added setup option to use extended list for game speed selection
[rocksndiamonds.git] / src / files.c
index 4ca23663e68e4bfbd4101ec9aa522a6e57a94b37..99713e19a4c4b19509a52e1ee029294dfca51fc4 100644 (file)
@@ -8353,11 +8353,13 @@ enum
   SETUP_TOKEN_WINDOW_SCALING_PERCENT,
   SETUP_TOKEN_WINDOW_SCALING_QUALITY,
   SETUP_TOKEN_SCREEN_RENDERING_MODE,
+  SETUP_TOKEN_VSYNC_MODE,
   SETUP_TOKEN_ASK_ON_ESCAPE,
   SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR,
   SETUP_TOKEN_QUICK_SWITCH,
   SETUP_TOKEN_INPUT_ON_FOCUS,
   SETUP_TOKEN_PREFER_AGA_GRAPHICS,
+  SETUP_TOKEN_GAME_SPEED_EXTENDED,
   SETUP_TOKEN_GAME_FRAME_DELAY,
   SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS,
   SETUP_TOKEN_SMALL_GAME_GRAPHICS,
@@ -8373,6 +8375,7 @@ enum
   SETUP_TOKEN_VOLUME_MUSIC,
   SETUP_TOKEN_NETWORK_MODE,
   SETUP_TOKEN_NETWORK_PLAYER_NR,
+  SETUP_TOKEN_NETWORK_SERVER_HOSTNAME,
   SETUP_TOKEN_TOUCH_CONTROL_TYPE,
   SETUP_TOKEN_TOUCH_MOVE_DISTANCE,
   SETUP_TOKEN_TOUCH_DROP_DISTANCE,
@@ -8594,11 +8597,13 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_INTEGER,&si.window_scaling_percent,  "window_scaling_percent" },
   { TYPE_STRING, &si.window_scaling_quality,  "window_scaling_quality" },
   { TYPE_STRING, &si.screen_rendering_mode,   "screen_rendering_mode"  },
+  { TYPE_STRING, &si.vsync_mode,              "vsync_mode"             },
   { TYPE_SWITCH, &si.ask_on_escape,           "ask_on_escape"          },
   { TYPE_SWITCH, &si.ask_on_escape_editor,    "ask_on_escape_editor"   },
   { TYPE_SWITCH, &si.quick_switch,            "quick_player_switch"    },
   { TYPE_SWITCH, &si.input_on_focus,          "input_on_focus"         },
   { TYPE_SWITCH, &si.prefer_aga_graphics,     "prefer_aga_graphics"    },
+  { TYPE_SWITCH, &si.game_speed_extended,     "game_speed_extended"    },
   { TYPE_INTEGER,&si.game_frame_delay,        "game_frame_delay"       },
   { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements"        },
   { TYPE_SWITCH, &si.small_game_graphics,     "small_game_graphics"    },
@@ -8614,6 +8619,7 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_INTEGER,&si.volume_music,            "volume_music"           },
   { TYPE_SWITCH, &si.network_mode,            "network_mode"           },
   { TYPE_PLAYER, &si.network_player_nr,       "network_player"         },
+  { TYPE_STRING, &si.network_server_hostname, "network_server_hostname"        },
   { TYPE_STRING, &si.touch.control_type,      "touch.control_type"     },
   { TYPE_INTEGER,&si.touch.move_distance,     "touch.move_distance"    },
   { TYPE_INTEGER,&si.touch.drop_distance,     "touch.drop_distance"    },
@@ -8814,11 +8820,13 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
   si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
   si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
+  si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
   si->ask_on_escape = TRUE;
   si->ask_on_escape_editor = TRUE;
   si->quick_switch = FALSE;
   si->input_on_focus = FALSE;
   si->prefer_aga_graphics = TRUE;
+  si->game_speed_extended = FALSE;
   si->game_frame_delay = GAME_FRAME_DELAY;
   si->sp_show_border_elements = FALSE;
   si->small_game_graphics = FALSE;
@@ -8838,6 +8846,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
 
   si->network_mode = FALSE;
   si->network_player_nr = 0;           /* first player */
+  si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
 
   si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
   si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT;       /* percent */