set default position for snapshot buttons (for old level set compatibility)
[rocksndiamonds.git] / src / files.c
index 1d4562aebda4a826d41f7f08252210ea99a1f54f..9704cdfd5b294f1a7296522fac3ca6e9f8b6f999 100644 (file)
@@ -7893,27 +7893,27 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_SCROLL_DELAY               6
 #define SETUP_TOKEN_SCROLL_DELAY_VALUE         7
 #define SETUP_TOKEN_ENGINE_SNAPSHOT_MODE       8
-#define SETUP_TOKEN_SOFT_SCROLLING             9
-#define SETUP_TOKEN_FADE_SCREENS               10
-#define SETUP_TOKEN_AUTORECORD                 11
-#define SETUP_TOKEN_SHOW_TITLESCREEN           12
-#define SETUP_TOKEN_QUICK_DOORS                        13
-#define SETUP_TOKEN_TEAM_MODE                  14
-#define SETUP_TOKEN_HANDICAP                   15
-#define SETUP_TOKEN_SKIP_LEVELS                        16
-#define SETUP_TOKEN_TIME_LIMIT                 17
-#define SETUP_TOKEN_FULLSCREEN                 18
-#define SETUP_TOKEN_FULLSCREEN_MODE            19
-#define SETUP_TOKEN_WINDOW_SCALING_PERCENT     20
-#define SETUP_TOKEN_WINDOW_SCALING_QUALITY     21
-#define SETUP_TOKEN_ASK_ON_ESCAPE              22
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR       23
-#define SETUP_TOKEN_QUICK_SWITCH               24
-#define SETUP_TOKEN_INPUT_ON_FOCUS             25
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS                26
-#define SETUP_TOKEN_GAME_FRAME_DELAY           27
-#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS    28
-#define SETUP_TOKEN_SMALL_GAME_GRAPHICS                29
+#define SETUP_TOKEN_FADE_SCREENS               9
+#define SETUP_TOKEN_AUTORECORD                 10
+#define SETUP_TOKEN_SHOW_TITLESCREEN           11
+#define SETUP_TOKEN_QUICK_DOORS                        12
+#define SETUP_TOKEN_TEAM_MODE                  13
+#define SETUP_TOKEN_HANDICAP                   14
+#define SETUP_TOKEN_SKIP_LEVELS                        15
+#define SETUP_TOKEN_TIME_LIMIT                 16
+#define SETUP_TOKEN_FULLSCREEN                 17
+#define SETUP_TOKEN_FULLSCREEN_MODE            18
+#define SETUP_TOKEN_WINDOW_SCALING_PERCENT     19
+#define SETUP_TOKEN_WINDOW_SCALING_QUALITY     20
+#define SETUP_TOKEN_ASK_ON_ESCAPE              21
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR       22
+#define SETUP_TOKEN_QUICK_SWITCH               23
+#define SETUP_TOKEN_INPUT_ON_FOCUS             24
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS                25
+#define SETUP_TOKEN_GAME_FRAME_DELAY           26
+#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS    27
+#define SETUP_TOKEN_SMALL_GAME_GRAPHICS                28
+#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS      29
 #define SETUP_TOKEN_GRAPHICS_SET               30
 #define SETUP_TOKEN_SOUNDS_SET                 31
 #define SETUP_TOKEN_MUSIC_SET                  32
@@ -8066,7 +8066,6 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_SWITCH, &si.scroll_delay,            "scroll_delay"           },
   { TYPE_INTEGER,&si.scroll_delay_value,      "scroll_delay_value"     },
   { TYPE_STRING, &si.engine_snapshot_mode,    "engine_snapshot_mode"   },
-  { TYPE_SWITCH, &si.soft_scrolling,          "soft_scrolling"         },
   { TYPE_SWITCH, &si.fade_screens,            "fade_screens"           },
   { TYPE_SWITCH, &si.autorecord,              "automatic_tape_recording"},
   { TYPE_SWITCH, &si.show_titlescreen,        "show_titlescreen"       },
@@ -8087,6 +8086,7 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_INTEGER,&si.game_frame_delay,        "game_frame_delay"       },
   { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements"        },
   { TYPE_SWITCH, &si.small_game_graphics,     "small_game_graphics"    },
+  { TYPE_SWITCH, &si.show_snapshot_buttons,   "show_snapshot_buttons"  },
   { TYPE_STRING, &si.graphics_set,            "graphics_set"           },
   { TYPE_STRING, &si.sounds_set,              "sounds_set"             },
   { TYPE_STRING, &si.music_set,               "music_set"              },
@@ -8246,7 +8246,6 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->scroll_delay = TRUE;
   si->scroll_delay_value = STD_SCROLL_DELAY;
   si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
-  si->soft_scrolling = TRUE;
   si->fade_screens = TRUE;
   si->autorecord = TRUE;
   si->show_titlescreen = TRUE;
@@ -8267,6 +8266,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->game_frame_delay = GAME_FRAME_DELAY;
   si->sp_show_border_elements = FALSE;
   si->small_game_graphics = FALSE;
+  si->show_snapshot_buttons = FALSE;
 
   si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
   si->sounds_set   = getStringCopy(SND_CLASSIC_SUBDIR);
@@ -8788,9 +8788,36 @@ static void InitMenuDesignSettings_SpecialPreProcessing()
 
 static void InitMenuDesignSettings_SpecialPostProcessing()
 {
+  static struct
+  {
+    struct XY *dst, *src;
+  }
+  game_buttons_xy[] =
+  {
+    { &game.button.save,       &game.button.stop       },
+    { &game.button.pause2,     &game.button.pause      },
+    { &game.button.load,       &game.button.play       },
+    { &game.button.undo,       &game.button.stop       },
+    { &game.button.redo,       &game.button.play       },
+
+    { NULL,                    NULL                    }
+  };
+  int i;
+
   /* special case: initialize later added SETUP list size from LEVELS value */
   if (menu.list_size[GAME_MODE_SETUP] == -1)
     menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
+
+  /* set default position for snapshot buttons to stop/pause/play buttons */
+  for (i = 0; game_buttons_xy[i].dst != NULL; i++)
+  {
+    if ((*game_buttons_xy[i].dst).x == -1 &&
+       (*game_buttons_xy[i].dst).y == -1)
+    {
+      (*game_buttons_xy[i].dst).x = (*game_buttons_xy[i].src).x;
+      (*game_buttons_xy[i].dst).y = (*game_buttons_xy[i].src).y;
+    }
+  }
 }
 
 static void LoadMenuDesignSettingsFromFilename(char *filename)
@@ -8865,6 +8892,14 @@ static void LoadMenuDesignSettingsFromFilename(char *filename)
       menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
     if (value_2 != NULL)
       menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
+
+    if (i == GFX_SPECIAL_ARG_INFO_ELEMENTS)
+    {
+      char *value_1 = getHashEntry(setup_file_hash, "menu.list_size.INFO");
+
+      if (value_1 != NULL)
+       menu.list_size_info[i] = get_integer_from_string(value_1);
+    }
   }
 
   /* special case: initialize with default values that may be overwritten */