set default position for snapshot buttons (for old level set compatibility)
[rocksndiamonds.git] / src / files.c
index 184fbb0f111cba96c7f65dd9d7133a1c7d894214..9704cdfd5b294f1a7296522fac3ca6e9f8b6f999 100644 (file)
@@ -7913,20 +7913,21 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_GAME_FRAME_DELAY           26
 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS    27
 #define SETUP_TOKEN_SMALL_GAME_GRAPHICS                28
-#define SETUP_TOKEN_GRAPHICS_SET               29
-#define SETUP_TOKEN_SOUNDS_SET                 30
-#define SETUP_TOKEN_MUSIC_SET                  31
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    32
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      33
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       34
-#define SETUP_TOKEN_VOLUME_SIMPLE              35
-#define SETUP_TOKEN_VOLUME_LOOPS               36
-#define SETUP_TOKEN_VOLUME_MUSIC               37
-#define SETUP_TOKEN_TOUCH_CONTROL_TYPE         38
-#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE                39
-#define SETUP_TOKEN_TOUCH_DROP_DISTANCE                40
-
-#define NUM_GLOBAL_SETUP_TOKENS                        41
+#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS      29
+#define SETUP_TOKEN_GRAPHICS_SET               30
+#define SETUP_TOKEN_SOUNDS_SET                 31
+#define SETUP_TOKEN_MUSIC_SET                  32
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    33
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      34
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       35
+#define SETUP_TOKEN_VOLUME_SIMPLE              36
+#define SETUP_TOKEN_VOLUME_LOOPS               37
+#define SETUP_TOKEN_VOLUME_MUSIC               38
+#define SETUP_TOKEN_TOUCH_CONTROL_TYPE         39
+#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE                40
+#define SETUP_TOKEN_TOUCH_DROP_DISTANCE                41
+
+#define NUM_GLOBAL_SETUP_TOKENS                        42
 
 /* editor setup */
 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH      0
@@ -8085,6 +8086,7 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_INTEGER,&si.game_frame_delay,        "game_frame_delay"       },
   { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements"        },
   { TYPE_SWITCH, &si.small_game_graphics,     "small_game_graphics"    },
+  { TYPE_SWITCH, &si.show_snapshot_buttons,   "show_snapshot_buttons"  },
   { TYPE_STRING, &si.graphics_set,            "graphics_set"           },
   { TYPE_STRING, &si.sounds_set,              "sounds_set"             },
   { TYPE_STRING, &si.music_set,               "music_set"              },
@@ -8264,6 +8266,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->game_frame_delay = GAME_FRAME_DELAY;
   si->sp_show_border_elements = FALSE;
   si->small_game_graphics = FALSE;
+  si->show_snapshot_buttons = FALSE;
 
   si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
   si->sounds_set   = getStringCopy(SND_CLASSIC_SUBDIR);
@@ -8785,9 +8788,36 @@ static void InitMenuDesignSettings_SpecialPreProcessing()
 
 static void InitMenuDesignSettings_SpecialPostProcessing()
 {
+  static struct
+  {
+    struct XY *dst, *src;
+  }
+  game_buttons_xy[] =
+  {
+    { &game.button.save,       &game.button.stop       },
+    { &game.button.pause2,     &game.button.pause      },
+    { &game.button.load,       &game.button.play       },
+    { &game.button.undo,       &game.button.stop       },
+    { &game.button.redo,       &game.button.play       },
+
+    { NULL,                    NULL                    }
+  };
+  int i;
+
   /* special case: initialize later added SETUP list size from LEVELS value */
   if (menu.list_size[GAME_MODE_SETUP] == -1)
     menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
+
+  /* set default position for snapshot buttons to stop/pause/play buttons */
+  for (i = 0; game_buttons_xy[i].dst != NULL; i++)
+  {
+    if ((*game_buttons_xy[i].dst).x == -1 &&
+       (*game_buttons_xy[i].dst).y == -1)
+    {
+      (*game_buttons_xy[i].dst).x = (*game_buttons_xy[i].src).x;
+      (*game_buttons_xy[i].dst).y = (*game_buttons_xy[i].src).y;
+    }
+  }
 }
 
 static void LoadMenuDesignSettingsFromFilename(char *filename)