element_info[element].modified_settings = FALSE;
}
+ for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+ {
+ int element = EL_GROUP_START + i;
+
+ if (element_info[element].group == NULL)
+ element_info[element].group =
+ checked_malloc(sizeof(struct ElementGroupInfo));
+
+ for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
+ element_info[element].group->element[j] = EL_EMPTY_SPACE;
+
+ element_info[element].group->num_elements = 1;
+ }
+
BorderElement = EL_STEELWALL;
level->no_level_file = FALSE;