/* functions for loading R'n'D level */
/* ------------------------------------------------------------------------- */
/* functions for loading R'n'D level */
/* ------------------------------------------------------------------------- */
/* functions for loading EM level */
/* ------------------------------------------------------------------------- */
/* functions for loading EM level */
/* ------------------------------------------------------------------------- */
/* functions for loading SP level */
/* ------------------------------------------------------------------------- */
/* functions for loading SP level */
/* ------------------------------------------------------------------------- */
/* functions for loading MM level */
/* ------------------------------------------------------------------------- */
/* functions for loading MM level */
/* ------------------------------------------------------------------------- */
SETUP_TOKEN_WINDOW_SCALING_PERCENT,
SETUP_TOKEN_WINDOW_SCALING_QUALITY,
SETUP_TOKEN_SCREEN_RENDERING_MODE,
SETUP_TOKEN_WINDOW_SCALING_PERCENT,
SETUP_TOKEN_WINDOW_SCALING_QUALITY,
SETUP_TOKEN_SCREEN_RENDERING_MODE,
SETUP_TOKEN_ASK_ON_ESCAPE,
SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR,
SETUP_TOKEN_QUICK_SWITCH,
SETUP_TOKEN_ASK_ON_ESCAPE,
SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR,
SETUP_TOKEN_QUICK_SWITCH,
{ TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
{ TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
{ TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" },
{ TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
{ TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
{ TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
{ TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
{ TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
{ TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
{ TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
si->ask_on_escape = TRUE;
si->ask_on_escape_editor = TRUE;
si->quick_switch = FALSE;
si->ask_on_escape = TRUE;
si->ask_on_escape_editor = TRUE;
si->quick_switch = FALSE;
-void add_helpanim_entry(int element, int action, int direction, int delay,
- int *num_list_entries)
+static void add_helpanim_entry(int element, int action, int direction,
+ int delay, int *num_list_entries)