fixed bug with using wrong draw buffer after request if game has ended
[rocksndiamonds.git] / src / files.c
index cb4e6d41820b938085efb01810ef0fd4f6e42362..b2a6fb5c13f4976c8d23ffd8e3c942f69706ba4f 100644 (file)
@@ -9175,26 +9175,11 @@ static struct TokenInfo options_setup_tokens[] =
   },
 };
 
-static char *get_corrected_login_name(char *login_name)
-{
-  // needed because player name must be a fixed length string
-  char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
-
-  strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
-  login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
-
-  if (strlen(login_name) > MAX_PLAYER_NAME_LEN)                // name has been cut
-    if (strchr(login_name_new, ' '))
-      *strchr(login_name_new, ' ') = '\0';
-
-  return login_name_new;
-}
-
 static void setSetupInfoToDefaults(struct SetupInfo *si)
 {
   int i;
 
-  si->player_name = get_corrected_login_name(getLoginName());
+  si->player_name = getStringCopy(getDefaultUserName(user.nr));
 
   si->multiple_users = TRUE;
 
@@ -9682,13 +9667,13 @@ void LoadUserNames(void)
     {
       char *player_name = getHashEntry(setup_file_hash, "player_name");
 
-      global.user_names[i] = get_corrected_login_name(player_name);
+      global.user_names[i] = getFixedUserName(player_name);
 
       freeSetupFileHash(setup_file_hash);
     }
 
     if (global.user_names[i] == NULL)
-      global.user_names[i] = getStringCopy(EMPTY_PLAYER_NAME);
+      global.user_names[i] = getStringCopy(getDefaultUserName(i));
   }
 
   user.nr = last_user_nr;
@@ -9715,7 +9700,7 @@ static void LoadSetup_SpecialPostProcessing(void)
   char *player_name_new;
 
   // needed to work around problems with fixed length strings
-  player_name_new = get_corrected_login_name(setup.player_name);
+  player_name_new = getFixedUserName(setup.player_name);
   free(setup.player_name);
   setup.player_name = player_name_new;