{
-  int x, y;
+  {
+    -1,                                        SAVE_CONF_ALWAYS,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.fieldx,                                STD_LEV_FIELDX
+  },
+  {
+    -1,                                        SAVE_CONF_ALWAYS,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(2),
+    &li.fieldy,                                STD_LEV_FIELDY
+  },
 
-  change->can_change = FALSE;
+  {
+    -1,                                        SAVE_CONF_ALWAYS,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(3),
+    &li.time,                          100
+  },
 
-  change->events = CE_BITMASK_DEFAULT;
+  {
+    -1,                                        SAVE_CONF_ALWAYS,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(4),
+    &li.gems_needed,                   0
+  },
 
-  change->trigger_player = CH_PLAYER_ANY;
-  change->trigger_side = CH_SIDE_ANY;
-  change->trigger_page = CH_PAGE_ANY;
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(2),
+    &li.use_step_counter,              FALSE
+  },
 
-  change->target_element = EL_EMPTY_SPACE;
+  {
+    -1,                                        -1,
+    TYPE_BITFIELD,                     CONF_VALUE_8_BIT(4),
+    &li.wind_direction_initial,                MV_NONE
+  },
 
-  change->delay_fixed = 0;
-  change->delay_random = 0;
-  change->delay_frames = 1;
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(5),
+    &li.em_slippery_gems,              FALSE
+  },
 
-  change->trigger_element = EL_EMPTY_SPACE;
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(6),
+    &li.use_custom_template,           FALSE
+  },
 
-  change->explode = FALSE;
-  change->use_target_content = FALSE;
-  change->only_if_complete = FALSE;
-  change->use_random_replace = FALSE;
-  change->random_percentage = 100;
-  change->replace_when = CP_WHEN_EMPTY;
+  {
+    -1,                                        -1,
+    TYPE_BITFIELD,                     CONF_VALUE_32_BIT(1),
+    &li.can_move_into_acid_bits,       ~0      /* default: everything can */
+  },
 
-  for (x = 0; x < 3; x++)
-    for (y = 0; y < 3; y++)
-      change->target_content[x][y] = EL_EMPTY_SPACE;
+  {
+    -1,                                        -1,
+    TYPE_BITFIELD,                     CONF_VALUE_8_BIT(7),
+    &li.dont_collide_with_bits,                ~0      /* default: always deadly */
+  },
 
-  change->direct_action = 0;
-  change->other_action = 0;
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(5),
+    &li.score[SC_TIME_BONUS],          1
+  },
 
-  change->pre_change_function = NULL;
-  change->change_function = NULL;
-  change->post_change_function = NULL;
-}
+  {
+    -1,                                        -1,
+    -1,                                        -1,
+    NULL,                              -1
+  }
+};
 
-static void setLevelInfoToDefaults(struct LevelInfo *level)
+static struct LevelFileConfigInfo chunk_config_ELEM[] =
 {
-  static boolean clipboard_elements_initialized = FALSE;
-  int i, j, x, y;
-
-  setLevelInfoToDefaults_EM();
+  /* (these values are the same for each player) */
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
+    &li.block_last_field,              FALSE   /* default case for EM levels */
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(2),
+    &li.sp_block_last_field,           TRUE    /* default case for SP levels */
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(3),
+    &li.instant_relocation,            FALSE
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(4),
+    &li.can_pass_to_walkable,          FALSE
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(5),
+    &li.block_snap_field,              TRUE
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(6),
+    &li.continuous_snapping,           TRUE
+  },
+
+  /* (these values are different for each player) */
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(7),
+    &li.initial_player_stepsize[0],    STEPSIZE_NORMAL
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(8),
+    &li.initial_player_gravity[0],     FALSE
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(9),
+    &li.use_start_element[0],          FALSE
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.start_element[0],              EL_PLAYER_1
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(10),
+    &li.use_artwork_element[0],                FALSE
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(2),
+    &li.artwork_element[0],            EL_PLAYER_1
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(11),
+    &li.use_explosion_element[0],      FALSE
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(3),
+    &li.explosion_element[0],          EL_PLAYER_1
+  },
+
+  {
+    EL_PLAYER_2,                       -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(7),
+    &li.initial_player_stepsize[1],    STEPSIZE_NORMAL
+  },
+  {
+    EL_PLAYER_2,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(8),
+    &li.initial_player_gravity[1],     FALSE
+  },
+  {
+    EL_PLAYER_2,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(9),
+    &li.use_start_element[1],          FALSE
+  },
+  {
+    EL_PLAYER_2,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.start_element[1],              EL_PLAYER_2
+  },
+  {
+    EL_PLAYER_2,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(10),
+    &li.use_artwork_element[1],                FALSE
+  },
+  {
+    EL_PLAYER_2,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(2),
+    &li.artwork_element[1],            EL_PLAYER_2
+  },
+  {
+    EL_PLAYER_2,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(11),
+    &li.use_explosion_element[1],      FALSE
+  },
+  {
+    EL_PLAYER_2,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(3),
+    &li.explosion_element[1],          EL_PLAYER_2
+  },
+
+  {
+    EL_PLAYER_3,                       -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(7),
+    &li.initial_player_stepsize[2],    STEPSIZE_NORMAL
+  },
+  {
+    EL_PLAYER_3,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(8),
+    &li.initial_player_gravity[2],     FALSE
+  },
+  {
+    EL_PLAYER_3,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(9),
+    &li.use_start_element[2],          FALSE
+  },
+  {
+    EL_PLAYER_3,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.start_element[2],              EL_PLAYER_3
+  },
+  {
+    EL_PLAYER_3,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(10),
+    &li.use_artwork_element[2],                FALSE
+  },
+  {
+    EL_PLAYER_3,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(2),
+    &li.artwork_element[2],            EL_PLAYER_3
+  },
+  {
+    EL_PLAYER_3,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(11),
+    &li.use_explosion_element[2],      FALSE
+  },
+  {
+    EL_PLAYER_3,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(3),
+    &li.explosion_element[2],          EL_PLAYER_3
+  },
 
-  level->native_em_level = &native_em_level;
+  {
+    EL_PLAYER_4,                       -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(7),
+    &li.initial_player_stepsize[3],    STEPSIZE_NORMAL
+  },
+  {
+    EL_PLAYER_4,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(8),
+    &li.initial_player_gravity[3],     FALSE
+  },
+  {
+    EL_PLAYER_4,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(9),
+    &li.use_start_element[3],          FALSE
+  },
+  {
+    EL_PLAYER_4,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.start_element[3],              EL_PLAYER_4
+  },
+  {
+    EL_PLAYER_4,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(10),
+    &li.use_artwork_element[3],                FALSE
+  },
+  {
+    EL_PLAYER_4,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(2),
+    &li.artwork_element[3],            EL_PLAYER_4
+  },
+  {
+    EL_PLAYER_4,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(11),
+    &li.use_explosion_element[3],      FALSE
+  },
+  {
+    EL_PLAYER_4,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(3),
+    &li.explosion_element[3],          EL_PLAYER_4
+  },
 
-  level->game_engine_type = GAME_ENGINE_TYPE_RND;
+  {
+    EL_EMERALD,                                -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.score[SC_EMERALD],             10
+  },
 
-  level->file_version = FILE_VERSION_ACTUAL;
-  level->game_version = GAME_VERSION_ACTUAL;
+  {
+    EL_DIAMOND,                                -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.score[SC_DIAMOND],             10
+  },
 
-  level->encoding_16bit_field  = FALSE;        /* default: only 8-bit elements */
-  level->encoding_16bit_yamyam = FALSE;        /* default: only 8-bit elements */
-  level->encoding_16bit_amoeba = FALSE;        /* default: only 8-bit elements */
+  {
+    EL_BUG,                            -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.score[SC_BUG],                 10
+  },
 
-  level->fieldx = STD_LEV_FIELDX;
-  level->fieldy = STD_LEV_FIELDY;
+  {
+    EL_SPACESHIP,                      -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.score[SC_SPACESHIP],           10
+  },
 
-  for (x = 0; x < MAX_LEV_FIELDX; x++)
-    for (y = 0; y < MAX_LEV_FIELDY; y++)
-      level->field[x][y] = EL_SAND;
+  {
+    EL_PACMAN,                         -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.score[SC_PACMAN],              10
+  },
 
-  level->time = 100;
-  level->gems_needed = 0;
+  {
+    EL_NUT,                            -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.score[SC_NUT],                 10
+  },
 
-  level->amoeba_speed = 10;
+  {
+    EL_DYNAMITE,                       -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.score[SC_DYNAMITE],            10
+  },
 
-  level->time_magic_wall = 10;
-  level->time_wheel = 10;
-  level->time_light = 10;
-  level->time_timegate = 10;
+  {
+    EL_KEY_1,                          -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.score[SC_KEY],                 10
+  },
 
-  level->amoeba_content = EL_DIAMOND;
+  {
+    EL_PEARL,                          -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.score[SC_PEARL],               10
+  },
 
-  level->double_speed = FALSE;
-  level->initial_gravity = FALSE;
-  level->em_slippery_gems = FALSE;
-  level->instant_relocation = FALSE;
-  level->can_pass_to_walkable = FALSE;
-  level->grow_into_diggable = TRUE;
+  {
+    EL_CRYSTAL,                                -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.score[SC_CRYSTAL],             10
+  },
 
-  level->block_last_field = FALSE;     /* EM does not block by default */
-  level->sp_block_last_field = TRUE;   /* SP blocks the last field */
+  {
+    EL_BD_AMOEBA,                      -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.amoeba_content,                        EL_DIAMOND
+  },
+  {
+    EL_BD_AMOEBA,                      -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(2),
+    &li.amoeba_speed,                  10
+  },
+  {
+    EL_BD_AMOEBA,                      -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
+    &li.grow_into_diggable,            TRUE
+  },
 
-#if 0  /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */
-  level->block_delay = 8;              /* when blocking, block 8 frames */
-  level->sp_block_delay = 9;           /* SP indeed blocks 9 frames, not 8 */
-#endif
+  {
+    EL_YAMYAM,                         -1,
+    TYPE_CONTENT_LIST,                 CONF_VALUE_BYTES(1),
+    &li.yamyam_content,                        EL_ROCK, NULL,
+    &li.num_yamyam_contents,           4, MAX_ELEMENT_CONTENTS
+  },
+  {
+    EL_YAMYAM,                         -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.score[SC_YAMYAM],              10
+  },
 
-  level->can_move_into_acid_bits = ~0; /* everything can move into acid */
-  level->dont_collide_with_bits = ~0;  /* always deadly when colliding */
-
-  level->use_spring_bug = FALSE;
-  level->use_step_counter = FALSE;
-
-  /* values for the new EMC elements */
-  level->android_move_time = 10;
-  level->android_clone_time = 10;
-  level->ball_random = FALSE;
-  level->ball_state_initial = FALSE;
-  level->ball_time = 10;
-  level->lenses_score = 10;
-  level->magnify_score = 10;
-  level->slurp_score = 10;
-  level->lenses_time = 10;
-  level->magnify_time = 10;
-  level->wind_direction_initial = MV_NO_MOVING;
-  for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
-    for (x = 0; x < 3; x++)
-      for (y = 0; y < 3; y++)
-       level->ball_content[i][x][y] = EL_EMPTY;
-  for (i = 0; i < 16; i++)
-    level->android_array[i] = FALSE;
+  {
+    EL_ROBOT,                          -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.score[SC_ROBOT],               10
+  },
+  {
+    EL_ROBOT,                          -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(2),
+    &li.slurp_score,                   10
+  },
 
-  level->use_custom_template = FALSE;
+  {
+    EL_ROBOT_WHEEL,                    -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.time_wheel,                    10
+  },
 
-  for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
-    level->name[i] = '\0';
-  for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
-    level->author[i] = '\0';
+  {
+    EL_MAGIC_WALL,                     -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.time_magic_wall,               10
+  },
 
-  strcpy(level->name, NAMELESS_LEVEL_NAME);
-  strcpy(level->author, ANONYMOUS_NAME);
+  {
+    EL_GAME_OF_LIFE,                   -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(1),
+    &li.game_of_life[0],               2
+  },
+  {
+    EL_GAME_OF_LIFE,                   -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(2),
+    &li.game_of_life[1],               3
+  },
+  {
+    EL_GAME_OF_LIFE,                   -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(3),
+    &li.game_of_life[2],               3
+  },
+  {
+    EL_GAME_OF_LIFE,                   -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(4),
+    &li.game_of_life[3],               3
+  },
 
-  for (i = 0; i < 4; i++)
   {
-    level->envelope_text[i][0] = '\0';
-    level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
-    level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
-  }
+    EL_BIOMAZE,                                -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(1),
+    &li.biomaze[0],                    2
+  },
+  {
+    EL_BIOMAZE,                                -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(2),
+    &li.biomaze[1],                    3
+  },
+  {
+    EL_BIOMAZE,                                -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(3),
+    &li.biomaze[2],                    3
+  },
+  {
+    EL_BIOMAZE,                                -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(4),
+    &li.biomaze[3],                    3
+  },
 
-  for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
-    level->score[i] = 10;
+  {
+    EL_TIMEGATE_SWITCH,                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.time_timegate,                 10
+  },
 
-  level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
-  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
-    for (x = 0; x < 3; x++)
-      for (y = 0; y < 3; y++)
-       level->yamyam_content[i][x][y] =
-         (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
+  {
+    EL_LIGHT_SWITCH_ACTIVE,            -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.time_light,                    10
+  },
 
-  level->field[0][0] = EL_PLAYER_1;
-  level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
+  {
+    EL_SHIELD_NORMAL,                  -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.shield_normal_time,            10
+  },
+  {
+    EL_SHIELD_NORMAL,                  -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(2),
+    &li.score[SC_SHIELD],              10
+  },
 
-  for (i = 0; i < MAX_NUM_ELEMENTS; i++)
   {
-    int element = i;
+    EL_SHIELD_DEADLY,                  -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.shield_deadly_time,            10
+  },
+  {
+    EL_SHIELD_DEADLY,                  -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(2),
+    &li.score[SC_SHIELD],              10
+  },
 
-    /* never initialize clipboard elements after the very first time */
-    if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
-      continue;
+  {
+    EL_EXTRA_TIME,                     -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.extra_time,                    10
+  },
+  {
+    EL_EXTRA_TIME,                     -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(2),
+    &li.extra_time_score,              10
+  },
 
-    setElementChangePages(&element_info[element], 1);
-    setElementChangeInfoToDefaults(element_info[element].change);
+  {
+    EL_TIME_ORB_FULL,                  -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.time_orb_time,                 10
+  },
+  {
+    EL_TIME_ORB_FULL,                  -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
+    &li.use_time_orb_bug,              FALSE
+  },
 
-    if (IS_CUSTOM_ELEMENT(element) ||
-       IS_GROUP_ELEMENT(element) ||
-       IS_INTERNAL_ELEMENT(element))
-    {
-      for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
-       element_info[element].description[j] = '\0';
+  {
+    EL_SPRING,                         -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
+    &li.use_spring_bug,                        FALSE
+  },
 
-      if (element_info[element].custom_description != NULL)
-       strncpy(element_info[element].description,
-               element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
-      else
-       strcpy(element_info[element].description,
-              element_info[element].editor_description);
+  {
+    EL_EMC_ANDROID,                    -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.android_move_time,             10
+  },
+  {
+    EL_EMC_ANDROID,                    -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(2),
+    &li.android_clone_time,            10
+  },
+  {
+    EL_EMC_ANDROID,                    -1,
+    TYPE_ELEMENT_LIST,                 CONF_VALUE_BYTES(1),
+    &li.android_clone_element[0],      EL_EMPTY, NULL,
+    &li.num_android_clone_elements,    1, MAX_ANDROID_ELEMENTS
+  },
 
-      element_info[element].use_gfx_element = FALSE;
-      element_info[element].gfx_element = EL_EMPTY_SPACE;
+  {
+    EL_EMC_LENSES,                     -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.lenses_score,                  10
+  },
+  {
+    EL_EMC_LENSES,                     -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(2),
+    &li.lenses_time,                   10
+  },
 
-      element_info[element].modified_settings = FALSE;
-    }
+  {
+    EL_EMC_MAGNIFIER,                  -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.magnify_score,                 10
+  },
+  {
+    EL_EMC_MAGNIFIER,                  -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(2),
+    &li.magnify_time,                  10
+  },
 
-    if (IS_CUSTOM_ELEMENT(element) ||
-       IS_INTERNAL_ELEMENT(element))
-    {
-      element_info[element].access_direction = MV_ALL_DIRECTIONS;
+  {
+    EL_EMC_MAGIC_BALL,                 -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.ball_time,                     10
+  },
+  {
+    EL_EMC_MAGIC_BALL,                 -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
+    &li.ball_random,                   FALSE
+  },
+  {
+    EL_EMC_MAGIC_BALL,                 -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(2),
+    &li.ball_state_initial,            FALSE
+  },
+  {
+    EL_EMC_MAGIC_BALL,                 -1,
+    TYPE_CONTENT_LIST,                 CONF_VALUE_BYTES(1),
+    &li.ball_content,                  EL_EMPTY, NULL,
+    &li.num_ball_contents,             4, MAX_ELEMENT_CONTENTS
+  },
 
-      element_info[element].collect_score = 10;                /* special default */
-      element_info[element].collect_count = 1;         /* special default */
+  /* ---------- unused values ----------------------------------------------- */
 
-      element_info[element].push_delay_fixed = -1;     /* initialize later */
-      element_info[element].push_delay_random = -1;    /* initialize later */
-      element_info[element].drop_delay_fixed = 0;
-      element_info[element].drop_delay_random = 0;
-      element_info[element].move_delay_fixed = 0;
-      element_info[element].move_delay_random = 0;
+  {
+    EL_UNKNOWN,                                SAVE_CONF_NEVER,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
+    &li.score[SC_UNKNOWN_14],          10
+  },
+  {
+    EL_UNKNOWN,                                SAVE_CONF_NEVER,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(2),
+    &li.score[SC_UNKNOWN_15],          10
+  },
 
-      element_info[element].move_pattern = MV_ALL_DIRECTIONS;
-      element_info[element].move_direction_initial = MV_START_AUTOMATIC;
-      element_info[element].move_stepsize = TILEX / 8;
+  {
+    -1,                                        -1,
+    -1,                                        -1,
+    NULL,                              -1
+  }
+};
 
-      element_info[element].move_enter_element = EL_EMPTY_SPACE;
-      element_info[element].move_leave_element = EL_EMPTY_SPACE;
-      element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
+static struct LevelFileConfigInfo chunk_config_NOTE[] =
+{
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(1),
+    &xx_envelope.xsize,                        MAX_ENVELOPE_XSIZE,
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(2),
+    &xx_envelope.ysize,                        MAX_ENVELOPE_YSIZE,
+  },
 
-      element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
+  {
+    -1,                                        -1,
+    TYPE_STRING,                       CONF_VALUE_BYTES(1),
+    &xx_envelope.text,                 -1, NULL,
+    &xx_string_length_unused,          -1, MAX_ENVELOPE_TEXT_LEN,
+    &xx_default_string_empty[0]
+  },
 
-      element_info[element].explosion_type = EXPLODES_3X3;
-      element_info[element].explosion_delay = 16;
-      element_info[element].ignition_delay = 8;
+  {
+    -1,                                        -1,
+    -1,                                        -1,
+    NULL,                              -1
+  }
+};
 
-      for (x = 0; x < 3; x++)
-       for (y = 0; y < 3; y++)
-         element_info[element].content[x][y] = EL_EMPTY_SPACE;
+static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
+{
+  {
+    -1,                                        -1,
+    TYPE_STRING,                       CONF_VALUE_BYTES(1),
+    &xx_ei.description[0],             -1,
+    &yy_ei.description[0],
+    &xx_string_length_unused,          -1, MAX_ELEMENT_NAME_LEN,
+    &xx_default_description[0]
+  },
 
-      element_info[element].access_type = 0;
-      element_info[element].access_layer = 0;
-      element_info[element].access_protected = 0;
-      element_info[element].walk_to_action = 0;
-      element_info[element].smash_targets = 0;
-      element_info[element].deadliness = 0;
+  {
+    -1,                                        -1,
+    TYPE_BITFIELD,                     CONF_VALUE_32_BIT(1),
+    &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
+    &yy_ei.properties[EP_BITFIELD_BASE_NR]
+  },
+#if 0
+  /* (reserved) */
+  {
+    -1,                                        -1,
+    TYPE_BITFIELD,                     CONF_VALUE_32_BIT(2),
+    &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
+    &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
+  },
+#endif
 
-      element_info[element].can_explode_by_fire = FALSE;
-      element_info[element].can_explode_smashed = FALSE;
-      element_info[element].can_explode_impact = FALSE;
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
+    &xx_ei.use_gfx_element,            FALSE,
+    &yy_ei.use_gfx_element
+  },
+  {
+    -1,                                        -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &xx_ei.gfx_element,                        EL_EMPTY_SPACE,
+    &yy_ei.gfx_element
+  },
+
+  {
+    -1,                                        -1,
+    TYPE_BITFIELD,                     CONF_VALUE_8_BIT(2),
+    &xx_ei.access_direction,           MV_ALL_DIRECTIONS,
+    &yy_ei.access_direction
+  },
+
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(2),
+    &xx_ei.collect_score_initial,      10,
+    &yy_ei.collect_score_initial
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(3),
+    &xx_ei.collect_count_initial,      1,
+    &yy_ei.collect_count_initial
+  },
+
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(4),
+    &xx_ei.ce_value_fixed_initial,     0,
+    &yy_ei.ce_value_fixed_initial
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(5),
+    &xx_ei.ce_value_random_initial,    0,
+    &yy_ei.ce_value_random_initial
+  },
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(3),
+    &xx_ei.use_last_ce_value,          FALSE,
+    &yy_ei.use_last_ce_value
+  },
+
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(6),
+    &xx_ei.push_delay_fixed,           8,
+    &yy_ei.push_delay_fixed
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(7),
+    &xx_ei.push_delay_random,          8,
+    &yy_ei.push_delay_random
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(8),
+    &xx_ei.drop_delay_fixed,           0,
+    &yy_ei.drop_delay_fixed
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(9),
+    &xx_ei.drop_delay_random,          0,
+    &yy_ei.drop_delay_random
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(10),
+    &xx_ei.move_delay_fixed,           0,
+    &yy_ei.move_delay_fixed
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(11),
+    &xx_ei.move_delay_random,          0,
+    &yy_ei.move_delay_random
+  },
+
+  {
+    -1,                                        -1,
+    TYPE_BITFIELD,                     CONF_VALUE_32_BIT(3),
+    &xx_ei.move_pattern,               MV_ALL_DIRECTIONS,
+    &yy_ei.move_pattern
+  },
+  {
+    -1,                                        -1,
+    TYPE_BITFIELD,                     CONF_VALUE_8_BIT(4),
+    &xx_ei.move_direction_initial,     MV_START_AUTOMATIC,
+    &yy_ei.move_direction_initial
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(5),
+    &xx_ei.move_stepsize,              TILEX / 8,
+    &yy_ei.move_stepsize
+  },
+
+  {
+    -1,                                        -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(12),
+    &xx_ei.move_enter_element,         EL_EMPTY_SPACE,
+    &yy_ei.move_enter_element
+  },
+  {
+    -1,                                        -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(13),
+    &xx_ei.move_leave_element,         EL_EMPTY_SPACE,
+    &yy_ei.move_leave_element
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(6),
+    &xx_ei.move_leave_type,            LEAVE_TYPE_UNLIMITED,
+    &yy_ei.move_leave_type
+  },
+
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(7),
+    &xx_ei.slippery_type,              SLIPPERY_ANY_RANDOM,
+    &yy_ei.slippery_type
+  },
+
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(8),
+    &xx_ei.explosion_type,             EXPLODES_3X3,
+    &yy_ei.explosion_type
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(14),
+    &xx_ei.explosion_delay,            16,
+    &yy_ei.explosion_delay
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(15),
+    &xx_ei.ignition_delay,             8,
+    &yy_ei.ignition_delay
+  },
+
+  {
+    -1,                                        -1,
+    TYPE_CONTENT_LIST,                 CONF_VALUE_BYTES(2),
+    &xx_ei.content,                    EL_EMPTY_SPACE,
+    &yy_ei.content,
+    &xx_num_contents,                  1, 1
+  },
+
+  /* ---------- "num_change_pages" must be the last entry ------------------- */
+
+  {
+    -1,                                        SAVE_CONF_ALWAYS,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(9),
+    &xx_ei.num_change_pages,           1,
+    &yy_ei.num_change_pages
+  },
+
+  {
+    -1,                                        -1,
+    -1,                                        -1,
+    NULL,                              -1,
+    NULL
+  }
+};
 
-      element_info[element].current_change_page = 0;
+static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
+{
+  /* ---------- "current_change_page" must be the first entry --------------- */
 
-      /* start with no properties at all */
-      for (j = 0; j < NUM_EP_BITFIELDS; j++)
-       Properties[element][j] = EP_BITMASK_DEFAULT;
+  {
+    -1,                                        SAVE_CONF_ALWAYS,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(1),
+    &xx_current_change_page,           -1
+  },
 
-      /* now set default properties */
-      SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
-    }
+  /* ---------- (the remaining entries can be in any order) ----------------- */
 
-    if (IS_GROUP_ELEMENT(element) ||
-       IS_INTERNAL_ELEMENT(element))
-    {
-      /* initialize memory for list of elements in group */
-      if (element_info[element].group == NULL)
-       element_info[element].group =
-         checked_malloc(sizeof(struct ElementGroupInfo));
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(2),
+    &xx_change.can_change,             FALSE
+  },
 
-      for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
-       element_info[element].group->element[j] = EL_EMPTY_SPACE;
+  {
+    -1,                                        -1,
+    TYPE_BITFIELD,                     CONF_VALUE_32_BIT(1),
+    &xx_event_bits[0],                 0
+  },
+  {
+    -1,                                        -1,
+    TYPE_BITFIELD,                     CONF_VALUE_32_BIT(2),
+    &xx_event_bits[1],                 0
+  },
 
-      /* default: only one element in group */
-      element_info[element].group->num_elements = 1;
+  {
+    -1,                                        -1,
+    TYPE_BITFIELD,                     CONF_VALUE_8_BIT(3),
+    &xx_change.trigger_player,         CH_PLAYER_ANY
+  },
+  {
+    -1,                                        -1,
+    TYPE_BITFIELD,                     CONF_VALUE_8_BIT(4),
+    &xx_change.trigger_side,           CH_SIDE_ANY
+  },
+  {
+    -1,                                        -1,
+    TYPE_BITFIELD,                     CONF_VALUE_32_BIT(3),
+    &xx_change.trigger_page,           CH_PAGE_ANY
+  },
 
-      element_info[element].group->choice_mode = ANIM_RANDOM;
-    }
-  }
+  {
+    -1,                                        -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &xx_change.target_element,         EL_EMPTY_SPACE
+  },
 
-  clipboard_elements_initialized = TRUE;
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(2),
+    &xx_change.delay_fixed,            0
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(3),
+    &xx_change.delay_random,           0
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(4),
+    &xx_change.delay_frames,           FRAMES_PER_SECOND
+  },
 
-  BorderElement = EL_STEELWALL;
+  {
+    -1,                                        -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(5),
+    &xx_change.trigger_element,                EL_EMPTY_SPACE
+  },
 
-  level->no_valid_file = FALSE;
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(6),
+    &xx_change.explode,                        FALSE
+  },
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(7),
+    &xx_change.use_target_content,     FALSE
+  },
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(8),
+    &xx_change.only_if_complete,       FALSE
+  },
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(9),
+    &xx_change.use_random_replace,     FALSE
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(10),
+    &xx_change.random_percentage,      100
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(11),
+    &xx_change.replace_when,           CP_WHEN_EMPTY
+  },
 
-  level->changed = FALSE;
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(12),
+    &xx_change.has_action,             FALSE
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(13),
+    &xx_change.action_type,            CA_NO_ACTION
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(14),
+    &xx_change.action_mode,            CA_MODE_UNDEFINED
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(6),
+    &xx_change.action_arg,             CA_ARG_UNDEFINED
+  },
 
-  if (leveldir_current == NULL)                /* only when dumping level */
-    return;
+  {
+    -1,                                        -1,
+    TYPE_CONTENT_LIST,                 CONF_VALUE_BYTES(1),
+    &xx_change.target_content,         EL_EMPTY_SPACE, NULL,
+    &xx_num_contents,                  1, 1
+  },
 
-  /* try to determine better author name than 'anonymous' */
-  if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
   {
-    strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
-    level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+    -1,                                        -1,
+    -1,                                        -1,
+    NULL,                              -1
   }
-  else
+};
+
+static struct LevelFileConfigInfo chunk_config_GRPX[] =
+{
   {
-    switch (LEVELCLASS(leveldir_current))
-    {
-      case LEVELCLASS_TUTORIAL:
-       strcpy(level->author, PROGRAM_AUTHOR_STRING);
-       break;
+    -1,                                        -1,
+    TYPE_STRING,                       CONF_VALUE_BYTES(1),
+    &xx_ei.description[0],             -1, NULL,
+    &xx_string_length_unused,          -1, MAX_ELEMENT_NAME_LEN,
+    &xx_default_description[0]
+  },
 
-      case LEVELCLASS_CONTRIB:
-       strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
-       level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
-       break;
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
+    &xx_ei.use_gfx_element,            FALSE
+  },
+  {
+    -1,                                        -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &xx_ei.gfx_element,                        EL_EMPTY_SPACE
+  },
 
-      case LEVELCLASS_PRIVATE:
-       strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
-       level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
-       break;
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(2),
+    &xx_group.choice_mode,             ANIM_RANDOM
+  },
 
-      default:
-       /* keep default value */
-       break;
-    }
+  {
+    -1,                                        -1,
+    TYPE_ELEMENT_LIST,                 CONF_VALUE_BYTES(2),
+    &xx_group.element[0],              EL_EMPTY_SPACE, NULL,
+    &xx_group.num_elements,            1, MAX_ELEMENTS_IN_GROUP
+  },
+
+  {
+    -1,                                        -1,
+    -1,                                        -1,
+    NULL,                              -1
   }
-}
+};
 
-static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
+static struct LevelFileConfigInfo chunk_config_CONF[] =                /* (OBSOLETE) */
 {
-  level_file_info->nr = 0;
-  level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
-  level_file_info->packed = FALSE;
-  level_file_info->basename = NULL;
-  level_file_info->filename = NULL;
-}
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(9),
+    &li.block_snap_field,              TRUE
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(13),
+    &li.continuous_snapping,           TRUE
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(1),
+    &li.initial_player_stepsize[0],    STEPSIZE_NORMAL
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(10),
+    &li.use_start_element[0],          FALSE
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(1),
+    &li.start_element[0],              EL_PLAYER_1
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(11),
+    &li.use_artwork_element[0],                FALSE
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(2),
+    &li.artwork_element[0],            EL_PLAYER_1
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(12),
+    &li.use_explosion_element[0],      FALSE
+  },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_ELEMENT,                      CONF_VALUE_16_BIT(3),
+    &li.explosion_element[0],          EL_PLAYER_1
+  },
+
+  {
+    -1,                                        -1,
+    -1,                                        -1,
+    NULL,                              -1
+  }
+};
 
-static void ActivateLevelTemplate()
+static struct
 {
-  /* Currently there is no special action needed to activate the template
-     data, because 'element_info' and 'Properties' overwrite the original
-     level data, while all other variables do not change. */
+  int filetype;
+  char *id;
 }
-
-static char *getLevelFilenameFromBasename(char *basename)
+filetype_id_list[] =
 {
-  static char *filename = NULL;
+  { LEVEL_FILE_TYPE_RND,       "RND"   },
+  { LEVEL_FILE_TYPE_BD,                "BD"    },
+  { LEVEL_FILE_TYPE_EM,                "EM"    },
+  { LEVEL_FILE_TYPE_SP,                "SP"    },
+  { LEVEL_FILE_TYPE_DX,                "DX"    },
+  { LEVEL_FILE_TYPE_SB,                "SB"    },
+  { LEVEL_FILE_TYPE_DC,                "DC"    },
+  { -1,                                NULL    },
+};
 
-  checked_free(filename);
 
-  filename = getPath2(getCurrentLevelDir(), basename);
+/* ========================================================================= */
+/* level file functions                                                      */
+/* ========================================================================= */
 
-  return filename;
+static struct DateInfo getCurrentDate()
+{
+  time_t epoch_seconds = time(NULL);
+  struct tm *now = localtime(&epoch_seconds);
+  struct DateInfo date;
+
+  date.year  = now->tm_year + 1900;
+  date.month = now->tm_mon  + 1;
+  date.day   = now->tm_mday;
+
+  return date;
 }
 
-static int getFileTypeFromBasename(char *basename)
+static void resetEventFlags(struct ElementChangeInfo *change)
 {
-  static char *filename = NULL;
-  struct stat file_status;
+  int i;
 
-  /* ---------- try to determine file type from filename ---------- */
+  for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+    change->has_event[i] = FALSE;
+}
 
-  /* check for typical filename of a Supaplex level package file */
-  if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
-                                strncmp(basename, "LEVELS.D", 8) == 0))
-    return LEVEL_FILE_TYPE_SP;
+static void resetEventBits()
+{
+  int i;
 
-  /* ---------- try to determine file type from filesize ---------- */
+  for (i = 0; i < NUM_CE_BITFIELDS; i++)
+    xx_event_bits[i] = 0;
+}
 
-  checked_free(filename);
-  filename = getPath2(getCurrentLevelDir(), basename);
+static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
+{
+  int i;
 
-  if (stat(filename, &file_status) == 0)
-  {
-    /* check for typical filesize of a Supaplex level package file */
-    if (file_status.st_size == 170496)
-      return LEVEL_FILE_TYPE_SP;
-  }
+  /* important: only change event flag if corresponding event bit is set
+     (this is because all xx_event_bits[] values are loaded separately,
+     and all xx_event_bits[] values are set back to zero before loading
+     another value xx_event_bits[x] (each value representing 32 flags)) */
 
-  return LEVEL_FILE_TYPE_UNKNOWN;
+  for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+    if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
+      change->has_event[i] = TRUE;
 }
 
-static char *getSingleLevelBasename(int nr)
+static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
 {
-  static char basename[MAX_FILENAME_LEN];
+  int i;
 
-  if (nr < 0)
-    sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
-  else
-    sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
+  /* in contrast to the above function setEventFlagsFromEventBits(), it
+     would also be possible to set all bits in xx_event_bits[] to 0 or 1
+     depending on the corresponding change->has_event[i] values here, as
+     all xx_event_bits[] values are reset in resetEventBits() before */
 
-  return basename;
+  for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+    if (change->has_event[i])
+      xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
 }
 
-static char *getPackedLevelBasename(int type)
+static char *getDefaultElementDescription(struct ElementInfo *ei)
 {
-  static char basename[MAX_FILENAME_LEN];
-  char *directory = getCurrentLevelDir();
-  DIR *dir;
-  struct dirent *dir_entry;
+  static char description[MAX_ELEMENT_NAME_LEN + 1];
+  char *default_description = (ei->custom_description != NULL ?
+                              ei->custom_description :
+                              ei->editor_description);
+  int i;
 
-  strcpy(basename, UNDEFINED_FILENAME);                /* default: undefined file */
+  /* always start with reliable default values */
+  for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
+    description[i] = '\0';
 
-  if ((dir = opendir(directory)) == NULL)
-  {
-    Error(ERR_WARN, "cannot read current level directory '%s'", directory);
+  /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
+  strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
 
-    return basename;
-  }
+  return &description[0];
+}
 
-  while ((dir_entry = readdir(dir)) != NULL)   /* loop until last dir entry */
+static void setElementDescriptionToDefault(struct ElementInfo *ei)
+{
+  char *default_description = getDefaultElementDescription(ei);
+  int i;
+
+  for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
+    ei->description[i] = default_description[i];
+}
+
+static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
+{
+  int i;
+
+  for (i = 0; conf[i].data_type != -1; i++)
   {
-    char *entry_basename = dir_entry->d_name;
-    int entry_type = getFileTypeFromBasename(entry_basename);
+    int default_value = conf[i].default_value;
+    int data_type = conf[i].data_type;
+    int conf_type = conf[i].conf_type;
+    int byte_mask = conf_type & CONF_MASK_BYTES;
 
-    if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
+    if (byte_mask == CONF_MASK_MULTI_BYTES)
     {
-      if (type == LEVEL_FILE_TYPE_UNKNOWN ||
-         type == entry_type)
-      {
-       strcpy(basename, entry_basename);
+      int default_num_entities = conf[i].default_num_entities;
+      int max_num_entities = conf[i].max_num_entities;
 
-       break;
-      }
-    }
-  }
+      *(int *)(conf[i].num_entities) = default_num_entities;
 
-  closedir(dir);
+      if (data_type == TYPE_STRING)
+      {
+       char *default_string = conf[i].default_string;
+       char *string = (char *)(conf[i].value);
 
-  return basename;
-}
+       strncpy(string, default_string, max_num_entities);
+      }
+      else if (data_type == TYPE_ELEMENT_LIST)
+      {
+       int *element_array = (int *)(conf[i].value);
+       int j;
 
-static char *getSingleLevelFilename(int nr)
-{
-  return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
-}
+       for (j = 0; j < max_num_entities; j++)
+         element_array[j] = default_value;
+      }
+      else if (data_type == TYPE_CONTENT_LIST)
+      {
+       struct Content *content = (struct Content *)(conf[i].value);
+       int c, x, y;
 
-#if 0
-static char *getPackedLevelFilename(int type)
-{
-  return getLevelFilenameFromBasename(getPackedLevelBasename(type));
+       for (c = 0; c < max_num_entities; c++)
+         for (y = 0; y < 3; y++)
+           for (x = 0; x < 3; x++)
+             content[c].e[x][y] = default_value;
+      }
+    }
+    else       /* constant size configuration data (1, 2 or 4 bytes) */
+    {
+      if (data_type == TYPE_BOOLEAN)
+       *(boolean *)(conf[i].value) = default_value;
+      else
+       *(int *)    (conf[i].value) = default_value;
+    }
+  }
 }
-#endif
 
-char *getDefaultLevelFilename(int nr)
+static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
 {
-  return getSingleLevelFilename(nr);
-}
+  int i;
 
-#if 0
-static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
-                                                int type)
-{
-  lfi->type = type;
-  lfi->packed = FALSE;
-  lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
-  lfi->filename = getLevelFilenameFromBasename(lfi->basename);
-}
-#endif
+  for (i = 0; conf[i].data_type != -1; i++)
+  {
+    int data_type = conf[i].data_type;
+    int conf_type = conf[i].conf_type;
+    int byte_mask = conf_type & CONF_MASK_BYTES;
 
-static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
-                                                int type, char *format, ...)
-{
-  static char basename[MAX_FILENAME_LEN];
-  va_list ap;
+    if (byte_mask == CONF_MASK_MULTI_BYTES)
+    {
+      int max_num_entities = conf[i].max_num_entities;
 
-  va_start(ap, format);
-  vsprintf(basename, format, ap);
-  va_end(ap);
+      if (data_type == TYPE_STRING)
+      {
+       char *string      = (char *)(conf[i].value);
+       char *string_copy = (char *)(conf[i].value_copy);
 
-  lfi->type = type;
-  lfi->packed = FALSE;
-  lfi->basename = basename;
-  lfi->filename = getLevelFilenameFromBasename(lfi->basename);
-}
+       strncpy(string_copy, string, max_num_entities);
+      }
+      else if (data_type == TYPE_ELEMENT_LIST)
+      {
+       int *element_array      = (int *)(conf[i].value);
+       int *element_array_copy = (int *)(conf[i].value_copy);
+       int j;
 
-static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
-                                                int type)
-{
-  lfi->type = type;
-  lfi->packed = TRUE;
-  lfi->basename = getPackedLevelBasename(lfi->type);
-  lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+       for (j = 0; j < max_num_entities; j++)
+         element_array_copy[j] = element_array[j];
+      }
+      else if (data_type == TYPE_CONTENT_LIST)
+      {
+       struct Content *content      = (struct Content *)(conf[i].value);
+       struct Content *content_copy = (struct Content *)(conf[i].value_copy);
+       int c, x, y;
+
+       for (c = 0; c < max_num_entities; c++)
+         for (y = 0; y < 3; y++)
+           for (x = 0; x < 3; x++)
+             content_copy[c].e[x][y] = content[c].e[x][y];
+      }
+    }
+    else       /* constant size configuration data (1, 2 or 4 bytes) */
+    {
+      if (data_type == TYPE_BOOLEAN)
+       *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
+      else
+       *(int *)    (conf[i].value_copy) = *(int *)    (conf[i].value);
+    }
+  }
 }
 
-static int getFiletypeFromID(char *filetype_id)
+void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
 {
-  char *filetype_id_lower;
-  int filetype = LEVEL_FILE_TYPE_UNKNOWN;
   int i;
 
-  if (filetype_id == NULL)
-    return LEVEL_FILE_TYPE_UNKNOWN;
+  xx_ei = *ei_from;    /* copy element data into temporary buffer */
+  yy_ei = *ei_to;      /* copy element data into temporary buffer */
 
-  filetype_id_lower = getStringToLower(filetype_id);
+  copyConfigFromConfigList(chunk_config_CUSX_base);
 
-  for (i = 0; filetype_id_list[i].id != NULL; i++)
-  {
-    char *id_lower = getStringToLower(filetype_id_list[i].id);
-    
-    if (strcmp(filetype_id_lower, id_lower) == 0)
-      filetype = filetype_id_list[i].filetype;
+  *ei_from = xx_ei;
+  *ei_to   = yy_ei;
 
-    free(id_lower);
+  /* ---------- reinitialize and copy change pages ---------- */
 
-    if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
-      break;
-  }
+  ei_to->num_change_pages = ei_from->num_change_pages;
+  ei_to->current_change_page = ei_from->current_change_page;
 
-  free(filetype_id_lower);
+  setElementChangePages(ei_to, ei_to->num_change_pages);
 
-  return filetype;
+  for (i = 0; i < ei_to->num_change_pages; i++)
+    ei_to->change_page[i] = ei_from->change_page[i];
+
+  /* ---------- copy group element info ---------- */
+  if (ei_from->group != NULL && ei_to->group != NULL)  /* group or internal */
+    *ei_to->group = *ei_from->group;
+
+  /* mark this custom element as modified */
+  ei_to->modified_settings = TRUE;
 }
 
-#if 0
-static void OLD_determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+void setElementChangePages(struct ElementInfo *ei, int change_pages)
 {
-  /* special case: level number is negative => check for level template file */
-  if (lfi->nr < 0)
-  {
-    setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
+  int change_page_size = sizeof(struct ElementChangeInfo);
 
-    return;
-  }
+  ei->num_change_pages = MAX(1, change_pages);
 
-  if (leveldir_current->level_filename != NULL)
-  {
-    int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+  ei->change_page =
+    checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
 
-    /* check for file name/pattern specified in "levelinfo.conf" */
-    setLevelFileInfo_SingleLevelFilename(lfi, filetype);
+  if (ei->current_change_page >= ei->num_change_pages)
+    ei->current_change_page = ei->num_change_pages - 1;
 
-    if (fileExists(lfi->filename))
-      return;
-  }
+  ei->change = &ei->change_page[ei->current_change_page];
+}
 
-  /* check for native Rocks'n'Diamonds level file */
-  setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
-  if (fileExists(lfi->filename))
-    return;
+void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
+{
+  xx_change = *change;         /* copy change data into temporary buffer */
 
-  /* check for classic Emerald Mine level file */
-  setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
-  if (fileExists(lfi->filename))
-    return;
+#if 0
+  /* (not needed; set by setConfigToDefaultsFromConfigList()) */
+  xx_num_contents = 1;
+#endif
 
-  /* check for various packed level file formats */
-  setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
-  if (fileExists(lfi->filename))
-    return;
+  setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
 
-  /* no known level file found -- try to use default values */
-  setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+  *change = xx_change;
+
+  resetEventFlags(change);
+
+  change->direct_action = 0;
+  change->other_action = 0;
+
+  change->pre_change_function = NULL;
+  change->change_function = NULL;
+  change->post_change_function = NULL;
 }
-#endif
 
-static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+static void setLevelInfoToDefaults(struct LevelInfo *level)
 {
-  int nr = lfi->nr;
+  static boolean clipboard_elements_initialized = FALSE;
+  int i, x, y;
 
-  /* special case: level number is negative => check for level template file */
-  if (nr < 0)
-  {
-    setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
-                                        "template.%s", LEVELFILE_EXTENSION);
+  InitElementPropertiesStatic();
 
-    /* no fallback if template file not existing */
-    return;
-  }
+  li = *level;         /* copy level data into temporary buffer */
 
-  /* special case: check for file name/pattern specified in "levelinfo.conf" */
-  if (leveldir_current->level_filename != NULL)
-  {
-    int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+  setConfigToDefaultsFromConfigList(chunk_config_INFO);
+  setConfigToDefaultsFromConfigList(chunk_config_ELEM);
 
-    setLevelFileInfo_FormatLevelFilename(lfi, filetype,
-                                        leveldir_current->level_filename, nr);
-    if (fileExists(lfi->filename))
-      return;
-  }
+  *level = li;         /* copy temporary buffer back to level data */
 
-  /* check for native Rocks'n'Diamonds level file */
-  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
-                                      "%03d.%s", nr, LEVELFILE_EXTENSION);
-  if (fileExists(lfi->filename))
-    return;
+  setLevelInfoToDefaults_EM();
 
-  /* check for Emerald Mine level file (V1) */
-  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
-                                      'a' + (nr / 10) % 26, '0' + nr % 10);
-  if (fileExists(lfi->filename))
-    return;
-  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
-                                      'A' + (nr / 10) % 26, '0' + nr % 10);
-  if (fileExists(lfi->filename))
-    return;
+  level->native_em_level = &native_em_level;
 
-  /* check for Emerald Mine level file (V2 to V5) */
-  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
-  if (fileExists(lfi->filename))
-    return;
+  level->file_version = FILE_VERSION_ACTUAL;
+  level->game_version = GAME_VERSION_ACTUAL;
 
-  /* check for Emerald Mine level file (V6 / single mode) */
-  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
-  if (fileExists(lfi->filename))
-    return;
-  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
-  if (fileExists(lfi->filename))
-    return;
+  level->creation_date = getCurrentDate();
 
-  /* check for Emerald Mine level file (V6 / teamwork mode) */
-  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
-  if (fileExists(lfi->filename))
-    return;
-  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
-  if (fileExists(lfi->filename))
-    return;
+  level->encoding_16bit_field  = TRUE;
+  level->encoding_16bit_yamyam = TRUE;
+  level->encoding_16bit_amoeba = TRUE;
 
-  /* check for various packed level file formats */
-  setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
-  if (fileExists(lfi->filename))
-    return;
+  for (x = 0; x < MAX_LEV_FIELDX; x++)
+    for (y = 0; y < MAX_LEV_FIELDY; y++)
+      level->field[x][y] = EL_SAND;
 
-  /* no known level file found -- use default values (and fail later) */
-  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
-                                      "%03d.%s", nr, LEVELFILE_EXTENSION);
-}
+  for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+    level->name[i] = '\0';
+  for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
+    level->author[i] = '\0';
 
-static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
-{
-  if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
-    lfi->type = getFileTypeFromBasename(lfi->basename);
-}
+  strcpy(level->name, NAMELESS_LEVEL_NAME);
+  strcpy(level->author, ANONYMOUS_NAME);
 
-#if 1
-static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
-{
-  /* always start with reliable default values */
-  setFileInfoToDefaults(level_file_info);
+  level->field[0][0] = EL_PLAYER_1;
+  level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
 
-  level_file_info->nr = nr;    /* set requested level number */
+  for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+  {
+    int element = i;
+    struct ElementInfo *ei = &element_info[element];
 
-  determineLevelFileInfo_Filename(level_file_info);
-  determineLevelFileInfo_Filetype(level_file_info);
-}
+    /* never initialize clipboard elements after the very first time */
+    /* (to be able to use clipboard elements between several levels) */
+    if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
+      continue;
 
-#else
+    if (IS_ENVELOPE(element))
+    {
+      int envelope_nr = element - EL_ENVELOPE_1;
 
-static struct LevelFileInfo *getLevelFileInfo(int nr)
-{
-  static struct LevelFileInfo level_file_info;
+      setConfigToDefaultsFromConfigList(chunk_config_NOTE);
 
-  /* always start with reliable default values */
-  setFileInfoToDefaults(&level_file_info);
+      level->envelope[envelope_nr] = xx_envelope;
+    }
 
-  level_file_info.nr = nr;     /* set requested level number */
+    if (IS_CUSTOM_ELEMENT(element) ||
+       IS_GROUP_ELEMENT(element) ||
+       IS_INTERNAL_ELEMENT(element))
+    {
+      xx_ei = *ei;     /* copy element data into temporary buffer */
 
-  determineLevelFileInfo_Filename(&level_file_info);
-  determineLevelFileInfo_Filetype(&level_file_info);
+      setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
 
-  return &level_file_info;
-}
-#endif
+      *ei = xx_ei;
+    }
 
-/* ------------------------------------------------------------------------- */
-/* functions for loading R'n'D level                                         */
-/* ------------------------------------------------------------------------- */
+    setElementChangePages(ei, 1);
+    setElementChangeInfoToDefaults(ei->change);
 
-int getMappedElement(int element)
-{
-  /* remap some (historic, now obsolete) elements */
+    if (IS_CUSTOM_ELEMENT(element) ||
+       IS_GROUP_ELEMENT(element) ||
+       IS_INTERNAL_ELEMENT(element))
+    {
+      setElementDescriptionToDefault(ei);
 
-#if 1
-  switch (element)
-  {
-    case EL_PLAYER_OBSOLETE:
-      element = EL_PLAYER_1;
-      break;
+      ei->modified_settings = FALSE;
+    }
 
-    case EL_KEY_OBSOLETE:
-      element = EL_KEY_1;
+    if (IS_CUSTOM_ELEMENT(element) ||
+       IS_INTERNAL_ELEMENT(element))
+    {
+      /* internal values used in level editor */
 
-    case EL_EM_KEY_1_FILE_OBSOLETE:
-      element = EL_EM_KEY_1;
-      break;
+      ei->access_type = 0;
+      ei->access_layer = 0;
+      ei->access_protected = 0;
+      ei->walk_to_action = 0;
+      ei->smash_targets = 0;
+      ei->deadliness = 0;
 
-    case EL_EM_KEY_2_FILE_OBSOLETE:
-      element = EL_EM_KEY_2;
-      break;
+      ei->can_explode_by_fire = FALSE;
+      ei->can_explode_smashed = FALSE;
+      ei->can_explode_impact = FALSE;
 
-    case EL_EM_KEY_3_FILE_OBSOLETE:
-      element = EL_EM_KEY_3;
-      break;
+      ei->current_change_page = 0;
+    }
 
-    case EL_EM_KEY_4_FILE_OBSOLETE:
-      element = EL_EM_KEY_4;
-      break;
+    if (IS_GROUP_ELEMENT(element) ||
+       IS_INTERNAL_ELEMENT(element))
+    {
+      struct ElementGroupInfo *group;
 
-    case EL_ENVELOPE_OBSOLETE:
-      element = EL_ENVELOPE_1;
-      break;
+      /* initialize memory for list of elements in group */
+      if (ei->group == NULL)
+       ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
 
-    case EL_SP_EMPTY:
-      element = EL_EMPTY;
-      break;
+      group = ei->group;
 
-    default:
-      if (element >= NUM_FILE_ELEMENTS)
-      {
-       Error(ERR_WARN, "invalid level element %d", element);
+      xx_group = *group;       /* copy group data into temporary buffer */
 
-       element = EL_UNKNOWN;
-      }
-      break;
-  }
-#else
-  if (element >= NUM_FILE_ELEMENTS)
-  {
-    Error(ERR_WARN, "invalid level element %d", element);
+      setConfigToDefaultsFromConfigList(chunk_config_GRPX);
 
-    element = EL_UNKNOWN;
+      *group = xx_group;
+    }
   }
-  else if (element == EL_PLAYER_OBSOLETE)
-    element = EL_PLAYER_1;
-  else if (element == EL_KEY_OBSOLETE)
-    element = EL_KEY_1;
-#endif
 
-  return element;
-}
+  clipboard_elements_initialized = TRUE;
 
-int getMappedElementByVersion(int element, int game_version)
-{
-  /* remap some elements due to certain game version */
+  BorderElement = EL_STEELWALL;
 
-  if (game_version <= VERSION_IDENT(2,2,0,0))
-  {
-    /* map game font elements */
-    element = (element == EL_CHAR('[')  ? EL_CHAR_AUMLAUT :
-              element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
-              element == EL_CHAR(']')  ? EL_CHAR_UUMLAUT :
-              element == EL_CHAR('^')  ? EL_CHAR_COPYRIGHT : element);
-  }
+  level->no_valid_file = FALSE;
 
-  if (game_version < VERSION_IDENT(3,0,0,0))
+  level->changed = FALSE;
+
+  if (leveldir_current == NULL)                /* only when dumping level */
+    return;
+
+  /* try to determine better author name than 'anonymous' */
+  if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
   {
-    /* map Supaplex gravity tube elements */
-    element = (element == EL_SP_GRAVITY_PORT_LEFT  ? EL_SP_PORT_LEFT  :
-              element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
-              element == EL_SP_GRAVITY_PORT_UP    ? EL_SP_PORT_UP    :
-              element == EL_SP_GRAVITY_PORT_DOWN  ? EL_SP_PORT_DOWN  :
-              element);
+    strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
+    level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
   }
+  else
+  {
+    switch (LEVELCLASS(leveldir_current))
+    {
+      case LEVELCLASS_TUTORIAL:
+       strcpy(level->author, PROGRAM_AUTHOR_STRING);
+       break;
 
-  return element;
+      case LEVELCLASS_CONTRIB:
+       strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
+       level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+       break;
+
+      case LEVELCLASS_PRIVATE:
+       strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
+       level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+       break;
+
+      default:
+       /* keep default value */
+       break;
+    }
+  }
 }
 
-static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
+static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
 {
-  level->file_version = getFileVersion(file);
-  level->game_version = getFileVersion(file);
+  level_file_info->nr = 0;
+  level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
+  level_file_info->packed = FALSE;
+  level_file_info->basename = NULL;
+  level_file_info->filename = NULL;
+}
 
-  return chunk_size;
+static void ActivateLevelTemplate()
+{
+  /* Currently there is no special action needed to activate the template
+     data, because 'element_info' property settings overwrite the original
+     level data, while all other variables do not change. */
 }
 
-static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
+static char *getLevelFilenameFromBasename(char *basename)
 {
-  int i, x, y;
+  static char *filename = NULL;
 
-  level->fieldx = getFile8Bit(file);
-  level->fieldy = getFile8Bit(file);
+  checked_free(filename);
 
-  level->time          = getFile16BitBE(file);
-  level->gems_needed   = getFile16BitBE(file);
+  filename = getPath2(getCurrentLevelDir(), basename);
 
-  for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
-    level->name[i] = getFile8Bit(file);
-  level->name[MAX_LEVEL_NAME_LEN] = 0;
+  return filename;
+}
 
-  for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
-    level->score[i] = getFile8Bit(file);
+static int getFileTypeFromBasename(char *basename)
+{
+  static char *filename = NULL;
+  struct stat file_status;
 
-  level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
-  for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
-    for (y = 0; y < 3; y++)
-      for (x = 0; x < 3; x++)
-       level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
+  /* ---------- try to determine file type from filename ---------- */
 
-  level->amoeba_speed          = getFile8Bit(file);
-  level->time_magic_wall       = getFile8Bit(file);
-  level->time_wheel            = getFile8Bit(file);
-  level->amoeba_content                = getMappedElement(getFile8Bit(file));
-  level->double_speed          = (getFile8Bit(file) == 1 ? TRUE : FALSE);
-  level->initial_gravity       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
-  level->encoding_16bit_field  = (getFile8Bit(file) == 1 ? TRUE : FALSE);
-  level->em_slippery_gems      = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+  /* check for typical filename of a Supaplex level package file */
+  if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
+                                strncmp(basename, "LEVELS.D", 8) == 0))
+    return LEVEL_FILE_TYPE_SP;
 
-  level->use_custom_template   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+  /* ---------- try to determine file type from filesize ---------- */
 
-  level->block_last_field      = (getFile8Bit(file) == 1 ? TRUE : FALSE);
-  level->sp_block_last_field   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
-  level->can_move_into_acid_bits = getFile32BitBE(file);
-  level->dont_collide_with_bits = getFile8Bit(file);
-
-  level->use_spring_bug                = (getFile8Bit(file) == 1 ? TRUE : FALSE);
-  level->use_step_counter      = (getFile8Bit(file) == 1 ? TRUE : FALSE);
-
-  level->instant_relocation    = (getFile8Bit(file) == 1 ? TRUE : FALSE);
-  level->can_pass_to_walkable  = (getFile8Bit(file) == 1 ? TRUE : FALSE);
-  level->grow_into_diggable    = (getFile8Bit(file) == 1 ? TRUE : FALSE);
-
-  level->game_engine_type      = getFile8Bit(file);
+  checked_free(filename);
+  filename = getPath2(getCurrentLevelDir(), basename);
 
-  ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
+  if (stat(filename, &file_status) == 0)
+  {
+    /* check for typical filesize of a Supaplex level package file */
+    if (file_status.st_size == 170496)
+      return LEVEL_FILE_TYPE_SP;
+  }
 
-  return chunk_size;
+  return LEVEL_FILE_TYPE_UNKNOWN;
 }
 
-static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
+static char *getSingleLevelBasename(int nr)
 {
-  int i;
+  static char basename[MAX_FILENAME_LEN];
 
-  for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
-    level->author[i] = getFile8Bit(file);
-  level->author[MAX_LEVEL_NAME_LEN] = 0;
+  if (nr < 0)
+    sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
+  else
+    sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
 
-  return chunk_size;
+  return basename;
 }
 
-static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
+static char *getPackedLevelBasename(int type)
 {
-  int x, y;
-  int chunk_size_expected = level->fieldx * level->fieldy;
-
-  /* Note: "chunk_size" was wrong before version 2.0 when elements are
-     stored with 16-bit encoding (and should be twice as big then).
-     Even worse, playfield data was stored 16-bit when only yamyam content
-     contained 16-bit elements and vice versa. */
+  static char basename[MAX_FILENAME_LEN];
+  char *directory = getCurrentLevelDir();
+  DIR *dir;
+  struct dirent *dir_entry;
 
-  if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
-    chunk_size_expected *= 2;
+  strcpy(basename, UNDEFINED_FILENAME);                /* default: undefined file */
 
-  if (chunk_size_expected != chunk_size)
+  if ((dir = opendir(directory)) == NULL)
   {
-    ReadUnusedBytesFromFile(file, chunk_size);
-    return chunk_size_expected;
-  }
-
-  for (y = 0; y < level->fieldy; y++)
-    for (x = 0; x < level->fieldx; x++)
-      level->field[x][y] =
-       getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
-                        getFile8Bit(file));
-  return chunk_size;
-}
+    Error(ERR_WARN, "cannot read current level directory '%s'", directory);
 
-static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
-{
-  int i, x, y;
-  int header_size = 4;
-  int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
-  int chunk_size_expected = header_size + content_size;
+    return basename;
+  }
 
-  /* Note: "chunk_size" was wrong before version 2.0 when elements are
-     stored with 16-bit encoding (and should be twice as big then).
-     Even worse, playfield data was stored 16-bit when only yamyam content
-     contained 16-bit elements and vice versa. */
+  while ((dir_entry = readdir(dir)) != NULL)   /* loop until last dir entry */
+  {
+    char *entry_basename = dir_entry->d_name;
+    int entry_type = getFileTypeFromBasename(entry_basename);
 
-  if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
-    chunk_size_expected += content_size;
+    if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
+    {
+      if (type == LEVEL_FILE_TYPE_UNKNOWN ||
+         type == entry_type)
+      {
+       strcpy(basename, entry_basename);
 
-  if (chunk_size_expected != chunk_size)
-  {
-    ReadUnusedBytesFromFile(file, chunk_size);
-    return chunk_size_expected;
+       break;
+      }
+    }
   }
 
-  getFile8Bit(file);
-  level->num_yamyam_contents = getFile8Bit(file);
-  getFile8Bit(file);
-  getFile8Bit(file);
-
-  /* correct invalid number of content fields -- should never happen */
-  if (level->num_yamyam_contents < 1 ||
-      level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
-    level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
+  closedir(dir);
 
-  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
-    for (y = 0; y < 3; y++)
-      for (x = 0; x < 3; x++)
-       level->yamyam_content[i][x][y] =
-         getMappedElement(level->encoding_16bit_field ?
-                          getFile16BitBE(file) : getFile8Bit(file));
-  return chunk_size;
+  return basename;
 }
 
-static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
+static char *getSingleLevelFilename(int nr)
 {
-  int i, x, y;
-  int element;
-  int num_contents, content_xsize, content_ysize;
-  int content_array[MAX_ELEMENT_CONTENTS][3][3];
+  return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
+}
 
-  element = getMappedElement(getFile16BitBE(file));
-  num_contents = getFile8Bit(file);
-  content_xsize = getFile8Bit(file);
-  content_ysize = getFile8Bit(file);
+#if 0
+static char *getPackedLevelFilename(int type)
+{
+  return getLevelFilenameFromBasename(getPackedLevelBasename(type));
+}
+#endif
 
-  ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
+char *getDefaultLevelFilename(int nr)
+{
+  return getSingleLevelFilename(nr);
+}
 
-  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
-    for (y = 0; y < 3; y++)
-      for (x = 0; x < 3; x++)
-       content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
+#if 0
+static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
+                                                int type)
+{
+  lfi->type = type;
+  lfi->packed = FALSE;
+  lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
+  lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+}
+#endif
 
-  /* correct invalid number of content fields -- should never happen */
-  if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
-    num_contents = STD_ELEMENT_CONTENTS;
+static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
+                                                int type, char *format, ...)
+{
+  static char basename[MAX_FILENAME_LEN];
+  va_list ap;
 
-  if (element == EL_YAMYAM)
-  {
-    level->num_yamyam_contents = num_contents;
+  va_start(ap, format);
+  vsprintf(basename, format, ap);
+  va_end(ap);
 
-    for (i = 0; i < num_contents; i++)
-      for (y = 0; y < 3; y++)
-       for (x = 0; x < 3; x++)
-         level->yamyam_content[i][x][y] = content_array[i][x][y];
-  }
-  else if (element == EL_BD_AMOEBA)
-  {
-    level->amoeba_content = content_array[0][0][0];
-  }
-  else
-  {
-    Error(ERR_WARN, "cannot load content for element '%d'", element);
-  }
+  lfi->type = type;
+  lfi->packed = FALSE;
+  lfi->basename = basename;
+  lfi->filename = getLevelFilenameFromBasename(lfi->basename);
+}
 
-  return chunk_size;
+static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
+                                                int type)
+{
+  lfi->type = type;
+  lfi->packed = TRUE;
+  lfi->basename = getPackedLevelBasename(lfi->type);
+  lfi->filename = getLevelFilenameFromBasename(lfi->basename);
 }
 
-static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
+static int getFiletypeFromID(char *filetype_id)
 {
+  char *filetype_id_lower;
+  int filetype = LEVEL_FILE_TYPE_UNKNOWN;
   int i;
-  int element;
-  int envelope_nr;
-  int envelope_len;
-  int chunk_size_expected;
-
-  element = getMappedElement(getFile16BitBE(file));
-  if (!IS_ENVELOPE(element))
-    element = EL_ENVELOPE_1;
 
-  envelope_nr = element - EL_ENVELOPE_1;
+  if (filetype_id == NULL)
+    return LEVEL_FILE_TYPE_UNKNOWN;
 
-  envelope_len = getFile16BitBE(file);
+  filetype_id_lower = getStringToLower(filetype_id);
 
-  level->envelope_xsize[envelope_nr] = getFile8Bit(file);
-  level->envelope_ysize[envelope_nr] = getFile8Bit(file);
+  for (i = 0; filetype_id_list[i].id != NULL; i++)
+  {
+    char *id_lower = getStringToLower(filetype_id_list[i].id);
+    
+    if (strEqual(filetype_id_lower, id_lower))
+      filetype = filetype_id_list[i].filetype;
 
-  ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
+    free(id_lower);
 
-  chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
-  if (chunk_size_expected != chunk_size)
-  {
-    ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
-    return chunk_size_expected;
+    if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
+      break;
   }
 
-  for (i = 0; i < envelope_len; i++)
-    level->envelope_text[envelope_nr][i] = getFile8Bit(file);
+  free(filetype_id_lower);
 
-  return chunk_size;
+  return filetype;
 }
 
-static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
+static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
 {
-  int num_changed_custom_elements = getFile16BitBE(file);
-  int chunk_size_expected = 2 + num_changed_custom_elements * 6;
-  int i;
+  int nr = lfi->nr;
 
-  if (chunk_size_expected != chunk_size)
+  /* special case: level number is negative => check for level template file */
+  if (nr < 0)
   {
-    ReadUnusedBytesFromFile(file, chunk_size - 2);
-    return chunk_size_expected;
+    setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+                                        "template.%s", LEVELFILE_EXTENSION);
+
+    /* no fallback if template file not existing */
+    return;
   }
 
-  for (i = 0; i < num_changed_custom_elements; i++)
+  /* special case: check for file name/pattern specified in "levelinfo.conf" */
+  if (leveldir_current->level_filename != NULL)
   {
-    int element = getFile16BitBE(file);
-    int properties = getFile32BitBE(file);
+    int filetype = getFiletypeFromID(leveldir_current->level_filetype);
 
-    if (IS_CUSTOM_ELEMENT(element))
-      Properties[element][EP_BITFIELD_BASE] = properties;
-    else
-      Error(ERR_WARN, "invalid custom element number %d", element);
+    setLevelFileInfo_FormatLevelFilename(lfi, filetype,
+                                        leveldir_current->level_filename, nr);
+    if (fileExists(lfi->filename))
+      return;
   }
 
-  return chunk_size;
-}
+  /* check for native Rocks'n'Diamonds level file */
+  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+                                      "%03d.%s", nr, LEVELFILE_EXTENSION);
+  if (fileExists(lfi->filename))
+    return;
 
-static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
-{
-  int num_changed_custom_elements = getFile16BitBE(file);
-  int chunk_size_expected = 2 + num_changed_custom_elements * 4;
-  int i;
+  /* check for Emerald Mine level file (V1) */
+  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
+                                      'a' + (nr / 10) % 26, '0' + nr % 10);
+  if (fileExists(lfi->filename))
+    return;
+  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
+                                      'A' + (nr / 10) % 26, '0' + nr % 10);
+  if (fileExists(lfi->filename))
+    return;
 
-  if (chunk_size_expected != chunk_size)
-  {
-    ReadUnusedBytesFromFile(file, chunk_size - 2);
-    return chunk_size_expected;
-  }
+  /* check for Emerald Mine level file (V2 to V5) */
+  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
+  if (fileExists(lfi->filename))
+    return;
 
-  for (i = 0; i < num_changed_custom_elements; i++)
-  {
-    int element = getFile16BitBE(file);
-    int custom_target_element = getFile16BitBE(file);
+  /* check for Emerald Mine level file (V6 / single mode) */
+  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
+  if (fileExists(lfi->filename))
+    return;
+  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
+  if (fileExists(lfi->filename))
+    return;
 
-    if (IS_CUSTOM_ELEMENT(element))
-      element_info[element].change->target_element = custom_target_element;
-    else
-      Error(ERR_WARN, "invalid custom element number %d", element);
-  }
+  /* check for Emerald Mine level file (V6 / teamwork mode) */
+  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
+  if (fileExists(lfi->filename))
+    return;
+  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
+  if (fileExists(lfi->filename))
+    return;
 
-  return chunk_size;
+  /* check for various packed level file formats */
+  setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+  if (fileExists(lfi->filename))
+    return;
+
+  /* no known level file found -- use default values (and fail later) */
+  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+                                      "%03d.%s", nr, LEVELFILE_EXTENSION);
 }
 
-static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
+static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
 {
-  int num_changed_custom_elements = getFile16BitBE(file);
-  int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
-  int i, j, x, y;
+  if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
+    lfi->type = getFileTypeFromBasename(lfi->basename);
+}
 
-  if (chunk_size_expected != chunk_size)
-  {
-    ReadUnusedBytesFromFile(file, chunk_size - 2);
-    return chunk_size_expected;
-  }
+static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
+{
+  /* always start with reliable default values */
+  setFileInfoToDefaults(level_file_info);
 
-  for (i = 0; i < num_changed_custom_elements; i++)
-  {
-    int element = getFile16BitBE(file);
+  level_file_info->nr = nr;    /* set requested level number */
 
-    if (!IS_CUSTOM_ELEMENT(element))
-    {
-      Error(ERR_WARN, "invalid custom element number %d", element);
+  determineLevelFileInfo_Filename(level_file_info);
+  determineLevelFileInfo_Filetype(level_file_info);
+}
 
-      element = EL_INTERNAL_DUMMY;
-    }
+/* ------------------------------------------------------------------------- */
+/* functions for loading R'n'D level                                         */
+/* ------------------------------------------------------------------------- */
 
-    for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
-      element_info[element].description[j] = getFile8Bit(file);
-    element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
+int getMappedElement(int element)
+{
+  /* remap some (historic, now obsolete) elements */
 
-    Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
+  switch (element)
+  {
+    case EL_PLAYER_OBSOLETE:
+      element = EL_PLAYER_1;
+      break;
 
-    /* some free bytes for future properties and padding */
-    ReadUnusedBytesFromFile(file, 7);
+    case EL_KEY_OBSOLETE:
+      element = EL_KEY_1;
 
-    element_info[element].use_gfx_element = getFile8Bit(file);
-    element_info[element].gfx_element =
-      getMappedElement(getFile16BitBE(file));
+    case EL_EM_KEY_1_FILE_OBSOLETE:
+      element = EL_EM_KEY_1;
+      break;
 
-    element_info[element].collect_score = getFile8Bit(file);
-    element_info[element].collect_count = getFile8Bit(file);
+    case EL_EM_KEY_2_FILE_OBSOLETE:
+      element = EL_EM_KEY_2;
+      break;
 
-    element_info[element].push_delay_fixed = getFile16BitBE(file);
-    element_info[element].push_delay_random = getFile16BitBE(file);
-    element_info[element].move_delay_fixed = getFile16BitBE(file);
-    element_info[element].move_delay_random = getFile16BitBE(file);
+    case EL_EM_KEY_3_FILE_OBSOLETE:
+      element = EL_EM_KEY_3;
+      break;
 
-    element_info[element].move_pattern = getFile16BitBE(file);
-    element_info[element].move_direction_initial = getFile8Bit(file);
-    element_info[element].move_stepsize = getFile8Bit(file);
+    case EL_EM_KEY_4_FILE_OBSOLETE:
+      element = EL_EM_KEY_4;
+      break;
 
-    for (y = 0; y < 3; y++)
-      for (x = 0; x < 3; x++)
-       element_info[element].content[x][y] =
-         getMappedElement(getFile16BitBE(file));
+    case EL_ENVELOPE_OBSOLETE:
+      element = EL_ENVELOPE_1;
+      break;
+
+    case EL_SP_EMPTY:
+      element = EL_EMPTY;
+      break;
 
-    element_info[element].change->events = getFile32BitBE(file);
+    default:
+      if (element >= NUM_FILE_ELEMENTS)
+      {
+       Error(ERR_WARN, "invalid level element %d", element);
 
-    element_info[element].change->target_element =
-      getMappedElement(getFile16BitBE(file));
+       element = EL_UNKNOWN;
+      }
+      break;
+  }
 
-    element_info[element].change->delay_fixed = getFile16BitBE(file);
-    element_info[element].change->delay_random = getFile16BitBE(file);
-    element_info[element].change->delay_frames = getFile16BitBE(file);
+  return element;
+}
 
-    element_info[element].change->trigger_element =
-      getMappedElement(getFile16BitBE(file));
+int getMappedElementByVersion(int element, int game_version)
+{
+  /* remap some elements due to certain game version */
 
-    element_info[element].change->explode = getFile8Bit(file);
-    element_info[element].change->use_target_content = getFile8Bit(file);
-    element_info[element].change->only_if_complete = getFile8Bit(file);
-    element_info[element].change->use_random_replace = getFile8Bit(file);
+  if (game_version <= VERSION_IDENT(2,2,0,0))
+  {
+    /* map game font elements */
+    element = (element == EL_CHAR('[')  ? EL_CHAR_AUMLAUT :
+              element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
+              element == EL_CHAR(']')  ? EL_CHAR_UUMLAUT :
+              element == EL_CHAR('^')  ? EL_CHAR_COPYRIGHT : element);
+  }
 
-    element_info[element].change->random_percentage = getFile8Bit(file);
-    element_info[element].change->replace_when = getFile8Bit(file);
+  if (game_version < VERSION_IDENT(3,0,0,0))
+  {
+    /* map Supaplex gravity tube elements */
+    element = (element == EL_SP_GRAVITY_PORT_LEFT  ? EL_SP_PORT_LEFT  :
+              element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
+              element == EL_SP_GRAVITY_PORT_UP    ? EL_SP_PORT_UP    :
+              element == EL_SP_GRAVITY_PORT_DOWN  ? EL_SP_PORT_DOWN  :
+              element);
+  }
 
-    for (y = 0; y < 3; y++)
-      for (x = 0; x < 3; x++)
-       element_info[element].change->target_content[x][y] =
-         getMappedElement(getFile16BitBE(file));
+  return element;
+}
 
-    element_info[element].slippery_type = getFile8Bit(file);
+static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  level->file_version = getFileVersion(file);
+  level->game_version = getFileVersion(file);
 
-    /* some free bytes for future properties and padding */
-    ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
+  return chunk_size;
+}
 
-    /* mark that this custom element has been modified */
-    element_info[element].modified_settings = TRUE;
-  }
+static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  level->creation_date.year  = getFile16BitBE(file);
+  level->creation_date.month = getFile8Bit(file);
+  level->creation_date.day   = getFile8Bit(file);
 
   return chunk_size;
 }
 
-static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
 {
-  struct ElementInfo *ei;
-  int chunk_size_expected;
-  int element;
+  int initial_player_stepsize;
+  int initial_player_gravity;
   int i, x, y;
 
-  element = getFile16BitBE(file);
-
-  if (!IS_CUSTOM_ELEMENT(element))
-  {
-    Error(ERR_WARN, "invalid custom element number %d", element);
+  level->fieldx = getFile8Bit(file);
+  level->fieldy = getFile8Bit(file);
 
-    ReadUnusedBytesFromFile(file, chunk_size - 2);
-    return chunk_size;
-  }
+  level->time          = getFile16BitBE(file);
+  level->gems_needed   = getFile16BitBE(file);
 
-  ei = &element_info[element];
+  for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+    level->name[i] = getFile8Bit(file);
+  level->name[MAX_LEVEL_NAME_LEN] = 0;
 
-  for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
-    ei->description[i] = getFile8Bit(file);
-  ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+  for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+    level->score[i] = getFile8Bit(file);
 
-  Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
-  ReadUnusedBytesFromFile(file, 4);    /* reserved for more base properties */
+  level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
+  for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
+    for (y = 0; y < 3; y++)
+      for (x = 0; x < 3; x++)
+       level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
 
-  ei->num_change_pages = getFile8Bit(file);
+  level->amoeba_speed          = getFile8Bit(file);
+  level->time_magic_wall       = getFile8Bit(file);
+  level->time_wheel            = getFile8Bit(file);
+  level->amoeba_content                = getMappedElement(getFile8Bit(file));
 
-  /* some free bytes for future base property values and padding */
-  ReadUnusedBytesFromFile(file, 5);
+  initial_player_stepsize      = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
+                                  STEPSIZE_NORMAL);
 
-  chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
-  if (chunk_size_expected != chunk_size)
-  {
-    ReadUnusedBytesFromFile(file, chunk_size - 48);
-    return chunk_size_expected;
-  }
+  for (i = 0; i < MAX_PLAYERS; i++)
+    level->initial_player_stepsize[i] = initial_player_stepsize;
 
-  /* read custom property values */
+  initial_player_gravity       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
 
-  ei->use_gfx_element = getFile8Bit(file);
-  ei->gfx_element = getMappedElement(getFile16BitBE(file));
+  for (i = 0; i < MAX_PLAYERS; i++)
+    level->initial_player_gravity[i] = initial_player_gravity;
 
-  ei->collect_score = getFile8Bit(file);
-  ei->collect_count = getFile8Bit(file);
+  level->encoding_16bit_field  = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+  level->em_slippery_gems      = (getFile8Bit(file) == 1 ? TRUE : FALSE);
 
-  ei->drop_delay_fixed = getFile8Bit(file);
-  ei->push_delay_fixed = getFile8Bit(file);
-  ei->drop_delay_random = getFile8Bit(file);
-  ei->push_delay_random = getFile8Bit(file);
-  ei->move_delay_fixed = getFile16BitBE(file);
-  ei->move_delay_random = getFile16BitBE(file);
+  level->use_custom_template   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
 
-  /* bits 0 - 15 of "move_pattern" ... */
-  ei->move_pattern = getFile16BitBE(file);
-  ei->move_direction_initial = getFile8Bit(file);
-  ei->move_stepsize = getFile8Bit(file);
+  level->block_last_field      = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+  level->sp_block_last_field   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+  level->can_move_into_acid_bits = getFile32BitBE(file);
+  level->dont_collide_with_bits = getFile8Bit(file);
 
-  ei->slippery_type = getFile8Bit(file);
+  level->use_spring_bug                = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+  level->use_step_counter      = (getFile8Bit(file) == 1 ? TRUE : FALSE);
 
-  for (y = 0; y < 3; y++)
-    for (x = 0; x < 3; x++)
-      ei->content[x][y] = getMappedElement(getFile16BitBE(file));
+  level->instant_relocation    = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+  level->can_pass_to_walkable  = (getFile8Bit(file) == 1 ? TRUE : FALSE);
+  level->grow_into_diggable    = (getFile8Bit(file) == 1 ? TRUE : FALSE);
 
-  ei->move_enter_element = getMappedElement(getFile16BitBE(file));
-  ei->move_leave_element = getMappedElement(getFile16BitBE(file));
-  ei->move_leave_type = getFile8Bit(file);
+  level->game_engine_type      = getFile8Bit(file);
 
-  /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
-  ei->move_pattern |= (getFile16BitBE(file) << 16);
+  ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
 
-  ei->access_direction = getFile8Bit(file);
+  return chunk_size;
+}
 
-  ei->explosion_delay = getFile8Bit(file);
-  ei->ignition_delay = getFile8Bit(file);
-  ei->explosion_type = getFile8Bit(file);
+static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  int i;
 
-  /* some free bytes for future custom property values and padding */
-  ReadUnusedBytesFromFile(file, 1);
+  for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+    level->name[i] = getFile8Bit(file);
+  level->name[MAX_LEVEL_NAME_LEN] = 0;
 
-  /* read change property values */
+  return chunk_size;
+}
 
-  setElementChangePages(ei, ei->num_change_pages);
+static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  int i;
 
-  for (i = 0; i < ei->num_change_pages; i++)
+  for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
+    level->author[i] = getFile8Bit(file);
+  level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
+
+  return chunk_size;
+}
+
+static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  int x, y;
+  int chunk_size_expected = level->fieldx * level->fieldy;
+
+  /* Note: "chunk_size" was wrong before version 2.0 when elements are
+     stored with 16-bit encoding (and should be twice as big then).
+     Even worse, playfield data was stored 16-bit when only yamyam content
+     contained 16-bit elements and vice versa. */
+
+  if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
+    chunk_size_expected *= 2;
+
+  if (chunk_size_expected != chunk_size)
   {
-    struct ElementChangeInfo *change = &ei->change_page[i];
+    ReadUnusedBytesFromFile(file, chunk_size);
+    return chunk_size_expected;
+  }
 
-    /* always start with reliable default values */
-    setElementChangeInfoToDefaults(change);
+  for (y = 0; y < level->fieldy; y++)
+    for (x = 0; x < level->fieldx; x++)
+      level->field[x][y] =
+       getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
+                        getFile8Bit(file));
+  return chunk_size;
+}
 
-    change->events = getFile32BitBE(file);
+static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  int i, x, y;
+  int header_size = 4;
+  int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
+  int chunk_size_expected = header_size + content_size;
 
-    change->target_element = getMappedElement(getFile16BitBE(file));
+  /* Note: "chunk_size" was wrong before version 2.0 when elements are
+     stored with 16-bit encoding (and should be twice as big then).
+     Even worse, playfield data was stored 16-bit when only yamyam content
+     contained 16-bit elements and vice versa. */
 
-    change->delay_fixed = getFile16BitBE(file);
-    change->delay_random = getFile16BitBE(file);
-    change->delay_frames = getFile16BitBE(file);
+  if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
+    chunk_size_expected += content_size;
 
-    change->trigger_element = getMappedElement(getFile16BitBE(file));
+  if (chunk_size_expected != chunk_size)
+  {
+    ReadUnusedBytesFromFile(file, chunk_size);
+    return chunk_size_expected;
+  }
 
-    change->explode = getFile8Bit(file);
-    change->use_target_content = getFile8Bit(file);
-    change->only_if_complete = getFile8Bit(file);
-    change->use_random_replace = getFile8Bit(file);
+  getFile8Bit(file);
+  level->num_yamyam_contents = getFile8Bit(file);
+  getFile8Bit(file);
+  getFile8Bit(file);
 
-    change->random_percentage = getFile8Bit(file);
-    change->replace_when = getFile8Bit(file);
+  /* correct invalid number of content fields -- should never happen */
+  if (level->num_yamyam_contents < 1 ||
+      level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
+    level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
 
+  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
     for (y = 0; y < 3; y++)
       for (x = 0; x < 3; x++)
-       change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
+       level->yamyam_content[i].e[x][y] =
+         getMappedElement(level->encoding_16bit_field ?
+                          getFile16BitBE(file) : getFile8Bit(file));
+  return chunk_size;
+}
 
-    change->can_change = getFile8Bit(file);
+static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  int i, x, y;
+  int element;
+  int num_contents, content_xsize, content_ysize;
+  int content_array[MAX_ELEMENT_CONTENTS][3][3];
 
-    change->trigger_side = getFile8Bit(file);
+  element = getMappedElement(getFile16BitBE(file));
+  num_contents = getFile8Bit(file);
+  content_xsize = getFile8Bit(file);
+  content_ysize = getFile8Bit(file);
 
-#if 1
-    change->trigger_player = getFile8Bit(file);
-    change->trigger_page = getFile8Bit(file);
+  ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
 
-    change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
-                           CH_PAGE_ANY : (1 << change->trigger_page));
+  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+    for (y = 0; y < 3; y++)
+      for (x = 0; x < 3; x++)
+       content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
 
-    /* some free bytes for future change property values and padding */
-    ReadUnusedBytesFromFile(file, 6);
+  /* correct invalid number of content fields -- should never happen */
+  if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
+    num_contents = STD_ELEMENT_CONTENTS;
 
-#else
+  if (element == EL_YAMYAM)
+  {
+    level->num_yamyam_contents = num_contents;
 
-    /* some free bytes for future change property values and padding */
-    ReadUnusedBytesFromFile(file, 8);
-#endif
+    for (i = 0; i < num_contents; i++)
+      for (y = 0; y < 3; y++)
+       for (x = 0; x < 3; x++)
+         level->yamyam_content[i].e[x][y] = content_array[i][x][y];
+  }
+  else if (element == EL_BD_AMOEBA)
+  {
+    level->amoeba_content = content_array[0][0][0];
+  }
+  else
+  {
+    Error(ERR_WARN, "cannot load content for element '%d'", element);
   }
-
-  /* mark this custom element as modified */
-  ei->modified_settings = TRUE;
 
   return chunk_size;
 }
 
-static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
+static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
 {
-  struct ElementInfo *ei;
-  struct ElementGroupInfo *group;
-  int element;
   int i;
+  int element;
+  int envelope_nr;
+  int envelope_len;
+  int chunk_size_expected;
 
-  element = getFile16BitBE(file);
+  element = getMappedElement(getFile16BitBE(file));
+  if (!IS_ENVELOPE(element))
+    element = EL_ENVELOPE_1;
 
-  if (!IS_GROUP_ELEMENT(element))
-  {
-    Error(ERR_WARN, "invalid group element number %d", element);
+  envelope_nr = element - EL_ENVELOPE_1;
 
-    ReadUnusedBytesFromFile(file, chunk_size - 2);
-    return chunk_size;
-  }
+  envelope_len = getFile16BitBE(file);
 
-  ei = &element_info[element];
+  level->envelope[envelope_nr].xsize = getFile8Bit(file);
+  level->envelope[envelope_nr].ysize = getFile8Bit(file);
 
-  for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
-    ei->description[i] = getFile8Bit(file);
-  ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+  ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
 
-  group = element_info[element].group;
+  chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
+  if (chunk_size_expected != chunk_size)
+  {
+    ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
+    return chunk_size_expected;
+  }
 
-  group->num_elements = getFile8Bit(file);
+  for (i = 0; i < envelope_len; i++)
+    level->envelope[envelope_nr].text[i] = getFile8Bit(file);
 
-  ei->use_gfx_element = getFile8Bit(file);
-  ei->gfx_element = getMappedElement(getFile16BitBE(file));
+  return chunk_size;
+}
 
-  group->choice_mode = getFile8Bit(file);
+static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  int num_changed_custom_elements = getFile16BitBE(file);
+  int chunk_size_expected = 2 + num_changed_custom_elements * 6;
+  int i;
 
-  /* some free bytes for future values and padding */
-  ReadUnusedBytesFromFile(file, 3);
+  if (chunk_size_expected != chunk_size)
+  {
+    ReadUnusedBytesFromFile(file, chunk_size - 2);
+    return chunk_size_expected;
+  }
 
-  for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
-    group->element[i] = getMappedElement(getFile16BitBE(file));
+  for (i = 0; i < num_changed_custom_elements; i++)
+  {
+    int element = getMappedElement(getFile16BitBE(file));
+    int properties = getFile32BitBE(file);
 
-  /* mark this group element as modified */
-  element_info[element].modified_settings = TRUE;
+    if (IS_CUSTOM_ELEMENT(element))
+      element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
+    else
+      Error(ERR_WARN, "invalid custom element number %d", element);
+
+    /* older game versions that wrote level files with CUS1 chunks used
+       different default push delay values (not yet stored in level file) */
+    element_info[element].push_delay_fixed = 2;
+    element_info[element].push_delay_random = 8;
+  }
 
   return chunk_size;
 }
 
-static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
-                                     struct LevelFileInfo *level_file_info)
+static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
 {
-  char *filename = level_file_info->filename;
-  char cookie[MAX_LINE_LEN];
-  char chunk_name[CHUNK_ID_LEN + 1];
-  int chunk_size;
-  FILE *file;
+  int num_changed_custom_elements = getFile16BitBE(file);
+  int chunk_size_expected = 2 + num_changed_custom_elements * 4;
+  int i;
 
-  if (!(file = fopen(filename, MODE_READ)))
+  if (chunk_size_expected != chunk_size)
   {
-    level->no_valid_file = TRUE;
+    ReadUnusedBytesFromFile(file, chunk_size - 2);
+    return chunk_size_expected;
+  }
 
-    if (level != &level_template)
-      Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+  for (i = 0; i < num_changed_custom_elements; i++)
+  {
+    int element = getMappedElement(getFile16BitBE(file));
+    int custom_target_element = getMappedElement(getFile16BitBE(file));
 
-    return;
+    if (IS_CUSTOM_ELEMENT(element))
+      element_info[element].change->target_element = custom_target_element;
+    else
+      Error(ERR_WARN, "invalid custom element number %d", element);
   }
 
-  getFileChunkBE(file, chunk_name, NULL);
-  if (strcmp(chunk_name, "RND1") == 0)
-  {
-    getFile32BitBE(file);              /* not used */
+  return chunk_size;
+}
 
-    getFileChunkBE(file, chunk_name, NULL);
-    if (strcmp(chunk_name, "CAVE") != 0)
-    {
-      level->no_valid_file = TRUE;
+static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  int num_changed_custom_elements = getFile16BitBE(file);
+  int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
+  int i, j, x, y;
 
-      Error(ERR_WARN, "unknown format of level file '%s'", filename);
-      fclose(file);
-      return;
-    }
+  if (chunk_size_expected != chunk_size)
+  {
+    ReadUnusedBytesFromFile(file, chunk_size - 2);
+    return chunk_size_expected;
   }
-  else /* check for pre-2.0 file format with cookie string */
+
+  for (i = 0; i < num_changed_custom_elements; i++)
   {
-    strcpy(cookie, chunk_name);
-    fgets(&cookie[4], MAX_LINE_LEN - 4, file);
-    if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
-      cookie[strlen(cookie) - 1] = '\0';
+    int element = getMappedElement(getFile16BitBE(file));
+    struct ElementInfo *ei = &element_info[element];
+    unsigned int event_bits;
 
-    if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
+    if (!IS_CUSTOM_ELEMENT(element))
     {
-      level->no_valid_file = TRUE;
+      Error(ERR_WARN, "invalid custom element number %d", element);
 
-      Error(ERR_WARN, "unknown format of level file '%s'", filename);
-      fclose(file);
-      return;
+      element = EL_INTERNAL_DUMMY;
     }
 
-    if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
-    {
-      level->no_valid_file = TRUE;
+    for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
+      ei->description[j] = getFile8Bit(file);
+    ei->description[MAX_ELEMENT_NAME_LEN] = 0;
 
-      Error(ERR_WARN, "unsupported version of level file '%s'", filename);
-      fclose(file);
-      return;
-    }
+    ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
 
-    /* pre-2.0 level files have no game version, so use file version here */
-    level->game_version = level->file_version;
-  }
+    /* some free bytes for future properties and padding */
+    ReadUnusedBytesFromFile(file, 7);
 
-  if (level->file_version < FILE_VERSION_1_2)
-  {
-    /* level files from versions before 1.2.0 without chunk structure */
-    LoadLevel_HEAD(file, LEVEL_HEADER_SIZE,             level);
-    LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
-  }
-  else
-  {
-    static struct
-    {
-      char *name;
-      int size;
-      int (*loader)(FILE *, int, struct LevelInfo *);
-    }
-    chunk_info[] =
-    {
-      { "VERS", FILE_VERS_CHUNK_SIZE,  LoadLevel_VERS },
-      { "HEAD", LEVEL_HEADER_SIZE,     LoadLevel_HEAD },
-      { "AUTH", MAX_LEVEL_AUTHOR_LEN,  LoadLevel_AUTH },
-      { "BODY", -1,                    LoadLevel_BODY },
-      { "CONT", -1,                    LoadLevel_CONT },
-      { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
-      { "CNT3", -1,                    LoadLevel_CNT3 },
-      { "CUS1", -1,                    LoadLevel_CUS1 },
-      { "CUS2", -1,                    LoadLevel_CUS2 },
-      { "CUS3", -1,                    LoadLevel_CUS3 },
-      { "CUS4", -1,                    LoadLevel_CUS4 },
-      { "GRP1", -1,                    LoadLevel_GRP1 },
-      {  NULL,  0,                     NULL }
-    };
+    ei->use_gfx_element = getFile8Bit(file);
+    ei->gfx_element = getMappedElement(getFile16BitBE(file));
 
-    while (getFileChunkBE(file, chunk_name, &chunk_size))
-    {
-      int i = 0;
+    ei->collect_score_initial = getFile8Bit(file);
+    ei->collect_count_initial = getFile8Bit(file);
 
-      while (chunk_info[i].name != NULL &&
-            strcmp(chunk_name, chunk_info[i].name) != 0)
-       i++;
+    ei->push_delay_fixed = getFile16BitBE(file);
+    ei->push_delay_random = getFile16BitBE(file);
+    ei->move_delay_fixed = getFile16BitBE(file);
+    ei->move_delay_random = getFile16BitBE(file);
 
-      if (chunk_info[i].name == NULL)
-      {
-       Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
-             chunk_name, filename);
-       ReadUnusedBytesFromFile(file, chunk_size);
-      }
-      else if (chunk_info[i].size != -1 &&
-              chunk_info[i].size != chunk_size)
-      {
-       Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
-             chunk_size, chunk_name, filename);
-       ReadUnusedBytesFromFile(file, chunk_size);
-      }
-      else
-      {
-       /* call function to load this level chunk */
-       int chunk_size_expected =
-         (chunk_info[i].loader)(file, chunk_size, level);
+    ei->move_pattern = getFile16BitBE(file);
+    ei->move_direction_initial = getFile8Bit(file);
+    ei->move_stepsize = getFile8Bit(file);
 
-       /* the size of some chunks cannot be checked before reading other
-          chunks first (like "HEAD" and "BODY") that contain some header
-          information, so check them here */
-       if (chunk_size_expected != chunk_size)
-       {
-         Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
-               chunk_size, chunk_name, filename);
-       }
-      }
-    }
-  }
+    for (y = 0; y < 3; y++)
+      for (x = 0; x < 3; x++)
+       ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
 
-  fclose(file);
-}
+    event_bits = getFile32BitBE(file);
+    for (j = 0; j < NUM_CHANGE_EVENTS; j++)
+      if (event_bits & (1 << j))
+       ei->change->has_event[j] = TRUE;
 
-/* ------------------------------------------------------------------------- */
-/* functions for loading EM level                                            */
-/* ------------------------------------------------------------------------- */
+    ei->change->target_element = getMappedElement(getFile16BitBE(file));
 
-#if 0
+    ei->change->delay_fixed = getFile16BitBE(file);
+    ei->change->delay_random = getFile16BitBE(file);
+    ei->change->delay_frames = getFile16BitBE(file);
 
-static int map_em_element_yam(int element)
-{
-  switch (element)
-  {
-    case 0x00: return EL_EMPTY;
-    case 0x01: return EL_EMERALD;
-    case 0x02: return EL_DIAMOND;
-    case 0x03: return EL_ROCK;
-    case 0x04: return EL_ROBOT;
-    case 0x05: return EL_SPACESHIP_UP;
-    case 0x06: return EL_BOMB;
-    case 0x07: return EL_BUG_UP;
-    case 0x08: return EL_AMOEBA_DROP;
-    case 0x09: return EL_NUT;
-    case 0x0a: return EL_YAMYAM;
-    case 0x0b: return EL_QUICKSAND_FULL;
-    case 0x0c: return EL_SAND;
-    case 0x0d: return EL_WALL_SLIPPERY;
-    case 0x0e: return EL_STEELWALL;
-    case 0x0f: return EL_WALL;
-    case 0x10: return EL_EM_KEY_1;
-    case 0x11: return EL_EM_KEY_2;
-    case 0x12: return EL_EM_KEY_4;
-    case 0x13: return EL_EM_KEY_3;
-    case 0x14: return EL_MAGIC_WALL;
-    case 0x15: return EL_ROBOT_WHEEL;
-    case 0x16: return EL_DYNAMITE;
+    ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
 
-    case 0x17: return EL_EM_KEY_1;                     /* EMC */
-    case 0x18: return EL_BUG_UP;                       /* EMC */
-    case 0x1a: return EL_DIAMOND;                      /* EMC */
-    case 0x1b: return EL_EMERALD;                      /* EMC */
-    case 0x25: return EL_NUT;                          /* EMC */
-    case 0x80: return EL_EMPTY;                        /* EMC */
-    case 0x85: return EL_EM_KEY_1;                     /* EMC */
-    case 0x86: return EL_EM_KEY_2;                     /* EMC */
-    case 0x87: return EL_EM_KEY_4;                     /* EMC */
-    case 0x88: return EL_EM_KEY_3;                     /* EMC */
-    case 0x94: return EL_QUICKSAND_EMPTY;              /* EMC */
-    case 0x9a: return EL_AMOEBA_WET;                   /* EMC */
-    case 0xaf: return EL_DYNAMITE;                     /* EMC */
-    case 0xbd: return EL_SAND;                         /* EMC */
+    ei->change->explode = getFile8Bit(file);
+    ei->change->use_target_content = getFile8Bit(file);
+    ei->change->only_if_complete = getFile8Bit(file);
+    ei->change->use_random_replace = getFile8Bit(file);
 
-    default:
-      Error(ERR_WARN, "invalid level element %d", element);
-      return EL_UNKNOWN;
+    ei->change->random_percentage = getFile8Bit(file);
+    ei->change->replace_when = getFile8Bit(file);
+
+    for (y = 0; y < 3; y++)
+      for (x = 0; x < 3; x++)
+       ei->change->target_content.e[x][y] =
+         getMappedElement(getFile16BitBE(file));
+
+    ei->slippery_type = getFile8Bit(file);
+
+    /* some free bytes for future properties and padding */
+    ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
+
+    /* mark that this custom element has been modified */
+    ei->modified_settings = TRUE;
   }
+
+  return chunk_size;
 }
 
-static int map_em_element_field(int element)
+static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
 {
-  if (element >= 0xc8 && element <= 0xe1)
-    return EL_CHAR_A + (element - 0xc8);
-  else if (element >= 0xe2 && element <= 0xeb)
-    return EL_CHAR_0 + (element - 0xe2);
+  struct ElementInfo *ei;
+  int chunk_size_expected;
+  int element;
+  int i, j, x, y;
 
-  switch (element)
+  /* ---------- custom element base property values (96 bytes) ------------- */
+
+  element = getMappedElement(getFile16BitBE(file));
+
+  if (!IS_CUSTOM_ELEMENT(element))
   {
-    case 0x00: return EL_ROCK;
-    case 0x01: return EL_ROCK;                         /* EMC */
-    case 0x02: return EL_DIAMOND;
-    case 0x03: return EL_DIAMOND;
-    case 0x04: return EL_ROBOT;
-    case 0x05: return EL_ROBOT;                        /* EMC */
-    case 0x06: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x07: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x08: return EL_SPACESHIP_UP;
-    case 0x09: return EL_SPACESHIP_RIGHT;
-    case 0x0a: return EL_SPACESHIP_DOWN;
-    case 0x0b: return EL_SPACESHIP_LEFT;
-    case 0x0c: return EL_SPACESHIP_UP;
-    case 0x0d: return EL_SPACESHIP_RIGHT;
-    case 0x0e: return EL_SPACESHIP_DOWN;
-    case 0x0f: return EL_SPACESHIP_LEFT;
+    Error(ERR_WARN, "invalid custom element number %d", element);
 
-    case 0x10: return EL_BOMB;
-    case 0x11: return EL_BOMB;                         /* EMC */
-    case 0x12: return EL_EMERALD;
-    case 0x13: return EL_EMERALD;
-    case 0x14: return EL_BUG_UP;
-    case 0x15: return EL_BUG_RIGHT;
-    case 0x16: return EL_BUG_DOWN;
-    case 0x17: return EL_BUG_LEFT;
-    case 0x18: return EL_BUG_UP;
-    case 0x19: return EL_BUG_RIGHT;
-    case 0x1a: return EL_BUG_DOWN;
-    case 0x1b: return EL_BUG_LEFT;
-    case 0x1c: return EL_AMOEBA_DROP;
-    case 0x1d: return EL_AMOEBA_DROP;                  /* EMC */
-    case 0x1e: return EL_AMOEBA_DROP;                  /* EMC */
-    case 0x1f: return EL_AMOEBA_DROP;                  /* EMC */
+    ReadUnusedBytesFromFile(file, chunk_size - 2);
+    return chunk_size;
+  }
 
-    case 0x20: return EL_ROCK;
-    case 0x21: return EL_BOMB;                         /* EMC */
-    case 0x22: return EL_DIAMOND;                      /* EMC */
-    case 0x23: return EL_EMERALD;                      /* EMC */
-    case 0x24: return EL_MAGIC_WALL;
-    case 0x25: return EL_NUT;
-    case 0x26: return EL_NUT;                          /* EMC */
-    case 0x27: return EL_NUT;                          /* EMC */
+  ei = &element_info[element];
 
-      /* looks like magic wheel, but is _always_ activated */
-    case 0x28: return EL_ROBOT_WHEEL;                  /* EMC */
+  for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+    ei->description[i] = getFile8Bit(file);
+  ei->description[MAX_ELEMENT_NAME_LEN] = 0;
 
-    case 0x29: return EL_YAMYAM;       /* up */
-    case 0x2a: return EL_YAMYAM;       /* down */
-    case 0x2b: return EL_YAMYAM;       /* left */      /* EMC */
-    case 0x2c: return EL_YAMYAM;       /* right */     /* EMC */
-    case 0x2d: return EL_QUICKSAND_FULL;
-    case 0x2e: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x2f: return EL_EMPTY_SPACE;                  /* EMC */
+  ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
 
-    case 0x30: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x31: return EL_SAND;                         /* EMC */
-    case 0x32: return EL_SAND;                         /* EMC */
-    case 0x33: return EL_SAND;                         /* EMC */
-    case 0x34: return EL_QUICKSAND_FULL;               /* EMC */
-    case 0x35: return EL_QUICKSAND_FULL;               /* EMC */
-    case 0x36: return EL_QUICKSAND_FULL;               /* EMC */
-    case 0x37: return EL_SAND;                         /* EMC */
-    case 0x38: return EL_ROCK;                         /* EMC */
-    case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL;   /* EMC */
-    case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL;     /* EMC */
-    case 0x3b: return EL_DYNAMITE_ACTIVE;      /* 1 */
-    case 0x3c: return EL_DYNAMITE_ACTIVE;      /* 2 */
-    case 0x3d: return EL_DYNAMITE_ACTIVE;      /* 3 */
-    case 0x3e: return EL_DYNAMITE_ACTIVE;      /* 4 */
-    case 0x3f: return EL_ACID_POOL_BOTTOM;
+  ReadUnusedBytesFromFile(file, 4);    /* reserved for more base properties */
 
-    case 0x40: return EL_EXIT_OPEN;    /* 1 */
-    case 0x41: return EL_EXIT_OPEN;    /* 2 */
-    case 0x42: return EL_EXIT_OPEN;    /* 3 */
-    case 0x43: return EL_BALLOON;                      /* EMC */
-    case 0x44: return EL_UNKNOWN;                      /* EMC ("plant") */
-    case 0x45: return EL_SPRING;                       /* EMC */
-    case 0x46: return EL_SPRING;       /* falling */   /* EMC */
-    case 0x47: return EL_SPRING;       /* left */      /* EMC */
-    case 0x48: return EL_SPRING;       /* right */     /* EMC */
-    case 0x49: return EL_UNKNOWN;                      /* EMC ("ball 1") */
-    case 0x4a: return EL_UNKNOWN;                      /* EMC ("ball 2") */
-    case 0x4b: return EL_UNKNOWN;                      /* EMC ("android") */
-    case 0x4c: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x4d: return EL_UNKNOWN;                      /* EMC ("android") */
-    case 0x4e: return EL_INVISIBLE_WALL;               /* EMC (? "android") */
-    case 0x4f: return EL_UNKNOWN;                      /* EMC ("android") */
+  ei->num_change_pages = getFile8Bit(file);
 
-    case 0x50: return EL_UNKNOWN;                      /* EMC ("android") */
-    case 0x51: return EL_UNKNOWN;                      /* EMC ("android") */
-    case 0x52: return EL_UNKNOWN;                      /* EMC ("android") */
-    case 0x53: return EL_UNKNOWN;                      /* EMC ("android") */
-    case 0x54: return EL_UNKNOWN;                      /* EMC ("android") */
-    case 0x55: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x56: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x57: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x58: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x59: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x5a: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x5b: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x5c: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x5d: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x5e: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x5f: return EL_EMPTY_SPACE;                  /* EMC */
+  chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
+  if (chunk_size_expected != chunk_size)
+  {
+    ReadUnusedBytesFromFile(file, chunk_size - 43);
+    return chunk_size_expected;
+  }
+
+  ei->ce_value_fixed_initial = getFile16BitBE(file);
+  ei->ce_value_random_initial = getFile16BitBE(file);
+  ei->use_last_ce_value = getFile8Bit(file);
+
+  ei->use_gfx_element = getFile8Bit(file);
+  ei->gfx_element = getMappedElement(getFile16BitBE(file));
+
+  ei->collect_score_initial = getFile8Bit(file);
+  ei->collect_count_initial = getFile8Bit(file);
+
+  ei->drop_delay_fixed = getFile8Bit(file);
+  ei->push_delay_fixed = getFile8Bit(file);
+  ei->drop_delay_random = getFile8Bit(file);
+  ei->push_delay_random = getFile8Bit(file);
+  ei->move_delay_fixed = getFile16BitBE(file);
+  ei->move_delay_random = getFile16BitBE(file);
+
+  /* bits 0 - 15 of "move_pattern" ... */
+  ei->move_pattern = getFile16BitBE(file);
+  ei->move_direction_initial = getFile8Bit(file);
+  ei->move_stepsize = getFile8Bit(file);
+
+  ei->slippery_type = getFile8Bit(file);
+
+  for (y = 0; y < 3; y++)
+    for (x = 0; x < 3; x++)
+      ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
+
+  ei->move_enter_element = getMappedElement(getFile16BitBE(file));
+  ei->move_leave_element = getMappedElement(getFile16BitBE(file));
+  ei->move_leave_type = getFile8Bit(file);
+
+  /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+  ei->move_pattern |= (getFile16BitBE(file) << 16);
+
+  ei->access_direction = getFile8Bit(file);
+
+  ei->explosion_delay = getFile8Bit(file);
+  ei->ignition_delay = getFile8Bit(file);
+  ei->explosion_type = getFile8Bit(file);
+
+  /* some free bytes for future custom property values and padding */
+  ReadUnusedBytesFromFile(file, 1);
+
+  /* ---------- change page property values (48 bytes) --------------------- */
+
+  setElementChangePages(ei, ei->num_change_pages);
+
+  for (i = 0; i < ei->num_change_pages; i++)
+  {
+    struct ElementChangeInfo *change = &ei->change_page[i];
+    unsigned int event_bits;
+
+    /* always start with reliable default values */
+    setElementChangeInfoToDefaults(change);
+
+    /* bits 0 - 31 of "has_event[]" ... */
+    event_bits = getFile32BitBE(file);
+    for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
+      if (event_bits & (1 << j))
+       change->has_event[j] = TRUE;
+
+    change->target_element = getMappedElement(getFile16BitBE(file));
+
+    change->delay_fixed = getFile16BitBE(file);
+    change->delay_random = getFile16BitBE(file);
+    change->delay_frames = getFile16BitBE(file);
+
+    change->trigger_element = getMappedElement(getFile16BitBE(file));
+
+    change->explode = getFile8Bit(file);
+    change->use_target_content = getFile8Bit(file);
+    change->only_if_complete = getFile8Bit(file);
+    change->use_random_replace = getFile8Bit(file);
+
+    change->random_percentage = getFile8Bit(file);
+    change->replace_when = getFile8Bit(file);
+
+    for (y = 0; y < 3; y++)
+      for (x = 0; x < 3; x++)
+       change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
+
+    change->can_change = getFile8Bit(file);
+
+    change->trigger_side = getFile8Bit(file);
+
+    change->trigger_player = getFile8Bit(file);
+    change->trigger_page = getFile8Bit(file);
+
+    change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
+                           CH_PAGE_ANY : (1 << change->trigger_page));
+
+    change->has_action = getFile8Bit(file);
+    change->action_type = getFile8Bit(file);
+    change->action_mode = getFile8Bit(file);
+    change->action_arg = getFile16BitBE(file);
+
+    /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
+    event_bits = getFile8Bit(file);
+    for (j = 32; j < NUM_CHANGE_EVENTS; j++)
+      if (event_bits & (1 << (j - 32)))
+       change->has_event[j] = TRUE;
+  }
+
+  /* mark this custom element as modified */
+  ei->modified_settings = TRUE;
+
+  return chunk_size;
+}
+
+static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  struct ElementInfo *ei;
+  struct ElementGroupInfo *group;
+  int element;
+  int i;
+
+  element = getMappedElement(getFile16BitBE(file));
+
+  if (!IS_GROUP_ELEMENT(element))
+  {
+    Error(ERR_WARN, "invalid group element number %d", element);
+
+    ReadUnusedBytesFromFile(file, chunk_size - 2);
+    return chunk_size;
+  }
+
+  ei = &element_info[element];
+
+  for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+    ei->description[i] = getFile8Bit(file);
+  ei->description[MAX_ELEMENT_NAME_LEN] = 0;
+
+  group = element_info[element].group;
+
+  group->num_elements = getFile8Bit(file);
+
+  ei->use_gfx_element = getFile8Bit(file);
+  ei->gfx_element = getMappedElement(getFile16BitBE(file));
+
+  group->choice_mode = getFile8Bit(file);
+
+  /* some free bytes for future values and padding */
+  ReadUnusedBytesFromFile(file, 3);
+
+  for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
+    group->element[i] = getMappedElement(getFile16BitBE(file));
+
+  /* mark this group element as modified */
+  element_info[element].modified_settings = TRUE;
+
+  return chunk_size;
+}
+
+static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
+                               int element, int real_element)
+{
+  int micro_chunk_size = 0;
+  int conf_type = getFile8Bit(file);
+  int byte_mask = conf_type & CONF_MASK_BYTES;
+  boolean element_found = FALSE;
+  int i;
+
+  micro_chunk_size += 1;
+
+  if (byte_mask == CONF_MASK_MULTI_BYTES)
+  {
+    int num_bytes = getFile16BitBE(file);
+    byte *buffer = checked_malloc(num_bytes);
+
+    ReadBytesFromFile(file, buffer, num_bytes);
+
+    for (i = 0; conf[i].data_type != -1; i++)
+    {
+      if (conf[i].element == element &&
+         conf[i].conf_type == conf_type)
+      {
+       int data_type = conf[i].data_type;
+       int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
+       int max_num_entities = conf[i].max_num_entities;
+
+       if (num_entities > max_num_entities)
+       {
+         Error(ERR_WARN,
+               "truncating number of entities for element %d from %d to %d",
+               element, num_entities, max_num_entities);
+
+         num_entities = max_num_entities;
+       }
+
+       if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
+                                 data_type == TYPE_CONTENT_LIST))
+       {
+         /* for element and content lists, zero entities are not allowed */
+         Error(ERR_WARN, "found empty list of entities for element %d",
+               element);
+
+         /* do not set "num_entities" here to prevent reading behind buffer */
+
+         *(int *)(conf[i].num_entities) = 1;   /* at least one is required */
+       }
+       else
+       {
+         *(int *)(conf[i].num_entities) = num_entities;
+       }
+
+       element_found = TRUE;
+
+       if (data_type == TYPE_STRING)
+       {
+         char *string = (char *)(conf[i].value);
+         int j;
+
+         for (j = 0; j < max_num_entities; j++)
+           string[j] = (j < num_entities ? buffer[j] : '\0');
+       }
+       else if (data_type == TYPE_ELEMENT_LIST)
+       {
+         int *element_array = (int *)(conf[i].value);
+         int j;
+
+         for (j = 0; j < num_entities; j++)
+           element_array[j] =
+             getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
+       }
+       else if (data_type == TYPE_CONTENT_LIST)
+       {
+         struct Content *content= (struct Content *)(conf[i].value);
+         int c, x, y;
+
+         for (c = 0; c < num_entities; c++)
+           for (y = 0; y < 3; y++)
+             for (x = 0; x < 3; x++)
+               content[c].e[x][y] =
+                 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
+       }
+       else
+         element_found = FALSE;
+
+       break;
+      }
+    }
+
+    checked_free(buffer);
+
+    micro_chunk_size += 2 + num_bytes;
+  }
+  else         /* constant size configuration data (1, 2 or 4 bytes) */
+  {
+    int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit   (file) :
+                byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
+                byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
+
+    for (i = 0; conf[i].data_type != -1; i++)
+    {
+      if (conf[i].element == element &&
+         conf[i].conf_type == conf_type)
+      {
+       int data_type = conf[i].data_type;
+
+       if (data_type == TYPE_ELEMENT)
+         value = getMappedElement(value);
+
+       if (data_type == TYPE_BOOLEAN)
+         *(boolean *)(conf[i].value) = value;
+       else
+         *(int *)    (conf[i].value) = value;
+
+       element_found = TRUE;
+
+       break;
+      }
+    }
+
+    micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
+  }
+
+  if (!element_found)
+  {
+    char *error_conf_chunk_bytes =
+      (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
+       byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
+       byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
+    int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
+    int error_element = real_element;
+
+    Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
+         error_conf_chunk_bytes, error_conf_chunk_token,
+         error_element, EL_NAME(error_element));
+  }
+
+  return micro_chunk_size;
+}
+
+static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  int real_chunk_size = 0;
+
+  li = *level;         /* copy level data into temporary buffer */
+
+  while (!feof(file))
+  {
+    real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
+
+    if (real_chunk_size >= chunk_size)
+      break;
+  }
+
+  *level = li;         /* copy temporary buffer back to level data */
+
+  return real_chunk_size;
+}
+
+static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  int real_chunk_size = 0;
+
+  li = *level;         /* copy level data into temporary buffer */
+
+  while (!feof(file))
+  {
+    int element = getMappedElement(getFile16BitBE(file));
+
+    real_chunk_size += 2;
+    real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
+                                           element, element);
+    if (real_chunk_size >= chunk_size)
+      break;
+  }
+
+  *level = li;         /* copy temporary buffer back to level data */
+
+  return real_chunk_size;
+}
+
+static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  int real_chunk_size = 0;
+
+  li = *level;         /* copy level data into temporary buffer */
+
+  while (!feof(file))
+  {
+    int element = getMappedElement(getFile16BitBE(file));
+
+    real_chunk_size += 2;
+    real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
+                                           element, element);
+    if (real_chunk_size >= chunk_size)
+      break;
+  }
+
+  *level = li;         /* copy temporary buffer back to level data */
+
+  return real_chunk_size;
+}
+
+static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  int element = getMappedElement(getFile16BitBE(file));
+  int envelope_nr = element - EL_ENVELOPE_1;
+  int real_chunk_size = 2;
+
+  while (!feof(file))
+  {
+    real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
+                                           -1, element);
+
+    if (real_chunk_size >= chunk_size)
+      break;
+  }
+
+  level->envelope[envelope_nr] = xx_envelope;
+
+  return real_chunk_size;
+}
+
+static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  int element = getMappedElement(getFile16BitBE(file));
+  int real_chunk_size = 2;
+  struct ElementInfo *ei = &element_info[element];
+  int i;
+
+  xx_ei = *ei;         /* copy element data into temporary buffer */
+
+  xx_ei.num_change_pages = -1;
+
+  while (!feof(file))
+  {
+    real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
+                                           -1, element);
+    if (xx_ei.num_change_pages != -1)
+      break;
+
+    if (real_chunk_size >= chunk_size)
+      break;
+  }
+
+  *ei = xx_ei;
+
+  if (ei->num_change_pages == -1)
+  {
+    Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
+         EL_NAME(element));
+
+    ei->num_change_pages = 1;
+
+    setElementChangePages(ei, 1);
+    setElementChangeInfoToDefaults(ei->change);
+
+    return real_chunk_size;
+  }
+
+  /* initialize number of change pages stored for this custom element */
+  setElementChangePages(ei, ei->num_change_pages);
+  for (i = 0; i < ei->num_change_pages; i++)
+    setElementChangeInfoToDefaults(&ei->change_page[i]);
+
+  /* start with reading properties for the first change page */
+  xx_current_change_page = 0;
+
+  while (!feof(file))
+  {
+    struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
+
+    xx_change = *change;       /* copy change data into temporary buffer */
+
+    resetEventBits();          /* reset bits; change page might have changed */
+
+    real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
+                                           -1, element);
+
+    *change = xx_change;
+
+    setEventFlagsFromEventBits(change);
+
+    if (real_chunk_size >= chunk_size)
+      break;
+  }
+
+  return real_chunk_size;
+}
+
+static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
+{
+  int element = getMappedElement(getFile16BitBE(file));
+  int real_chunk_size = 2;
+  struct ElementInfo *ei = &element_info[element];
+  struct ElementGroupInfo *group = ei->group;
+
+  xx_ei = *ei;         /* copy element data into temporary buffer */
+  xx_group = *group;   /* copy group data into temporary buffer */
+
+  while (!feof(file))
+  {
+    real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
+                                           -1, element);
+
+    if (real_chunk_size >= chunk_size)
+      break;
+  }
+
+  *ei = xx_ei;
+  *group = xx_group;
+
+  return real_chunk_size;
+}
+
+static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
+                                     struct LevelFileInfo *level_file_info)
+{
+  char *filename = level_file_info->filename;
+  char cookie[MAX_LINE_LEN];
+  char chunk_name[CHUNK_ID_LEN + 1];
+  int chunk_size;
+  FILE *file;
+
+  if (!(file = fopen(filename, MODE_READ)))
+  {
+    level->no_valid_file = TRUE;
+
+    if (level != &level_template)
+      Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+    return;
+  }
+
+  getFileChunkBE(file, chunk_name, NULL);
+  if (strEqual(chunk_name, "RND1"))
+  {
+    getFile32BitBE(file);              /* not used */
+
+    getFileChunkBE(file, chunk_name, NULL);
+    if (!strEqual(chunk_name, "CAVE"))
+    {
+      level->no_valid_file = TRUE;
+
+      Error(ERR_WARN, "unknown format of level file '%s'", filename);
+      fclose(file);
+      return;
+    }
+  }
+  else /* check for pre-2.0 file format with cookie string */
+  {
+    strcpy(cookie, chunk_name);
+    fgets(&cookie[4], MAX_LINE_LEN - 4, file);
+    if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
+      cookie[strlen(cookie) - 1] = '\0';
+
+    if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
+    {
+      level->no_valid_file = TRUE;
+
+      Error(ERR_WARN, "unknown format of level file '%s'", filename);
+      fclose(file);
+      return;
+    }
+
+    if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
+    {
+      level->no_valid_file = TRUE;
+
+      Error(ERR_WARN, "unsupported version of level file '%s'", filename);
+      fclose(file);
+      return;
+    }
+
+    /* pre-2.0 level files have no game version, so use file version here */
+    level->game_version = level->file_version;
+  }
+
+  if (level->file_version < FILE_VERSION_1_2)
+  {
+    /* level files from versions before 1.2.0 without chunk structure */
+    LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE,         level);
+    LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
+  }
+  else
+  {
+    static struct
+    {
+      char *name;
+      int size;
+      int (*loader)(FILE *, int, struct LevelInfo *);
+    }
+    chunk_info[] =
+    {
+      { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
+      { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
+      { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
+      { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
+      { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
+      { "INFO", -1,                    LoadLevel_INFO },
+      { "BODY", -1,                    LoadLevel_BODY },
+      { "CONT", -1,                    LoadLevel_CONT },
+      { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
+      { "CNT3", -1,                    LoadLevel_CNT3 },
+      { "CUS1", -1,                    LoadLevel_CUS1 },
+      { "CUS2", -1,                    LoadLevel_CUS2 },
+      { "CUS3", -1,                    LoadLevel_CUS3 },
+      { "CUS4", -1,                    LoadLevel_CUS4 },
+      { "GRP1", -1,                    LoadLevel_GRP1 },
+      { "CONF", -1,                    LoadLevel_CONF },
+      { "ELEM", -1,                    LoadLevel_ELEM },
+      { "NOTE", -1,                    LoadLevel_NOTE },
+      { "CUSX", -1,                    LoadLevel_CUSX },
+      { "GRPX", -1,                    LoadLevel_GRPX },
+
+      {  NULL,  0,                     NULL }
+    };
+
+    while (getFileChunkBE(file, chunk_name, &chunk_size))
+    {
+      int i = 0;
+
+      while (chunk_info[i].name != NULL &&
+            !strEqual(chunk_name, chunk_info[i].name))
+       i++;
+
+      if (chunk_info[i].name == NULL)
+      {
+       Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
+             chunk_name, filename);
+       ReadUnusedBytesFromFile(file, chunk_size);
+      }
+      else if (chunk_info[i].size != -1 &&
+              chunk_info[i].size != chunk_size)
+      {
+       Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
+             chunk_size, chunk_name, filename);
+       ReadUnusedBytesFromFile(file, chunk_size);
+      }
+      else
+      {
+       /* call function to load this level chunk */
+       int chunk_size_expected =
+         (chunk_info[i].loader)(file, chunk_size, level);
+
+       /* the size of some chunks cannot be checked before reading other
+          chunks first (like "HEAD" and "BODY") that contain some header
+          information, so check them here */
+       if (chunk_size_expected != chunk_size)
+       {
+         Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
+               chunk_size, chunk_name, filename);
+       }
+      }
+    }
+  }
+
+  fclose(file);
+}
+
+/* ------------------------------------------------------------------------- */
+/* functions for loading EM level                                            */
+/* ------------------------------------------------------------------------- */
+
+#if 0
+
+static int map_em_element_yam(int element)
+{
+  switch (element)
+  {
+    case 0x00: return EL_EMPTY;
+    case 0x01: return EL_EMERALD;
+    case 0x02: return EL_DIAMOND;
+    case 0x03: return EL_ROCK;
+    case 0x04: return EL_ROBOT;
+    case 0x05: return EL_SPACESHIP_UP;
+    case 0x06: return EL_BOMB;
+    case 0x07: return EL_BUG_UP;
+    case 0x08: return EL_AMOEBA_DROP;
+    case 0x09: return EL_NUT;
+    case 0x0a: return EL_YAMYAM;
+    case 0x0b: return EL_QUICKSAND_FULL;
+    case 0x0c: return EL_SAND;
+    case 0x0d: return EL_WALL_SLIPPERY;
+    case 0x0e: return EL_STEELWALL;
+    case 0x0f: return EL_WALL;
+    case 0x10: return EL_EM_KEY_1;
+    case 0x11: return EL_EM_KEY_2;
+    case 0x12: return EL_EM_KEY_4;
+    case 0x13: return EL_EM_KEY_3;
+    case 0x14: return EL_MAGIC_WALL;
+    case 0x15: return EL_ROBOT_WHEEL;
+    case 0x16: return EL_DYNAMITE;
+
+    case 0x17: return EL_EM_KEY_1;                     /* EMC */
+    case 0x18: return EL_BUG_UP;                       /* EMC */
+    case 0x1a: return EL_DIAMOND;                      /* EMC */
+    case 0x1b: return EL_EMERALD;                      /* EMC */
+    case 0x25: return EL_NUT;                          /* EMC */
+    case 0x80: return EL_EMPTY;                        /* EMC */
+    case 0x85: return EL_EM_KEY_1;                     /* EMC */
+    case 0x86: return EL_EM_KEY_2;                     /* EMC */
+    case 0x87: return EL_EM_KEY_4;                     /* EMC */
+    case 0x88: return EL_EM_KEY_3;                     /* EMC */
+    case 0x94: return EL_QUICKSAND_EMPTY;              /* EMC */
+    case 0x9a: return EL_AMOEBA_WET;                   /* EMC */
+    case 0xaf: return EL_DYNAMITE;                     /* EMC */
+    case 0xbd: return EL_SAND;                         /* EMC */
+
+    default:
+      Error(ERR_WARN, "invalid level element %d", element);
+      return EL_UNKNOWN;
+  }
+}
+
+static int map_em_element_field(int element)
+{
+  if (element >= 0xc8 && element <= 0xe1)
+    return EL_CHAR_A + (element - 0xc8);
+  else if (element >= 0xe2 && element <= 0xeb)
+    return EL_CHAR_0 + (element - 0xe2);
+
+  switch (element)
+  {
+    case 0x00: return EL_ROCK;
+    case 0x01: return EL_ROCK;                         /* EMC */
+    case 0x02: return EL_DIAMOND;
+    case 0x03: return EL_DIAMOND;
+    case 0x04: return EL_ROBOT;
+    case 0x05: return EL_ROBOT;                        /* EMC */
+    case 0x06: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x07: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x08: return EL_SPACESHIP_UP;
+    case 0x09: return EL_SPACESHIP_RIGHT;
+    case 0x0a: return EL_SPACESHIP_DOWN;
+    case 0x0b: return EL_SPACESHIP_LEFT;
+    case 0x0c: return EL_SPACESHIP_UP;
+    case 0x0d: return EL_SPACESHIP_RIGHT;
+    case 0x0e: return EL_SPACESHIP_DOWN;
+    case 0x0f: return EL_SPACESHIP_LEFT;
+
+    case 0x10: return EL_BOMB;
+    case 0x11: return EL_BOMB;                         /* EMC */
+    case 0x12: return EL_EMERALD;
+    case 0x13: return EL_EMERALD;
+    case 0x14: return EL_BUG_UP;
+    case 0x15: return EL_BUG_RIGHT;
+    case 0x16: return EL_BUG_DOWN;
+    case 0x17: return EL_BUG_LEFT;
+    case 0x18: return EL_BUG_UP;
+    case 0x19: return EL_BUG_RIGHT;
+    case 0x1a: return EL_BUG_DOWN;
+    case 0x1b: return EL_BUG_LEFT;
+    case 0x1c: return EL_AMOEBA_DROP;
+    case 0x1d: return EL_AMOEBA_DROP;                  /* EMC */
+    case 0x1e: return EL_AMOEBA_DROP;                  /* EMC */
+    case 0x1f: return EL_AMOEBA_DROP;                  /* EMC */
+
+    case 0x20: return EL_ROCK;
+    case 0x21: return EL_BOMB;                         /* EMC */
+    case 0x22: return EL_DIAMOND;                      /* EMC */
+    case 0x23: return EL_EMERALD;                      /* EMC */
+    case 0x24: return EL_MAGIC_WALL;
+    case 0x25: return EL_NUT;
+    case 0x26: return EL_NUT;                          /* EMC */
+    case 0x27: return EL_NUT;                          /* EMC */
+
+      /* looks like magic wheel, but is _always_ activated */
+    case 0x28: return EL_ROBOT_WHEEL;                  /* EMC */
+
+    case 0x29: return EL_YAMYAM;       /* up */
+    case 0x2a: return EL_YAMYAM;       /* down */
+    case 0x2b: return EL_YAMYAM;       /* left */      /* EMC */
+    case 0x2c: return EL_YAMYAM;       /* right */     /* EMC */
+    case 0x2d: return EL_QUICKSAND_FULL;
+    case 0x2e: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x2f: return EL_EMPTY_SPACE;                  /* EMC */
+
+    case 0x30: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x31: return EL_SAND;                         /* EMC */
+    case 0x32: return EL_SAND;                         /* EMC */
+    case 0x33: return EL_SAND;                         /* EMC */
+    case 0x34: return EL_QUICKSAND_FULL;               /* EMC */
+    case 0x35: return EL_QUICKSAND_FULL;               /* EMC */
+    case 0x36: return EL_QUICKSAND_FULL;               /* EMC */
+    case 0x37: return EL_SAND;                         /* EMC */
+    case 0x38: return EL_ROCK;                         /* EMC */
+    case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL;   /* EMC */
+    case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL;     /* EMC */
+    case 0x3b: return EL_DYNAMITE_ACTIVE;      /* 1 */
+    case 0x3c: return EL_DYNAMITE_ACTIVE;      /* 2 */
+    case 0x3d: return EL_DYNAMITE_ACTIVE;      /* 3 */
+    case 0x3e: return EL_DYNAMITE_ACTIVE;      /* 4 */
+    case 0x3f: return EL_ACID_POOL_BOTTOM;
+
+    case 0x40: return EL_EXIT_OPEN;    /* 1 */
+    case 0x41: return EL_EXIT_OPEN;    /* 2 */
+    case 0x42: return EL_EXIT_OPEN;    /* 3 */
+    case 0x43: return EL_BALLOON;                      /* EMC */
+    case 0x44: return EL_UNKNOWN;                      /* EMC ("plant") */
+    case 0x45: return EL_SPRING;                       /* EMC */
+    case 0x46: return EL_SPRING;       /* falling */   /* EMC */
+    case 0x47: return EL_SPRING;       /* left */      /* EMC */
+    case 0x48: return EL_SPRING;       /* right */     /* EMC */
+    case 0x49: return EL_UNKNOWN;                      /* EMC ("ball 1") */
+    case 0x4a: return EL_UNKNOWN;                      /* EMC ("ball 2") */
+    case 0x4b: return EL_UNKNOWN;                      /* EMC ("android") */
+    case 0x4c: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x4d: return EL_UNKNOWN;                      /* EMC ("android") */
+    case 0x4e: return EL_INVISIBLE_WALL;               /* EMC (? "android") */
+    case 0x4f: return EL_UNKNOWN;                      /* EMC ("android") */
+
+    case 0x50: return EL_UNKNOWN;                      /* EMC ("android") */
+    case 0x51: return EL_UNKNOWN;                      /* EMC ("android") */
+    case 0x52: return EL_UNKNOWN;                      /* EMC ("android") */
+    case 0x53: return EL_UNKNOWN;                      /* EMC ("android") */
+    case 0x54: return EL_UNKNOWN;                      /* EMC ("android") */
+    case 0x55: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x56: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x57: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x58: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x59: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x5a: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x5b: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x5c: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x5d: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x5e: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x5f: return EL_EMPTY_SPACE;                  /* EMC */
 
     case 0x60: return EL_EMPTY_SPACE;                  /* EMC */
     case 0x61: return EL_EMPTY_SPACE;                  /* EMC */
@@ -1671,644 +3228,2329 @@ static int map_em_element_field(int element)
     case 0x6e: return EL_EMPTY_SPACE;                  /* EMC */
     case 0x6f: return EL_EMPTY_SPACE;                  /* EMC */
 
-    case 0x70: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x71: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x72: return EL_NUT;          /* left */      /* EMC */
-    case 0x73: return EL_SAND;                         /* EMC (? "nut") */
-    case 0x74: return EL_STEELWALL;
-    case 0x75: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x76: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x77: return EL_BOMB;         /* left */      /* EMC */
-    case 0x78: return EL_BOMB;         /* right */     /* EMC */
-    case 0x79: return EL_ROCK;         /* left */      /* EMC */
-    case 0x7a: return EL_ROCK;         /* right */     /* EMC */
-    case 0x7b: return EL_ACID;                         /* (? EMC "blank") */
-    case 0x7c: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x7d: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x7e: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0x7f: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x70: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x71: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x72: return EL_NUT;          /* left */      /* EMC */
+    case 0x73: return EL_SAND;                         /* EMC (? "nut") */
+    case 0x74: return EL_STEELWALL;
+    case 0x75: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x76: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x77: return EL_BOMB;         /* left */      /* EMC */
+    case 0x78: return EL_BOMB;         /* right */     /* EMC */
+    case 0x79: return EL_ROCK;         /* left */      /* EMC */
+    case 0x7a: return EL_ROCK;         /* right */     /* EMC */
+    case 0x7b: return EL_ACID;                         /* (? EMC "blank") */
+    case 0x7c: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x7d: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x7e: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x7f: return EL_EMPTY_SPACE;                  /* EMC */
+
+    case 0x80: return EL_EMPTY;
+    case 0x81: return EL_WALL_SLIPPERY;
+    case 0x82: return EL_SAND;
+    case 0x83: return EL_STEELWALL;
+    case 0x84: return EL_WALL;
+    case 0x85: return EL_EM_KEY_1;
+    case 0x86: return EL_EM_KEY_2;
+    case 0x87: return EL_EM_KEY_4;
+    case 0x88: return EL_EM_KEY_3;
+    case 0x89: return EL_EM_GATE_1;
+    case 0x8a: return EL_EM_GATE_2;
+    case 0x8b: return EL_EM_GATE_4;
+    case 0x8c: return EL_EM_GATE_3;
+    case 0x8d: return EL_INVISIBLE_WALL;               /* EMC (? "dripper") */
+    case 0x8e: return EL_EM_GATE_1_GRAY;
+    case 0x8f: return EL_EM_GATE_2_GRAY;
+
+    case 0x90: return EL_EM_GATE_4_GRAY;
+    case 0x91: return EL_EM_GATE_3_GRAY;
+    case 0x92: return EL_MAGIC_WALL;
+    case 0x93: return EL_ROBOT_WHEEL;
+    case 0x94: return EL_QUICKSAND_EMPTY;              /* (? EMC "sand") */
+    case 0x95: return EL_ACID_POOL_TOPLEFT;
+    case 0x96: return EL_ACID_POOL_TOPRIGHT;
+    case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
+    case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
+    case 0x99: return EL_ACID;                 /* (? EMC "fake blank") */
+    case 0x9a: return EL_AMOEBA_DEAD;          /* 1 */
+    case 0x9b: return EL_AMOEBA_DEAD;          /* 2 */
+    case 0x9c: return EL_AMOEBA_DEAD;          /* 3 */
+    case 0x9d: return EL_AMOEBA_DEAD;          /* 4 */
+    case 0x9e: return EL_EXIT_CLOSED;
+    case 0x9f: return EL_CHAR_LESS;            /* arrow left */
+
+      /* looks like normal sand, but behaves like wall */
+    case 0xa0: return EL_UNKNOWN;              /* EMC ("fake grass") */
+    case 0xa1: return EL_UNKNOWN;              /* EMC ("lenses") */
+    case 0xa2: return EL_UNKNOWN;              /* EMC ("magnify") */
+    case 0xa3: return EL_UNKNOWN;              /* EMC ("fake blank") */
+    case 0xa4: return EL_UNKNOWN;              /* EMC ("fake grass") */
+    case 0xa5: return EL_UNKNOWN;              /* EMC ("switch") */
+    case 0xa6: return EL_UNKNOWN;              /* EMC ("switch") */
+    case 0xa7: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0xa8: return EL_EMC_WALL_1;                   /* EMC ("decor 8") */
+    case 0xa9: return EL_EMC_WALL_2;                   /* EMC ("decor 9") */
+    case 0xaa: return EL_EMC_WALL_3;                   /* EMC ("decor 10") */
+    case 0xab: return EL_EMC_WALL_7;                   /* EMC ("decor 5") */
+    case 0xac: return EL_CHAR_COMMA;                   /* EMC */
+    case 0xad: return EL_CHAR_QUOTEDBL;                /* EMC */
+    case 0xae: return EL_CHAR_MINUS;                   /* EMC */
+    case 0xaf: return EL_DYNAMITE;
+
+    case 0xb0: return EL_EMC_STEELWALL_1;              /* EMC ("steel 3") */
+    case 0xb1: return EL_EMC_WALL_8;                   /* EMC ("decor 6") */
+    case 0xb2: return EL_UNKNOWN;                      /* EMC ("decor 7") */
+    case 0xb3: return EL_STEELWALL;            /* 2 */ /* EMC */
+    case 0xb4: return EL_WALL_SLIPPERY;        /* 2 */ /* EMC */
+    case 0xb5: return EL_EMC_WALL_6;                   /* EMC ("decor 2") */
+    case 0xb6: return EL_EMC_WALL_5;                   /* EMC ("decor 4") */
+    case 0xb7: return EL_EMC_WALL_4;                   /* EMC ("decor 3") */
+    case 0xb8: return EL_BALLOON_SWITCH_ANY;           /* EMC */
+    case 0xb9: return EL_BALLOON_SWITCH_RIGHT;         /* EMC */
+    case 0xba: return EL_BALLOON_SWITCH_DOWN;          /* EMC */
+    case 0xbb: return EL_BALLOON_SWITCH_LEFT;          /* EMC */
+    case 0xbc: return EL_BALLOON_SWITCH_UP;            /* EMC */
+    case 0xbd: return EL_SAND;                         /* EMC ("dirt") */
+    case 0xbe: return EL_UNKNOWN;                      /* EMC ("plant") */
+    case 0xbf: return EL_UNKNOWN;                      /* EMC ("key 5") */
+
+    case 0xc0: return EL_UNKNOWN;                      /* EMC ("key 6") */
+    case 0xc1: return EL_UNKNOWN;                      /* EMC ("key 7") */
+    case 0xc2: return EL_UNKNOWN;                      /* EMC ("key 8") */
+    case 0xc3: return EL_UNKNOWN;                      /* EMC ("door 5") */
+    case 0xc4: return EL_UNKNOWN;                      /* EMC ("door 6") */
+    case 0xc5: return EL_UNKNOWN;                      /* EMC ("door 7") */
+    case 0xc6: return EL_UNKNOWN;                      /* EMC ("door 8") */
+    case 0xc7: return EL_UNKNOWN;                      /* EMC ("bumper") */
+
+      /* characters: see above */
+
+    case 0xec: return EL_CHAR_PERIOD;
+    case 0xed: return EL_CHAR_EXCLAM;
+    case 0xee: return EL_CHAR_COLON;
+    case 0xef: return EL_CHAR_QUESTION;
+
+    case 0xf0: return EL_CHAR_GREATER;                 /* arrow right */
+    case 0xf1: return EL_CHAR_COPYRIGHT;               /* EMC: "decor 1" */
+    case 0xf2: return EL_UNKNOWN;              /* EMC ("fake door 5") */
+    case 0xf3: return EL_UNKNOWN;              /* EMC ("fake door 6") */
+    case 0xf4: return EL_UNKNOWN;              /* EMC ("fake door 7") */
+    case 0xf5: return EL_UNKNOWN;              /* EMC ("fake door 8") */
+    case 0xf6: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0xf7: return EL_EMPTY_SPACE;                  /* EMC */
+
+    case 0xf8: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0xf9: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0xfa: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0xfb: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0xfc: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0xfd: return EL_EMPTY_SPACE;                  /* EMC */
+
+    case 0xfe: return EL_PLAYER_1;                     /* EMC: "blank" */
+    case 0xff: return EL_PLAYER_2;                     /* EMC: "blank" */
+
+    default:
+      /* should never happen (all 8-bit value cases should be handled) */
+      Error(ERR_WARN, "invalid level element %d", element);
+      return EL_UNKNOWN;
+  }
+}
+
+#define EM_LEVEL_SIZE                  2106
+#define EM_LEVEL_XSIZE                 64
+#define EM_LEVEL_YSIZE                 32
+
+static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+                                        struct LevelFileInfo *level_file_info)
+{
+  char *filename = level_file_info->filename;
+  FILE *file;
+  unsigned char leveldata[EM_LEVEL_SIZE];
+  unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
+  int nr = level_file_info->nr;
+  int i, x, y;
+
+  if (!(file = fopen(filename, MODE_READ)))
+  {
+    level->no_valid_file = TRUE;
+
+    Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+    return;
+  }
+
+  for (i = 0; i < EM_LEVEL_SIZE; i++)
+    leveldata[i] = fgetc(file);
+
+  fclose(file);
+
+  /* check if level data is crypted by testing against known starting bytes
+     of the few existing crypted level files (from Emerald Mine 1 + 2) */
+
+  if ((leveldata[0] == 0xf1 ||
+       leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
+  {
+    unsigned char code0 = 0x65;
+    unsigned char code1 = 0x11;
+
+    if (leveldata[0] == 0xf5)  /* error in crypted Emerald Mine 2 levels */
+      leveldata[0] = 0xf1;
+
+    /* decode crypted level data */
+
+    for (i = 0; i < EM_LEVEL_SIZE; i++)
+    {
+      leveldata[i] ^= code0;
+      leveldata[i] -= code1;
+
+      code0 = (code0 + 7) & 0xff;
+    }
+  }
+
+  level->fieldx        = EM_LEVEL_XSIZE;
+  level->fieldy        = EM_LEVEL_YSIZE;
+
+  level->time          = header[46] * 10;
+  level->gems_needed   = header[47];
+
+  /* The original Emerald Mine levels have their level number stored
+     at the second byte of the level file...
+     Do not trust this information at other level files, e.g. EMC,
+     but correct it anyway (normally the first row is completely
+     steel wall, so the correction does not hurt anyway). */
+
+  if (leveldata[1] == nr)
+    leveldata[1] = leveldata[2];       /* correct level number field */
+
+  sprintf(level->name, "Level %d", nr);                /* set level name */
+
+  level->score[SC_EMERALD]     = header[36];
+  level->score[SC_DIAMOND]     = header[37];
+  level->score[SC_ROBOT]       = header[38];
+  level->score[SC_SPACESHIP]   = header[39];
+  level->score[SC_BUG]         = header[40];
+  level->score[SC_YAMYAM]      = header[41];
+  level->score[SC_NUT]         = header[42];
+  level->score[SC_DYNAMITE]    = header[43];
+  level->score[SC_TIME_BONUS]  = header[44];
+
+  level->num_yamyam_contents = 4;
+
+  for (i = 0; i < level->num_yamyam_contents; i++)
+    for (y = 0; y < 3; y++)
+      for (x = 0; x < 3; x++)
+       level->yamyam_content[i].e[x][y] =
+         map_em_element_yam(header[i * 9 + y * 3 + x]);
+
+  level->amoeba_speed          = (header[52] * 256 + header[53]) % 256;
+  level->time_magic_wall       = (header[54] * 256 + header[55]) * 16 / 100;
+  level->time_wheel            = (header[56] * 256 + header[57]) * 16 / 100;
+  level->amoeba_content                = EL_DIAMOND;
+
+  for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+  {
+    int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
+
+    if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
+      new_element = EL_AMOEBA_WET;
+
+    level->field[x][y] = new_element;
+  }
+
+  x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
+  y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
+  level->field[x][y] = EL_PLAYER_1;
+
+  x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
+  y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
+  level->field[x][y] = EL_PLAYER_2;
+}
+
+#endif
+
+void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
+{
+  static int ball_xy[8][2] =
+  {
+    { 0, 0 },
+    { 1, 0 },
+    { 2, 0 },
+    { 0, 1 },
+    { 2, 1 },
+    { 0, 2 },
+    { 1, 2 },
+    { 2, 2 },
+  };
+  struct LevelInfo_EM *level_em = level->native_em_level;
+  struct LEVEL *lev = level_em->lev;
+  struct PLAYER **ply = level_em->ply;
+  int i, j, x, y;
+
+  lev->width  = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
+  lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
+
+  lev->time_seconds     = level->time;
+  lev->required_initial = level->gems_needed;
+
+  lev->emerald_score   = level->score[SC_EMERALD];
+  lev->diamond_score   = level->score[SC_DIAMOND];
+  lev->alien_score     = level->score[SC_ROBOT];
+  lev->tank_score      = level->score[SC_SPACESHIP];
+  lev->bug_score       = level->score[SC_BUG];
+  lev->eater_score     = level->score[SC_YAMYAM];
+  lev->nut_score       = level->score[SC_NUT];
+  lev->dynamite_score  = level->score[SC_DYNAMITE];
+  lev->key_score       = level->score[SC_KEY];
+  lev->exit_score      = level->score[SC_TIME_BONUS];
+
+  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+    for (y = 0; y < 3; y++)
+      for (x = 0; x < 3; x++)
+       lev->eater_array[i][y * 3 + x] =
+         map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
+
+  lev->amoeba_time             = level->amoeba_speed;
+  lev->wonderwall_time_initial = level->time_magic_wall;
+  lev->wheel_time              = level->time_wheel;
+
+  lev->android_move_time       = level->android_move_time;
+  lev->android_clone_time      = level->android_clone_time;
+  lev->ball_random             = level->ball_random;
+  lev->ball_state_initial      = level->ball_state_initial;
+  lev->ball_time               = level->ball_time;
+  lev->num_ball_arrays         = level->num_ball_contents;
+
+  lev->lenses_score            = level->lenses_score;
+  lev->magnify_score           = level->magnify_score;
+  lev->slurp_score             = level->slurp_score;
+
+  lev->lenses_time             = level->lenses_time;
+  lev->magnify_time            = level->magnify_time;
+
+  lev->wind_direction_initial =
+    map_direction_RND_to_EM(level->wind_direction_initial);
+  lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
+                          lev->wind_time : 0);
+
+  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+    for (j = 0; j < 8; j++)
+      lev->ball_array[i][j] =
+       map_element_RND_to_EM(level->
+                             ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
+
+  map_android_clone_elements_RND_to_EM(level);
+
+  /* first fill the complete playfield with the default border element */
+  for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
+    for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
+      level_em->cave[x][y] = ZBORDER;
+
+  if (BorderElement == EL_STEELWALL)
+  {
+    for (y = 0; y < lev->height + 2; y++)
+      for (x = 0; x < lev->width + 2; x++)
+       level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
+  }
+
+  /* then copy the real level contents from level file into the playfield */
+  for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+  {
+    int new_element = map_element_RND_to_EM(level->field[x][y]);
+    int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
+    int xx = x + 1 + offset;
+    int yy = y + 1 + offset;
+
+    if (level->field[x][y] == EL_AMOEBA_DEAD)
+      new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
+
+    level_em->cave[xx][yy] = new_element;
+  }
+
+  for (i = 0; i < MAX_PLAYERS; i++)
+  {
+    ply[i]->x_initial = 0;
+    ply[i]->y_initial = 0;
+  }
+
+  /* initialize player positions and delete players from the playfield */
+  for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+  {
+    if (ELEM_IS_PLAYER(level->field[x][y]))
+    {
+      int player_nr = GET_PLAYER_NR(level->field[x][y]);
+      int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
+      int xx = x + 1 + offset;
+      int yy = y + 1 + offset;
+
+      ply[player_nr]->x_initial = xx;
+      ply[player_nr]->y_initial = yy;
+
+      level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
+    }
+  }
+
+  if (BorderElement == EL_STEELWALL)
+  {
+    lev->width  += 2;
+    lev->height += 2;
+  }
+}
+
+void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
+{
+  static int ball_xy[8][2] =
+  {
+    { 0, 0 },
+    { 1, 0 },
+    { 2, 0 },
+    { 0, 1 },
+    { 2, 1 },
+    { 0, 2 },
+    { 1, 2 },
+    { 2, 2 },
+  };
+  struct LevelInfo_EM *level_em = level->native_em_level;
+  struct LEVEL *lev = level_em->lev;
+  struct PLAYER **ply = level_em->ply;
+  int i, j, x, y;
+
+  level->fieldx = MIN(lev->width,  MAX_LEV_FIELDX);
+  level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
+
+  level->time        = lev->time_seconds;
+  level->gems_needed = lev->required_initial;
+
+  sprintf(level->name, "Level %d", level->file_info.nr);
+
+  level->score[SC_EMERALD]     = lev->emerald_score;
+  level->score[SC_DIAMOND]     = lev->diamond_score;
+  level->score[SC_ROBOT]       = lev->alien_score;
+  level->score[SC_SPACESHIP]   = lev->tank_score;
+  level->score[SC_BUG]         = lev->bug_score;
+  level->score[SC_YAMYAM]      = lev->eater_score;
+  level->score[SC_NUT]         = lev->nut_score;
+  level->score[SC_DYNAMITE]    = lev->dynamite_score;
+  level->score[SC_KEY]         = lev->key_score;
+  level->score[SC_TIME_BONUS]  = lev->exit_score;
+
+  level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
+
+  for (i = 0; i < level->num_yamyam_contents; i++)
+    for (y = 0; y < 3; y++)
+      for (x = 0; x < 3; x++)
+       level->yamyam_content[i].e[x][y] =
+         map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
+
+  level->amoeba_speed          = lev->amoeba_time;
+  level->time_magic_wall       = lev->wonderwall_time_initial;
+  level->time_wheel            = lev->wheel_time;
+
+  level->android_move_time     = lev->android_move_time;
+  level->android_clone_time    = lev->android_clone_time;
+  level->ball_random           = lev->ball_random;
+  level->ball_state_initial    = lev->ball_state_initial;
+  level->ball_time             = lev->ball_time;
+  level->num_ball_contents     = lev->num_ball_arrays;
+
+  level->lenses_score          = lev->lenses_score;
+  level->magnify_score         = lev->magnify_score;
+  level->slurp_score           = lev->slurp_score;
+
+  level->lenses_time           = lev->lenses_time;
+  level->magnify_time          = lev->magnify_time;
+
+  level->wind_direction_initial =
+    map_direction_EM_to_RND(lev->wind_direction_initial);
+
+  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+    for (j = 0; j < 8; j++)
+      level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
+       map_element_EM_to_RND(lev->ball_array[i][j]);
+
+  map_android_clone_elements_EM_to_RND(level);
+
+  /* convert the playfield (some elements need special treatment) */
+  for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+  {
+    int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
+
+    if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
+      new_element = EL_AMOEBA_DEAD;
+
+    level->field[x][y] = new_element;
+  }
+
+  for (i = 0; i < MAX_PLAYERS; i++)
+  {
+    /* in case of all players set to the same field, use the first player */
+    int nr = MAX_PLAYERS - i - 1;
+    int jx = ply[nr]->x_initial - 1;
+    int jy = ply[nr]->y_initial - 1;
+
+    if (jx != -1 && jy != -1)
+      level->field[jx][jy] = EL_PLAYER_1 + nr;
+  }
+}
+
+static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+                                    struct LevelFileInfo *level_file_info)
+{
+  if (!LoadNativeLevel_EM(level_file_info->filename))
+    level->no_valid_file = TRUE;
+}
+
+void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
+{
+  if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+    CopyNativeLevel_RND_to_EM(level);
+}
+
+void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
+{
+  if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+    CopyNativeLevel_EM_to_RND(level);
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* functions for loading SP level                                            */
+/* ------------------------------------------------------------------------- */
+
+#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE        111
+#define SP_LEVEL_SIZE                  1536
+#define SP_LEVEL_XSIZE                 60
+#define SP_LEVEL_YSIZE                 24
+#define SP_LEVEL_NAME_LEN              23
+
+static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
+                                      int nr)
+{
+  int initial_player_gravity;
+  int num_special_ports;
+  int i, x, y;
+
+  /* for details of the Supaplex level format, see Herman Perk's Supaplex
+     documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
+
+  /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
+  for (y = 0; y < SP_LEVEL_YSIZE; y++)
+  {
+    for (x = 0; x < SP_LEVEL_XSIZE; x++)
+    {
+      int element_old = fgetc(file);
+      int element_new;
+
+      if (element_old <= 0x27)
+       element_new = getMappedElement(EL_SP_START + element_old);
+      else if (element_old == 0x28)
+       element_new = EL_INVISIBLE_WALL;
+      else
+      {
+       Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
+       Error(ERR_WARN, "invalid level element %d", element_old);
+
+       element_new = EL_UNKNOWN;
+      }
+
+      level->field[x][y] = element_new;
+    }
+  }
+
+  ReadUnusedBytesFromFile(file, 4);    /* (not used by Supaplex engine) */
+
+  /* initial gravity: 1 == "on", anything else (0) == "off" */
+  initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
+
+  for (i = 0; i < MAX_PLAYERS; i++)
+    level->initial_player_gravity[i] = initial_player_gravity;
+
+  ReadUnusedBytesFromFile(file, 1);    /* (not used by Supaplex engine) */
+
+  /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
+  for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
+    level->name[i] = fgetc(file);
+  level->name[SP_LEVEL_NAME_LEN] = '\0';
+
+  /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
+  ReadUnusedBytesFromFile(file, 1);    /* (not used by R'n'D engine) */
+
+  /* number of infotrons needed; 0 means that Supaplex will count the total
+     amount of infotrons in the level and use the low byte of that number
+     (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
+  level->gems_needed = fgetc(file);
+
+  /* number of special ("gravity") port entries below (maximum 10 allowed) */
+  num_special_ports = fgetc(file);
+
+  /* database of properties of up to 10 special ports (6 bytes per port) */
+  for (i = 0; i < 10; i++)
+  {
+    int port_location, port_x, port_y, port_element;
+    int gravity;
+
+    /* high and low byte of the location of a special port; if (x, y) are the
+       coordinates of a port in the field and (0, 0) is the top-left corner,
+       the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
+       of what may be expected: Supaplex works with a game field in memory
+       which is 2 bytes per tile) */
+    port_location = getFile16BitBE(file);
+
+    /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
+    gravity = fgetc(file);
+
+    /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
+    ReadUnusedBytesFromFile(file, 1);  /* (not used by R'n'D engine) */
+
+    /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
+    ReadUnusedBytesFromFile(file, 1);  /* (not used by R'n'D engine) */
+
+    ReadUnusedBytesFromFile(file, 1);  /* (not used by Supaplex engine) */
+
+    if (i >= num_special_ports)
+      continue;
+
+    port_x = (port_location / 2) % SP_LEVEL_XSIZE;
+    port_y = (port_location / 2) / SP_LEVEL_XSIZE;
+
+    if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
+       port_y < 0 || port_y >= SP_LEVEL_YSIZE)
+    {
+      Error(ERR_WARN, "special port position (%d, %d) out of bounds",
+           port_x, port_y);
+
+      continue;
+    }
+
+    port_element = level->field[port_x][port_y];
+
+    if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
+       port_element > EL_SP_GRAVITY_PORT_UP)
+    {
+      Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
+
+      continue;
+    }
+
+    /* change previous (wrong) gravity inverting special port to either
+       gravity enabling special port or gravity disabling special port */
+    level->field[port_x][port_y] +=
+      (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
+       EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
+  }
+
+  ReadUnusedBytesFromFile(file, 4);    /* (not used by Supaplex engine) */
+
+  /* change special gravity ports without database entries to normal ports */
+  for (y = 0; y < SP_LEVEL_YSIZE; y++)
+    for (x = 0; x < SP_LEVEL_XSIZE; x++)
+      if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
+         level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
+       level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
+
+  /* auto-determine number of infotrons if it was stored as "0" -- see above */
+  if (level->gems_needed == 0)
+  {
+    for (y = 0; y < SP_LEVEL_YSIZE; y++)
+      for (x = 0; x < SP_LEVEL_XSIZE; x++)
+       if (level->field[x][y] == EL_SP_INFOTRON)
+         level->gems_needed++;
+
+    level->gems_needed &= 0xff;                /* only use low byte -- see above */
+  }
+
+  level->fieldx = SP_LEVEL_XSIZE;
+  level->fieldy = SP_LEVEL_YSIZE;
+
+  level->time = 0;                     /* no time limit */
+  level->amoeba_speed = 0;
+  level->time_magic_wall = 0;
+  level->time_wheel = 0;
+  level->amoeba_content = EL_EMPTY;
+
+#if 1
+  /* original Supaplex does not use score values -- use default values */
+#else
+  for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+    level->score[i] = 0;
+#endif
+
+  /* there are no yamyams in supaplex levels */
+  for (i = 0; i < level->num_yamyam_contents; i++)
+    for (y = 0; y < 3; y++)
+      for (x = 0; x < 3; x++)
+       level->yamyam_content[i].e[x][y] = EL_EMPTY;
+}
+
+static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
+                                    struct LevelFileInfo *level_file_info)
+{
+  char *filename = level_file_info->filename;
+  FILE *file;
+  int nr = level_file_info->nr - leveldir_current->first_level;
+  int i, l, x, y;
+  char name_first, name_last;
+  struct LevelInfo multipart_level;
+  int multipart_xpos, multipart_ypos;
+  boolean is_multipart_level;
+  boolean is_first_part;
+  boolean reading_multipart_level = FALSE;
+  boolean use_empty_level = FALSE;
+
+  if (!(file = fopen(filename, MODE_READ)))
+  {
+    level->no_valid_file = TRUE;
+
+    Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+    return;
+  }
+
+  /* position file stream to the requested level inside the level package */
+  if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
+  {
+    level->no_valid_file = TRUE;
+
+    Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
+
+    return;
+  }
+
+  /* there exist Supaplex level package files with multi-part levels which
+     can be detected as follows: instead of leading and trailing dashes ('-')
+     to pad the level name, they have leading and trailing numbers which are
+     the x and y coordinations of the current part of the multi-part level;
+     if there are '?' characters instead of numbers on the left or right side
+     of the level name, the multi-part level consists of only horizontal or
+     vertical parts */
+
+  for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
+  {
+    LoadLevelFromFileStream_SP(file, level, l);
+
+    /* check if this level is a part of a bigger multi-part level */
+
+    name_first = level->name[0];
+    name_last  = level->name[SP_LEVEL_NAME_LEN - 1];
+
+    is_multipart_level =
+      ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
+       (name_last  == '?' || (name_last  >= '0' && name_last  <= '9')));
+
+    is_first_part =
+      ((name_first == '?' || name_first == '1') &&
+       (name_last  == '?' || name_last  == '1'));
+
+    /* correct leading multipart level meta information in level name */
+    for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
+      level->name[i] = '-';
+
+    /* correct trailing multipart level meta information in level name */
+    for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
+      level->name[i] = '-';
+
+    /* ---------- check for normal single level ---------- */
+
+    if (!reading_multipart_level && !is_multipart_level)
+    {
+      /* the current level is simply a normal single-part level, and we are
+        not reading a multi-part level yet, so return the level as it is */
+
+      break;
+    }
+
+    /* ---------- check for empty level (unused multi-part) ---------- */
+
+    if (!reading_multipart_level && is_multipart_level && !is_first_part)
+    {
+      /* this is a part of a multi-part level, but not the first part
+        (and we are not already reading parts of a multi-part level);
+        in this case, use an empty level instead of the single part */
+
+      use_empty_level = TRUE;
+
+      break;
+    }
+
+    /* ---------- check for finished multi-part level ---------- */
+
+    if (reading_multipart_level &&
+       (!is_multipart_level ||
+        !strEqual(level->name, multipart_level.name)))
+    {
+      /* we are already reading parts of a multi-part level, but this level is
+        either not a multi-part level, or a part of a different multi-part
+        level; in both cases, the multi-part level seems to be complete */
+
+      break;
+    }
+
+    /* ---------- here we have one part of a multi-part level ---------- */
+
+    reading_multipart_level = TRUE;
+
+    if (is_first_part) /* start with first part of new multi-part level */
+    {
+      /* copy level info structure from first part */
+      multipart_level = *level;
+
+      /* clear playfield of new multi-part level */
+      for (y = 0; y < MAX_LEV_FIELDY; y++)
+       for (x = 0; x < MAX_LEV_FIELDX; x++)
+         multipart_level.field[x][y] = EL_EMPTY;
+    }
+
+    if (name_first == '?')
+      name_first = '1';
+    if (name_last == '?')
+      name_last = '1';
+
+    multipart_xpos = (int)(name_first - '0');
+    multipart_ypos = (int)(name_last  - '0');
+
+#if 0
+    printf("----------> part (%d/%d) of multi-part level '%s'\n",
+          multipart_xpos, multipart_ypos, multipart_level.name);
+#endif
+
+    if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
+       multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
+    {
+      Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
+
+      break;
+    }
+
+    multipart_level.fieldx = MAX(multipart_level.fieldx,
+                                multipart_xpos * SP_LEVEL_XSIZE);
+    multipart_level.fieldy = MAX(multipart_level.fieldy,
+                                multipart_ypos * SP_LEVEL_YSIZE);
+
+    /* copy level part at the right position of multi-part level */
+    for (y = 0; y < SP_LEVEL_YSIZE; y++)
+    {
+      for (x = 0; x < SP_LEVEL_XSIZE; x++)
+      {
+       int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
+       int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
+
+       multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
+      }
+    }
+  }
+
+  fclose(file);
+
+  if (use_empty_level)
+  {
+    setLevelInfoToDefaults(level);
+
+    level->fieldx = SP_LEVEL_XSIZE;
+    level->fieldy = SP_LEVEL_YSIZE;
+
+    for (y = 0; y < SP_LEVEL_YSIZE; y++)
+      for (x = 0; x < SP_LEVEL_XSIZE; x++)
+       level->field[x][y] = EL_EMPTY;
+
+    strcpy(level->name, "-------- EMPTY --------");
+
+    Error(ERR_WARN, "single part of multi-part level -- using empty level");
+  }
+
+  if (reading_multipart_level)
+    *level = multipart_level;
+}
+
+
+#define DC_LEVEL_HEADER_SIZE           344
+
+unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
+{
+  static int last_data_encoded;
+  static int offset1;
+  static int offset2;
+  int diff;
+  int diff_hi, diff_lo;
+  int data_hi, data_lo;
+  unsigned short data_decoded;
+
+  if (init)
+  {
+    last_data_encoded = 0;
+    offset1 = -1;
+    offset2 = 0;
+
+    return 0;
+  }
+
+  diff = data_encoded - last_data_encoded;
+  diff_hi = diff & ~0xff;
+  diff_lo = diff &  0xff;
+
+  offset2 += diff_lo;
+
+  data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
+  data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
+  data_hi = data_hi & 0xff00;
+
+  data_decoded = data_hi | data_lo;
+
+  last_data_encoded = data_encoded;
+
+  offset1 = (offset1 + 1) % 31;
+  offset2 = offset2 & 0xff;
+
+  return data_decoded;
+}
+
+int getMappedElement_DC(int element)
+{
+  switch (element)
+  {
+    case 0x0000:
+      element = EL_ROCK;
+      break;
+
+      /* 0x0117 - 0x036e: (?) */
+      /* EL_DIAMOND */
+
+      /* 0x042d - 0x0684: (?) */
+      /* EL_EMERALD */
+
+    case 0x06f1:
+      element = EL_NUT;
+      break;
+
+    case 0x074c:
+      element = EL_BOMB;
+      break;
+
+    case 0x07a4:
+      element = EL_PEARL;
+      break;
+
+    case 0x0823:
+      element = EL_CRYSTAL;
+      break;
+
+    case 0x0e77:       /* quicksand (boulder) */
+      element = EL_QUICKSAND_FULL;
+      break;
+
+    case 0x0e99:       /* slow quicksand (boulder) */
+      element = EL_QUICKSAND_FULL;
+      break;
+
+    case 0x0ed2:
+      element = EL_EXIT_OPEN;
+      break;
+
+    case 0x0ee3:
+      element = EL_EXIT_CLOSED;
+      break;
+
+    case 0x0eeb:
+      element = EL_STEEL_EXIT_OPEN;
+      break;
+
+    case 0x0efc:
+      element = EL_STEEL_EXIT_CLOSED;
+      break;
+
+    case 0x0f4f:       /* dynamite (lit 1) */
+      element = EL_DYNAMITE_ACTIVE;
+      break;
+
+    case 0x0f57:       /* dynamite (lit 2) */
+      element = EL_DYNAMITE_ACTIVE;
+      break;
+
+    case 0x0f5f:       /* dynamite (lit 3) */
+      element = EL_DYNAMITE_ACTIVE;
+      break;
+
+    case 0x0f67:       /* dynamite (lit 4) */
+      element = EL_DYNAMITE_ACTIVE;
+      break;
+
+    case 0x0f81:
+    case 0x0f82:
+    case 0x0f83:
+    case 0x0f84:
+      element = EL_AMOEBA_WET;
+      break;
+
+    case 0x0f85:
+      element = EL_AMOEBA_DROP;
+      break;
+
+    case 0x0fb9:
+      element = EL_MAGIC_WALL;
+      break;
+
+    case 0x0fd0:
+      element = EL_SPACESHIP_UP;
+      break;
+
+    case 0x0fd9:
+      element = EL_SPACESHIP_DOWN;
+      break;
+
+    case 0x0ff1:
+      element = EL_SPACESHIP_LEFT;
+      break;
+
+    case 0x0ff9:
+      element = EL_SPACESHIP_RIGHT;
+      break;
+
+    case 0x1057:
+      element = EL_BUG_UP;
+      break;
+
+    case 0x1060:
+      element = EL_BUG_DOWN;
+      break;
+
+    case 0x1078:
+      element = EL_BUG_LEFT;
+      break;
+
+    case 0x1080:
+      element = EL_BUG_RIGHT;
+      break;
+
+    case 0x10de:
+      element = EL_MOLE_UP;
+      break;
+
+    case 0x10e7:
+      element = EL_MOLE_DOWN;
+      break;
+
+    case 0x10ff:
+      element = EL_MOLE_LEFT;
+      break;
+
+    case 0x1107:
+      element = EL_MOLE_RIGHT;
+      break;
+
+    case 0x11c0:
+      element = EL_ROBOT;
+      break;
+
+    case 0x13f5:
+      element = EL_YAMYAM;
+      break;
+
+    case 0x1425:
+      element = EL_SWITCHGATE_OPEN;
+      break;
+
+    case 0x1426:
+      element = EL_SWITCHGATE_CLOSED;
+      break;
+
+    case 0x1437:
+      element = EL_SWITCHGATE_SWITCH_UP;
+      break;
+
+    case 0x143a:
+      element = EL_TIMEGATE_CLOSED;
+      break;
+
+    case 0x144c:       /* conveyor belt switch (green) */
+      element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
+      break;
+
+    case 0x144f:       /* conveyor belt switch (red) */
+      element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
+      break;
+
+    case 0x1452:       /* conveyor belt switch (blue) */
+      element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
+      break;
+
+    case 0x145b:
+      element = EL_CONVEYOR_BELT_3_MIDDLE;
+      break;
+
+    case 0x1463:
+      element = EL_CONVEYOR_BELT_3_LEFT;
+      break;
+
+    case 0x146b:
+      element = EL_CONVEYOR_BELT_3_RIGHT;
+      break;
+
+    case 0x1473:
+      element = EL_CONVEYOR_BELT_1_MIDDLE;
+      break;
+
+    case 0x147b:
+      element = EL_CONVEYOR_BELT_1_LEFT;
+      break;
+
+    case 0x1483:
+      element = EL_CONVEYOR_BELT_1_RIGHT;
+      break;
+
+    case 0x148b:
+      element = EL_CONVEYOR_BELT_4_MIDDLE;
+      break;
+
+    case 0x1493:
+      element = EL_CONVEYOR_BELT_4_LEFT;
+      break;
+
+    case 0x149b:
+      element = EL_CONVEYOR_BELT_4_RIGHT;
+      break;
+
+    case 0x14ac:
+      element = EL_EXPANDABLE_WALL_HORIZONTAL;
+      break;
+
+    case 0x14bd:
+      element = EL_EXPANDABLE_WALL_VERTICAL;
+      break;
+
+    case 0x14c6:
+      element = EL_EXPANDABLE_WALL_ANY;
+      break;
+
+    case 0x14ce:       /* growing steel wall (left/right) */
+      element = EL_EXPANDABLE_WALL_HORIZONTAL;
+      break;
+
+    case 0x14df:       /* growing steel wall (up/down) */
+      element = EL_EXPANDABLE_WALL_VERTICAL;
+      break;
+
+    case 0x14e8:       /* growing steel wall (up/down/left/right) */
+      element = EL_EXPANDABLE_WALL_ANY;
+      break;
+
+    case 0x14e9:
+      element = EL_SHIELD_NORMAL;
+      break;
+
+    case 0x1501:
+      element = EL_EXTRA_TIME;
+      break;
+
+    case 0x154f:
+      element = EL_ACID;
+      break;
+
+    case 0x1577:
+      element = EL_EMPTY_SPACE;
+      break;
+
+    case 0x1578:       /* quicksand (empty) */
+      element = EL_QUICKSAND_EMPTY;
+      break;
+
+    case 0x1579:       /* slow quicksand (empty) */
+      element = EL_QUICKSAND_EMPTY;
+      break;
+
+      /* 0x157c - 0x158b: */
+      /* EL_SAND */
+
+      /* 0x1590 - 0x159f: */
+      /* EL_LANDMINE */
+
+    case 0x15a0:
+      element = EL_DYNAMITE;
+      break;
+
+    case 0x15a1:       /* key (red) */
+      element = EL_EM_KEY_1;
+      break;
+
+    case 0x15a2:       /* key (yellow) */
+      element = EL_EM_KEY_2;
+      break;
+
+    case 0x15a3:       /* key (blue) */
+      element = EL_EM_KEY_4;
+      break;
+
+    case 0x15a4:       /* key (green) */
+      element = EL_EM_KEY_3;
+      break;
+
+    case 0x15a5:       /* key (white) */
+      element = EL_KEY_WHITE;
+      break;
+
+    case 0x15a6:
+      element = EL_WALL_SLIPPERY;
+      break;
+
+    case 0x15a7:
+      element = EL_WALL;
+      break;
+
+    case 0x15a8:       /* wall (not round) */
+      element = EL_WALL;
+      break;
+
+    case 0x15a9:       /* (blue) */
+      element = EL_CHAR_A;
+      break;
+
+    case 0x15aa:       /* (blue) */
+      element = EL_CHAR_B;
+      break;
+
+    case 0x15ab:       /* (blue) */
+      element = EL_CHAR_C;
+      break;
+
+    case 0x15ac:       /* (blue) */
+      element = EL_CHAR_D;
+      break;
+
+    case 0x15ad:       /* (blue) */
+      element = EL_CHAR_E;
+      break;
+
+    case 0x15ae:       /* (blue) */
+      element = EL_CHAR_F;
+      break;
+
+    case 0x15af:       /* (blue) */
+      element = EL_CHAR_G;
+      break;
+
+    case 0x15b0:       /* (blue) */
+      element = EL_CHAR_H;
+      break;
+
+    case 0x15b1:       /* (blue) */
+      element = EL_CHAR_I;
+      break;
+
+    case 0x15b2:       /* (blue) */
+      element = EL_CHAR_J;
+      break;
+
+    case 0x15b3:       /* (blue) */
+      element = EL_CHAR_K;
+      break;
+
+    case 0x15b4:       /* (blue) */
+      element = EL_CHAR_L;
+      break;
+
+    case 0x15b5:       /* (blue) */
+      element = EL_CHAR_M;
+      break;
+
+    case 0x15b6:       /* (blue) */
+      element = EL_CHAR_N;
+      break;
+
+    case 0x15b7:       /* (blue) */
+      element = EL_CHAR_O;
+      break;
+
+    case 0x15b8:       /* (blue) */
+      element = EL_CHAR_P;
+      break;
+
+    case 0x15b9:       /* (blue) */
+      element = EL_CHAR_Q;
+      break;
+
+    case 0x15ba:       /* (blue) */
+      element = EL_CHAR_R;
+      break;
+
+    case 0x15bb:       /* (blue) */
+      element = EL_CHAR_S;
+      break;
+
+    case 0x15bc:       /* (blue) */
+      element = EL_CHAR_T;
+      break;
+
+    case 0x15bd:       /* (blue) */
+      element = EL_CHAR_U;
+      break;
+
+    case 0x15be:       /* (blue) */
+      element = EL_CHAR_V;
+      break;
+
+    case 0x15bf:       /* (blue) */
+      element = EL_CHAR_W;
+      break;
+
+    case 0x15c0:       /* (blue) */
+      element = EL_CHAR_X;
+      break;
+
+    case 0x15c1:       /* (blue) */
+      element = EL_CHAR_Y;
+      break;
+
+    case 0x15c2:       /* (blue) */
+      element = EL_CHAR_Z;
+      break;
+
+    case 0x15c3:       /* (blue) */
+      element = EL_CHAR_AUMLAUT;
+      break;
+
+    case 0x15c4:       /* (blue) */
+      element = EL_CHAR_OUMLAUT;
+      break;
+
+    case 0x15c5:       /* (blue) */
+      element = EL_CHAR_UUMLAUT;
+      break;
+
+    case 0x15c6:       /* (blue) */
+      element = EL_CHAR_0;
+      break;
+
+    case 0x15c7:       /* (blue) */
+      element = EL_CHAR_1;
+      break;
+
+    case 0x15c8:       /* (blue) */
+      element = EL_CHAR_2;
+      break;
+
+    case 0x15c9:       /* (blue) */
+      element = EL_CHAR_3;
+      break;
+
+    case 0x15ca:       /* (blue) */
+      element = EL_CHAR_4;
+      break;
+
+    case 0x15cb:       /* (blue) */
+      element = EL_CHAR_5;
+      break;
+
+    case 0x15cc:       /* (blue) */
+      element = EL_CHAR_6;
+      break;
+
+    case 0x15cd:       /* (blue) */
+      element = EL_CHAR_7;
+      break;
+
+    case 0x15ce:       /* (blue) */
+      element = EL_CHAR_8;
+      break;
+
+    case 0x15cf:       /* (blue) */
+      element = EL_CHAR_9;
+      break;
+
+    case 0x15d0:       /* (blue) */
+      element = EL_CHAR_PERIOD;
+      break;
+
+    case 0x15d1:       /* (blue) */
+      element = EL_CHAR_EXCLAM;
+      break;
+
+    case 0x15d2:       /* (blue) */
+      element = EL_CHAR_COLON;
+      break;
+
+    case 0x15d3:       /* (blue) */
+      element = EL_CHAR_LESS;
+      break;
+
+    case 0x15d4:       /* (blue) */
+      element = EL_CHAR_GREATER;
+      break;
+
+    case 0x15d5:       /* (blue) */
+      element = EL_CHAR_QUESTION;
+      break;
+
+    case 0x15d6:       /* (blue) */
+      element = EL_CHAR_COPYRIGHT;
+      break;
+
+    case 0x15d7:       /* (blue) */
+      element = EL_CHAR_UP;
+      break;
+
+    case 0x15d8:       /* (blue) */
+      element = EL_CHAR_DOWN;
+      break;
+
+    case 0x15d9:       /* (blue) */
+      element = EL_CHAR_BUTTON;
+      break;
+
+    case 0x15da:       /* (blue) */
+      element = EL_CHAR_PLUS;
+      break;
+
+    case 0x15db:       /* (blue) */
+      element = EL_CHAR_MINUS;
+      break;
+
+    case 0x15dc:       /* (blue) */
+      element = EL_CHAR_APOSTROPHE;
+      break;
+
+    case 0x15dd:       /* (blue) */
+      element = EL_CHAR_PARENLEFT;
+      break;
+
+    case 0x15de:       /* (blue) */
+      element = EL_CHAR_PARENRIGHT;
+      break;
+
+    case 0x15df:       /* (green) */
+      element = EL_CHAR_A;
+      break;
+
+    case 0x15e0:       /* (green) */
+      element = EL_CHAR_B;
+      break;
+
+    case 0x15e1:       /* (green) */
+      element = EL_CHAR_C;
+      break;
+
+    case 0x15e2:       /* (green) */
+      element = EL_CHAR_D;
+      break;
+
+    case 0x15e3:       /* (green) */
+      element = EL_CHAR_E;
+      break;
+
+    case 0x15e4:       /* (green) */
+      element = EL_CHAR_F;
+      break;
+
+    case 0x15e5:       /* (green) */
+      element = EL_CHAR_G;
+      break;
+
+    case 0x15e6:       /* (green) */
+      element = EL_CHAR_H;
+      break;
+
+    case 0x15e7:       /* (green) */
+      element = EL_CHAR_I;
+      break;
+
+    case 0x15e8:       /* (green) */
+      element = EL_CHAR_J;
+      break;
+
+    case 0x15e9:       /* (green) */
+      element = EL_CHAR_K;
+      break;
+
+    case 0x15ea:       /* (green) */
+      element = EL_CHAR_L;
+      break;
+
+    case 0x15eb:       /* (green) */
+      element = EL_CHAR_M;
+      break;
+
+    case 0x15ec:       /* (green) */
+      element = EL_CHAR_N;
+      break;
+
+    case 0x15ed:       /* (green) */
+      element = EL_CHAR_O;
+      break;
+
+    case 0x15ee:       /* (green) */
+      element = EL_CHAR_P;
+      break;
+
+    case 0x15ef:       /* (green) */
+      element = EL_CHAR_Q;
+      break;
 
-    case 0x80: return EL_EMPTY;
-    case 0x81: return EL_WALL_SLIPPERY;
-    case 0x82: return EL_SAND;
-    case 0x83: return EL_STEELWALL;
-    case 0x84: return EL_WALL;
-    case 0x85: return EL_EM_KEY_1;
-    case 0x86: return EL_EM_KEY_2;
-    case 0x87: return EL_EM_KEY_4;
-    case 0x88: return EL_EM_KEY_3;
-    case 0x89: return EL_EM_GATE_1;
-    case 0x8a: return EL_EM_GATE_2;
-    case 0x8b: return EL_EM_GATE_4;
-    case 0x8c: return EL_EM_GATE_3;
-    case 0x8d: return EL_INVISIBLE_WALL;               /* EMC (? "dripper") */
-    case 0x8e: return EL_EM_GATE_1_GRAY;
-    case 0x8f: return EL_EM_GATE_2_GRAY;
+    case 0x15f0:       /* (green) */
+      element = EL_CHAR_R;
+      break;
 
-    case 0x90: return EL_EM_GATE_4_GRAY;
-    case 0x91: return EL_EM_GATE_3_GRAY;
-    case 0x92: return EL_MAGIC_WALL;
-    case 0x93: return EL_ROBOT_WHEEL;
-    case 0x94: return EL_QUICKSAND_EMPTY;              /* (? EMC "sand") */
-    case 0x95: return EL_ACID_POOL_TOPLEFT;
-    case 0x96: return EL_ACID_POOL_TOPRIGHT;
-    case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
-    case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
-    case 0x99: return EL_ACID;                 /* (? EMC "fake blank") */
-    case 0x9a: return EL_AMOEBA_DEAD;          /* 1 */
-    case 0x9b: return EL_AMOEBA_DEAD;          /* 2 */
-    case 0x9c: return EL_AMOEBA_DEAD;          /* 3 */
-    case 0x9d: return EL_AMOEBA_DEAD;          /* 4 */
-    case 0x9e: return EL_EXIT_CLOSED;
-    case 0x9f: return EL_CHAR_LESS;            /* arrow left */
+    case 0x15f1:       /* (green) */
+      element = EL_CHAR_S;
+      break;
 
-      /* looks like normal sand, but behaves like wall */
-    case 0xa0: return EL_UNKNOWN;              /* EMC ("fake grass") */
-    case 0xa1: return EL_UNKNOWN;              /* EMC ("lenses") */
-    case 0xa2: return EL_UNKNOWN;              /* EMC ("magnify") */
-    case 0xa3: return EL_UNKNOWN;              /* EMC ("fake blank") */
-    case 0xa4: return EL_UNKNOWN;              /* EMC ("fake grass") */
-    case 0xa5: return EL_UNKNOWN;              /* EMC ("switch") */
-    case 0xa6: return EL_UNKNOWN;              /* EMC ("switch") */
-    case 0xa7: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0xa8: return EL_EMC_WALL_1;                   /* EMC ("decor 8") */
-    case 0xa9: return EL_EMC_WALL_2;                   /* EMC ("decor 9") */
-    case 0xaa: return EL_EMC_WALL_3;                   /* EMC ("decor 10") */
-    case 0xab: return EL_EMC_WALL_7;                   /* EMC ("decor 5") */
-    case 0xac: return EL_CHAR_COMMA;                   /* EMC */
-    case 0xad: return EL_CHAR_QUOTEDBL;                /* EMC */
-    case 0xae: return EL_CHAR_MINUS;                   /* EMC */
-    case 0xaf: return EL_DYNAMITE;
+    case 0x15f2:       /* (green) */
+      element = EL_CHAR_T;
+      break;
 
-    case 0xb0: return EL_EMC_STEELWALL_1;              /* EMC ("steel 3") */
-    case 0xb1: return EL_EMC_WALL_8;                   /* EMC ("decor 6") */
-    case 0xb2: return EL_UNKNOWN;                      /* EMC ("decor 7") */
-    case 0xb3: return EL_STEELWALL;            /* 2 */ /* EMC */
-    case 0xb4: return EL_WALL_SLIPPERY;        /* 2 */ /* EMC */
-    case 0xb5: return EL_EMC_WALL_6;                   /* EMC ("decor 2") */
-    case 0xb6: return EL_EMC_WALL_5;                   /* EMC ("decor 4") */
-    case 0xb7: return EL_EMC_WALL_4;                   /* EMC ("decor 3") */
-    case 0xb8: return EL_BALLOON_SWITCH_ANY;           /* EMC */
-    case 0xb9: return EL_BALLOON_SWITCH_RIGHT;         /* EMC */
-    case 0xba: return EL_BALLOON_SWITCH_DOWN;          /* EMC */
-    case 0xbb: return EL_BALLOON_SWITCH_LEFT;          /* EMC */
-    case 0xbc: return EL_BALLOON_SWITCH_UP;            /* EMC */
-    case 0xbd: return EL_SAND;                         /* EMC ("dirt") */
-    case 0xbe: return EL_UNKNOWN;                      /* EMC ("plant") */
-    case 0xbf: return EL_UNKNOWN;                      /* EMC ("key 5") */
+    case 0x15f3:       /* (green) */
+      element = EL_CHAR_U;
+      break;
 
-    case 0xc0: return EL_UNKNOWN;                      /* EMC ("key 6") */
-    case 0xc1: return EL_UNKNOWN;                      /* EMC ("key 7") */
-    case 0xc2: return EL_UNKNOWN;                      /* EMC ("key 8") */
-    case 0xc3: return EL_UNKNOWN;                      /* EMC ("door 5") */
-    case 0xc4: return EL_UNKNOWN;                      /* EMC ("door 6") */
-    case 0xc5: return EL_UNKNOWN;                      /* EMC ("door 7") */
-    case 0xc6: return EL_UNKNOWN;                      /* EMC ("door 8") */
-    case 0xc7: return EL_UNKNOWN;                      /* EMC ("bumper") */
+    case 0x15f4:       /* (green) */
+      element = EL_CHAR_V;
+      break;
+
+    case 0x15f5:       /* (green) */
+      element = EL_CHAR_W;
+      break;
+
+    case 0x15f6:       /* (green) */
+      element = EL_CHAR_X;
+      break;
+
+    case 0x15f7:       /* (green) */
+      element = EL_CHAR_Y;
+      break;
+
+    case 0x15f8:       /* (green) */
+      element = EL_CHAR_Z;
+      break;
+
+    case 0x15f9:       /* (green) */
+      element = EL_CHAR_AUMLAUT;
+      break;
+
+    case 0x15fa:       /* (green) */
+      element = EL_CHAR_OUMLAUT;
+      break;
+
+    case 0x15fb:       /* (green) */
+      element = EL_CHAR_UUMLAUT;
+      break;
+
+    case 0x15fc:       /* (green) */
+      element = EL_CHAR_0;
+      break;
+
+    case 0x15fd:       /* (green) */
+      element = EL_CHAR_1;
+      break;
+
+    case 0x15fe:       /* (green) */
+      element = EL_CHAR_2;
+      break;
+
+    case 0x15ff:       /* (green) */
+      element = EL_CHAR_3;
+      break;
+
+    case 0x1600:       /* (green) */
+      element = EL_CHAR_4;
+      break;
+
+    case 0x1601:       /* (green) */
+      element = EL_CHAR_5;
+      break;
+
+    case 0x1602:       /* (green) */
+      element = EL_CHAR_6;
+      break;
+
+    case 0x1603:       /* (green) */
+      element = EL_CHAR_7;
+      break;
+
+    case 0x1604:       /* (green) */
+      element = EL_CHAR_8;
+      break;
+
+    case 0x1605:       /* (green) */
+      element = EL_CHAR_9;
+      break;
+
+    case 0x1606:       /* (green) */
+      element = EL_CHAR_PERIOD;
+      break;
+
+    case 0x1607:       /* (green) */
+      element = EL_CHAR_EXCLAM;
+      break;
+
+    case 0x1608:       /* (green) */
+      element = EL_CHAR_COLON;
+      break;
+
+    case 0x1609:       /* (green) */
+      element = EL_CHAR_LESS;
+      break;
+
+    case 0x160a:       /* (green) */
+      element = EL_CHAR_GREATER;
+      break;
+
+    case 0x160b:       /* (green) */
+      element = EL_CHAR_QUESTION;
+      break;
+
+    case 0x160c:       /* (green) */
+      element = EL_CHAR_COPYRIGHT;
+      break;
+
+    case 0x160d:       /* (green) */
+      element = EL_CHAR_UP;
+      break;
+
+    case 0x160e:       /* (green) */
+      element = EL_CHAR_DOWN;
+      break;
+
+    case 0x160f:       /* (green) */
+      element = EL_CHAR_BUTTON;
+      break;
+
+    case 0x1610:       /* (green) */
+      element = EL_CHAR_PLUS;
+      break;
+
+    case 0x1611:       /* (green) */
+      element = EL_CHAR_MINUS;
+      break;
+
+    case 0x1612:       /* (green) */
+      element = EL_CHAR_APOSTROPHE;
+      break;
+
+    case 0x1613:       /* (green) */
+      element = EL_CHAR_PARENLEFT;
+      break;
+
+    case 0x1614:       /* (green) */
+      element = EL_CHAR_PARENRIGHT;
+      break;
+
+    case 0x1615:       /* (blue steel) */
+      element = EL_STEELCHAR_A;
+      break;
+
+    case 0x1616:       /* (blue steel) */
+      element = EL_STEELCHAR_B;
+      break;
+
+    case 0x1617:       /* (blue steel) */
+      element = EL_STEELCHAR_C;
+      break;
+
+    case 0x1618:       /* (blue steel) */
+      element = EL_STEELCHAR_D;
+      break;
+
+    case 0x1619:       /* (blue steel) */
+      element = EL_STEELCHAR_E;
+      break;
+
+    case 0x161a:       /* (blue steel) */
+      element = EL_STEELCHAR_F;
+      break;
+
+    case 0x161b:       /* (blue steel) */
+      element = EL_STEELCHAR_G;
+      break;
+
+    case 0x161c:       /* (blue steel) */
+      element = EL_STEELCHAR_H;
+      break;
+
+    case 0x161d:       /* (blue steel) */
+      element = EL_STEELCHAR_I;
+      break;
+
+    case 0x161e:       /* (blue steel) */
+      element = EL_STEELCHAR_J;
+      break;
+
+    case 0x161f:       /* (blue steel) */
+      element = EL_STEELCHAR_K;
+      break;
+
+    case 0x1620:       /* (blue steel) */
+      element = EL_STEELCHAR_L;
+      break;
+
+    case 0x1621:       /* (blue steel) */
+      element = EL_STEELCHAR_M;
+      break;
+
+    case 0x1622:       /* (blue steel) */
+      element = EL_STEELCHAR_N;
+      break;
+
+    case 0x1623:       /* (blue steel) */
+      element = EL_STEELCHAR_O;
+      break;
+
+    case 0x1624:       /* (blue steel) */
+      element = EL_STEELCHAR_P;
+      break;
+
+    case 0x1625:       /* (blue steel) */
+      element = EL_STEELCHAR_Q;
+      break;
+
+    case 0x1626:       /* (blue steel) */
+      element = EL_STEELCHAR_R;
+      break;
+
+    case 0x1627:       /* (blue steel) */
+      element = EL_STEELCHAR_S;
+      break;
+
+    case 0x1628:       /* (blue steel) */
+      element = EL_STEELCHAR_T;
+      break;
+
+    case 0x1629:       /* (blue steel) */
+      element = EL_STEELCHAR_U;
+      break;
+
+    case 0x162a:       /* (blue steel) */
+      element = EL_STEELCHAR_V;
+      break;
+
+    case 0x162b:       /* (blue steel) */
+      element = EL_STEELCHAR_W;
+      break;
+
+    case 0x162c:       /* (blue steel) */
+      element = EL_STEELCHAR_X;
+      break;
+
+    case 0x162d:       /* (blue steel) */
+      element = EL_STEELCHAR_Y;
+      break;
+
+    case 0x162e:       /* (blue steel) */
+      element = EL_STEELCHAR_Z;
+      break;
+
+    case 0x162f:       /* (blue steel) */
+      element = EL_STEELCHAR_AUMLAUT;
+      break;
+
+    case 0x1630:       /* (blue steel) */
+      element = EL_STEELCHAR_OUMLAUT;
+      break;
+
+    case 0x1631:       /* (blue steel) */
+      element = EL_STEELCHAR_UUMLAUT;
+      break;
+
+    case 0x1632:       /* (blue steel) */
+      element = EL_STEELCHAR_0;
+      break;
+
+    case 0x1633:       /* (blue steel) */
+      element = EL_STEELCHAR_1;
+      break;
+
+    case 0x1634:       /* (blue steel) */
+      element = EL_STEELCHAR_2;
+      break;
+
+    case 0x1635:       /* (blue steel) */
+      element = EL_STEELCHAR_3;
+      break;
+
+    case 0x1636:       /* (blue steel) */
+      element = EL_STEELCHAR_4;
+      break;
+
+    case 0x1637:       /* (blue steel) */
+      element = EL_STEELCHAR_5;
+      break;
+
+    case 0x1638:       /* (blue steel) */
+      element = EL_STEELCHAR_6;
+      break;
+
+    case 0x1639:       /* (blue steel) */
+      element = EL_STEELCHAR_7;
+      break;
+
+    case 0x163a:       /* (blue steel) */
+      element = EL_STEELCHAR_8;
+      break;
+
+    case 0x163b:       /* (blue steel) */
+      element = EL_STEELCHAR_9;
+      break;
+
+    case 0x163c:       /* (blue steel) */
+      element = EL_STEELCHAR_PERIOD;
+      break;
+
+    case 0x163d:       /* (blue steel) */
+      element = EL_STEELCHAR_EXCLAM;
+      break;
+
+    case 0x163e:       /* (blue steel) */
+      element = EL_STEELCHAR_COLON;
+      break;
+
+    case 0x163f:       /* (blue steel) */
+      element = EL_STEELCHAR_LESS;
+      break;
+
+    case 0x1640:       /* (blue steel) */
+      element = EL_STEELCHAR_GREATER;
+      break;
+
+    case 0x1641:       /* (blue steel) */
+      element = EL_STEELCHAR_QUESTION;
+      break;
+
+    case 0x1642:       /* (blue steel) */
+      element = EL_STEELCHAR_COPYRIGHT;
+      break;
+
+    case 0x1643:       /* (blue steel) */
+      element = EL_STEELCHAR_UP;
+      break;
+
+    case 0x1644:       /* (blue steel) */
+      element = EL_STEELCHAR_DOWN;
+      break;
+
+    case 0x1645:       /* (blue steel) */
+      element = EL_STEELCHAR_BUTTON;
+      break;
 
-      /* characters: see above */
+    case 0x1646:       /* (blue steel) */
+      element = EL_STEELCHAR_PLUS;
+      break;
 
-    case 0xec: return EL_CHAR_PERIOD;
-    case 0xed: return EL_CHAR_EXCLAM;
-    case 0xee: return EL_CHAR_COLON;
-    case 0xef: return EL_CHAR_QUESTION;
+    case 0x1647:       /* (blue steel) */
+      element = EL_STEELCHAR_MINUS;
+      break;
 
-    case 0xf0: return EL_CHAR_GREATER;                 /* arrow right */
-    case 0xf1: return EL_CHAR_COPYRIGHT;               /* EMC: "decor 1" */
-    case 0xf2: return EL_UNKNOWN;              /* EMC ("fake door 5") */
-    case 0xf3: return EL_UNKNOWN;              /* EMC ("fake door 6") */
-    case 0xf4: return EL_UNKNOWN;              /* EMC ("fake door 7") */
-    case 0xf5: return EL_UNKNOWN;              /* EMC ("fake door 8") */
-    case 0xf6: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0xf7: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x1648:       /* (blue steel) */
+      element = EL_STEELCHAR_APOSTROPHE;
+      break;
 
-    case 0xf8: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0xf9: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0xfa: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0xfb: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0xfc: return EL_EMPTY_SPACE;                  /* EMC */
-    case 0xfd: return EL_EMPTY_SPACE;                  /* EMC */
+    case 0x1649:       /* (blue steel) */
+      element = EL_STEELCHAR_PARENLEFT;
+      break;
 
-    case 0xfe: return EL_PLAYER_1;                     /* EMC: "blank" */
-    case 0xff: return EL_PLAYER_2;                     /* EMC: "blank" */
+    case 0x164a:       /* (blue steel) */
+      element = EL_STEELCHAR_PARENRIGHT;
+      break;
 
-    default:
-      /* should never happen (all 8-bit value cases should be handled) */
-      Error(ERR_WARN, "invalid level element %d", element);
-      return EL_UNKNOWN;
-  }
-}
+    case 0x164b:       /* (green steel) */
+      element = EL_STEELCHAR_A;
+      break;
 
-#define EM_LEVEL_SIZE                  2106
-#define EM_LEVEL_XSIZE                 64
-#define EM_LEVEL_YSIZE                 32
+    case 0x164c:       /* (green steel) */
+      element = EL_STEELCHAR_B;
+      break;
 
-static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
-                                        struct LevelFileInfo *level_file_info)
-{
-  char *filename = level_file_info->filename;
-  FILE *file;
-  unsigned char leveldata[EM_LEVEL_SIZE];
-  unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
-  int nr = level_file_info->nr;
-  int i, x, y;
+    case 0x164d:       /* (green steel) */
+      element = EL_STEELCHAR_C;
+      break;
 
-  if (!(file = fopen(filename, MODE_READ)))
-  {
-    level->no_valid_file = TRUE;
+    case 0x164e:       /* (green steel) */
+      element = EL_STEELCHAR_D;
+      break;
 
-    Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+    case 0x164f:       /* (green steel) */
+      element = EL_STEELCHAR_E;
+      break;
 
-    return;
-  }
+    case 0x1650:       /* (green steel) */
+      element = EL_STEELCHAR_F;
+      break;
 
-  for (i = 0; i < EM_LEVEL_SIZE; i++)
-    leveldata[i] = fgetc(file);
+    case 0x1651:       /* (green steel) */
+      element = EL_STEELCHAR_G;
+      break;
 
-  fclose(file);
+    case 0x1652:       /* (green steel) */
+      element = EL_STEELCHAR_H;
+      break;
 
-  /* check if level data is crypted by testing against known starting bytes
-     of the few existing crypted level files (from Emerald Mine 1 + 2) */
+    case 0x1653:       /* (green steel) */
+      element = EL_STEELCHAR_I;
+      break;
 
-  if ((leveldata[0] == 0xf1 ||
-       leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
-  {
-    unsigned char code0 = 0x65;
-    unsigned char code1 = 0x11;
+    case 0x1654:       /* (green steel) */
+      element = EL_STEELCHAR_J;
+      break;
 
-    if (leveldata[0] == 0xf5)  /* error in crypted Emerald Mine 2 levels */
-      leveldata[0] = 0xf1;
+    case 0x1655:       /* (green steel) */
+      element = EL_STEELCHAR_K;
+      break;
 
-    /* decode crypted level data */
+    case 0x1656:       /* (green steel) */
+      element = EL_STEELCHAR_L;
+      break;
 
-    for (i = 0; i < EM_LEVEL_SIZE; i++)
-    {
-      leveldata[i] ^= code0;
-      leveldata[i] -= code1;
+    case 0x1657:       /* (green steel) */
+      element = EL_STEELCHAR_M;
+      break;
 
-      code0 = (code0 + 7) & 0xff;
-    }
-  }
+    case 0x1658:       /* (green steel) */
+      element = EL_STEELCHAR_N;
+      break;
 
-  level->fieldx        = EM_LEVEL_XSIZE;
-  level->fieldy        = EM_LEVEL_YSIZE;
+    case 0x1659:       /* (green steel) */
+      element = EL_STEELCHAR_O;
+      break;
 
-  level->time          = header[46] * 10;
-  level->gems_needed   = header[47];
+    case 0x165a:       /* (green steel) */
+      element = EL_STEELCHAR_P;
+      break;
 
-  /* The original Emerald Mine levels have their level number stored
-     at the second byte of the level file...
-     Do not trust this information at other level files, e.g. EMC,
-     but correct it anyway (normally the first row is completely
-     steel wall, so the correction does not hurt anyway). */
+    case 0x165b:       /* (green steel) */
+      element = EL_STEELCHAR_Q;
+      break;
 
-  if (leveldata[1] == nr)
-    leveldata[1] = leveldata[2];       /* correct level number field */
+    case 0x165c:       /* (green steel) */
+      element = EL_STEELCHAR_R;
+      break;
 
-  sprintf(level->name, "Level %d", nr);                /* set level name */
+    case 0x165d:       /* (green steel) */
+      element = EL_STEELCHAR_S;
+      break;
 
-  level->score[SC_EMERALD]     = header[36];
-  level->score[SC_DIAMOND]     = header[37];
-  level->score[SC_ROBOT]       = header[38];
-  level->score[SC_SPACESHIP]   = header[39];
-  level->score[SC_BUG]         = header[40];
-  level->score[SC_YAMYAM]      = header[41];
-  level->score[SC_NUT]         = header[42];
-  level->score[SC_DYNAMITE]    = header[43];
-  level->score[SC_TIME_BONUS]  = header[44];
+    case 0x165e:       /* (green steel) */
+      element = EL_STEELCHAR_T;
+      break;
 
-  level->num_yamyam_contents = 4;
+    case 0x165f:       /* (green steel) */
+      element = EL_STEELCHAR_U;
+      break;
 
-  for (i = 0; i < level->num_yamyam_contents; i++)
-    for (y = 0; y < 3; y++)
-      for (x = 0; x < 3; x++)
-       level->yamyam_content[i][x][y] =
-         map_em_element_yam(header[i * 9 + y * 3 + x]);
+    case 0x1660:       /* (green steel) */
+      element = EL_STEELCHAR_V;
+      break;
 
-  level->amoeba_speed          = (header[52] * 256 + header[53]) % 256;
-  level->time_magic_wall       = (header[54] * 256 + header[55]) * 16 / 100;
-  level->time_wheel            = (header[56] * 256 + header[57]) * 16 / 100;
-  level->amoeba_content                = EL_DIAMOND;
+    case 0x1661:       /* (green steel) */
+      element = EL_STEELCHAR_W;
+      break;
 
-  for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
-  {
-    int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
+    case 0x1662:       /* (green steel) */
+      element = EL_STEELCHAR_X;
+      break;
 
-    if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
-      new_element = EL_AMOEBA_WET;
+    case 0x1663:       /* (green steel) */
+      element = EL_STEELCHAR_Y;
+      break;
 
-    level->field[x][y] = new_element;
-  }
+    case 0x1664:       /* (green steel) */
+      element = EL_STEELCHAR_Z;
+      break;
 
-  x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
-  y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
-  level->field[x][y] = EL_PLAYER_1;
+    case 0x1665:       /* (green steel) */
+      element = EL_STEELCHAR_AUMLAUT;
+      break;
 
-  x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
-  y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
-  level->field[x][y] = EL_PLAYER_2;
-}
+    case 0x1666:       /* (green steel) */
+      element = EL_STEELCHAR_OUMLAUT;
+      break;
 
-#else
+    case 0x1667:       /* (green steel) */
+      element = EL_STEELCHAR_UUMLAUT;
+      break;
 
-void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
-{
-  static int ball_xy[8][2] =
-  {
-    { 0, 0 },
-    { 1, 0 },
-    { 2, 0 },
-    { 0, 1 },
-    { 2, 1 },
-    { 0, 2 },
-    { 1, 2 },
-    { 2, 2 },
-  };
-  struct LevelInfo_EM *level_em = level->native_em_level;
-  struct LEVEL *lev = level_em->lev;
-  struct PLAYER *ply1 = level_em->ply1;
-  struct PLAYER *ply2 = level_em->ply2;
-  int i, j, x, y;
+    case 0x1668:       /* (green steel) */
+      element = EL_STEELCHAR_0;
+      break;
 
-  lev->width  = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
-  lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
+    case 0x1669:       /* (green steel) */
+      element = EL_STEELCHAR_1;
+      break;
 
-  lev->time_seconds     = level->time;
-  lev->required_initial = level->gems_needed;
+    case 0x166a:       /* (green steel) */
+      element = EL_STEELCHAR_2;
+      break;
 
-  lev->emerald_score   = level->score[SC_EMERALD];
-  lev->diamond_score   = level->score[SC_DIAMOND];
-  lev->alien_score     = level->score[SC_ROBOT];
-  lev->tank_score      = level->score[SC_SPACESHIP];
-  lev->bug_score       = level->score[SC_BUG];
-  lev->eater_score     = level->score[SC_YAMYAM];
-  lev->nut_score       = level->score[SC_NUT];
-  lev->dynamite_score  = level->score[SC_DYNAMITE];
-  lev->key_score       = level->score[SC_KEY];
-  lev->exit_score      = level->score[SC_TIME_BONUS];
+    case 0x166b:       /* (green steel) */
+      element = EL_STEELCHAR_3;
+      break;
 
-  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
-    for (y = 0; y < 3; y++)
-      for (x = 0; x < 3; x++)
-       lev->eater_array[i][y * 3 + x] =
-         map_element_RND_to_EM(level->yamyam_content[i][x][y]);
+    case 0x166c:       /* (green steel) */
+      element = EL_STEELCHAR_4;
+      break;
 
-  lev->amoeba_time             = level->amoeba_speed;
-  lev->wonderwall_time_initial = level->time_magic_wall;
-  lev->wheel_time              = level->time_wheel;
+    case 0x166d:       /* (green steel) */
+      element = EL_STEELCHAR_5;
+      break;
 
-  lev->android_move_time       = level->android_move_time;
-  lev->android_clone_time      = level->android_clone_time;
-  lev->ball_random             = level->ball_random;
-  lev->ball_state_initial      = level->ball_state_initial;
-  lev->ball_time               = level->ball_time;
+    case 0x166e:       /* (green steel) */
+      element = EL_STEELCHAR_6;
+      break;
 
-  lev->lenses_score            = level->lenses_score;
-  lev->magnify_score           = level->magnify_score;
-  lev->slurp_score             = level->slurp_score;
+    case 0x166f:       /* (green steel) */
+      element = EL_STEELCHAR_7;
+      break;
 
-  lev->lenses_time             = level->lenses_time;
-  lev->magnify_time            = level->magnify_time;
-  lev->wind_direction_initial  = level->wind_direction_initial;
+    case 0x1670:       /* (green steel) */
+      element = EL_STEELCHAR_8;
+      break;
 
-  for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
-    for (j = 0; j < 8; j++)
-      lev->ball_array[i][j] =
-       map_element_RND_to_EM(level->
-                             ball_content[i][ball_xy[j][0]][ball_xy[j][1]]);
+    case 0x1671:       /* (green steel) */
+      element = EL_STEELCHAR_9;
+      break;
 
-  for (i = 0; i < 16; i++)
-    lev->android_array[i] = FALSE;     /* !!! YET TO COME !!! */
+    case 0x1672:       /* (green steel) */
+      element = EL_STEELCHAR_PERIOD;
+      break;
 
-  /* first fill the complete playfield with the default border element */
-  for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
-    for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
-      level_em->cave[x][y] = ZBORDER;
+    case 0x1673:       /* (green steel) */
+      element = EL_STEELCHAR_EXCLAM;
+      break;
 
-  /* then copy the real level contents from level file into the playfield */
-  for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
-  {
-    int new_element = map_element_RND_to_EM(level->field[x][y]);
+    case 0x1674:       /* (green steel) */
+      element = EL_STEELCHAR_COLON;
+      break;
 
-    if (level->field[x][y] == EL_AMOEBA_DEAD)
-      new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
+    case 0x1675:       /* (green steel) */
+      element = EL_STEELCHAR_LESS;
+      break;
 
-    level_em->cave[x + 1][y + 1] = new_element;
-  }
+    case 0x1676:       /* (green steel) */
+      element = EL_STEELCHAR_GREATER;
+      break;
 
-  ply1->x_initial = 0;
-  ply1->y_initial = 0;
+    case 0x1677:       /* (green steel) */
+      element = EL_STEELCHAR_QUESTION;
+      break;
 
-  ply2->x_initial = 0;
-  ply2->y_initial = 0;
+    case 0x1678:       /* (green steel) */
+      element = EL_STEELCHAR_COPYRIGHT;
+      break;
 
-  /* initialize player positions and delete players from the playfield */
-  for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
-  {
-    if (level->field[x][y] == EL_PLAYER_1)
-    {
-      ply1->x_initial = x + 1;
-      ply1->y_initial = y + 1;
-      level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
-    }
-    else if (level->field[x][y] == EL_PLAYER_2)
-    {
-      ply2->x_initial = x + 1;
-      ply2->y_initial = y + 1;
-      level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
-    }
-  }
-}
+    case 0x1679:       /* (green steel) */
+      element = EL_STEELCHAR_UP;
+      break;
 
-void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
-{
-  static int ball_xy[8][2] =
-  {
-    { 0, 0 },
-    { 1, 0 },
-    { 2, 0 },
-    { 0, 1 },
-    { 2, 1 },
-    { 0, 2 },
-    { 1, 2 },
-    { 2, 2 },
-  };
-  struct LevelInfo_EM *level_em = level->native_em_level;
-  struct LEVEL *lev = level_em->lev;
-  struct PLAYER *ply1 = level_em->ply1;
-  struct PLAYER *ply2 = level_em->ply2;
-  int i, j, x, y;
+    case 0x167a:       /* (green steel) */
+      element = EL_STEELCHAR_DOWN;
+      break;
+
+    case 0x167b:       /* (green steel) */
+      element = EL_STEELCHAR_BUTTON;
+      break;
+
+    case 0x167c:       /* (green steel) */
+      element = EL_STEELCHAR_PLUS;
+      break;
+
+    case 0x167d:       /* (green steel) */
+      element = EL_STEELCHAR_MINUS;
+      break;
 
-  level->fieldx = MIN(lev->width,  MAX_LEV_FIELDX);
-  level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
+    case 0x167e:       /* (green steel) */
+      element = EL_STEELCHAR_APOSTROPHE;
+      break;
 
-  level->time        = lev->time_seconds;
-  level->gems_needed = lev->required_initial;
+    case 0x167f:       /* (green steel) */
+      element = EL_STEELCHAR_PARENLEFT;
+      break;
 
-  sprintf(level->name, "Level %d", level->file_info.nr);
+    case 0x1680:       /* (green steel) */
+      element = EL_STEELCHAR_PARENRIGHT;
+      break;
 
-  level->score[SC_EMERALD]     = lev->emerald_score;
-  level->score[SC_DIAMOND]     = lev->diamond_score;
-  level->score[SC_ROBOT]       = lev->alien_score;
-  level->score[SC_SPACESHIP]   = lev->tank_score;
-  level->score[SC_BUG]         = lev->bug_score;
-  level->score[SC_YAMYAM]      = lev->eater_score;
-  level->score[SC_NUT]         = lev->nut_score;
-  level->score[SC_DYNAMITE]    = lev->dynamite_score;
-  level->score[SC_KEY]         = lev->key_score;
-  level->score[SC_TIME_BONUS]  = lev->exit_score;
+    case 0x1681:       /* gate (red) */
+      element = EL_EM_GATE_1;
+      break;
 
-  level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
+    case 0x1682:       /* secret gate (red) */
+      element = EL_GATE_1_GRAY;
+      break;
 
-  for (i = 0; i < level->num_yamyam_contents; i++)
-    for (y = 0; y < 3; y++)
-      for (x = 0; x < 3; x++)
-       level->yamyam_content[i][x][y] =
-         map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
+    case 0x1683:       /* gate (yellow) */
+      element = EL_EM_GATE_2;
+      break;
 
-  level->amoeba_speed          = lev->amoeba_time;
-  level->time_magic_wall       = lev->wonderwall_time_initial;
-  level->time_wheel            = lev->wheel_time;
+    case 0x1684:       /* secret gate (yellow) */
+      element = EL_GATE_2_GRAY;
+      break;
 
-  level->android_move_time     = lev->android_move_time;
-  level->android_clone_time    = lev->android_clone_time;
-  level->ball_random           = lev->ball_random;
-  level->ball_state_initial    = lev->ball_state_initial;
-  level->ball_time             = lev->ball_time;
+    case 0x1685:       /* gate (blue) */
+      element = EL_EM_GATE_4;
+      break;
 
-  level->lenses_score          = lev->lenses_score;
-  level->magnify_score         = lev->magnify_score;
-  level->slurp_score           = lev->slurp_score;
+    case 0x1686:       /* secret gate (blue) */
+      element = EL_GATE_4_GRAY;
+      break;
 
-  level->lenses_time           = lev->lenses_time;
-  level->magnify_time          = lev->magnify_time;
-  level->wind_direction_initial        = lev->wind_direction_initial;
+    case 0x1687:       /* gate (green) */
+      element = EL_EM_GATE_3;
+      break;
 
-  for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
-    for (j = 0; j < 8; j++)
-      level->ball_content[i][ball_xy[j][0]][ball_xy[j][1]] =
-       map_element_EM_to_RND(lev->ball_array[i][j]);
+    case 0x1688:       /* secret gate (green) */
+      element = EL_GATE_3_GRAY;
+      break;
 
-  for (i = 0; i < 16; i++)
-    level->android_array[i] = FALSE;   /* !!! YET TO COME !!! */
+    case 0x1689:       /* gate (white) */
+      element = EL_DOOR_WHITE;
+      break;
 
-  /* convert the playfield (some elements need special treatment) */
-  for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
-  {
-    int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
+    case 0x168a:       /* secret gate (white) */
+      element = EL_DOOR_WHITE_GRAY;
+      break;
 
-    if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
-      new_element = EL_AMOEBA_DEAD;
+    case 0x168b:       /* secret gate (no key) */
+      element = EL_UNKNOWN;
+      break;
 
-    level->field[x][y] = new_element;
-  }
+    case 0x168c:
+      element = EL_ROBOT_WHEEL;
+      break;
 
-  /* in case of both players set to the same field, use the first player */
-  level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
-  level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
+    case 0x168d:
+      element = EL_TIMEGATE_SWITCH;
+      break;
 
-#if 0
-  printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
-#endif
-}
+    case 0x168e:
+      element = EL_ACID_POOL_BOTTOM;
+      break;
 
-static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
-                                    struct LevelFileInfo *level_file_info)
-{
-  if (!LoadNativeLevel_EM(level_file_info->filename))
-    level->no_valid_file = TRUE;
-}
+    case 0x168f:
+      element = EL_ACID_POOL_TOPLEFT;
+      break;
 
-#endif
+    case 0x1690:
+      element = EL_ACID_POOL_TOPRIGHT;
+      break;
 
-void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
-{
-  if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
-    CopyNativeLevel_RND_to_EM(level);
-}
+    case 0x1691:
+      element = EL_ACID_POOL_BOTTOMLEFT;
+      break;
 
-void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
-{
-  if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
-    CopyNativeLevel_EM_to_RND(level);
-}
+    case 0x1692:
+      element = EL_ACID_POOL_BOTTOMRIGHT;
+      break;
 
+    case 0x1693:
+      element = EL_STEELWALL;
+      break;
 
-/* ------------------------------------------------------------------------- */
-/* functions for loading SP level                                            */
-/* ------------------------------------------------------------------------- */
+    case 0x1694:
+      element = EL_STEELWALL_SLIPPERY;
+      break;
 
-#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE        111
-#define SP_LEVEL_SIZE                  1536
-#define SP_LEVEL_XSIZE                 60
-#define SP_LEVEL_YSIZE                 24
-#define SP_LEVEL_NAME_LEN              23
+    case 0x1695:       /* steel wall (not round) */
+      element = EL_STEELWALL;
+      break;
 
-static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
-                                      int nr)
-{
-  int num_special_ports;
-  int i, x, y;
+    case 0x1696:       /* steel wall (left) */
+      element = EL_STEELWALL;
+      break;
 
-  /* for details of the Supaplex level format, see Herman Perk's Supaplex
-     documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
+    case 0x1697:       /* steel wall (bottom) */
+      element = EL_STEELWALL;
+      break;
 
-  /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
-  for (y = 0; y < SP_LEVEL_YSIZE; y++)
-  {
-    for (x = 0; x < SP_LEVEL_XSIZE; x++)
-    {
-      int element_old = fgetc(file);
-      int element_new;
+    case 0x1698:       /* steel wall (right) */
+      element = EL_STEELWALL;
+      break;
 
-      if (element_old <= 0x27)
-       element_new = getMappedElement(EL_SP_START + element_old);
-      else if (element_old == 0x28)
-       element_new = EL_INVISIBLE_WALL;
-      else
-      {
-       Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
-       Error(ERR_WARN, "invalid level element %d", element_old);
+    case 0x1699:       /* steel wall (top) */
+      element = EL_STEELWALL;
+      break;
 
-       element_new = EL_UNKNOWN;
-      }
+    case 0x169a:       /* steel wall (left/bottom) */
+      element = EL_STEELWALL;
+      break;
 
-      level->field[x][y] = element_new;
-    }
-  }
+    case 0x169b:       /* steel wall (right/bottom) */
+      element = EL_STEELWALL;
+      break;
 
-  ReadUnusedBytesFromFile(file, 4);    /* (not used by Supaplex engine) */
+    case 0x169c:       /* steel wall (right/top) */
+      element = EL_STEELWALL;
+      break;
 
-  /* initial gravity: 1 == "on", anything else (0) == "off" */
-  level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
+    case 0x169d:       /* steel wall (left/top) */
+      element = EL_STEELWALL;
+      break;
 
-  ReadUnusedBytesFromFile(file, 1);    /* (not used by Supaplex engine) */
+    case 0x169e:       /* steel wall (right/bottom small) */
+      element = EL_STEELWALL;
+      break;
 
-  /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
-  for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
-    level->name[i] = fgetc(file);
-  level->name[SP_LEVEL_NAME_LEN] = '\0';
+    case 0x169f:       /* steel wall (left/bottom small) */
+      element = EL_STEELWALL;
+      break;
 
-  /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
-  ReadUnusedBytesFromFile(file, 1);    /* (not used by R'n'D engine) */
+    case 0x16a0:       /* steel wall (right/top small) */
+      element = EL_STEELWALL;
+      break;
 
-  /* number of infotrons needed; 0 means that Supaplex will count the total
-     amount of infotrons in the level and use the low byte of that number
-     (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
-  level->gems_needed = fgetc(file);
+    case 0x16a1:       /* steel wall (left/top small) */
+      element = EL_STEELWALL;
+      break;
 
-  /* number of special ("gravity") port entries below (maximum 10 allowed) */
-  num_special_ports = fgetc(file);
+    case 0x16a2:       /* steel wall (left/right) */
+      element = EL_STEELWALL;
+      break;
 
-  /* database of properties of up to 10 special ports (6 bytes per port) */
-  for (i = 0; i < 10; i++)
-  {
-    int port_location, port_x, port_y, port_element;
-    int gravity;
+    case 0x16a3:       /* steel wall (top/bottom) */
+      element = EL_STEELWALL;
+      break;
 
-    /* high and low byte of the location of a special port; if (x, y) are the
-       coordinates of a port in the field and (0, 0) is the top-left corner,
-       the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
-       of what may be expected: Supaplex works with a game field in memory
-       which is 2 bytes per tile) */
-    port_location = getFile16BitBE(file);
+    case 0x16a4:       /* steel wall 2 (left end) */
+      element = EL_STEELWALL;
+      break;
 
-    /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
-    gravity = fgetc(file);
+    case 0x16a5:       /* steel wall 2 (right end) */
+      element = EL_STEELWALL;
+      break;
 
-    /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
-    ReadUnusedBytesFromFile(file, 1);  /* (not used by R'n'D engine) */
+    case 0x16a6:       /* steel wall 2 (top end) */
+      element = EL_STEELWALL;
+      break;
 
-    /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
-    ReadUnusedBytesFromFile(file, 1);  /* (not used by R'n'D engine) */
+    case 0x16a7:       /* steel wall 2 (bottom end) */
+      element = EL_STEELWALL;
+      break;
 
-    ReadUnusedBytesFromFile(file, 1);  /* (not used by Supaplex engine) */
+    case 0x16a8:       /* steel wall 2 (left/right) */
+      element = EL_STEELWALL;
+      break;
 
-    if (i >= num_special_ports)
-      continue;
+    case 0x16a9:       /* steel wall 2 (up/down) */
+      element = EL_STEELWALL;
+      break;
 
-    port_x = (port_location / 2) % SP_LEVEL_XSIZE;
-    port_y = (port_location / 2) / SP_LEVEL_XSIZE;
+    case 0x16aa:       /* steel wall 2 (mid) */
+      element = EL_STEELWALL;
+      break;
 
-    if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
-       port_y < 0 || port_y >= SP_LEVEL_YSIZE)
-    {
-      Error(ERR_WARN, "special port position (%d, %d) out of bounds",
-           port_x, port_y);
+    case 0x16ab:
+      element = EL_SIGN_EXCLAMATION;
+      break;
 
-      continue;
-    }
+    case 0x16ac:
+      element = EL_SIGN_RADIOACTIVITY;
+      break;
 
-    port_element = level->field[port_x][port_y];
+    case 0x16ad:
+      element = EL_SIGN_STOP;
+      break;
 
-    if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
-       port_element > EL_SP_GRAVITY_PORT_UP)
-    {
-      Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
+    case 0x16ae:
+      element = EL_SIGN_WHEELCHAIR;
+      break;
 
-      continue;
-    }
+    case 0x16af:
+      element = EL_SIGN_PARKING;
+      break;
 
-    /* change previous (wrong) gravity inverting special port to either
-       gravity enabling special port or gravity disabling special port */
-    level->field[port_x][port_y] +=
-      (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
-       EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
-  }
+    case 0x16b0:
+      element = EL_SIGN_NO_ENTRY;
+      break;
 
-  ReadUnusedBytesFromFile(file, 4);    /* (not used by Supaplex engine) */
+    case 0x16b1:
+      element = EL_SIGN_HEART;
+      break;
 
-  /* change special gravity ports without database entries to normal ports */
-  for (y = 0; y < SP_LEVEL_YSIZE; y++)
-    for (x = 0; x < SP_LEVEL_XSIZE; x++)
-      if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
-         level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
-       level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
+    case 0x16b2:
+      element = EL_SIGN_GIVE_WAY;
+      break;
 
-  /* auto-determine number of infotrons if it was stored as "0" -- see above */
-  if (level->gems_needed == 0)
-  {
-    for (y = 0; y < SP_LEVEL_YSIZE; y++)
-      for (x = 0; x < SP_LEVEL_XSIZE; x++)
-       if (level->field[x][y] == EL_SP_INFOTRON)
-         level->gems_needed++;
+    case 0x16b3:
+      element = EL_SIGN_ENTRY_FORBIDDEN;
+      break;
 
-    level->gems_needed &= 0xff;                /* only use low byte -- see above */
-  }
+    case 0x16b4:
+      element = EL_SIGN_EMERGENCY_EXIT;
+      break;
 
-  level->fieldx = SP_LEVEL_XSIZE;
-  level->fieldy = SP_LEVEL_YSIZE;
+    case 0x16b5:
+      element = EL_SIGN_YIN_YANG;
+      break;
 
-  level->time = 0;                     /* no time limit */
-  level->amoeba_speed = 0;
-  level->time_magic_wall = 0;
-  level->time_wheel = 0;
-  level->amoeba_content = EL_EMPTY;
+    case 0x16b6:
+      element = EL_WALL_EMERALD;
+      break;
 
-  for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
-    level->score[i] = 0;               /* !!! CORRECT THIS !!! */
+    case 0x16b7:
+      element = EL_WALL_DIAMOND;
+      break;
+
+    case 0x16b8:
+      element = EL_WALL_PEARL;
+      break;
+
+    case 0x16b9:
+      element = EL_WALL_CRYSTAL;
+      break;
+
+    case 0x16ba:
+      element = EL_INVISIBLE_WALL;
+      break;
+
+    case 0x16bb:
+      element = EL_INVISIBLE_STEELWALL;
+      break;
+
+      /* 0x16bc - 0x16cb: */
+      /* EL_INVISIBLE_SAND */
+
+    case 0x16cc:
+      element = EL_LIGHT_SWITCH;
+      break;
+
+    case 0x16cd:
+      element = EL_ENVELOPE_1;
+      break;
+
+    default:
+      if (element >= 0x0117 && element <= 0x036e)      /* (?) */
+       element = EL_DIAMOND;
+      else if (element >= 0x042d && element <= 0x0684) /* (?) */
+       element = EL_EMERALD;
+      else if (element >= 0x157c && element <= 0x158b)
+       element = EL_SAND;
+      else if (element >= 0x1590 && element <= 0x159f)
+       element = EL_LANDMINE;
+      else if (element >= 0x16bc && element <= 0x16cb)
+       element = EL_INVISIBLE_SAND;
+      else
+      {
+       Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
+       element = EL_UNKNOWN;
+      }
+      break;
+  }
 
-  /* there are no yamyams in supaplex levels */
-  for (i = 0; i < level->num_yamyam_contents; i++)
-    for (y = 0; y < 3; y++)
-      for (x = 0; x < 3; x++)
-       level->yamyam_content[i][x][y] = EL_EMPTY;
+  return getMappedElement(element);
 }
 
-static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
+static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
                                     struct LevelFileInfo *level_file_info)
 {
   char *filename = level_file_info->filename;
   FILE *file;
+#if 0
   int nr = level_file_info->nr - leveldir_current->first_level;
-  int i, l, x, y;
-  char name_first, name_last;
-  struct LevelInfo multipart_level;
-  int multipart_xpos, multipart_ypos;
-  boolean is_multipart_level;
-  boolean is_first_part;
-  boolean reading_multipart_level = FALSE;
-  boolean use_empty_level = FALSE;
+#endif
+  byte header[DC_LEVEL_HEADER_SIZE];
+  int envelope_size;
+  int envelope_header_pos = 62;
+  int envelope_content_pos = 94;
+  int level_name_pos = 251;
+  int level_author_pos = 292;
+  int envelope_header_len;
+  int envelope_content_len;
+  int level_name_len;
+  int level_author_len;
+  int fieldx, fieldy;
+  int num_yamyam_contents;
+  int i, x, y;
 
   if (!(file = fopen(filename, MODE_READ)))
   {
@@ -2319,6 +5561,7 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
     return;
   }
 
+#if 0
   /* position file stream to the requested level inside the level package */
   if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
   {
@@ -2328,152 +5571,133 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
 
     return;
   }
+#endif
 
-  /* there exist Supaplex level package files with multi-part levels which
-     can be detected as follows: instead of leading and trailing dashes ('-')
-     to pad the level name, they have leading and trailing numbers which are
-     the x and y coordinations of the current part of the multi-part level;
-     if there are '?' characters instead of numbers on the left or right side
-     of the level name, the multi-part level consists of only horizontal or
-     vertical parts */
+  getDecodedWord_DC(0, TRUE);          /* initialize DC2 decoding engine */
 
-  for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
+  for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
   {
-    LoadLevelFromFileStream_SP(file, level, l);
-
-    /* check if this level is a part of a bigger multi-part level */
+    unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
 
-    name_first = level->name[0];
-    name_last  = level->name[SP_LEVEL_NAME_LEN - 1];
-
-    is_multipart_level =
-      ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
-       (name_last  == '?' || (name_last  >= '0' && name_last  <= '9')));
-
-    is_first_part =
-      ((name_first == '?' || name_first == '1') &&
-       (name_last  == '?' || name_last  == '1'));
-
-    /* correct leading multipart level meta information in level name */
-    for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
-      level->name[i] = '-';
-
-    /* correct trailing multipart level meta information in level name */
-    for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
-      level->name[i] = '-';
-
-    /* ---------- check for normal single level ---------- */
-
-    if (!reading_multipart_level && !is_multipart_level)
-    {
-      /* the current level is simply a normal single-part level, and we are
-        not reading a multi-part level yet, so return the level as it is */
+    header[i * 2 + 0] = header_word >> 8;
+    header[i * 2 + 1] = header_word & 0xff;
+  }
 
-      break;
-    }
+  /* maximum envelope header size is 31 bytes */
+  envelope_header_len  = header[envelope_header_pos];
+  /* maximum envelope content size is 110 (156?) bytes */
+  envelope_content_len = header[envelope_content_pos];
 
-    /* ---------- check for empty level (unused multi-part) ---------- */
+  /* maximum level title size is 40 bytes */
+  level_name_len       = MIN(header[level_name_pos],   MAX_LEVEL_NAME_LEN);
+  /* maximum level author size is 30 (51?) bytes */
+  level_author_len     = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
 
-    if (!reading_multipart_level && is_multipart_level && !is_first_part)
-    {
-      /* this is a part of a multi-part level, but not the first part
-        (and we are not already reading parts of a multi-part level);
-        in this case, use an empty level instead of the single part */
+  envelope_size = 0;
 
-      use_empty_level = TRUE;
+  for (i = 0; i < envelope_header_len; i++)
+    if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+      level->envelope[0].text[envelope_size++] =
+       header[envelope_header_pos + 1 + i];
 
-      break;
-    }
+  if (envelope_header_len > 0 && envelope_content_len > 0)
+  {
+    if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+      level->envelope[0].text[envelope_size++] = '\n';
+    if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+      level->envelope[0].text[envelope_size++] = '\n';
+  }
 
-    /* ---------- check for finished multi-part level ---------- */
+  for (i = 0; i < envelope_content_len; i++)
+    if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
+      level->envelope[0].text[envelope_size++] =
+       header[envelope_content_pos + 1 + i];
 
-    if (reading_multipart_level &&
-       (!is_multipart_level ||
-        strcmp(level->name, multipart_level.name) != 0))
-    {
-      /* we are already reading parts of a multi-part level, but this level is
-        either not a multi-part level, or a part of a different multi-part
-        level; in both cases, the multi-part level seems to be complete */
+  level->envelope[0].text[envelope_size] = '\0';
 
-      break;
-    }
+  for (i = 0; i < level_name_len; i++)
+    level->name[i] = header[level_name_pos + 1 + i];
+  level->name[level_name_len] = '\0';
 
-    /* ---------- here we have one part of a multi-part level ---------- */
+  for (i = 0; i < level_author_len; i++)
+    level->author[i] = header[level_author_pos + 1 + i];
+  level->author[level_author_len] = '\0';
 
-    reading_multipart_level = TRUE;
+  num_yamyam_contents = header[60] | (header[61] << 8);
+  level->num_yamyam_contents =
+    MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
 
-    if (is_first_part) /* start with first part of new multi-part level */
+  for (i = 0; i < num_yamyam_contents; i++)
+  {
+    for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
     {
-      /* copy level info structure from first part */
-      multipart_level = *level;
-
-      /* clear playfield of new multi-part level */
-      for (y = 0; y < MAX_LEV_FIELDY; y++)
-       for (x = 0; x < MAX_LEV_FIELDX; x++)
-         multipart_level.field[x][y] = EL_EMPTY;
-    }
-
-    if (name_first == '?')
-      name_first = '1';
-    if (name_last == '?')
-      name_last = '1';
-
-    multipart_xpos = (int)(name_first - '0');
-    multipart_ypos = (int)(name_last  - '0');
-
-#if 0
-    printf("----------> part (%d/%d) of multi-part level '%s'\n",
-          multipart_xpos, multipart_ypos, multipart_level.name);
+      unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+#if 1
+      int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
+#else
+      int element_dc = word;
 #endif
 
-    if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
-       multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
-    {
-      Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
-
-      break;
-    }
-
-    multipart_level.fieldx = MAX(multipart_level.fieldx,
-                                multipart_xpos * SP_LEVEL_XSIZE);
-    multipart_level.fieldy = MAX(multipart_level.fieldy,
-                                multipart_ypos * SP_LEVEL_YSIZE);
-
-    /* copy level part at the right position of multi-part level */
-    for (y = 0; y < SP_LEVEL_YSIZE; y++)
-    {
-      for (x = 0; x < SP_LEVEL_XSIZE; x++)
-      {
-       int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
-       int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
-
-       multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
-      }
+      if (i < MAX_ELEMENT_CONTENTS)
+       level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
     }
   }
 
-  fclose(file);
+  fieldx = header[6] | (header[7] << 8);
+  fieldy = header[8] | (header[9] << 8);
+  level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
+  level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
 
-  if (use_empty_level)
+  for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
   {
-    setLevelInfoToDefaults(level);
+    unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
+#if 1
+    int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
+#else
+    int element_dc = word;
+#endif
 
-    level->fieldx = SP_LEVEL_XSIZE;
-    level->fieldy = SP_LEVEL_YSIZE;
+    if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
+      level->field[x][y] = getMappedElement_DC(element_dc);
+  }
 
-    for (y = 0; y < SP_LEVEL_YSIZE; y++)
-      for (x = 0; x < SP_LEVEL_XSIZE; x++)
-       level->field[x][y] = EL_EMPTY;
+  x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
+  y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
+  level->field[x][y] = EL_PLAYER_1;
 
-    strcpy(level->name, "-------- EMPTY --------");
+  x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
+  y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
+  level->field[x][y] = EL_PLAYER_2;
 
-    Error(ERR_WARN, "single part of multi-part level -- using empty level");
-  }
+  level->gems_needed           = header[18] | (header[19] << 8);
+
+  level->score[SC_EMERALD]     = header[20] | (header[21] << 8);
+  level->score[SC_DIAMOND]     = header[22] | (header[23] << 8);
+  level->score[SC_PEARL]       = header[24] | (header[25] << 8);
+  level->score[SC_CRYSTAL]     = header[26] | (header[27] << 8);
+  level->score[SC_NUT]         = header[28] | (header[29] << 8);
+  level->score[SC_ROBOT]       = header[30] | (header[31] << 8);
+  level->score[SC_SPACESHIP]   = header[32] | (header[33] << 8);
+  level->score[SC_BUG]         = header[34] | (header[35] << 8);
+  level->score[SC_YAMYAM]      = header[36] | (header[37] << 8);
+  level->score[SC_DYNAMITE]    = header[38] | (header[39] << 8);
+  level->score[SC_KEY]         = header[40] | (header[41] << 8);
+  level->score[SC_TIME_BONUS]  = header[42] | (header[43] << 8);
+
+  level->time                  = header[44] | (header[45] << 8);
+
+  level->amoeba_speed          = header[46] | (header[47] << 8);
+  level->time_light            = header[48] | (header[49] << 8);
+  level->time_timegate         = header[50] | (header[51] << 8);
+  level->time_wheel            = header[52] | (header[53] << 8);
+  level->time_magic_wall       = header[54] | (header[55] << 8);
+  level->extra_time            = header[56] | (header[57] << 8);
+  level->shield_normal_time    = header[58] | (header[59] << 8);
 
-  if (reading_multipart_level)
-    *level = multipart_level;
+  fclose(file);
 }
 
+
 /* ------------------------------------------------------------------------- */
 /* functions for loading generic level                                       */
 /* ------------------------------------------------------------------------- */
@@ -2499,6 +5723,10 @@ void LoadLevelFromFileInfo(struct LevelInfo *level,
       LoadLevelFromFileInfo_SP(level, level_file_info);
       break;
 
+    case LEVEL_FILE_TYPE_DC:
+      LoadLevelFromFileInfo_DC(level, level_file_info);
+      break;
+
     default:
       LoadLevelFromFileInfo_RND(level, level_file_info);
       break;
@@ -2511,9 +5739,7 @@ void LoadLevelFromFileInfo(struct LevelInfo *level,
   if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
     level->game_engine_type = GAME_ENGINE_TYPE_RND;
 
-  if (level_file_info->type == LEVEL_FILE_TYPE_RND)
-    CopyNativeLevel_RND_to_Native(level);
-  else
+  if (level_file_info->type != LEVEL_FILE_TYPE_RND)
     CopyNativeLevel_Native_to_RND(level);
 }
 
@@ -2533,160 +5759,152 @@ void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
 
 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
 {
+  int i, j;
+
   if (leveldir_current == NULL)                /* only when dumping level */
     return;
 
-#if 0
-  printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
-#endif
-
-  /* determine correct game engine version of current level */
-#if 1
-  if (!leveldir_current->latest_engine)
-#else
-  if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
-      IS_LEVELCLASS_PRIVATE(leveldir_current) ||
-      IS_LEVELCLASS_UNDEFINED(leveldir_current))
-#endif
+  /* all engine modifications also valid for levels which use latest engine */
+  if (level->game_version < VERSION_IDENT(3,2,0,5))
   {
-#if 0
-    printf("\n::: This level is private or contributed: '%s'\n", filename);
-#endif
+    /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
+    level->score[SC_TIME_BONUS] /= 10;
+  }
 
 #if 0
-    printf("\n::: Use the stored game engine version for this level\n");
+  leveldir_current->latest_engine = TRUE;      /* !!! TEST ONLY !!! */
 #endif
 
-    /* For all levels which are not forced to use the latest game engine
-       version (normally user contributed, private and undefined levels),
-       use the version of the game engine the levels were created for.
+  if (leveldir_current->latest_engine)
+  {
+    /* ---------- use latest game engine ----------------------------------- */
 
-       Since 2.0.1, the game engine version is now directly stored
-       in the level file (chunk "VERS"), so there is no need anymore
-       to set the game version from the file version (except for old,
-       pre-2.0 levels, where the game version is still taken from the
-       file format version used to store the level -- see above). */
+    /* For all levels which are forced to use the latest game engine version
+       (normally all but user contributed, private and undefined levels), set
+       the game engine version to the actual version; this allows for actual
+       corrections in the game engine to take effect for existing, converted
+       levels (from "classic" or other existing games) to make the emulation
+       of the corresponding game more accurate, while (hopefully) not breaking
+       existing levels created from other players. */
 
-#if 1
-    /* player was faster than enemies in 1.0.0 and before */
-    if (level->file_version == FILE_VERSION_1_0)
-      level->double_speed = TRUE;
-#else
-    /* do some special adjustments to support older level versions */
-    if (level->file_version == FILE_VERSION_1_0)
-    {
-      Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
-      Error(ERR_WARN, "using high speed movement for player");
+    level->game_version = GAME_VERSION_ACTUAL;
 
-      /* player was faster than monsters in (pre-)1.0 levels */
-      level->double_speed = TRUE;
-    }
-#endif
+    /* Set special EM style gems behaviour: EM style gems slip down from
+       normal, steel and growing wall. As this is a more fundamental change,
+       it seems better to set the default behaviour to "off" (as it is more
+       natural) and make it configurable in the level editor (as a property
+       of gem style elements). Already existing converted levels (neither
+       private nor contributed levels) are changed to the new behaviour. */
 
-    /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
-    if (level->game_version == VERSION_IDENT(2,0,1,0))
+    if (level->file_version < FILE_VERSION_2_0)
       level->em_slippery_gems = TRUE;
 
-    /* springs could be pushed over pits before (pre-release version) 2.2.0 */
-    if (level->game_version < VERSION_IDENT(2,2,0,0))
-      level->use_spring_bug = TRUE;
+    return;
+  }
 
-    /* only few elements were able to actively move into acid before 3.1.0 */
-    /* trigger settings did not exist before 3.1.0; set to default "any" */
-    if (level->game_version < VERSION_IDENT(3,1,0,0))
-    {
-      int i, j;
+  /* ---------- use game engine the level was created with ----------------- */
 
-      /* correct "can move into acid" settings (all zero in old levels) */
+  /* For all levels which are not forced to use the latest game engine
+     version (normally user contributed, private and undefined levels),
+     use the version of the game engine the levels were created for.
 
-      level->can_move_into_acid_bits = 0; /* nothing can move into acid */
-      level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
+     Since 2.0.1, the game engine version is now directly stored
+     in the level file (chunk "VERS"), so there is no need anymore
+     to set the game version from the file version (except for old,
+     pre-2.0 levels, where the game version is still taken from the
+     file format version used to store the level -- see above). */
 
-      setMoveIntoAcidProperty(level, EL_ROBOT,     TRUE);
-      setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
-      setMoveIntoAcidProperty(level, EL_PENGUIN,   TRUE);
-      setMoveIntoAcidProperty(level, EL_BALLOON,   TRUE);
+  /* player was faster than enemies in 1.0.0 and before */
+  if (level->file_version == FILE_VERSION_1_0)
+    for (i = 0; i < MAX_PLAYERS; i++)
+      level->initial_player_stepsize[i] = STEPSIZE_FAST;
 
-      for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
-       SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
+  /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
+  if (level->game_version == VERSION_IDENT(2,0,1,0))
+    level->em_slippery_gems = TRUE;
 
-      /* correct trigger settings (stored as zero == "none" in old levels) */
+  /* springs could be pushed over pits before (pre-release version) 2.2.0 */
+  if (level->game_version < VERSION_IDENT(2,2,0,0))
+    level->use_spring_bug = TRUE;
 
-      for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
-      {
-       int element = EL_CUSTOM_START + i;
-       struct ElementInfo *ei = &element_info[element];
+  if (level->game_version < VERSION_IDENT(3,2,0,5))
+  {
+    /* time orb caused limited time in endless time levels before 3.2.0-5 */
+    level->use_time_orb_bug = TRUE;
 
-       for (j = 0; j < ei->num_change_pages; j++)
-       {
-         struct ElementChangeInfo *change = &ei->change_page[j];
+    /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
+    level->block_snap_field = FALSE;
 
-         change->trigger_player = CH_PLAYER_ANY;
-         change->trigger_page = CH_PAGE_ANY;
-       }
-      }
-    }
+    /* extra time score was same value as time left score before 3.2.0-5 */
+    level->extra_time_score = level->score[SC_TIME_BONUS];
 
-#if 0  /* !!! MOVED TO "game.c", BECAUSE CAN CHANGE INSIDE LEVEL EDITOR !!! */
-#if 1  /* USE_NEW_BLOCK_STYLE */
-    /* blocking the last field when moving was corrected in version 3.1.1 */
-    if (level->game_version < VERSION_IDENT(3,1,1,0))
-    {
 #if 0
-      printf("::: %d\n", level->block_last_field);
-#endif
-
-      /* even "not blocking" was blocking the last field for one frame */
-      level->block_delay    = (level->block_last_field    ? 7 : 1);
-      level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
-
-      level->block_last_field = TRUE;
-      level->sp_block_last_field = TRUE;
-    }
-#endif
+    /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
+    level->score[SC_TIME_BONUS] /= 10;
 #endif
+  }
 
+  if (level->game_version < VERSION_IDENT(3,2,0,7))
+  {
+    /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
+    level->continuous_snapping = FALSE;
   }
-  else         /* always use the latest game engine version */
+
+  /* only few elements were able to actively move into acid before 3.1.0 */
+  /* trigger settings did not exist before 3.1.0; set to default "any" */
+  if (level->game_version < VERSION_IDENT(3,1,0,0))
   {
-#if 0
-    printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
-          leveldir_current->sort_priority, filename);
-#endif
+    /* correct "can move into acid" settings (all zero in old levels) */
 
-#if 0
-    printf("\n::: Use latest game engine version for this level.\n");
-#endif
+    level->can_move_into_acid_bits = 0; /* nothing can move into acid */
+    level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
 
-    /* For all levels which are forced to use the latest game engine version
-       (normally all but user contributed, private and undefined levels), set
-       the game engine version to the actual version; this allows for actual
-       corrections in the game engine to take effect for existing, converted
-       levels (from "classic" or other existing games) to make the emulation
-       of the corresponding game more accurate, while (hopefully) not breaking
-       existing levels created from other players. */
+    setMoveIntoAcidProperty(level, EL_ROBOT,     TRUE);
+    setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
+    setMoveIntoAcidProperty(level, EL_PENGUIN,   TRUE);
+    setMoveIntoAcidProperty(level, EL_BALLOON,   TRUE);
 
-#if 0
-    printf("::: changing engine from %d to %d\n",
-          level->game_version, GAME_VERSION_ACTUAL);
-#endif
+    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+      SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
 
-    level->game_version = GAME_VERSION_ACTUAL;
+    /* correct trigger settings (stored as zero == "none" in old levels) */
 
-    /* Set special EM style gems behaviour: EM style gems slip down from
-       normal, steel and growing wall. As this is a more fundamental change,
-       it seems better to set the default behaviour to "off" (as it is more
-       natural) and make it configurable in the level editor (as a property
-       of gem style elements). Already existing converted levels (neither
-       private nor contributed levels) are changed to the new behaviour. */
+    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+    {
+      int element = EL_CUSTOM_START + i;
+      struct ElementInfo *ei = &element_info[element];
 
-    if (level->file_version < FILE_VERSION_2_0)
-      level->em_slippery_gems = TRUE;
+      for (j = 0; j < ei->num_change_pages; j++)
+      {
+       struct ElementChangeInfo *change = &ei->change_page[j];
+
+       change->trigger_player = CH_PLAYER_ANY;
+       change->trigger_page = CH_PAGE_ANY;
+      }
+    }
   }
 
-#if 0
-  printf("::: => %d\n", level->game_version);
-#endif
+  /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
+  {
+    int element = EL_CUSTOM_START + 255;
+    struct ElementInfo *ei = &element_info[element];
+    struct ElementChangeInfo *change = &ei->change_page[0];
+
+    /* This is needed to fix a problem that was caused by a bugfix in function
+       game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
+       when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
+       not replace walkable elements, but instead just placed the player on it,
+       without placing the Sokoban field under the player). Unfortunately, this
+       breaks "Snake Bite" style levels when the snake is halfway through a door
+       that just closes (the snake head is still alive and can be moved in this
+       case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
+       player (without Sokoban element) which then gets killed as designed). */
+
+    if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
+        strncmp(ei->description, "pause b4 death", 14) == 0) &&
+       change->target_element == EL_SOKOBAN_FIELD_PLAYER)
+      change->target_element = EL_PLAYER_1;
+  }
 }
 
 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
@@ -2694,7 +5912,8 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
   int i, j, x, y;
 
   /* map custom element change events that have changed in newer versions
-     (these following values were accidentally changed in version 3.0.1) */
+     (these following values were accidentally changed in version 3.0.1)
+     (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
   if (level->game_version <= VERSION_IDENT(3,0,0,0))
   {
     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
@@ -2702,7 +5921,8 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
       int element = EL_CUSTOM_START + i;
 
       /* order of checking and copying events to be mapped is important */
-      for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
+      /* (do not change the start and end value -- they are constant) */
+      for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
       {
        if (HAS_CHANGE_EVENT(element, j - 2))
        {
@@ -2712,7 +5932,8 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
       }
 
       /* order of checking and copying events to be mapped is important */
-      for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
+      /* (do not change the start and end value -- they are constant) */
+      for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
       {
        if (HAS_CHANGE_EVENT(element, j - 1))
        {
@@ -2723,48 +5944,49 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
     }
   }
 
-  /* some custom element change events get mapped since version 3.0.3 */
-  for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+  /* initialize "can_change" field for old levels with only one change page */
+  if (level->game_version <= VERSION_IDENT(3,0,2,0))
   {
-    int element = EL_CUSTOM_START + i;
-
-    if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
-       HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
+    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
     {
-      SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
-      SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
+      int element = EL_CUSTOM_START + i;
 
-      SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
+      if (CAN_CHANGE(element))
+       element_info[element].change->can_change = TRUE;
     }
   }
 
-  /* initialize "can_change" field for old levels with only one change page */
-  if (level->game_version <= VERSION_IDENT(3,0,2,0))
+  /* correct custom element values (for old levels without these options) */
+  if (level->game_version < VERSION_IDENT(3,1,1,0))
   {
     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
     {
       int element = EL_CUSTOM_START + i;
+      struct ElementInfo *ei = &element_info[element];
 
-      if (CAN_CHANGE(element))
-       element_info[element].change->can_change = TRUE;
+      if (ei->access_direction == MV_NO_DIRECTION)
+       ei->access_direction = MV_ALL_DIRECTIONS;
     }
   }
 
-  /* correct custom element values (for old levels without these options) */
-  for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+  /* correct custom element values (fix invalid values for all versions) */
+  if (1)
   {
-    int element = EL_CUSTOM_START + i;
-    struct ElementInfo *ei = &element_info[element];
+    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+    {
+      int element = EL_CUSTOM_START + i;
+      struct ElementInfo *ei = &element_info[element];
 
-    if (ei->access_direction == MV_NO_MOVING)
-      ei->access_direction = MV_ALL_DIRECTIONS;
+      for (j = 0; j < ei->num_change_pages; j++)
+      {
+       struct ElementChangeInfo *change = &ei->change_page[j];
 
-    for (j = 0; j < ei->num_change_pages; j++)
-    {
-      struct ElementChangeInfo *change = &ei->change_page[j];
+       if (change->trigger_player == CH_PLAYER_NONE)
+         change->trigger_player = CH_PLAYER_ANY;
 
-      if (change->trigger_side == CH_SIDE_NONE)
-       change->trigger_side = CH_SIDE_ANY;
+       if (change->trigger_side == CH_SIDE_NONE)
+         change->trigger_side = CH_SIDE_ANY;
+      }
     }
   }
 
@@ -2801,43 +6023,19 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
     }
   }
 
-#if 0
-  /* set default push delay values (corrected since version 3.0.7-1) */
-  if (level->game_version < VERSION_IDENT(3,0,7,1))
-  {
-    game.default_push_delay_fixed = 2;
-    game.default_push_delay_random = 8;
-  }
-  else
-  {
-    game.default_push_delay_fixed = 8;
-    game.default_push_delay_random = 8;
-  }
-
-  /* set uninitialized push delay values of custom elements in older levels */
-  for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
-  {
-    int element = EL_CUSTOM_START + i;
-
-    if (element_info[element].push_delay_fixed == -1)
-      element_info[element].push_delay_fixed = game.default_push_delay_fixed;
-    if (element_info[element].push_delay_random == -1)
-      element_info[element].push_delay_random = game.default_push_delay_random;
-  }
-#endif
-
   /* map elements that have changed in newer versions */
   level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
                                                    level->game_version);
   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
     for (x = 0; x < 3; x++)
       for (y = 0; y < 3; y++)
-       level->yamyam_content[i][x][y] =
-         getMappedElementByVersion(level->yamyam_content[i][x][y],
+       level->yamyam_content[i].e[x][y] =
+         getMappedElementByVersion(level->yamyam_content[i].e[x][y],
                                    level->game_version);
 
   /* initialize element properties for level editor etc. */
   InitElementPropertiesEngine(level->game_version);
+  InitElementPropertiesAfterLoading(level->game_version);
 }
 
 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
@@ -2846,37 +6044,9 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
 
   /* map elements that have changed in newer versions */
   for (y = 0; y < level->fieldy; y++)
-  {
     for (x = 0; x < level->fieldx; x++)
-    {
-      int element = level->field[x][y];
-
-#if 1
-      element = getMappedElementByVersion(element, level->game_version);
-#else
-      if (level->game_version <= VERSION_IDENT(2,2,0,0))
-      {
-       /* map game font elements */
-       element = (element == EL_CHAR('[')  ? EL_CHAR_AUMLAUT :
-                  element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
-                  element == EL_CHAR(']')  ? EL_CHAR_UUMLAUT :
-                  element == EL_CHAR('^')  ? EL_CHAR_COPYRIGHT : element);
-      }
-
-      if (level->game_version < VERSION_IDENT(3,0,0,0))
-      {
-       /* map Supaplex gravity tube elements */
-       element = (element == EL_SP_GRAVITY_PORT_LEFT  ? EL_SP_PORT_LEFT  :
-                  element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
-                  element == EL_SP_GRAVITY_PORT_UP    ? EL_SP_PORT_UP    :
-                  element == EL_SP_GRAVITY_PORT_DOWN  ? EL_SP_PORT_DOWN  :
-                  element);
-      }
-#endif
-
-      level->field[x][y] = element;
-    }
-  }
+      level->field[x][y] = getMappedElementByVersion(level->field[x][y],
+                                                    level->game_version);
 
   /* copy elements to runtime playfield array */
   for (x = 0; x < MAX_LEV_FIELDX; x++)
@@ -2891,9 +6061,16 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
   SetBorderElement();
 }
 
+static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
+{
+  struct LevelFileInfo *level_file_info = &level->file_info;
+
+  if (level_file_info->type == LEVEL_FILE_TYPE_RND)
+    CopyNativeLevel_RND_to_Native(level);
+}
+
 void LoadLevelTemplate(int nr)
 {
-#if 1
   char *filename;
 
   setLevelFileInfo(&level_template.file_info, nr);
@@ -2901,34 +6078,14 @@ void LoadLevelTemplate(int nr)
 
   LoadLevelFromFileInfo(&level_template, &level_template.file_info);
 
-#else
-
-#if 1
-  struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
-  char *filename = level_file_info->filename;
-
-  LoadLevelFromFileInfo(&level_template, level_file_info);
-#else
-  char *filename = getDefaultLevelFilename(nr);
-
-  LoadLevelFromFilename_RND(&level_template, filename);
-#endif
-#endif
-
-#if 1
   LoadLevel_InitVersion(&level_template, filename);
   LoadLevel_InitElements(&level_template, filename);
-#else
-  LoadLevel_InitVersion(&level, filename);
-  LoadLevel_InitElements(&level, filename);
-#endif
 
   ActivateLevelTemplate();
 }
 
 void LoadLevel(int nr)
 {
-#if 1
   char *filename;
 
   setLevelFileInfo(&level.file_info, nr);
@@ -2936,38 +6093,38 @@ void LoadLevel(int nr)
 
   LoadLevelFromFileInfo(&level, &level.file_info);
 
-#else
-
-#if 1
-  struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
-  char *filename = level_file_info->filename;
-
-  LoadLevelFromFileInfo(&level, level_file_info);
-#else
-  char *filename = getLevelFilename(nr);
-
-  LoadLevelFromFilename_RND(&level, filename);
-#endif
-#endif
-
   if (level.use_custom_template)
     LoadLevelTemplate(-1);
 
-#if 1
   LoadLevel_InitVersion(&level, filename);
   LoadLevel_InitElements(&level, filename);
   LoadLevel_InitPlayfield(&level, filename);
-#else
-  LoadLevel_InitLevel(&level, filename);
-#endif
+
+  LoadLevel_InitNativeEngines(&level, filename);
+}
+
+static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
+{
+  int chunk_size = 0;
+
+  chunk_size += putFileVersion(file, level->file_version);
+  chunk_size += putFileVersion(file, level->game_version);
+
+  return chunk_size;
 }
 
-static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
+static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
 {
-  putFileVersion(file, level->file_version);
-  putFileVersion(file, level->game_version);
+  int chunk_size = 0;
+
+  chunk_size += putFile16BitBE(file, level->creation_date.year);
+  chunk_size += putFile8Bit(file,    level->creation_date.month);
+  chunk_size += putFile8Bit(file,    level->creation_date.day);
+
+  return chunk_size;
 }
 
+#if 0
 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
 {
   int i, x, y;
@@ -2988,13 +6145,13 @@ static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
     for (y = 0; y < 3; y++)
       for (x = 0; x < 3; x++)
        putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
-                          level->yamyam_content[i][x][y]));
+                          level->yamyam_content[i].e[x][y]));
   putFile8Bit(file, level->amoeba_speed);
   putFile8Bit(file, level->time_magic_wall);
   putFile8Bit(file, level->time_wheel);
   putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
                     level->amoeba_content));
-  putFile8Bit(file, (level->double_speed ? 1 : 0));
+  putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
   putFile8Bit(file, (level->initial_gravity ? 1 : 0));
   putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
   putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
@@ -3015,27 +6172,59 @@ static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
 
   putFile8Bit(file, level->game_engine_type);
 
-  WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
+  WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
+}
+#endif
+
+static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
+{
+  int chunk_size = 0;
+  int i;
+
+  for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
+    chunk_size += putFile8Bit(file, level->name[i]);
+
+  return chunk_size;
 }
 
-static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
+static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
 {
+  int chunk_size = 0;
   int i;
 
   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
-    putFile8Bit(file, level->author[i]);
+    chunk_size += putFile8Bit(file, level->author[i]);
+
+  return chunk_size;
 }
 
-static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
+#if 0
+static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
 {
+  int chunk_size = 0;
   int x, y;
 
   for (y = 0; y < level->fieldy; y++) 
     for (x = 0; x < level->fieldx; x++) 
       if (level->encoding_16bit_field)
-       putFile16BitBE(file, level->field[x][y]);
+       chunk_size += putFile16BitBE(file, level->field[x][y]);
       else
-       putFile8Bit(file, level->field[x][y]);
+       chunk_size += putFile8Bit(file, level->field[x][y]);
+
+  return chunk_size;
+}
+#endif
+
+static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
+{
+  int chunk_size = 0;
+  int x, y;
+
+  for (y = 0; y < level->fieldy; y++) 
+    for (x = 0; x < level->fieldx; x++) 
+      chunk_size += putFile16BitBE(file, level->field[x][y]);
+
+  return chunk_size;
 }
 
 #if 0
@@ -3052,12 +6241,13 @@ static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
     for (y = 0; y < 3; y++)
       for (x = 0; x < 3; x++)
        if (level->encoding_16bit_field)
-         putFile16BitBE(file, level->yamyam_content[i][x][y]);
+         putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
        else
-         putFile8Bit(file, level->yamyam_content[i][x][y]);
+         putFile8Bit(file, level->yamyam_content[i].e[x][y]);
 }
 #endif
 
+#if 0
 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
 {
   int i, x, y;
@@ -3073,7 +6263,7 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
     for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
       for (y = 0; y < 3; y++)
        for (x = 0; x < 3; x++)
-         content_array[i][x][y] = level->yamyam_content[i][x][y];
+         content_array[i][x][y] = level->yamyam_content[i].e[x][y];
   }
   else if (element == EL_BD_AMOEBA)
   {
@@ -3108,23 +6298,30 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
       for (x = 0; x < 3; x++)
        putFile16BitBE(file, content_array[i][x][y]);
 }
+#endif
 
-static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
+#if 0
+static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
 {
-  int i;
   int envelope_nr = element - EL_ENVELOPE_1;
   int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
+  int chunk_size = 0;
+  int i;
 
-  putFile16BitBE(file, element);
-  putFile16BitBE(file, envelope_len);
-  putFile8Bit(file, level->envelope_xsize[envelope_nr]);
-  putFile8Bit(file, level->envelope_ysize[envelope_nr]);
+  chunk_size += putFile16BitBE(file, element);
+  chunk_size += putFile16BitBE(file, envelope_len);
+  chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
+  chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
 
   WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
+  chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
 
   for (i = 0; i < envelope_len; i++)
-    putFile8Bit(file, level->envelope_text[envelope_nr][i]);
+    chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
+
+  return chunk_size;
 }
+#endif
 
 #if 0
 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
@@ -3138,12 +6335,14 @@ static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
   {
     int element = EL_CUSTOM_START + i;
 
-    if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
+    struct ElementInfo *ei = &element_info[element];
+
+    if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
     {
       if (check < num_changed_custom_elements)
       {
        putFile16BitBE(file, element);
-       putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
+       putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
       }
 
       check++;
@@ -3195,63 +6394,64 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
   {
     int element = EL_CUSTOM_START + i;
+    struct ElementInfo *ei = &element_info[element];
 
-    if (element_info[element].modified_settings)
+    if (ei->modified_settings)
     {
       if (check < num_changed_custom_elements)
       {
        putFile16BitBE(file, element);
 
        for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
-         putFile8Bit(file, element_info[element].description[j]);
+         putFile8Bit(file, ei->description[j]);
 
-       putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
+       putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
 
        /* some free bytes for future properties and padding */
        WriteUnusedBytesToFile(file, 7);
 
-       putFile8Bit(file, element_info[element].use_gfx_element);
-       putFile16BitBE(file, element_info[element].gfx_element);
+       putFile8Bit(file, ei->use_gfx_element);
+       putFile16BitBE(file, ei->gfx_element);
 
-       putFile8Bit(file, element_info[element].collect_score);
-       putFile8Bit(file, element_info[element].collect_count);
+       putFile8Bit(file, ei->collect_score_initial);
+       putFile8Bit(file, ei->collect_count_initial);
 
-       putFile16BitBE(file, element_info[element].push_delay_fixed);
-       putFile16BitBE(file, element_info[element].push_delay_random);
-       putFile16BitBE(file, element_info[element].move_delay_fixed);
-       putFile16BitBE(file, element_info[element].move_delay_random);
+       putFile16BitBE(file, ei->push_delay_fixed);
+       putFile16BitBE(file, ei->push_delay_random);
+       putFile16BitBE(file, ei->move_delay_fixed);
+       putFile16BitBE(file, ei->move_delay_random);
 
-       putFile16BitBE(file, element_info[element].move_pattern);
-       putFile8Bit(file, element_info[element].move_direction_initial);
-       putFile8Bit(file, element_info[element].move_stepsize);
+       putFile16BitBE(file, ei->move_pattern);
+       putFile8Bit(file, ei->move_direction_initial);
+       putFile8Bit(file, ei->move_stepsize);
 
        for (y = 0; y < 3; y++)
          for (x = 0; x < 3; x++)
-           putFile16BitBE(file, element_info[element].content[x][y]);
+           putFile16BitBE(file, ei->content.e[x][y]);
 
-       putFile32BitBE(file, element_info[element].change->events);
+       putFile32BitBE(file, ei->change->events);
 
-       putFile16BitBE(file, element_info[element].change->target_element);
+       putFile16BitBE(file, ei->change->target_element);
 
-       putFile16BitBE(file, element_info[element].change->delay_fixed);
-       putFile16BitBE(file, element_info[element].change->delay_random);
-       putFile16BitBE(file, element_info[element].change->delay_frames);
+       putFile16BitBE(file, ei->change->delay_fixed);
+       putFile16BitBE(file, ei->change->delay_random);
+       putFile16BitBE(file, ei->change->delay_frames);
 
-       putFile16BitBE(file, element_info[element].change->trigger_element);
+       putFile16BitBE(file, ei->change->trigger_element);
 
-       putFile8Bit(file, element_info[element].change->explode);
-       putFile8Bit(file, element_info[element].change->use_target_content);
-       putFile8Bit(file, element_info[element].change->only_if_complete);
-       putFile8Bit(file, element_info[element].change->use_random_replace);
+       putFile8Bit(file, ei->change->explode);
+       putFile8Bit(file, ei->change->use_target_content);
+       putFile8Bit(file, ei->change->only_if_complete);
+       putFile8Bit(file, ei->change->use_random_replace);
 
-       putFile8Bit(file, element_info[element].change->random_percentage);
-       putFile8Bit(file, element_info[element].change->replace_when);
+       putFile8Bit(file, ei->change->random_percentage);
+       putFile8Bit(file, ei->change->replace_when);
 
        for (y = 0; y < 3; y++)
          for (x = 0; x < 3; x++)
-           putFile16BitBE(file, element_info[element].change->content[x][y]);
+           putFile16BitBE(file, ei->change->content.e[x][y]);
 
-       putFile8Bit(file, element_info[element].slippery_type);
+       putFile8Bit(file, ei->slippery_type);
 
        /* some free bytes for future properties and padding */
        WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
@@ -3266,143 +6466,381 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
 }
 #endif
 
+#if 0
 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
 {
   struct ElementInfo *ei = &element_info[element];
-  int i, x, y;
+  int i, j, x, y;
+
+  /* ---------- custom element base property values (96 bytes) ------------- */
 
   putFile16BitBE(file, element);
 
   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
     putFile8Bit(file, ei->description[i]);
 
-  putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
+  putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
+
   WriteUnusedBytesToFile(file, 4);     /* reserved for more base properties */
 
   putFile8Bit(file, ei->num_change_pages);
 
-  /* some free bytes for future base property values and padding */
-  WriteUnusedBytesToFile(file, 5);
+  putFile16BitBE(file, ei->ce_value_fixed_initial);
+  putFile16BitBE(file, ei->ce_value_random_initial);
+  putFile8Bit(file, ei->use_last_ce_value);
+
+  putFile8Bit(file, ei->use_gfx_element);
+  putFile16BitBE(file, ei->gfx_element);
+
+  putFile8Bit(file, ei->collect_score_initial);
+  putFile8Bit(file, ei->collect_count_initial);
+
+  putFile8Bit(file, ei->drop_delay_fixed);
+  putFile8Bit(file, ei->push_delay_fixed);
+  putFile8Bit(file, ei->drop_delay_random);
+  putFile8Bit(file, ei->push_delay_random);
+  putFile16BitBE(file, ei->move_delay_fixed);
+  putFile16BitBE(file, ei->move_delay_random);
+
+  /* bits 0 - 15 of "move_pattern" ... */
+  putFile16BitBE(file, ei->move_pattern & 0xffff);
+  putFile8Bit(file, ei->move_direction_initial);
+  putFile8Bit(file, ei->move_stepsize);
+
+  putFile8Bit(file, ei->slippery_type);
+
+  for (y = 0; y < 3; y++)
+    for (x = 0; x < 3; x++)
+      putFile16BitBE(file, ei->content.e[x][y]);
+
+  putFile16BitBE(file, ei->move_enter_element);
+  putFile16BitBE(file, ei->move_leave_element);
+  putFile8Bit(file, ei->move_leave_type);
+
+  /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+  putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
+
+  putFile8Bit(file, ei->access_direction);
+
+  putFile8Bit(file, ei->explosion_delay);
+  putFile8Bit(file, ei->ignition_delay);
+  putFile8Bit(file, ei->explosion_type);
+
+  /* some free bytes for future custom property values and padding */
+  WriteUnusedBytesToFile(file, 1);
+
+  /* ---------- change page property values (48 bytes) --------------------- */
+
+  for (i = 0; i < ei->num_change_pages; i++)
+  {
+    struct ElementChangeInfo *change = &ei->change_page[i];
+    unsigned int event_bits;
+
+    /* bits 0 - 31 of "has_event[]" ... */
+    event_bits = 0;
+    for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
+      if (change->has_event[j])
+       event_bits |= (1 << j);
+    putFile32BitBE(file, event_bits);
+
+    putFile16BitBE(file, change->target_element);
+
+    putFile16BitBE(file, change->delay_fixed);
+    putFile16BitBE(file, change->delay_random);
+    putFile16BitBE(file, change->delay_frames);
+
+    putFile16BitBE(file, change->trigger_element);
+
+    putFile8Bit(file, change->explode);
+    putFile8Bit(file, change->use_target_content);
+    putFile8Bit(file, change->only_if_complete);
+    putFile8Bit(file, change->use_random_replace);
+
+    putFile8Bit(file, change->random_percentage);
+    putFile8Bit(file, change->replace_when);
+
+    for (y = 0; y < 3; y++)
+      for (x = 0; x < 3; x++)
+       putFile16BitBE(file, change->target_content.e[x][y]);
+
+    putFile8Bit(file, change->can_change);
+
+    putFile8Bit(file, change->trigger_side);
+
+    putFile8Bit(file, change->trigger_player);
+    putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
+                      log_2(change->trigger_page)));
+
+    putFile8Bit(file, change->has_action);
+    putFile8Bit(file, change->action_type);
+    putFile8Bit(file, change->action_mode);
+    putFile16BitBE(file, change->action_arg);
+
+    /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
+    event_bits = 0;
+    for (j = 32; j < NUM_CHANGE_EVENTS; j++)
+      if (change->has_event[j])
+       event_bits |= (1 << (j - 32));
+    putFile8Bit(file, event_bits);
+  }
+}
+#endif
+
+#if 0
+static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
+{
+  struct ElementInfo *ei = &element_info[element];
+  struct ElementGroupInfo *group = ei->group;
+  int i;
+
+  putFile16BitBE(file, element);
 
-  /* write custom property values */
+  for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
+    putFile8Bit(file, ei->description[i]);
+
+  putFile8Bit(file, group->num_elements);
 
   putFile8Bit(file, ei->use_gfx_element);
   putFile16BitBE(file, ei->gfx_element);
 
-  putFile8Bit(file, ei->collect_score);
-  putFile8Bit(file, ei->collect_count);
+  putFile8Bit(file, group->choice_mode);
+
+  /* some free bytes for future values and padding */
+  WriteUnusedBytesToFile(file, 3);
+
+  for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
+    putFile16BitBE(file, group->element[i]);
+}
+#endif
+
+static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
+                               boolean write_element)
+{
+  int save_type = entry->save_type;
+  int data_type = entry->data_type;
+  int conf_type = entry->conf_type;
+  int byte_mask = conf_type & CONF_MASK_BYTES;
+  int element = entry->element;
+  int default_value = entry->default_value;
+  int num_bytes = 0;
+  boolean modified = FALSE;
+
+  if (byte_mask != CONF_MASK_MULTI_BYTES)
+  {
+    void *value_ptr = entry->value;
+    int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
+                *(int *)value_ptr);
+
+    /* check if any settings have been modified before saving them */
+    if (value != default_value)
+      modified = TRUE;
+
+    /* do not save if explicitly told or if unmodified default settings */
+    if ((save_type == SAVE_CONF_NEVER) ||
+       (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+      return 0;
+
+    if (write_element)
+      num_bytes += putFile16BitBE(file, element);
+
+    num_bytes += putFile8Bit(file, conf_type);
+    num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit   (file, value) :
+                 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
+                 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
+                 0);
+  }
+  else if (data_type == TYPE_STRING)
+  {
+    char *default_string = entry->default_string;
+    char *string = (char *)(entry->value);
+    int string_length = strlen(string);
+    int i;
+
+    /* check if any settings have been modified before saving them */
+    if (!strEqual(string, default_string))
+      modified = TRUE;
+
+    /* do not save if explicitly told or if unmodified default settings */
+    if ((save_type == SAVE_CONF_NEVER) ||
+       (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+      return 0;
+
+    if (write_element)
+      num_bytes += putFile16BitBE(file, element);
+
+    num_bytes += putFile8Bit(file, conf_type);
+    num_bytes += putFile16BitBE(file, string_length);
+
+    for (i = 0; i < string_length; i++)
+      num_bytes += putFile8Bit(file, string[i]);
+  }
+  else if (data_type == TYPE_ELEMENT_LIST)
+  {
+    int *element_array = (int *)(entry->value);
+    int num_elements = *(int *)(entry->num_entities);
+    int i;
+
+    /* check if any settings have been modified before saving them */
+    for (i = 0; i < num_elements; i++)
+      if (element_array[i] != default_value)
+       modified = TRUE;
+
+    /* do not save if explicitly told or if unmodified default settings */
+    if ((save_type == SAVE_CONF_NEVER) ||
+       (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+      return 0;
+
+    if (write_element)
+      num_bytes += putFile16BitBE(file, element);
+
+    num_bytes += putFile8Bit(file, conf_type);
+    num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
+
+    for (i = 0; i < num_elements; i++)
+      num_bytes += putFile16BitBE(file, element_array[i]);
+  }
+  else if (data_type == TYPE_CONTENT_LIST)
+  {
+    struct Content *content = (struct Content *)(entry->value);
+    int num_contents = *(int *)(entry->num_entities);
+    int i, x, y;
+
+    /* check if any settings have been modified before saving them */
+    for (i = 0; i < num_contents; i++)
+      for (y = 0; y < 3; y++)
+       for (x = 0; x < 3; x++)
+         if (content[i].e[x][y] != default_value)
+           modified = TRUE;
+
+    /* do not save if explicitly told or if unmodified default settings */
+    if ((save_type == SAVE_CONF_NEVER) ||
+       (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
+      return 0;
+
+    if (write_element)
+      num_bytes += putFile16BitBE(file, element);
+
+    num_bytes += putFile8Bit(file, conf_type);
+    num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
+
+    for (i = 0; i < num_contents; i++)
+      for (y = 0; y < 3; y++)
+       for (x = 0; x < 3; x++)
+         num_bytes += putFile16BitBE(file, content[i].e[x][y]);
+  }
+
+  return num_bytes;
+}
 
-  putFile8Bit(file, ei->drop_delay_fixed);
-  putFile8Bit(file, ei->push_delay_fixed);
-  putFile8Bit(file, ei->drop_delay_random);
-  putFile8Bit(file, ei->push_delay_random);
-  putFile16BitBE(file, ei->move_delay_fixed);
-  putFile16BitBE(file, ei->move_delay_random);
+static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
+{
+  int chunk_size = 0;
+  int i;
 
-  /* bits 0 - 15 of "move_pattern" ... */
-  putFile16BitBE(file, ei->move_pattern & 0xffff);
-  putFile8Bit(file, ei->move_direction_initial);
-  putFile8Bit(file, ei->move_stepsize);
+  li = *level;         /* copy level data into temporary buffer */
 
-  putFile8Bit(file, ei->slippery_type);
+  for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
+    chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
 
-  for (y = 0; y < 3; y++)
-    for (x = 0; x < 3; x++)
-      putFile16BitBE(file, ei->content[x][y]);
+  return chunk_size;
+}
 
-  putFile16BitBE(file, ei->move_enter_element);
-  putFile16BitBE(file, ei->move_leave_element);
-  putFile8Bit(file, ei->move_leave_type);
+static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
+{
+  int chunk_size = 0;
+  int i;
 
-  /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
-  putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
+  li = *level;         /* copy level data into temporary buffer */
 
-  putFile8Bit(file, ei->access_direction);
+  for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
+    chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
 
-  putFile8Bit(file, ei->explosion_delay);
-  putFile8Bit(file, ei->ignition_delay);
-  putFile8Bit(file, ei->explosion_type);
+  return chunk_size;
+}
 
-  /* some free bytes for future custom property values and padding */
-  WriteUnusedBytesToFile(file, 1);
+static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
+{
+  int envelope_nr = element - EL_ENVELOPE_1;
+  int chunk_size = 0;
+  int i;
 
-  /* write change property values */
+  chunk_size += putFile16BitBE(file, element);
 
-  for (i = 0; i < ei->num_change_pages; i++)
-  {
-    struct ElementChangeInfo *change = &ei->change_page[i];
+  /* copy envelope data into temporary buffer */
+  xx_envelope = level->envelope[envelope_nr];
 
-    putFile32BitBE(file, change->events);
+  for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
+    chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
 
-    putFile16BitBE(file, change->target_element);
+  return chunk_size;
+}
 
-    putFile16BitBE(file, change->delay_fixed);
-    putFile16BitBE(file, change->delay_random);
-    putFile16BitBE(file, change->delay_frames);
+static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
+{
+  struct ElementInfo *ei = &element_info[element];
+  int chunk_size = 0;
+  int i, j;
 
-    putFile16BitBE(file, change->trigger_element);
+  chunk_size += putFile16BitBE(file, element);
 
-    putFile8Bit(file, change->explode);
-    putFile8Bit(file, change->use_target_content);
-    putFile8Bit(file, change->only_if_complete);
-    putFile8Bit(file, change->use_random_replace);
+  xx_ei = *ei;         /* copy element data into temporary buffer */
 
-    putFile8Bit(file, change->random_percentage);
-    putFile8Bit(file, change->replace_when);
+  /* set default description string for this specific element */
+  strcpy(xx_default_description, getDefaultElementDescription(ei));
 
-    for (y = 0; y < 3; y++)
-      for (x = 0; x < 3; x++)
-       putFile16BitBE(file, change->target_content[x][y]);
+#if 0
+  /* set (fixed) number of content areas (may be wrong by broken level file) */
+  /* (this is now directly corrected for broken level files after loading) */
+  xx_num_contents = 1;
+#endif
 
-    putFile8Bit(file, change->can_change);
+  for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
+    chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
 
-    putFile8Bit(file, change->trigger_side);
+  for (i = 0; i < ei->num_change_pages; i++)
+  {
+    struct ElementChangeInfo *change = &ei->change_page[i];
 
-#if 1
-    putFile8Bit(file, change->trigger_player);
-    putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
-                      log_2(change->trigger_page)));
+    xx_current_change_page = i;
 
-    /* some free bytes for future change property values and padding */
-    WriteUnusedBytesToFile(file, 6);
+    xx_change = *change;       /* copy change data into temporary buffer */
 
-#else
+    resetEventBits();
+    setEventBitsFromEventFlags(change);
 
-    /* some free bytes for future change property values and padding */
-    WriteUnusedBytesToFile(file, 8);
-#endif
+    for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
+      chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
+                                        FALSE);
   }
+
+  return chunk_size;
 }
 
-static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
+static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
 {
   struct ElementInfo *ei = &element_info[element];
   struct ElementGroupInfo *group = ei->group;
+  int chunk_size = 0;
   int i;
 
-  putFile16BitBE(file, element);
-
-  for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
-    putFile8Bit(file, ei->description[i]);
-
-  putFile8Bit(file, group->num_elements);
+  chunk_size += putFile16BitBE(file, element);
 
-  putFile8Bit(file, ei->use_gfx_element);
-  putFile16BitBE(file, ei->gfx_element);
+  xx_ei = *ei;         /* copy element data into temporary buffer */
+  xx_group = *group;   /* copy group data into temporary buffer */
 
-  putFile8Bit(file, group->choice_mode);
+  /* set default description string for this specific element */
+  strcpy(xx_default_description, getDefaultElementDescription(ei));
 
-  /* some free bytes for future values and padding */
-  WriteUnusedBytesToFile(file, 3);
+  for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
+    chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
 
-  for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
-    putFile16BitBE(file, group->element[i]);
+  return chunk_size;
 }
 
 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
 {
-  int body_chunk_size;
-  int i, x, y;
+  int chunk_size;
+  int i;
   FILE *file;
 
   if (!(file = fopen(filename, MODE_WRITE)))
@@ -3414,98 +6852,78 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
   level->file_version = FILE_VERSION_ACTUAL;
   level->game_version = GAME_VERSION_ACTUAL;
 
-  /* check level field for 16-bit elements */
-  level->encoding_16bit_field = FALSE;
-  for (y = 0; y < level->fieldy; y++) 
-    for (x = 0; x < level->fieldx; x++) 
-      if (level->field[x][y] > 255)
-       level->encoding_16bit_field = TRUE;
-
-  /* check yamyam content for 16-bit elements */
-  level->encoding_16bit_yamyam = FALSE;
-  for (i = 0; i < level->num_yamyam_contents; i++)
-    for (y = 0; y < 3; y++)
-      for (x = 0; x < 3; x++)
-       if (level->yamyam_content[i][x][y] > 255)
-         level->encoding_16bit_yamyam = TRUE;
-
-  /* check amoeba content for 16-bit elements */
-  level->encoding_16bit_amoeba = FALSE;
-  if (level->amoeba_content > 255)
-    level->encoding_16bit_amoeba = TRUE;
-
-  /* calculate size of "BODY" chunk */
-  body_chunk_size =
-    level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
+  level->creation_date = getCurrentDate();
 
   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
   putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
 
-  putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
+  chunk_size = SaveLevel_VERS(NULL, level);
+  putFileChunkBE(file, "VERS", chunk_size);
   SaveLevel_VERS(file, level);
 
-  putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
-  SaveLevel_HEAD(file, level);
+  chunk_size = SaveLevel_DATE(NULL, level);
+  putFileChunkBE(file, "DATE", chunk_size);
+  SaveLevel_DATE(file, level);
+
+  chunk_size = SaveLevel_NAME(NULL, level);
+  putFileChunkBE(file, "NAME", chunk_size);
+  SaveLevel_NAME(file, level);
 
-  putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
+  chunk_size = SaveLevel_AUTH(NULL, level);
+  putFileChunkBE(file, "AUTH", chunk_size);
   SaveLevel_AUTH(file, level);
 
-  putFileChunkBE(file, "BODY", body_chunk_size);
+  chunk_size = SaveLevel_INFO(NULL, level);
+  putFileChunkBE(file, "INFO", chunk_size);
+  SaveLevel_INFO(file, level);
+
+  chunk_size = SaveLevel_BODY(NULL, level);
+  putFileChunkBE(file, "BODY", chunk_size);
   SaveLevel_BODY(file, level);
 
-  if (level->encoding_16bit_yamyam ||
-      level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
+  chunk_size = SaveLevel_ELEM(NULL, level);
+  if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED)         /* save if changed */
   {
-    putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
-    SaveLevel_CNT2(file, level, EL_YAMYAM);
+    putFileChunkBE(file, "ELEM", chunk_size);
+    SaveLevel_ELEM(file, level);
   }
 
-  if (level->encoding_16bit_amoeba)
+  for (i = 0; i < NUM_ENVELOPES; i++)
   {
-    putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
-    SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
-  }
+    int element = EL_ENVELOPE_1 + i;
 
-  /* check for envelope content */
-  for (i = 0; i < 4; i++)
-  {
-    if (strlen(level->envelope_text[i]) > 0)
+    chunk_size = SaveLevel_NOTE(NULL, level, element);
+    if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED)       /* save if changed */
     {
-      int envelope_len = strlen(level->envelope_text[i]) + 1;
-
-      putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
-      SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
+      putFileChunkBE(file, "NOTE", chunk_size);
+      SaveLevel_NOTE(file, level, element);
     }
   }
 
-  /* check for non-default custom elements (unless using template level) */
+  /* if not using template level, check for non-default custom/group elements */
   if (!level->use_custom_template)
   {
     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
     {
       int element = EL_CUSTOM_START + i;
 
-      if (element_info[element].modified_settings)
+      chunk_size = SaveLevel_CUSX(NULL, level, element);
+      if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED)     /* save if changed */
       {
-       int num_change_pages = element_info[element].num_change_pages;
-
-       putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
-       SaveLevel_CUS4(file, level, element);
+       putFileChunkBE(file, "CUSX", chunk_size);
+       SaveLevel_CUSX(file, level, element);
       }
     }
-  }
 
-  /* check for non-default group elements (unless using template level) */
-  if (!level->use_custom_template)
-  {
     for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
     {
       int element = EL_GROUP_START + i;
 
-      if (element_info[element].modified_settings)
+      chunk_size = SaveLevel_GRPX(NULL, level, element);
+      if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED)     /* save if changed */
       {
-       putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
-       SaveLevel_GRP1(file, level, element);
+       putFileChunkBE(file, "GRPX", chunk_size);
+       SaveLevel_GRPX(file, level, element);
       }
     }
   }
@@ -3529,6 +6947,25 @@ void SaveLevelTemplate()
   SaveLevelFromFilename(&level, filename);
 }
 
+boolean SaveLevelChecked(int nr)
+{
+  char *filename = getDefaultLevelFilename(nr);
+  boolean new_level = !fileExists(filename);
+  boolean level_saved = FALSE;
+
+  if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
+  {
+    SaveLevel(nr);
+
+    if (new_level)
+      Request("Level saved !", REQ_CONFIRM);
+
+    level_saved = TRUE;
+  }
+
+  return level_saved;
+}
+
 void DumpLevel(struct LevelInfo *level)
 {
   if (level->no_valid_file)
@@ -3558,8 +6995,7 @@ void DumpLevel(struct LevelInfo *level)
   printf("\n");
   printf("Amoeba speed: %d\n", level->amoeba_speed);
   printf("\n");
-  printf("Initial gravity:             %s\n", (level->initial_gravity ? "yes" : "no"));
-  printf("Double speed movement:       %s\n", (level->double_speed ? "yes" : "no"));
+
   printf("EM style slippery gems:      %s\n", (level->em_slippery_gems ? "yes" : "no"));
   printf("Player blocks last field:    %s\n", (level->block_last_field ? "yes" : "no"));
   printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
@@ -3635,7 +7071,7 @@ static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
       }
     }
 
-    ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
+    ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
 
     engine_version = getFileVersion(file);
     if (engine_version > 0)
@@ -3681,12 +7117,12 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
 
   for (i = 0; i < tape->length; i++)
   {
-    if (i >= MAX_TAPELEN)
+    if (i >= MAX_TAPE_LEN)
       break;
 
     for (j = 0; j < MAX_PLAYERS; j++)
     {
-      tape->pos[i].action[j] = MV_NO_MOVING;
+      tape->pos[i].action[j] = MV_NONE;
 
       if (tape->player_participates[j])
        tape->pos[i].action[j] = getFile8Bit(file);
@@ -3733,7 +7169,7 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
 
        /* delay part */
        for (j = 0; j < MAX_PLAYERS; j++)
-         tape->pos[i].action[j] = MV_NO_MOVING;
+         tape->pos[i].action[j] = MV_NONE;
        tape->pos[i].delay--;
 
        i++;
@@ -3765,20 +7201,16 @@ void LoadTapeFromFilename(char *filename)
   {
     tape.no_valid_file = TRUE;
 
-#if 0
-    Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
-#endif
-
     return;
   }
 
   getFileChunkBE(file, chunk_name, NULL);
-  if (strcmp(chunk_name, "RND1") == 0)
+  if (strEqual(chunk_name, "RND1"))
   {
     getFile32BitBE(file);              /* not used */
 
     getFileChunkBE(file, chunk_name, NULL);
-    if (strcmp(chunk_name, "TAPE") != 0)
+    if (!strEqual(chunk_name, "TAPE"))
     {
       tape.no_valid_file = TRUE;
 
@@ -3819,8 +7251,8 @@ void LoadTapeFromFilename(char *filename)
   if (tape.file_version < FILE_VERSION_1_2)
   {
     /* tape files from versions before 1.2.0 without chunk structure */
-    LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
-    LoadTape_BODY(file, 2 * tape.length,  &tape);
+    LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
+    LoadTape_BODY(file, 2 * tape.length,      &tape);
   }
   else
   {
@@ -3832,8 +7264,8 @@ void LoadTapeFromFilename(char *filename)
     }
     chunk_info[] =
     {
-      { "VERS", FILE_VERS_CHUNK_SIZE,  LoadTape_VERS },
-      { "HEAD", TAPE_HEADER_SIZE,      LoadTape_HEAD },
+      { "VERS", TAPE_CHUNK_VERS_SIZE,  LoadTape_VERS },
+      { "HEAD", TAPE_CHUNK_HEAD_SIZE,  LoadTape_HEAD },
       { "INFO", -1,                    LoadTape_INFO },
       { "BODY", -1,                    LoadTape_BODY },
       {  NULL,  0,                     NULL }
@@ -3844,7 +7276,7 @@ void LoadTapeFromFilename(char *filename)
       int i = 0;
 
       while (chunk_info[i].name != NULL &&
-            strcmp(chunk_name, chunk_info[i].name) != 0)
+            !strEqual(chunk_name, chunk_info[i].name))
        i++;
 
       if (chunk_info[i].name == NULL)
@@ -3883,6 +7315,7 @@ void LoadTapeFromFilename(char *filename)
   tape.length_seconds = GetTapeLength();
 
 #if 0
+  printf("::: tape file version: %d\n", tape.file_version);
   printf("::: tape game version: %d\n", tape.game_version);
   printf("::: tape engine version: %d\n", tape.engine_version);
 #endif
@@ -3925,7 +7358,7 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
   putFile8Bit(file, store_participating_players);
 
   /* unused bytes not at the end here for 4-byte alignment of engine_version */
-  WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
+  WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
 
   putFileVersion(file, tape->engine_version);
 }
@@ -3961,7 +7394,9 @@ void SaveTape(int nr)
 {
   char *filename = getTapeFilename(nr);
   FILE *file;
+#if 0
   boolean new_tape = TRUE;
+#endif
   int num_participating_players = 0;
   int info_chunk_size;
   int body_chunk_size;
@@ -3969,6 +7404,7 @@ void SaveTape(int nr)
 
   InitTapeDirectory(leveldir_current->subdir);
 
+#if 0
   /* if a tape still exists, ask to overwrite it */
   if (fileExists(filename))
   {
@@ -3976,6 +7412,7 @@ void SaveTape(int nr)
     if (!Request("Replace old tape ?", REQ_ASK))
       return;
   }
+#endif
 
   if (!(file = fopen(filename, MODE_WRITE)))
   {
@@ -3997,10 +7434,10 @@ void SaveTape(int nr)
   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
   putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
 
-  putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
+  putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
   SaveTape_VERS(file, &tape);
 
-  putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
+  putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
   SaveTape_HEAD(file, &tape);
 
   putFileChunkBE(file, "INFO", info_chunk_size);
@@ -4015,29 +7452,42 @@ void SaveTape(int nr)
 
   tape.changed = FALSE;
 
+#if 0
   if (new_tape)
     Request("Tape saved !", REQ_CONFIRM);
+#endif
+}
+
+boolean SaveTapeChecked(int nr)
+{
+  char *filename = getTapeFilename(nr);
+  boolean new_tape = !fileExists(filename);
+  boolean tape_saved = FALSE;
+
+  if (new_tape || Request("Replace old tape ?", REQ_ASK))
+  {
+    SaveTape(nr);
+
+    if (new_tape)
+      Request("Tape saved !", REQ_CONFIRM);
+
+    tape_saved = TRUE;
+  }
+
+  return tape_saved;
 }
 
 void DumpTape(struct TapeInfo *tape)
 {
+  int tape_frame_counter;
   int i, j;
 
-#if 1
   if (tape->no_valid_file)
   {
     Error(ERR_WARN, "cannot dump -- no valid tape file found");
 
     return;
   }
-#else
-  if (TAPE_IS_EMPTY(*tape))
-  {
-    Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
-
-    return;
-  }
-#endif
 
   printf_line("-", 79);
   printf("Tape of Level %03d (file version %08d, game version %08d)\n",
@@ -4047,12 +7497,14 @@ void DumpTape(struct TapeInfo *tape)
   printf("Level series identifier: '%s'\n", tape->level_identifier);
   printf_line("-", 79);
 
+  tape_frame_counter = 0;
+
   for (i = 0; i < tape->length; i++)
   {
-    if (i >= MAX_TAPELEN)
+    if (i >= MAX_TAPE_LEN)
       break;
 
-    printf("%03d: ", i);
+    printf("%04d: ", i);
 
     for (j = 0; j < MAX_PLAYERS; j++)
     {
@@ -4071,7 +7523,10 @@ void DumpTape(struct TapeInfo *tape)
       }
     }
 
-    printf("(%03d)\n", tape->pos[i].delay);
+    printf("(%03d) ", tape->pos[i].delay);
+    printf("[%05d]\n", tape_frame_counter);
+
+    tape_frame_counter += tape->pos[i].delay;
   }
 
   printf_line("-", 79);
@@ -4175,23 +7630,29 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_TOONS                      5
 #define SETUP_TOKEN_SCROLL_DELAY               6
 #define SETUP_TOKEN_SOFT_SCROLLING             7
-#define SETUP_TOKEN_FADING                     8
+#define SETUP_TOKEN_FADE_SCREENS               8
 #define SETUP_TOKEN_AUTORECORD                 9
-#define SETUP_TOKEN_QUICK_DOORS                        10
-#define SETUP_TOKEN_TEAM_MODE                  11
-#define SETUP_TOKEN_HANDICAP                   12
-#define SETUP_TOKEN_SKIP_LEVELS                        13
-#define SETUP_TOKEN_TIME_LIMIT                 14
-#define SETUP_TOKEN_FULLSCREEN                 15
-#define SETUP_TOKEN_ASK_ON_ESCAPE              16
-#define SETUP_TOKEN_GRAPHICS_SET               17
-#define SETUP_TOKEN_SOUNDS_SET                 18
-#define SETUP_TOKEN_MUSIC_SET                  19
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    20
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      21
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       22
-
-#define NUM_GLOBAL_SETUP_TOKENS                        23
+#define SETUP_TOKEN_SHOW_TITLESCREEN           10
+#define SETUP_TOKEN_QUICK_DOORS                        11
+#define SETUP_TOKEN_TEAM_MODE                  12
+#define SETUP_TOKEN_HANDICAP                   13
+#define SETUP_TOKEN_SKIP_LEVELS                        14
+#define SETUP_TOKEN_TIME_LIMIT                 15
+#define SETUP_TOKEN_FULLSCREEN                 16
+#define SETUP_TOKEN_FULLSCREEN_MODE            17
+#define SETUP_TOKEN_ASK_ON_ESCAPE              18
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR       19
+#define SETUP_TOKEN_QUICK_SWITCH               20
+#define SETUP_TOKEN_INPUT_ON_FOCUS             21
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS                22
+#define SETUP_TOKEN_GRAPHICS_SET               23
+#define SETUP_TOKEN_SOUNDS_SET                 24
+#define SETUP_TOKEN_MUSIC_SET                  25
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    26
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      27
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       28
+
+#define NUM_GLOBAL_SETUP_TOKENS                        29
 
 /* editor setup */
 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH      0
@@ -4203,19 +7664,47 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES    6
 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH   7
 #define SETUP_TOKEN_EDITOR_EL_CHARS            8
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM           9
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE      10
+#define SETUP_TOKEN_EDITOR_EL_STEELCHARS       9
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM           10
 #define SETUP_TOKEN_EDITOR_EL_HEADLINES                11
 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED     12
-
-#define NUM_EDITOR_SETUP_TOKENS                        13
+#define SETUP_TOKEN_EDITOR_EL_DYNAMIC          13
+#define SETUP_TOKEN_EDITOR_EL_BY_GAME          14
+#define SETUP_TOKEN_EDITOR_EL_BY_TYPE          15
+#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN  16
+
+#define NUM_EDITOR_SETUP_TOKENS                        17
+
+/* editor cascade setup */
+#define SETUP_TOKEN_EDITOR_CASCADE_BD          0
+#define SETUP_TOKEN_EDITOR_CASCADE_EM          1
+#define SETUP_TOKEN_EDITOR_CASCADE_EMC         2
+#define SETUP_TOKEN_EDITOR_CASCADE_RND         3
+#define SETUP_TOKEN_EDITOR_CASCADE_SB          4
+#define SETUP_TOKEN_EDITOR_CASCADE_SP          5
+#define SETUP_TOKEN_EDITOR_CASCADE_DC          6
+#define SETUP_TOKEN_EDITOR_CASCADE_DX          7
+#define SETUP_TOKEN_EDITOR_CASCADE_TEXT                8
+#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT   9
+#define SETUP_TOKEN_EDITOR_CASCADE_CE          10
+#define SETUP_TOKEN_EDITOR_CASCADE_GE          11
+#define SETUP_TOKEN_EDITOR_CASCADE_REF         12
+#define SETUP_TOKEN_EDITOR_CASCADE_USER                13
+#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC     14
+
+#define NUM_EDITOR_CASCADE_SETUP_TOKENS                15
 
 /* shortcut setup */
 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME         0
 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME         1
 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE      2
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1    3
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2    4
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3    5
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4    6
+#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL  7
 
-#define NUM_SHORTCUT_SETUP_TOKENS              3
+#define NUM_SHORTCUT_SETUP_TOKENS              8
 
 /* player setup */
 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK                0
@@ -4251,6 +7740,7 @@ void SaveScore(int nr)
 
 static struct SetupInfo si;
 static struct SetupEditorInfo sei;
+static struct SetupEditorCascadeInfo seci;
 static struct SetupShortcutInfo ssi;
 static struct SetupInputInfo sii;
 static struct SetupSystemInfo syi;
@@ -4266,15 +7756,21 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_SWITCH, &si.toons,            "toons"                         },
   { TYPE_SWITCH, &si.scroll_delay,     "scroll_delay"                  },
   { TYPE_SWITCH, &si.soft_scrolling,   "soft_scrolling"                },
-  { TYPE_SWITCH, &si.fading,           "screen_fading"                 },
+  { TYPE_SWITCH, &si.fade_screens,     "fade_screens"                  },
   { TYPE_SWITCH, &si.autorecord,       "automatic_tape_recording"      },
+  { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen"              },
   { TYPE_SWITCH, &si.quick_doors,      "quick_doors"                   },
   { TYPE_SWITCH, &si.team_mode,                "team_mode"                     },
   { TYPE_SWITCH, &si.handicap,         "handicap"                      },
   { TYPE_SWITCH, &si.skip_levels,      "skip_levels"                   },
   { TYPE_SWITCH, &si.time_limit,       "time_limit"                    },
   { TYPE_SWITCH, &si.fullscreen,       "fullscreen"                    },
+  { TYPE_STRING, &si.fullscreen_mode,  "fullscreen_mode"               },
   { TYPE_SWITCH, &si.ask_on_escape,    "ask_on_escape"                 },
+  { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor"      },
+  { TYPE_SWITCH, &si.quick_switch,     "quick_player_switch"           },
+  { TYPE_SWITCH, &si.input_on_focus,   "input_on_focus"                },
+  { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics"                },
   { TYPE_STRING, &si.graphics_set,     "graphics_set"                  },
   { TYPE_STRING, &si.sounds_set,       "sounds_set"                    },
   { TYPE_STRING, &si.music_set,                "music_set"                     },
@@ -4283,8 +7779,19 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_SWITCH, &si.override_level_music,    "override_level_music"   },
 };
 
+static boolean not_used = FALSE;
 static struct TokenInfo editor_setup_tokens[] =
 {
+#if 1
+  { TYPE_SWITCH, &not_used,            "editor.el_boulderdash"         },
+  { TYPE_SWITCH, &not_used,            "editor.el_emerald_mine"        },
+  { TYPE_SWITCH, &not_used,            "editor.el_emerald_mine_club"   },
+  { TYPE_SWITCH, &not_used,            "editor.el_more"                },
+  { TYPE_SWITCH, &not_used,            "editor.el_sokoban"             },
+  { TYPE_SWITCH, &not_used,            "editor.el_supaplex"            },
+  { TYPE_SWITCH, &not_used,            "editor.el_diamond_caves"       },
+  { TYPE_SWITCH, &not_used,            "editor.el_dx_boulderdash"      },
+#else
   { TYPE_SWITCH, &sei.el_boulderdash,  "editor.el_boulderdash"         },
   { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine"        },
   { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
@@ -4293,18 +7800,51 @@ static struct TokenInfo editor_setup_tokens[] =
   { TYPE_SWITCH, &sei.el_supaplex,     "editor.el_supaplex"            },
   { TYPE_SWITCH, &sei.el_diamond_caves,        "editor.el_diamond_caves"       },
   { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash"     },
+#endif
   { TYPE_SWITCH, &sei.el_chars,                "editor.el_chars"               },
+  { TYPE_SWITCH, &sei.el_steelchars,   "editor.el_steelchars"          },
   { TYPE_SWITCH, &sei.el_custom,       "editor.el_custom"              },
-  { TYPE_SWITCH, &sei.el_custom_more,  "editor.el_custom_more"         },
+#if 1
+  { TYPE_SWITCH, &not_used,            "editor.el_headlines"           },
+#else
   { TYPE_SWITCH, &sei.el_headlines,    "editor.el_headlines"           },
+#endif
   { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined"        },
+  { TYPE_SWITCH, &sei.el_dynamic,      "editor.el_dynamic"             },
+  { TYPE_SWITCH, &sei.el_by_game,      "editor.el_by_game"             },
+  { TYPE_SWITCH, &sei.el_by_type,      "editor.el_by_type"             },
+  { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token"   },
+};
+
+static struct TokenInfo editor_cascade_setup_tokens[] =
+{
+  { TYPE_SWITCH, &seci.el_bd,          "editor.cascade.el_bd"          },
+  { TYPE_SWITCH, &seci.el_em,          "editor.cascade.el_em"          },
+  { TYPE_SWITCH, &seci.el_emc,         "editor.cascade.el_emc"         },
+  { TYPE_SWITCH, &seci.el_rnd,         "editor.cascade.el_rnd"         },
+  { TYPE_SWITCH, &seci.el_sb,          "editor.cascade.el_sb"          },
+  { TYPE_SWITCH, &seci.el_sp,          "editor.cascade.el_sp"          },
+  { TYPE_SWITCH, &seci.el_dc,          "editor.cascade.el_dc"          },
+  { TYPE_SWITCH, &seci.el_dx,          "editor.cascade.el_dx"          },
+  { TYPE_SWITCH, &seci.el_chars,       "editor.cascade.el_chars"       },
+  { TYPE_SWITCH, &seci.el_steelchars,  "editor.cascade.el_steelchars"  },
+  { TYPE_SWITCH, &seci.el_ce,          "editor.cascade.el_ce"          },
+  { TYPE_SWITCH, &seci.el_ge,          "editor.cascade.el_ge"          },
+  { TYPE_SWITCH, &seci.el_ref,         "editor.cascade.el_ref"         },
+  { TYPE_SWITCH, &seci.el_user,                "editor.cascade.el_user"        },
+  { TYPE_SWITCH, &seci.el_dynamic,     "editor.cascade.el_dynamic"     },
 };
 
 static struct TokenInfo shortcut_setup_tokens[] =
 {
   { TYPE_KEY_X11, &ssi.save_game,      "shortcut.save_game"            },
   { TYPE_KEY_X11, &ssi.load_game,      "shortcut.load_game"            },
-  { TYPE_KEY_X11, &ssi.toggle_pause,   "shortcut.toggle_pause"         }
+  { TYPE_KEY_X11, &ssi.toggle_pause,   "shortcut.toggle_pause"         },
+  { TYPE_KEY_X11, &ssi.focus_player[0],        "shortcut.focus_player_1"       },
+  { TYPE_KEY_X11, &ssi.focus_player[1],        "shortcut.focus_player_2"       },
+  { TYPE_KEY_X11, &ssi.focus_player[2],        "shortcut.focus_player_3"       },
+  { TYPE_KEY_X11, &ssi.focus_player[3],        "shortcut.focus_player_4"       },
+  { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all"    },
 };
 
 static struct TokenInfo player_setup_tokens[] =
@@ -4324,18 +7864,18 @@ static struct TokenInfo player_setup_tokens[] =
   { TYPE_KEY_X11, &sii.key.up,         ".key.move_up"                  },
   { TYPE_KEY_X11, &sii.key.down,       ".key.move_down"                },
   { TYPE_KEY_X11, &sii.key.snap,       ".key.snap_field"               },
-  { TYPE_KEY_X11, &sii.key.drop,       ".key.place_bomb"               }
+  { TYPE_KEY_X11, &sii.key.drop,       ".key.place_bomb"               },
 };
 
 static struct TokenInfo system_setup_tokens[] =
 {
   { TYPE_STRING,  &syi.sdl_audiodriver,        "system.sdl_audiodriver"        },
-  { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size"        }
+  { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size"        },
 };
 
 static struct TokenInfo options_setup_tokens[] =
 {
-  { TYPE_BOOLEAN, &soi.verbose,                "options.verbose"               }
+  { TYPE_BOOLEAN, &soi.verbose,                "options.verbose"               },
 };
 
 static char *get_corrected_login_name(char *login_name)
@@ -4368,15 +7908,21 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->direct_draw = !si->double_buffering;
   si->scroll_delay = TRUE;
   si->soft_scrolling = TRUE;
-  si->fading = FALSE;
+  si->fade_screens = TRUE;
   si->autorecord = TRUE;
+  si->show_titlescreen = TRUE;
   si->quick_doors = FALSE;
   si->team_mode = FALSE;
   si->handicap = TRUE;
   si->skip_levels = TRUE;
   si->time_limit = TRUE;
   si->fullscreen = FALSE;
+  si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
   si->ask_on_escape = TRUE;
+  si->ask_on_escape_editor = TRUE;
+  si->quick_switch = FALSE;
+  si->input_on_focus = FALSE;
+  si->prefer_aga_graphics = TRUE;
 
   si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
   si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
@@ -4394,16 +7940,25 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->editor.el_diamond_caves     = TRUE;
   si->editor.el_dx_boulderdash    = TRUE;
   si->editor.el_chars             = TRUE;
+  si->editor.el_steelchars        = TRUE;
   si->editor.el_custom            = TRUE;
-  si->editor.el_custom_more       = FALSE;
 
   si->editor.el_headlines = TRUE;
   si->editor.el_user_defined = FALSE;
+  si->editor.el_dynamic = TRUE;
+
+  si->editor.show_element_token = FALSE;
 
   si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
   si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
   si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
 
+  si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
+  si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
+  si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
+  si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
+  si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
+
   for (i = 0; i < MAX_PLAYERS; i++)
   {
     si->input[i].use_joystick = FALSE;
@@ -4430,6 +7985,26 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->options.verbose = FALSE;
 }
 
+static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
+{
+  si->editor_cascade.el_bd             = TRUE;
+  si->editor_cascade.el_em             = TRUE;
+  si->editor_cascade.el_emc            = TRUE;
+  si->editor_cascade.el_rnd            = TRUE;
+  si->editor_cascade.el_sb             = TRUE;
+  si->editor_cascade.el_sp             = TRUE;
+  si->editor_cascade.el_dc             = TRUE;
+  si->editor_cascade.el_dx             = TRUE;
+
+  si->editor_cascade.el_chars          = FALSE;
+  si->editor_cascade.el_steelchars     = FALSE;
+  si->editor_cascade.el_ce             = FALSE;
+  si->editor_cascade.el_ge             = FALSE;
+  si->editor_cascade.el_ref            = FALSE;
+  si->editor_cascade.el_user           = FALSE;
+  si->editor_cascade.el_dynamic                = FALSE;
+}
+
 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
 {
   int i, pnr;
@@ -4492,6 +8067,22 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
   setup.options = soi;
 }
 
+static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
+{
+  int i;
+
+  if (!setup_file_hash)
+    return;
+
+  /* editor cascade setup */
+  seci = setup.editor_cascade;
+  for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
+    setSetupInfo(editor_cascade_setup_tokens, i,
+                getHashEntry(setup_file_hash,
+                             editor_cascade_setup_tokens[i].text));
+  setup.editor_cascade = seci;
+}
+
 void LoadSetup()
 {
   char *filename = getSetupFilename();
@@ -4506,7 +8097,7 @@ void LoadSetup()
   {
     char *player_name_new;
 
-    checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
+    checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
     decodeSetupFileHash(setup_file_hash);
 
     setup.direct_draw = !setup.double_buffering;
@@ -4522,6 +8113,27 @@ void LoadSetup()
     Error(ERR_WARN, "using default setup values");
 }
 
+void LoadSetup_EditorCascade()
+{
+  char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
+  SetupFileHash *setup_file_hash = NULL;
+
+  /* always start with reliable default values */
+  setSetupInfoToDefaults_EditorCascade(&setup);
+
+  setup_file_hash = loadSetupFileHash(filename);
+
+  if (setup_file_hash)
+  {
+    checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
+    decodeSetupFileHash_EditorCascade(setup_file_hash);
+
+    freeSetupFileHash(setup_file_hash);
+  }
+
+  free(filename);
+}
+
 void SaveSetup()
 {
   char *filename = getSetupFilename();
@@ -4594,6 +8206,37 @@ void SaveSetup()
   SetFilePermissions(filename, PERMS_PRIVATE);
 }
 
+void SaveSetup_EditorCascade()
+{
+  char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
+  FILE *file;
+  int i;
+
+  InitUserDataDirectory();
+
+  if (!(file = fopen(filename, MODE_WRITE)))
+  {
+    Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
+    free(filename);
+    return;
+  }
+
+  fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
+                                              getCookie("SETUP")));
+  fprintf(file, "\n");
+
+  seci = setup.editor_cascade;
+  fprintf(file, "\n");
+  for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
+    fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
+
+  fclose(file);
+
+  SetFilePermissions(filename, PERMS_PRIVATE);
+
+  free(filename);
+}
+
 void LoadCustomElementDescriptions()
 {
   char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
@@ -4626,19 +8269,14 @@ void LoadCustomElementDescriptions()
   freeSetupFileHash(setup_file_hash);
 }
 
-void LoadSpecialMenuDesignSettings()
+static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
 {
-  char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
   SetupFileHash *setup_file_hash;
-  int i, j;
+  int i;
 
-  /* always start with reliable default values from default config */
-  for (i = 0; image_config_vars[i].token != NULL; i++)
-    for (j = 0; image_config[j].token != NULL; j++)
-      if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
-       *image_config_vars[i].value =
-         get_auto_parameter_value(image_config_vars[i].token,
-                                  image_config[j].value);
+#if 0
+  printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
+#endif
 
   if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
     return;
@@ -4658,6 +8296,18 @@ void LoadSpecialMenuDesignSettings()
       menu.list_size[i] = get_integer_from_string(list_size);
   }
 
+  /* special case: initialize with default values that may be overwritten */
+  for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
+  {
+    char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
+    char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
+
+    if (value_x != NULL)
+      menu.draw_xoffset_info[i] = get_integer_from_string(value_x);
+    if (value_y != NULL)
+      menu.draw_yoffset_info[i] = get_integer_from_string(value_y);
+  }
+
   /* read (and overwrite with) values that may be specified in config file */
   for (i = 0; image_config_vars[i].token != NULL; i++)
   {
@@ -4671,6 +8321,34 @@ void LoadSpecialMenuDesignSettings()
   freeSetupFileHash(setup_file_hash);
 }
 
+void LoadSpecialMenuDesignSettings()
+{
+  char *filename_base = UNDEFINED_FILENAME, *filename_local;
+  int i, j;
+
+  /* always start with reliable default values from default config */
+  for (i = 0; image_config_vars[i].token != NULL; i++)
+    for (j = 0; image_config[j].token != NULL; j++)
+      if (strEqual(image_config_vars[i].token, image_config[j].token))
+       *image_config_vars[i].value =
+         get_auto_parameter_value(image_config_vars[i].token,
+                                  image_config[j].value);
+
+  if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
+  {
+    /* first look for special settings configured in level series config */
+    filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
+
+    if (fileExists(filename_base))
+      LoadSpecialMenuDesignSettingsFromFilename(filename_base);
+  }
+
+  filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
+
+  if (filename_local != NULL && !strEqual(filename_base, filename_local))
+    LoadSpecialMenuDesignSettingsFromFilename(filename_local);
+}
+
 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
 {
   char *filename = getEditorSetupFilename();
@@ -4695,6 +8373,10 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
   /* add space for up to 3 more elements for padding that may be needed */
   *num_elements += 3;
 
+  /* free memory for old list of elements, if needed */
+  checked_free(*elements);
+
+  /* allocate memory for new list of elements */
   *elements = checked_malloc(*num_elements * sizeof(int));
 
   *num_elements = 0;
@@ -4743,7 +8425,6 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
   freeSetupFileHash(element_hash);
 
 #if 0
-  /* TEST-ONLY */
   for (i = 0; i < *num_elements; i++)
     printf("editor: element '%s' [%d]\n",
           element_info[(*elements)[i]].token_name, (*elements)[i]);
@@ -4857,7 +8538,7 @@ static boolean music_info_listed_ext(struct MusicFileInfo *list,
                                     char *basename, boolean is_sound)
 {
   for (; list != NULL; list = list->next)
-    if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
+    if (list->is_sound == is_sound && strEqual(list->basename, basename))
       return TRUE;
 
   return FALSE;
@@ -4908,22 +8589,14 @@ void LoadMusicInfo()
 
   new = &music_file_info;
 
-#if 0
-  printf("::: num_music == %d\n", num_music);
-#endif
-
   for (i = 0; i < num_music; i++)
   {
     music = getMusicListEntry(i);
 
-#if 0
-    printf("::: %d [%08x]\n", i, music->filename);
-#endif
-
     if (music->filename == NULL)
       continue;
 
-    if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
+    if (strEqual(music->filename, UNDEFINED_FILENAME))
       continue;
 
     /* a configured file may be not recognized as music */
@@ -4962,7 +8635,7 @@ void LoadMusicInfo()
       if (music->filename == NULL)
        continue;
 
-      if (strcmp(basename, music->filename) == 0)
+      if (strEqual(basename, music->filename))
       {
        music_already_used = TRUE;
        break;
@@ -4998,7 +8671,7 @@ void LoadMusicInfo()
     if (sound->filename == NULL)
       continue;
 
-    if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
+    if (strEqual(sound->filename, UNDEFINED_FILENAME))
       continue;
 
     /* a configured file may be not recognized as sound */
@@ -5018,7 +8691,6 @@ void LoadMusicInfo()
   }
 
 #if 0
-  /* TEST-ONLY */
   for (next = music_file_info; next != NULL; next = next->next)
     printf("::: title == '%s'\n", next->title);
 #endif
@@ -5098,7 +8770,7 @@ void LoadHelpAnimInfo()
                 i_to_a(element_action_info[i].value));
 
   /* do not store direction index (bit) here, but direction value! */
-  for (i = 0; i < NUM_DIRECTIONS; i++)
+  for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
     setHashEntry(direction_hash, element_direction_info[i].suffix,
                 i_to_a(1 << element_direction_info[i].value));
 
@@ -5108,7 +8780,7 @@ void LoadHelpAnimInfo()
     char *element_value, *action_value, *direction_value;
     int delay = atoi(list->value);
 
-    if (strcmp(list->token, "end") == 0)
+    if (strEqual(list->token, "end"))
     {
       add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
 
@@ -5259,9 +8931,9 @@ void LoadHelpAnimInfo()
   freeSetupFileHash(direction_hash);
 
 #if 0
-  /* TEST ONLY */
   for (i = 0; i < num_list_entries; i++)
-    printf("::: %d, %d, %d => %d\n",
+    printf("::: '%s': %d, %d, %d => %d\n",
+          EL_NAME(helpanim_info[i].element),
           helpanim_info[i].element,
           helpanim_info[i].action,
           helpanim_info[i].direction,
@@ -5295,7 +8967,6 @@ void LoadHelpTextInfo()
   }
 
 #if 0
-  /* TEST ONLY */
   BEGIN_HASH_ITERATION(helptext_info, itr)
   {
     printf("::: '%s' => '%s'\n",