rnd-20041017-2-src
[rocksndiamonds.git] / src / files.c
index 08785811942da40c2588c76d064d81e930ba685e..9ff9a52fbddd7127a6eea81ab833c7b68ef041e3 100644 (file)
 #define TAPE_COOKIE_TMPL       "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
 #define SCORE_COOKIE           "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
 
+static struct
+{
+  int filetype;
+  char *id;
+}
+filetype_id_list[] =
+{
+  { LEVEL_FILE_TYPE_RND,       "RND"   },
+  { LEVEL_FILE_TYPE_BD,                "BD"    },
+  { LEVEL_FILE_TYPE_EM,                "EM"    },
+  { LEVEL_FILE_TYPE_SP,                "SP"    },
+  { LEVEL_FILE_TYPE_DX,                "DX"    },
+  { LEVEL_FILE_TYPE_SB,                "SB"    },
+  { LEVEL_FILE_TYPE_DC,                "DC"    },
+  { -1,                                NULL    },
+};
+
 
 /* ========================================================================= */
 /* level file functions                                                      */
@@ -111,9 +128,10 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
 static void setLevelInfoToDefaults(struct LevelInfo *level)
 {
   static boolean clipboard_elements_initialized = FALSE;
-
   int i, j, x, y;
 
+  setLevelInfoToDefaults_EM();
+
   level->native_em_level = &native_em_level;
 
   level->game_engine_type = GAME_ENGINE_TYPE_RND;
@@ -162,6 +180,25 @@ static void setLevelInfoToDefaults(struct LevelInfo *level)
   level->use_spring_bug = FALSE;
   level->use_step_counter = FALSE;
 
+  /* values for the new EMC elements */
+  level->android_move_time = 10;
+  level->android_clone_time = 10;
+  level->ball_random = FALSE;
+  level->ball_state_initial = FALSE;
+  level->ball_time = 10;
+  level->lenses_score = 10;
+  level->magnify_score = 10;
+  level->slurp_score = 10;
+  level->lenses_time = 10;
+  level->magnify_time = 10;
+  level->wind_direction_initial = MV_NO_MOVING;
+  for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+    for (x = 0; x < 3; x++)
+      for (y = 0; y < 3; y++)
+       level->ball_content[i][x][y] = EL_EMPTY;
+  for (i = 0; i < 16; i++)
+    level->android_array[i] = FALSE;
+
   level->use_custom_template = FALSE;
 
   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
@@ -398,6 +435,8 @@ static char *getSingleLevelBasename(int nr, int type)
 
   if (level_filename == NULL)
     level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
+  else
+    type = LEVEL_FILE_TYPE_UNKNOWN;    /* force specified file name/pattern */
 
   switch (type)
   {
@@ -496,6 +535,35 @@ static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
   lfi->filename = getLevelFilenameFromBasename(lfi->basename);
 }
 
+static int getFiletypeFromID(char *filetype_id)
+{
+  char *filetype_id_lower;
+  int filetype = LEVEL_FILE_TYPE_UNKNOWN;
+  int i;
+
+  if (filetype_id == NULL)
+    return LEVEL_FILE_TYPE_UNKNOWN;
+
+  filetype_id_lower = getStringToLower(filetype_id);
+
+  for (i = 0; filetype_id_list[i].id != NULL; i++)
+  {
+    char *id_lower = getStringToLower(filetype_id_list[i].id);
+    
+    if (strcmp(filetype_id_lower, id_lower) == 0)
+      filetype = filetype_id_list[i].filetype;
+
+    free(id_lower);
+
+    if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
+      break;
+  }
+
+  free(filetype_id_lower);
+
+  return filetype;
+}
+
 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
 {
   /* special case: level number is negative => check for level template file */
@@ -508,8 +576,11 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
 
   if (leveldir_current->level_filename != NULL)
   {
+    int filetype = getFiletypeFromID(leveldir_current->level_filetype);
+
     /* check for file name/pattern specified in "levelinfo.conf" */
-    setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
+    setLevelFileInfo_SingleLevelFilename(lfi, filetype);
+
     if (fileExists(lfi->filename))
       return;
   }
@@ -1769,16 +1840,27 @@ static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
 
 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
 {
+  static int ball_xy[8][2] =
+  {
+    { 0, 0 },
+    { 1, 0 },
+    { 2, 0 },
+    { 0, 1 },
+    { 2, 1 },
+    { 0, 2 },
+    { 1, 2 },
+    { 2, 2 },
+  };
   struct LevelInfo_EM *level_em = level->native_em_level;
   struct LEVEL *lev = level_em->lev;
   struct PLAYER *ply1 = level_em->ply1;
   struct PLAYER *ply2 = level_em->ply2;
-  int i, x, y;
+  int i, j, x, y;
 
   lev->width  = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
   lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
 
-  lev->time_initial = level->time;
+  lev->time_seconds     = level->time;
   lev->required_initial = level->gems_needed;
 
   lev->emerald_score   = level->score[SC_EMERALD];
@@ -1789,7 +1871,8 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
   lev->eater_score     = level->score[SC_YAMYAM];
   lev->nut_score       = level->score[SC_NUT];
   lev->dynamite_score  = level->score[SC_DYNAMITE];
-  lev->key_score       = level->score[SC_TIME_BONUS];  /* ??? CHECK THIS */
+  lev->key_score       = level->score[SC_KEY];
+  lev->exit_score      = level->score[SC_TIME_BONUS];
 
   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
     for (y = 0; y < 3; y++)
@@ -1801,6 +1884,29 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
   lev->wonderwall_time_initial = level->time_magic_wall;
   lev->wheel_time              = level->time_wheel;
 
+  lev->android_move_time       = level->android_move_time;
+  lev->android_clone_time      = level->android_clone_time;
+  lev->ball_random             = level->ball_random;
+  lev->ball_state_initial      = level->ball_state_initial;
+  lev->ball_time               = level->ball_time;
+
+  lev->lenses_score            = level->lenses_score;
+  lev->magnify_score           = level->magnify_score;
+  lev->slurp_score             = level->slurp_score;
+
+  lev->lenses_time             = level->lenses_time;
+  lev->magnify_time            = level->magnify_time;
+  lev->wind_direction_initial  = level->wind_direction_initial;
+
+  for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+    for (j = 0; j < 8; j++)
+      lev->ball_array[i][j] =
+       map_element_RND_to_EM(level->
+                             ball_content[i][ball_xy[j][0]][ball_xy[j][1]]);
+
+  for (i = 0; i < 16; i++)
+    lev->android_array[i] = FALSE;     /* !!! YET TO COME !!! */
+
   /* first fill the complete playfield with the default border element */
   for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
     for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
@@ -1811,6 +1917,9 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
   {
     int new_element = map_element_RND_to_EM(level->field[x][y]);
 
+    if (level->field[x][y] == EL_AMOEBA_DEAD)
+      new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
+
     level_em->cave[x + 1][y + 1] = new_element;
   }
 
@@ -1820,34 +1929,47 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
   ply2->x_initial = 0;
   ply2->y_initial = 0;
 
-  /* at last, set the two players at their positions in the playfield */
+  /* initialize player positions and delete players from the playfield */
   for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
   {
     if (level->field[x][y] == EL_PLAYER_1)
     {
       ply1->x_initial = x + 1;
       ply1->y_initial = y + 1;
+      level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
     }
     else if (level->field[x][y] == EL_PLAYER_2)
     {
       ply2->x_initial = x + 1;
       ply2->y_initial = y + 1;
+      level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
     }
   }
 }
 
 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
 {
+  static int ball_xy[8][2] =
+  {
+    { 0, 0 },
+    { 1, 0 },
+    { 2, 0 },
+    { 0, 1 },
+    { 2, 1 },
+    { 0, 2 },
+    { 1, 2 },
+    { 2, 2 },
+  };
   struct LevelInfo_EM *level_em = level->native_em_level;
   struct LEVEL *lev = level_em->lev;
   struct PLAYER *ply1 = level_em->ply1;
   struct PLAYER *ply2 = level_em->ply2;
-  int i, x, y;
+  int i, j, x, y;
 
   level->fieldx = MIN(lev->width,  MAX_LEV_FIELDX);
   level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
 
-  level->time = lev->time_initial;
+  level->time        = lev->time_seconds;
   level->gems_needed = lev->required_initial;
 
   sprintf(level->name, "Level %d", level->file_info.nr);
@@ -1860,7 +1982,8 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
   level->score[SC_YAMYAM]      = lev->eater_score;
   level->score[SC_NUT]         = lev->nut_score;
   level->score[SC_DYNAMITE]    = lev->dynamite_score;
-  level->score[SC_TIME_BONUS]  = lev->key_score;       /* ??? CHECK THIS */
+  level->score[SC_KEY]         = lev->key_score;
+  level->score[SC_TIME_BONUS]  = lev->exit_score;
 
   level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
 
@@ -1874,6 +1997,29 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
   level->time_magic_wall       = lev->wonderwall_time_initial;
   level->time_wheel            = lev->wheel_time;
 
+  level->android_move_time     = lev->android_move_time;
+  level->android_clone_time    = lev->android_clone_time;
+  level->ball_random           = lev->ball_random;
+  level->ball_state_initial    = lev->ball_state_initial;
+  level->ball_time             = lev->ball_time;
+
+  level->lenses_score          = lev->lenses_score;
+  level->magnify_score         = lev->magnify_score;
+  level->slurp_score           = lev->slurp_score;
+
+  level->lenses_time           = lev->lenses_time;
+  level->magnify_time          = lev->magnify_time;
+  level->wind_direction_initial        = lev->wind_direction_initial;
+
+  for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+    for (j = 0; j < 8; j++)
+      level->ball_content[i][ball_xy[j][0]][ball_xy[j][1]] =
+       map_element_EM_to_RND(lev->ball_array[i][j]);
+
+  for (i = 0; i < 16; i++)
+    level->android_array[i] = FALSE;   /* !!! YET TO COME !!! */
+
+  /* convert the playfield (some elements need special treatment) */
   for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
   {
     int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
@@ -1884,8 +2030,13 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
     level->field[x][y] = new_element;
   }
 
-  level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
+  /* in case of both players set to the same field, use the first player */
   level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
+  level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
+
+#if 1
+  printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
+#endif
 }
 
 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
@@ -3956,18 +4107,19 @@ void SaveScore(int nr)
 /* editor setup */
 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH      0
 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE     1
-#define SETUP_TOKEN_EDITOR_EL_MORE             2
-#define SETUP_TOKEN_EDITOR_EL_SOKOBAN          3
-#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX         4
-#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES    5
-#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH   6
-#define SETUP_TOKEN_EDITOR_EL_CHARS            7
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM           8
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE      9
-#define SETUP_TOKEN_EDITOR_EL_HEADLINES                10
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED     11
-
-#define NUM_EDITOR_SETUP_TOKENS                        12
+#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB        2
+#define SETUP_TOKEN_EDITOR_EL_MORE             3
+#define SETUP_TOKEN_EDITOR_EL_SOKOBAN          4
+#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX         5
+#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES    6
+#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH   7
+#define SETUP_TOKEN_EDITOR_EL_CHARS            8
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM           9
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE      10
+#define SETUP_TOKEN_EDITOR_EL_HEADLINES                11
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED     12
+
+#define NUM_EDITOR_SETUP_TOKENS                        13
 
 /* shortcut setup */
 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME         0
@@ -4045,6 +4197,7 @@ static struct TokenInfo editor_setup_tokens[] =
 {
   { TYPE_SWITCH, &sei.el_boulderdash,  "editor.el_boulderdash"         },
   { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine"        },
+  { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
   { TYPE_SWITCH, &sei.el_more,         "editor.el_more"                },
   { TYPE_SWITCH, &sei.el_sokoban,      "editor.el_sokoban"             },
   { TYPE_SWITCH, &sei.el_supaplex,     "editor.el_supaplex"            },
@@ -4141,16 +4294,17 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->override_level_sounds = FALSE;
   si->override_level_music = FALSE;
 
-  si->editor.el_boulderdash = TRUE;
-  si->editor.el_emerald_mine = TRUE;
-  si->editor.el_more = TRUE;
-  si->editor.el_sokoban = TRUE;
-  si->editor.el_supaplex = TRUE;
-  si->editor.el_diamond_caves = TRUE;
-  si->editor.el_dx_boulderdash = TRUE;
-  si->editor.el_chars = TRUE;
-  si->editor.el_custom = TRUE;
-  si->editor.el_custom_more = FALSE;
+  si->editor.el_boulderdash       = TRUE;
+  si->editor.el_emerald_mine      = TRUE;
+  si->editor.el_emerald_mine_club = TRUE;
+  si->editor.el_more              = TRUE;
+  si->editor.el_sokoban           = TRUE;
+  si->editor.el_supaplex          = TRUE;
+  si->editor.el_diamond_caves     = TRUE;
+  si->editor.el_dx_boulderdash    = TRUE;
+  si->editor.el_chars             = TRUE;
+  si->editor.el_custom            = TRUE;
+  si->editor.el_custom_more       = FALSE;
 
   si->editor.el_headlines = TRUE;
   si->editor.el_user_defined = FALSE;