rnd-20070331-1-src
[rocksndiamonds.git] / src / files.c
index 2107671b01e47d9fbeaf98df0ecc1e66bf9f167b..8e686b897f17f87933c1ba6198a3532abdfaa459 100644 (file)
@@ -264,6 +264,11 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(6),
     &li.continuous_snapping,           TRUE
   },
+  {
+    EL_PLAYER_1,                       -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(12),
+    &li.shifted_relocation,            FALSE
+  },
 
   /* (these values are different for each player) */
   {
@@ -739,6 +744,17 @@ static struct LevelFileConfigInfo chunk_config_NOTE[] =
     &xx_envelope.ysize,                        MAX_ENVELOPE_YSIZE,
   },
 
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(3),
+    &xx_envelope.autowrap,             FALSE
+  },
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(4),
+    &xx_envelope.centered,             FALSE
+  },
+
   {
     -1,                                        -1,
     TYPE_STRING,                       CONF_VALUE_BYTES(1),
@@ -4110,7 +4126,7 @@ int getMappedElement_DC(int element)
       element = EL_ROCK;
       break;
 
-      /* 0x0118 - 0x036c: (?) */
+      /* 0x0117 - 0x036e: (?) */
       /* EL_DIAMOND */
 
       /* 0x042d - 0x0684: (?) */
@@ -4133,7 +4149,7 @@ int getMappedElement_DC(int element)
       break;
 
     case 0x0e77:       /* quicksand (boulder) */
-      element = EL_QUICKSAND_FULL;
+      element = EL_QUICKSAND_FAST_FULL;
       break;
 
     case 0x0e99:       /* slow quicksand (boulder) */
@@ -4141,35 +4157,35 @@ int getMappedElement_DC(int element)
       break;
 
     case 0x0ed2:
-      element = EL_EXIT_OPEN;
+      element = EL_EM_EXIT_OPEN;
       break;
 
     case 0x0ee3:
-      element = EL_EXIT_CLOSED;
+      element = EL_EM_EXIT_CLOSED;
       break;
 
-    case 0x0eeb:       /* steel exit (open) */
-      element = EL_EXIT_OPEN;
+    case 0x0eeb:
+      element = EL_EM_STEEL_EXIT_OPEN;
       break;
 
-    case 0x0efc:       /* steel exit (closed) */
-      element = EL_EXIT_CLOSED;
+    case 0x0efc:
+      element = EL_EM_STEEL_EXIT_CLOSED;
       break;
 
     case 0x0f4f:       /* dynamite (lit 1) */
-      element = EL_DYNAMITE_ACTIVE;
+      element = EL_EM_DYNAMITE_ACTIVE;
       break;
 
     case 0x0f57:       /* dynamite (lit 2) */
-      element = EL_DYNAMITE_ACTIVE;
+      element = EL_EM_DYNAMITE_ACTIVE;
       break;
 
     case 0x0f5f:       /* dynamite (lit 3) */
-      element = EL_DYNAMITE_ACTIVE;
+      element = EL_EM_DYNAMITE_ACTIVE;
       break;
 
     case 0x0f67:       /* dynamite (lit 4) */
-      element = EL_DYNAMITE_ACTIVE;
+      element = EL_EM_DYNAMITE_ACTIVE;
       break;
 
     case 0x0f81:
@@ -4184,7 +4200,7 @@ int getMappedElement_DC(int element)
       break;
 
     case 0x0fb9:
-      element = EL_MAGIC_WALL;
+      element = EL_DC_MAGIC_WALL;
       break;
 
     case 0x0fd0:
@@ -4252,7 +4268,7 @@ int getMappedElement_DC(int element)
       break;
 
     case 0x1437:
-      element = EL_SWITCHGATE_SWITCH_UP;
+      element = EL_DC_SWITCHGATE_SWITCH_UP;
       break;
 
     case 0x143a:
@@ -4320,19 +4336,19 @@ int getMappedElement_DC(int element)
       break;
 
     case 0x14ce:       /* growing steel wall (left/right) */
-      element = EL_EXPANDABLE_WALL_HORIZONTAL;
+      element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
       break;
 
     case 0x14df:       /* growing steel wall (up/down) */
-      element = EL_EXPANDABLE_WALL_VERTICAL;
+      element = EL_EXPANDABLE_STEELWALL_VERTICAL;
       break;
 
     case 0x14e8:       /* growing steel wall (up/down/left/right) */
-      element = EL_EXPANDABLE_WALL_ANY;
+      element = EL_EXPANDABLE_STEELWALL_ANY;
       break;
 
     case 0x14e9:
-      element = EL_SHIELD_NORMAL;
+      element = EL_SHIELD_DEADLY;
       break;
 
     case 0x1501:
@@ -4348,7 +4364,7 @@ int getMappedElement_DC(int element)
       break;
 
     case 0x1578:       /* quicksand (empty) */
-      element = EL_QUICKSAND_EMPTY;
+      element = EL_QUICKSAND_FAST_EMPTY;
       break;
 
     case 0x1579:       /* slow quicksand (empty) */
@@ -4359,10 +4375,10 @@ int getMappedElement_DC(int element)
       /* EL_SAND */
 
       /* 0x1590 - 0x159f: */
-      /* EL_LANDMINE */
+      /* EL_DC_LANDMINE */
 
     case 0x15a0:
-      element = EL_DYNAMITE;
+      element = EL_EM_DYNAMITE;
       break;
 
     case 0x15a1:       /* key (red) */
@@ -4382,7 +4398,7 @@ int getMappedElement_DC(int element)
       break;
 
     case 0x15a5:       /* key (white) */
-      element = EL_KEY_WHITE;
+      element = EL_DC_KEY_WHITE;
       break;
 
     case 0x15a6:
@@ -4582,15 +4598,15 @@ int getMappedElement_DC(int element)
       break;
 
     case 0x15d7:       /* (blue) */
-      element = EL_CHAR_ASCIICIRCUM;
+      element = EL_CHAR_UP;
       break;
 
     case 0x15d8:       /* (blue) */
-      element = EL_CHAR_UNDERSCORE;
+      element = EL_CHAR_DOWN;
       break;
 
     case 0x15d9:       /* (blue) */
-      element = EL_CHAR_ASTERISK;
+      element = EL_CHAR_BUTTON;
       break;
 
     case 0x15da:       /* (blue) */
@@ -4798,15 +4814,15 @@ int getMappedElement_DC(int element)
       break;
 
     case 0x160d:       /* (green) */
-      element = EL_CHAR_ASCIICIRCUM;
+      element = EL_CHAR_UP;
       break;
 
     case 0x160e:       /* (green) */
-      element = EL_CHAR_UNDERSCORE;
+      element = EL_CHAR_DOWN;
       break;
 
     case 0x160f:       /* (green) */
-      element = EL_CHAR_ASTERISK;
+      element = EL_CHAR_BUTTON;
       break;
 
     case 0x1610:       /* (green) */
@@ -4830,435 +4846,435 @@ int getMappedElement_DC(int element)
       break;
 
     case 0x1615:       /* (blue steel) */
-      element = EL_CHAR_A;
+      element = EL_STEEL_CHAR_A;
       break;
 
     case 0x1616:       /* (blue steel) */
-      element = EL_CHAR_B;
+      element = EL_STEEL_CHAR_B;
       break;
 
     case 0x1617:       /* (blue steel) */
-      element = EL_CHAR_C;
+      element = EL_STEEL_CHAR_C;
       break;
 
     case 0x1618:       /* (blue steel) */
-      element = EL_CHAR_D;
+      element = EL_STEEL_CHAR_D;
       break;
 
     case 0x1619:       /* (blue steel) */
-      element = EL_CHAR_E;
+      element = EL_STEEL_CHAR_E;
       break;
 
     case 0x161a:       /* (blue steel) */
-      element = EL_CHAR_F;
+      element = EL_STEEL_CHAR_F;
       break;
 
     case 0x161b:       /* (blue steel) */
-      element = EL_CHAR_G;
+      element = EL_STEEL_CHAR_G;
       break;
 
     case 0x161c:       /* (blue steel) */
-      element = EL_CHAR_H;
+      element = EL_STEEL_CHAR_H;
       break;
 
     case 0x161d:       /* (blue steel) */
-      element = EL_CHAR_I;
+      element = EL_STEEL_CHAR_I;
       break;
 
     case 0x161e:       /* (blue steel) */
-      element = EL_CHAR_J;
+      element = EL_STEEL_CHAR_J;
       break;
 
     case 0x161f:       /* (blue steel) */
-      element = EL_CHAR_K;
+      element = EL_STEEL_CHAR_K;
       break;
 
     case 0x1620:       /* (blue steel) */
-      element = EL_CHAR_L;
+      element = EL_STEEL_CHAR_L;
       break;
 
     case 0x1621:       /* (blue steel) */
-      element = EL_CHAR_M;
+      element = EL_STEEL_CHAR_M;
       break;
 
     case 0x1622:       /* (blue steel) */
-      element = EL_CHAR_N;
+      element = EL_STEEL_CHAR_N;
       break;
 
     case 0x1623:       /* (blue steel) */
-      element = EL_CHAR_O;
+      element = EL_STEEL_CHAR_O;
       break;
 
     case 0x1624:       /* (blue steel) */
-      element = EL_CHAR_P;
+      element = EL_STEEL_CHAR_P;
       break;
 
     case 0x1625:       /* (blue steel) */
-      element = EL_CHAR_Q;
+      element = EL_STEEL_CHAR_Q;
       break;
 
     case 0x1626:       /* (blue steel) */
-      element = EL_CHAR_R;
+      element = EL_STEEL_CHAR_R;
       break;
 
     case 0x1627:       /* (blue steel) */
-      element = EL_CHAR_S;
+      element = EL_STEEL_CHAR_S;
       break;
 
     case 0x1628:       /* (blue steel) */
-      element = EL_CHAR_T;
+      element = EL_STEEL_CHAR_T;
       break;
 
     case 0x1629:       /* (blue steel) */
-      element = EL_CHAR_U;
+      element = EL_STEEL_CHAR_U;
       break;
 
     case 0x162a:       /* (blue steel) */
-      element = EL_CHAR_V;
+      element = EL_STEEL_CHAR_V;
       break;
 
     case 0x162b:       /* (blue steel) */
-      element = EL_CHAR_W;
+      element = EL_STEEL_CHAR_W;
       break;
 
     case 0x162c:       /* (blue steel) */
-      element = EL_CHAR_X;
+      element = EL_STEEL_CHAR_X;
       break;
 
     case 0x162d:       /* (blue steel) */
-      element = EL_CHAR_Y;
+      element = EL_STEEL_CHAR_Y;
       break;
 
     case 0x162e:       /* (blue steel) */
-      element = EL_CHAR_Z;
+      element = EL_STEEL_CHAR_Z;
       break;
 
     case 0x162f:       /* (blue steel) */
-      element = EL_CHAR_AUMLAUT;
+      element = EL_STEEL_CHAR_AUMLAUT;
       break;
 
     case 0x1630:       /* (blue steel) */
-      element = EL_CHAR_OUMLAUT;
+      element = EL_STEEL_CHAR_OUMLAUT;
       break;
 
     case 0x1631:       /* (blue steel) */
-      element = EL_CHAR_UUMLAUT;
+      element = EL_STEEL_CHAR_UUMLAUT;
       break;
 
     case 0x1632:       /* (blue steel) */
-      element = EL_CHAR_0;
+      element = EL_STEEL_CHAR_0;
       break;
 
     case 0x1633:       /* (blue steel) */
-      element = EL_CHAR_1;
+      element = EL_STEEL_CHAR_1;
       break;
 
     case 0x1634:       /* (blue steel) */
-      element = EL_CHAR_2;
+      element = EL_STEEL_CHAR_2;
       break;
 
     case 0x1635:       /* (blue steel) */
-      element = EL_CHAR_3;
+      element = EL_STEEL_CHAR_3;
       break;
 
     case 0x1636:       /* (blue steel) */
-      element = EL_CHAR_4;
+      element = EL_STEEL_CHAR_4;
       break;
 
     case 0x1637:       /* (blue steel) */
-      element = EL_CHAR_5;
+      element = EL_STEEL_CHAR_5;
       break;
 
     case 0x1638:       /* (blue steel) */
-      element = EL_CHAR_6;
+      element = EL_STEEL_CHAR_6;
       break;
 
     case 0x1639:       /* (blue steel) */
-      element = EL_CHAR_7;
+      element = EL_STEEL_CHAR_7;
       break;
 
     case 0x163a:       /* (blue steel) */
-      element = EL_CHAR_8;
+      element = EL_STEEL_CHAR_8;
       break;
 
     case 0x163b:       /* (blue steel) */
-      element = EL_CHAR_9;
+      element = EL_STEEL_CHAR_9;
       break;
 
     case 0x163c:       /* (blue steel) */
-      element = EL_CHAR_PERIOD;
+      element = EL_STEEL_CHAR_PERIOD;
       break;
 
     case 0x163d:       /* (blue steel) */
-      element = EL_CHAR_EXCLAM;
+      element = EL_STEEL_CHAR_EXCLAM;
       break;
 
     case 0x163e:       /* (blue steel) */
-      element = EL_CHAR_COLON;
+      element = EL_STEEL_CHAR_COLON;
       break;
 
     case 0x163f:       /* (blue steel) */
-      element = EL_CHAR_LESS;
+      element = EL_STEEL_CHAR_LESS;
       break;
 
     case 0x1640:       /* (blue steel) */
-      element = EL_CHAR_GREATER;
+      element = EL_STEEL_CHAR_GREATER;
       break;
 
     case 0x1641:       /* (blue steel) */
-      element = EL_CHAR_QUESTION;
+      element = EL_STEEL_CHAR_QUESTION;
       break;
 
     case 0x1642:       /* (blue steel) */
-      element = EL_CHAR_COPYRIGHT;
+      element = EL_STEEL_CHAR_COPYRIGHT;
       break;
 
     case 0x1643:       /* (blue steel) */
-      element = EL_CHAR_ASCIICIRCUM;
+      element = EL_STEEL_CHAR_UP;
       break;
 
     case 0x1644:       /* (blue steel) */
-      element = EL_CHAR_UNDERSCORE;
+      element = EL_STEEL_CHAR_DOWN;
       break;
 
     case 0x1645:       /* (blue steel) */
-      element = EL_CHAR_ASTERISK;
+      element = EL_STEEL_CHAR_BUTTON;
       break;
 
     case 0x1646:       /* (blue steel) */
-      element = EL_CHAR_PLUS;
+      element = EL_STEEL_CHAR_PLUS;
       break;
 
     case 0x1647:       /* (blue steel) */
-      element = EL_CHAR_MINUS;
+      element = EL_STEEL_CHAR_MINUS;
       break;
 
     case 0x1648:       /* (blue steel) */
-      element = EL_CHAR_APOSTROPHE;
+      element = EL_STEEL_CHAR_APOSTROPHE;
       break;
 
     case 0x1649:       /* (blue steel) */
-      element = EL_CHAR_PARENLEFT;
+      element = EL_STEEL_CHAR_PARENLEFT;
       break;
 
     case 0x164a:       /* (blue steel) */
-      element = EL_CHAR_PARENRIGHT;
+      element = EL_STEEL_CHAR_PARENRIGHT;
       break;
 
     case 0x164b:       /* (green steel) */
-      element = EL_CHAR_A;
+      element = EL_STEEL_CHAR_A;
       break;
 
     case 0x164c:       /* (green steel) */
-      element = EL_CHAR_B;
+      element = EL_STEEL_CHAR_B;
       break;
 
     case 0x164d:       /* (green steel) */
-      element = EL_CHAR_C;
+      element = EL_STEEL_CHAR_C;
       break;
 
     case 0x164e:       /* (green steel) */
-      element = EL_CHAR_D;
+      element = EL_STEEL_CHAR_D;
       break;
 
     case 0x164f:       /* (green steel) */
-      element = EL_CHAR_E;
+      element = EL_STEEL_CHAR_E;
       break;
 
     case 0x1650:       /* (green steel) */
-      element = EL_CHAR_F;
+      element = EL_STEEL_CHAR_F;
       break;
 
     case 0x1651:       /* (green steel) */
-      element = EL_CHAR_G;
+      element = EL_STEEL_CHAR_G;
       break;
 
     case 0x1652:       /* (green steel) */
-      element = EL_CHAR_H;
+      element = EL_STEEL_CHAR_H;
       break;
 
     case 0x1653:       /* (green steel) */
-      element = EL_CHAR_I;
+      element = EL_STEEL_CHAR_I;
       break;
 
     case 0x1654:       /* (green steel) */
-      element = EL_CHAR_J;
+      element = EL_STEEL_CHAR_J;
       break;
 
     case 0x1655:       /* (green steel) */
-      element = EL_CHAR_K;
+      element = EL_STEEL_CHAR_K;
       break;
 
     case 0x1656:       /* (green steel) */
-      element = EL_CHAR_L;
+      element = EL_STEEL_CHAR_L;
       break;
 
     case 0x1657:       /* (green steel) */
-      element = EL_CHAR_M;
+      element = EL_STEEL_CHAR_M;
       break;
 
     case 0x1658:       /* (green steel) */
-      element = EL_CHAR_N;
+      element = EL_STEEL_CHAR_N;
       break;
 
     case 0x1659:       /* (green steel) */
-      element = EL_CHAR_O;
+      element = EL_STEEL_CHAR_O;
       break;
 
     case 0x165a:       /* (green steel) */
-      element = EL_CHAR_P;
+      element = EL_STEEL_CHAR_P;
       break;
 
     case 0x165b:       /* (green steel) */
-      element = EL_CHAR_Q;
+      element = EL_STEEL_CHAR_Q;
       break;
 
     case 0x165c:       /* (green steel) */
-      element = EL_CHAR_R;
+      element = EL_STEEL_CHAR_R;
       break;
 
     case 0x165d:       /* (green steel) */
-      element = EL_CHAR_S;
+      element = EL_STEEL_CHAR_S;
       break;
 
     case 0x165e:       /* (green steel) */
-      element = EL_CHAR_T;
+      element = EL_STEEL_CHAR_T;
       break;
 
     case 0x165f:       /* (green steel) */
-      element = EL_CHAR_U;
+      element = EL_STEEL_CHAR_U;
       break;
 
     case 0x1660:       /* (green steel) */
-      element = EL_CHAR_V;
+      element = EL_STEEL_CHAR_V;
       break;
 
     case 0x1661:       /* (green steel) */
-      element = EL_CHAR_W;
+      element = EL_STEEL_CHAR_W;
       break;
 
     case 0x1662:       /* (green steel) */
-      element = EL_CHAR_X;
+      element = EL_STEEL_CHAR_X;
       break;
 
     case 0x1663:       /* (green steel) */
-      element = EL_CHAR_Y;
+      element = EL_STEEL_CHAR_Y;
       break;
 
     case 0x1664:       /* (green steel) */
-      element = EL_CHAR_Z;
+      element = EL_STEEL_CHAR_Z;
       break;
 
     case 0x1665:       /* (green steel) */
-      element = EL_CHAR_AUMLAUT;
+      element = EL_STEEL_CHAR_AUMLAUT;
       break;
 
     case 0x1666:       /* (green steel) */
-      element = EL_CHAR_OUMLAUT;
+      element = EL_STEEL_CHAR_OUMLAUT;
       break;
 
     case 0x1667:       /* (green steel) */
-      element = EL_CHAR_UUMLAUT;
+      element = EL_STEEL_CHAR_UUMLAUT;
       break;
 
     case 0x1668:       /* (green steel) */
-      element = EL_CHAR_0;
+      element = EL_STEEL_CHAR_0;
       break;
 
     case 0x1669:       /* (green steel) */
-      element = EL_CHAR_1;
+      element = EL_STEEL_CHAR_1;
       break;
 
     case 0x166a:       /* (green steel) */
-      element = EL_CHAR_2;
+      element = EL_STEEL_CHAR_2;
       break;
 
     case 0x166b:       /* (green steel) */
-      element = EL_CHAR_3;
+      element = EL_STEEL_CHAR_3;
       break;
 
     case 0x166c:       /* (green steel) */
-      element = EL_CHAR_4;
+      element = EL_STEEL_CHAR_4;
       break;
 
     case 0x166d:       /* (green steel) */
-      element = EL_CHAR_5;
+      element = EL_STEEL_CHAR_5;
       break;
 
     case 0x166e:       /* (green steel) */
-      element = EL_CHAR_6;
+      element = EL_STEEL_CHAR_6;
       break;
 
     case 0x166f:       /* (green steel) */
-      element = EL_CHAR_7;
+      element = EL_STEEL_CHAR_7;
       break;
 
     case 0x1670:       /* (green steel) */
-      element = EL_CHAR_8;
+      element = EL_STEEL_CHAR_8;
       break;
 
     case 0x1671:       /* (green steel) */
-      element = EL_CHAR_9;
+      element = EL_STEEL_CHAR_9;
       break;
 
     case 0x1672:       /* (green steel) */
-      element = EL_CHAR_PERIOD;
+      element = EL_STEEL_CHAR_PERIOD;
       break;
 
     case 0x1673:       /* (green steel) */
-      element = EL_CHAR_EXCLAM;
+      element = EL_STEEL_CHAR_EXCLAM;
       break;
 
     case 0x1674:       /* (green steel) */
-      element = EL_CHAR_COLON;
+      element = EL_STEEL_CHAR_COLON;
       break;
 
     case 0x1675:       /* (green steel) */
-      element = EL_CHAR_LESS;
+      element = EL_STEEL_CHAR_LESS;
       break;
 
     case 0x1676:       /* (green steel) */
-      element = EL_CHAR_GREATER;
+      element = EL_STEEL_CHAR_GREATER;
       break;
 
     case 0x1677:       /* (green steel) */
-      element = EL_CHAR_QUESTION;
+      element = EL_STEEL_CHAR_QUESTION;
       break;
 
     case 0x1678:       /* (green steel) */
-      element = EL_CHAR_COPYRIGHT;
+      element = EL_STEEL_CHAR_COPYRIGHT;
       break;
 
     case 0x1679:       /* (green steel) */
-      element = EL_CHAR_ASCIICIRCUM;
+      element = EL_STEEL_CHAR_UP;
       break;
 
     case 0x167a:       /* (green steel) */
-      element = EL_CHAR_UNDERSCORE;
+      element = EL_STEEL_CHAR_DOWN;
       break;
 
     case 0x167b:       /* (green steel) */
-      element = EL_CHAR_ASTERISK;
+      element = EL_STEEL_CHAR_BUTTON;
       break;
 
     case 0x167c:       /* (green steel) */
-      element = EL_CHAR_PLUS;
+      element = EL_STEEL_CHAR_PLUS;
       break;
 
     case 0x167d:       /* (green steel) */
-      element = EL_CHAR_MINUS;
+      element = EL_STEEL_CHAR_MINUS;
       break;
 
     case 0x167e:       /* (green steel) */
-      element = EL_CHAR_APOSTROPHE;
+      element = EL_STEEL_CHAR_APOSTROPHE;
       break;
 
     case 0x167f:       /* (green steel) */
-      element = EL_CHAR_PARENLEFT;
+      element = EL_STEEL_CHAR_PARENLEFT;
       break;
 
     case 0x1680:       /* (green steel) */
-      element = EL_CHAR_PARENRIGHT;
+      element = EL_STEEL_CHAR_PARENRIGHT;
       break;
 
     case 0x1681:       /* gate (red) */
@@ -5294,15 +5310,15 @@ int getMappedElement_DC(int element)
       break;
 
     case 0x1689:       /* gate (white) */
-      element = EL_DOOR_WHITE;
+      element = EL_DC_GATE_WHITE;
       break;
 
     case 0x168a:       /* secret gate (white) */
-      element = EL_DOOR_WHITE_GRAY;
+      element = EL_DC_GATE_WHITE_GRAY;
       break;
 
     case 0x168b:       /* secret gate (no key) */
-      element = EL_UNKNOWN;
+      element = EL_DC_GATE_FAKE_GRAY;
       break;
 
     case 0x168c:
@@ -5310,7 +5326,7 @@ int getMappedElement_DC(int element)
       break;
 
     case 0x168d:
-      element = EL_TIMEGATE_SWITCH;
+      element = EL_DC_TIMEGATE_SWITCH;
       break;
 
     case 0x168e:
@@ -5346,87 +5362,87 @@ int getMappedElement_DC(int element)
       break;
 
     case 0x1696:       /* steel wall (left) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_1_LEFT;
       break;
 
     case 0x1697:       /* steel wall (bottom) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_1_BOTTOM;
       break;
 
     case 0x1698:       /* steel wall (right) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_1_RIGHT;
       break;
 
     case 0x1699:       /* steel wall (top) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_1_TOP;
       break;
 
     case 0x169a:       /* steel wall (left/bottom) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_1_BOTTOMLEFT;
       break;
 
     case 0x169b:       /* steel wall (right/bottom) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
       break;
 
     case 0x169c:       /* steel wall (right/top) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_1_TOPRIGHT;
       break;
 
     case 0x169d:       /* steel wall (left/top) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_1_TOPLEFT;
       break;
 
     case 0x169e:       /* steel wall (right/bottom small) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
       break;
 
     case 0x169f:       /* steel wall (left/bottom small) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
       break;
 
     case 0x16a0:       /* steel wall (right/top small) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_1_TOPRIGHT_2;
       break;
 
     case 0x16a1:       /* steel wall (left/top small) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_1_TOPLEFT_2;
       break;
 
     case 0x16a2:       /* steel wall (left/right) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_1_VERTICAL;
       break;
 
     case 0x16a3:       /* steel wall (top/bottom) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_1_HORIZONTAL;
       break;
 
     case 0x16a4:       /* steel wall 2 (left end) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_2_LEFT;
       break;
 
     case 0x16a5:       /* steel wall 2 (right end) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_2_RIGHT;
       break;
 
     case 0x16a6:       /* steel wall 2 (top end) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_2_TOP;
       break;
 
     case 0x16a7:       /* steel wall 2 (bottom end) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_2_BOTTOM;
       break;
 
     case 0x16a8:       /* steel wall 2 (left/right) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_2_HORIZONTAL;
       break;
 
     case 0x16a9:       /* steel wall 2 (up/down) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_2_VERTICAL;
       break;
 
     case 0x16aa:       /* steel wall 2 (mid) */
-      element = EL_STEELWALL;
+      element = EL_DC_STEELWALL_2_MIDDLE;
       break;
 
     case 0x16ab:
@@ -5450,7 +5466,7 @@ int getMappedElement_DC(int element)
       break;
 
     case 0x16b0:
-      element = EL_SIGN_ONEWAY;
+      element = EL_SIGN_NO_ENTRY;
       break;
 
     case 0x16b1:
@@ -5458,19 +5474,19 @@ int getMappedElement_DC(int element)
       break;
 
     case 0x16b2:
-      element = EL_SIGN_TRIANGLE;
+      element = EL_SIGN_GIVE_WAY;
       break;
 
     case 0x16b3:
-      element = EL_SIGN_ROUND;
+      element = EL_SIGN_ENTRY_FORBIDDEN;
       break;
 
     case 0x16b4:
-      element = EL_SIGN_EXIT;
+      element = EL_SIGN_EMERGENCY_EXIT;
       break;
 
     case 0x16b5:
-      element = EL_SIGN_YINYANG;
+      element = EL_SIGN_YIN_YANG;
       break;
 
     case 0x16b6:
@@ -5509,14 +5525,14 @@ int getMappedElement_DC(int element)
       break;
 
     default:
-      if (element >= 0x0118 && element <= 0x036c)      /* (?) */
+      if (element >= 0x0117 && element <= 0x036e)      /* (?) */
        element = EL_DIAMOND;
       else if (element >= 0x042d && element <= 0x0684) /* (?) */
        element = EL_EMERALD;
       else if (element >= 0x157c && element <= 0x158b)
        element = EL_SAND;
       else if (element >= 0x1590 && element <= 0x159f)
-       element = EL_LANDMINE;
+       element = EL_DC_LANDMINE;
       else if (element >= 0x16bc && element <= 0x16cb)
        element = EL_INVISIBLE_SAND;
       else
@@ -5615,6 +5631,11 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
 
   level->envelope[0].text[envelope_size] = '\0';
 
+  level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
+  level->envelope[0].ysize = 10;
+  level->envelope[0].autowrap = TRUE;
+  level->envelope[0].centered = TRUE;
+
   for (i = 0; i < level_name_len; i++)
     level->name[i] = header[level_name_pos + 1 + i];
   level->name[level_name_len] = '\0';
@@ -5695,6 +5716,33 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
   level->shield_normal_time    = header[58] | (header[59] << 8);
 
   fclose(file);
+
+  /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
+     can slip down from flat walls, like normal walls and steel walls */
+  level->em_slippery_gems = TRUE;
+
+#if 0
+  /* Diamond Caves II levels are always surrounded by indestructible wall, but
+     not necessarily in a rectangular way -- fill with invisible steel wall */
+
+  /* !!! not always true !!! keep level and set BorderElement instead !!! */
+
+  for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+  {
+#if 1
+    if ((x == 0 || x == level->fieldx - 1 ||
+        y == 0 || y == level->fieldy - 1) &&
+       level->field[x][y] == EL_EMPTY)
+      level->field[x][y] = EL_INVISIBLE_STEELWALL;
+#else
+    if ((x == 0 || x == level->fieldx - 1 ||
+        y == 0 || y == level->fieldy - 1) &&
+       level->field[x][y] == EL_EMPTY)
+      FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
+                    level->field, level->fieldx, level->fieldy);
+#endif
+  }
+#endif
 }
 
 
@@ -5905,6 +5953,10 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
        change->target_element == EL_SOKOBAN_FIELD_PLAYER)
       change->target_element = EL_PLAYER_1;
   }
+
+  /* not centering level after relocating player was default only in 3.2.3 */
+  if (level->game_version == VERSION_IDENT(3,2,3,0))   /* (no pre-releases) */
+    level->shifted_relocation = TRUE;
 }
 
 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
@@ -6058,7 +6110,10 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
   lev_fieldy = level->fieldy;
 
   /* determine border element for this level */
-  SetBorderElement();
+  if (level->file_info.type == LEVEL_FILE_TYPE_DC)
+    BorderElement = EL_EMPTY;  /* (in editor, SetBorderElement() is used) */
+  else
+    SetBorderElement();
 }
 
 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
@@ -7629,30 +7684,32 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_SOUND_SIMPLE               4
 #define SETUP_TOKEN_TOONS                      5
 #define SETUP_TOKEN_SCROLL_DELAY               6
-#define SETUP_TOKEN_SOFT_SCROLLING             7
-#define SETUP_TOKEN_FADE_SCREENS               8
-#define SETUP_TOKEN_AUTORECORD                 9
-#define SETUP_TOKEN_SHOW_TITLESCREEN           10
-#define SETUP_TOKEN_QUICK_DOORS                        11
-#define SETUP_TOKEN_TEAM_MODE                  12
-#define SETUP_TOKEN_HANDICAP                   13
-#define SETUP_TOKEN_SKIP_LEVELS                        14
-#define SETUP_TOKEN_TIME_LIMIT                 15
-#define SETUP_TOKEN_FULLSCREEN                 16
-#define SETUP_TOKEN_FULLSCREEN_MODE            17
-#define SETUP_TOKEN_ASK_ON_ESCAPE              18
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR       19
-#define SETUP_TOKEN_QUICK_SWITCH               20
-#define SETUP_TOKEN_INPUT_ON_FOCUS             21
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS                22
-#define SETUP_TOKEN_GRAPHICS_SET               23
-#define SETUP_TOKEN_SOUNDS_SET                 24
-#define SETUP_TOKEN_MUSIC_SET                  25
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    26
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      27
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       28
-
-#define NUM_GLOBAL_SETUP_TOKENS                        29
+#define SETUP_TOKEN_SCROLL_DELAY_VALUE         7
+#define SETUP_TOKEN_SOFT_SCROLLING             8
+#define SETUP_TOKEN_FADE_SCREENS               9
+#define SETUP_TOKEN_AUTORECORD                 10
+#define SETUP_TOKEN_SHOW_TITLESCREEN           11
+#define SETUP_TOKEN_QUICK_DOORS                        12
+#define SETUP_TOKEN_TEAM_MODE                  13
+#define SETUP_TOKEN_HANDICAP                   14
+#define SETUP_TOKEN_SKIP_LEVELS                        15
+#define SETUP_TOKEN_TIME_LIMIT                 16
+#define SETUP_TOKEN_FULLSCREEN                 17
+#define SETUP_TOKEN_FULLSCREEN_MODE            18
+#define SETUP_TOKEN_ASK_ON_ESCAPE              19
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR       20
+#define SETUP_TOKEN_QUICK_SWITCH               21
+#define SETUP_TOKEN_INPUT_ON_FOCUS             22
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS                23
+#define SETUP_TOKEN_GAME_FRAME_DELAY           24
+#define SETUP_TOKEN_GRAPHICS_SET               25
+#define SETUP_TOKEN_SOUNDS_SET                 26
+#define SETUP_TOKEN_MUSIC_SET                  27
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    28
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      29
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       30
+
+#define NUM_GLOBAL_SETUP_TOKENS                        31
 
 /* editor setup */
 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH      0
@@ -7664,15 +7721,16 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES    6
 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH   7
 #define SETUP_TOKEN_EDITOR_EL_CHARS            8
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM           9
-#define SETUP_TOKEN_EDITOR_EL_HEADLINES                10
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED     11
-#define SETUP_TOKEN_EDITOR_EL_DYNAMIC          12
-#define SETUP_TOKEN_EDITOR_EL_BY_GAME          13
-#define SETUP_TOKEN_EDITOR_EL_BY_TYPE          14
-#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN  15
+#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS      9
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM           10
+#define SETUP_TOKEN_EDITOR_EL_HEADLINES                11
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED     12
+#define SETUP_TOKEN_EDITOR_EL_DYNAMIC          13
+#define SETUP_TOKEN_EDITOR_EL_BY_GAME          14
+#define SETUP_TOKEN_EDITOR_EL_BY_TYPE          15
+#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN  16
 
-#define NUM_EDITOR_SETUP_TOKENS                        16
+#define NUM_EDITOR_SETUP_TOKENS                        17
 
 /* editor cascade setup */
 #define SETUP_TOKEN_EDITOR_CASCADE_BD          0
@@ -7684,13 +7742,14 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_EDITOR_CASCADE_DC          6
 #define SETUP_TOKEN_EDITOR_CASCADE_DX          7
 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT                8
-#define SETUP_TOKEN_EDITOR_CASCADE_CE          9
-#define SETUP_TOKEN_EDITOR_CASCADE_GE          10
-#define SETUP_TOKEN_EDITOR_CASCADE_REF         11
-#define SETUP_TOKEN_EDITOR_CASCADE_USER                12
-#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC     13
+#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT   9
+#define SETUP_TOKEN_EDITOR_CASCADE_CE          10
+#define SETUP_TOKEN_EDITOR_CASCADE_GE          11
+#define SETUP_TOKEN_EDITOR_CASCADE_REF         12
+#define SETUP_TOKEN_EDITOR_CASCADE_USER                13
+#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC     14
 
-#define NUM_EDITOR_CASCADE_SETUP_TOKENS                14
+#define NUM_EDITOR_CASCADE_SETUP_TOKENS                15
 
 /* shortcut setup */
 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME         0
@@ -7725,10 +7784,11 @@ void SaveScore(int nr)
 #define NUM_PLAYER_SETUP_TOKENS                        16
 
 /* system setup */
-#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER     0
-#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
+#define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER     0
+#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER     1
+#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
 
-#define NUM_SYSTEM_SETUP_TOKENS                        2
+#define NUM_SYSTEM_SETUP_TOKENS                        3
 
 /* options setup */
 #define SETUP_TOKEN_OPTIONS_VERBOSE            0
@@ -7753,6 +7813,7 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_SWITCH, &si.sound_simple,     "simple_sound_effects"          },
   { TYPE_SWITCH, &si.toons,            "toons"                         },
   { TYPE_SWITCH, &si.scroll_delay,     "scroll_delay"                  },
+  { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value"           },
   { TYPE_SWITCH, &si.soft_scrolling,   "soft_scrolling"                },
   { TYPE_SWITCH, &si.fade_screens,     "fade_screens"                  },
   { TYPE_SWITCH, &si.autorecord,       "automatic_tape_recording"      },
@@ -7769,6 +7830,7 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_SWITCH, &si.quick_switch,     "quick_player_switch"           },
   { TYPE_SWITCH, &si.input_on_focus,   "input_on_focus"                },
   { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics"                },
+  { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay"              },
   { TYPE_STRING, &si.graphics_set,     "graphics_set"                  },
   { TYPE_STRING, &si.sounds_set,       "sounds_set"                    },
   { TYPE_STRING, &si.music_set,                "music_set"                     },
@@ -7800,6 +7862,7 @@ static struct TokenInfo editor_setup_tokens[] =
   { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash"     },
 #endif
   { TYPE_SWITCH, &sei.el_chars,                "editor.el_chars"               },
+  { TYPE_SWITCH, &sei.el_steel_chars,  "editor.el_steel_chars"         },
   { TYPE_SWITCH, &sei.el_custom,       "editor.el_custom"              },
 #if 1
   { TYPE_SWITCH, &not_used,            "editor.el_headlines"           },
@@ -7824,6 +7887,7 @@ static struct TokenInfo editor_cascade_setup_tokens[] =
   { TYPE_SWITCH, &seci.el_dc,          "editor.cascade.el_dc"          },
   { TYPE_SWITCH, &seci.el_dx,          "editor.cascade.el_dx"          },
   { TYPE_SWITCH, &seci.el_chars,       "editor.cascade.el_chars"       },
+  { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
   { TYPE_SWITCH, &seci.el_ce,          "editor.cascade.el_ce"          },
   { TYPE_SWITCH, &seci.el_ge,          "editor.cascade.el_ge"          },
   { TYPE_SWITCH, &seci.el_ref,         "editor.cascade.el_ref"         },
@@ -7865,6 +7929,7 @@ static struct TokenInfo player_setup_tokens[] =
 
 static struct TokenInfo system_setup_tokens[] =
 {
+  { TYPE_STRING,  &syi.sdl_videodriver,        "system.sdl_videodriver"        },
   { TYPE_STRING,  &syi.sdl_audiodriver,        "system.sdl_audiodriver"        },
   { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size"        },
 };
@@ -7903,6 +7968,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->double_buffering = TRUE;
   si->direct_draw = !si->double_buffering;
   si->scroll_delay = TRUE;
+  si->scroll_delay_value = STD_SCROLL_DELAY;
   si->soft_scrolling = TRUE;
   si->fade_screens = TRUE;
   si->autorecord = TRUE;
@@ -7919,6 +7985,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->quick_switch = FALSE;
   si->input_on_focus = FALSE;
   si->prefer_aga_graphics = TRUE;
+  si->game_frame_delay = GAME_FRAME_DELAY;
 
   si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
   si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
@@ -7927,16 +7994,17 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->override_level_sounds = FALSE;
   si->override_level_music = FALSE;
 
-  si->editor.el_boulderdash       = TRUE;
-  si->editor.el_emerald_mine      = TRUE;
-  si->editor.el_emerald_mine_club = TRUE;
-  si->editor.el_more              = TRUE;
-  si->editor.el_sokoban           = TRUE;
-  si->editor.el_supaplex          = TRUE;
-  si->editor.el_diamond_caves     = TRUE;
-  si->editor.el_dx_boulderdash    = TRUE;
-  si->editor.el_chars             = TRUE;
-  si->editor.el_custom            = TRUE;
+  si->editor.el_boulderdash            = TRUE;
+  si->editor.el_emerald_mine           = TRUE;
+  si->editor.el_emerald_mine_club      = TRUE;
+  si->editor.el_more                   = TRUE;
+  si->editor.el_sokoban                        = TRUE;
+  si->editor.el_supaplex               = TRUE;
+  si->editor.el_diamond_caves          = TRUE;
+  si->editor.el_dx_boulderdash         = TRUE;
+  si->editor.el_chars                  = TRUE;
+  si->editor.el_steel_chars            = TRUE;
+  si->editor.el_custom                 = TRUE;
 
   si->editor.el_headlines = TRUE;
   si->editor.el_user_defined = FALSE;
@@ -7944,15 +8012,15 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
 
   si->editor.show_element_token = FALSE;
 
-  si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
-  si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
-  si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
+  si->shortcut.save_game       = DEFAULT_KEY_SAVE_GAME;
+  si->shortcut.load_game       = DEFAULT_KEY_LOAD_GAME;
+  si->shortcut.toggle_pause    = DEFAULT_KEY_TOGGLE_PAUSE;
 
-  si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
-  si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
-  si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
-  si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
-  si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
+  si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
+  si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
+  si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
+  si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
+  si->shortcut.focus_player_all        = DEFAULT_KEY_FOCUS_PLAYER_ALL;
 
   for (i = 0; i < MAX_PLAYERS; i++)
   {
@@ -7974,6 +8042,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
     si->input[i].key.drop  = (i == 0 ? DEFAULT_KEY_DROP  : KSYM_UNDEFINED);
   }
 
+  si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
   si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
   si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
 
@@ -7982,21 +8051,22 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
 
 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
 {
-  si->editor_cascade.el_bd     = TRUE;
-  si->editor_cascade.el_em     = TRUE;
-  si->editor_cascade.el_emc    = TRUE;
-  si->editor_cascade.el_rnd    = TRUE;
-  si->editor_cascade.el_sb     = TRUE;
-  si->editor_cascade.el_sp     = TRUE;
-  si->editor_cascade.el_dc     = TRUE;
-  si->editor_cascade.el_dx     = TRUE;
+  si->editor_cascade.el_bd             = TRUE;
+  si->editor_cascade.el_em             = TRUE;
+  si->editor_cascade.el_emc            = TRUE;
+  si->editor_cascade.el_rnd            = TRUE;
+  si->editor_cascade.el_sb             = TRUE;
+  si->editor_cascade.el_sp             = TRUE;
+  si->editor_cascade.el_dc             = TRUE;
+  si->editor_cascade.el_dx             = TRUE;
 
-  si->editor_cascade.el_chars  = FALSE;
-  si->editor_cascade.el_ce     = FALSE;
-  si->editor_cascade.el_ge     = FALSE;
-  si->editor_cascade.el_ref    = FALSE;
-  si->editor_cascade.el_user   = FALSE;
-  si->editor_cascade.el_dynamic        = FALSE;
+  si->editor_cascade.el_chars          = FALSE;
+  si->editor_cascade.el_steel_chars    = FALSE;
+  si->editor_cascade.el_ce             = FALSE;
+  si->editor_cascade.el_ge             = FALSE;
+  si->editor_cascade.el_ref            = FALSE;
+  si->editor_cascade.el_user           = FALSE;
+  si->editor_cascade.el_dynamic                = FALSE;
 }
 
 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
@@ -8265,8 +8335,43 @@ void LoadCustomElementDescriptions()
 
 static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
 {
+  static struct TitleMessageInfo tmi;
+  static struct TokenInfo titlemessage_tokens[] =
+  {
+    { TYPE_INTEGER,    &tmi.x,                 ".x"                    },
+    { TYPE_INTEGER,    &tmi.y,                 ".y"                    },
+    { TYPE_INTEGER,    &tmi.width,             ".width"                },
+    { TYPE_INTEGER,    &tmi.height,            ".height"               },
+    { TYPE_INTEGER,    &tmi.chars,             ".chars"                },
+    { TYPE_INTEGER,    &tmi.lines,             ".lines"                },
+    { TYPE_INTEGER,    &tmi.align,             ".align"                },
+    { TYPE_INTEGER,    &tmi.valign,            ".valign"               },
+    { TYPE_INTEGER,    &tmi.font,              ".font"                 },
+    { TYPE_BOOLEAN,    &tmi.autowrap,          ".autowrap"             },
+    { TYPE_BOOLEAN,    &tmi.centered,          ".centered"             },
+    { TYPE_BOOLEAN,    &tmi.parse_comments,    ".parse_comments"       },
+    { TYPE_INTEGER,    &tmi.sort_priority,     ".sort_priority"        },
+    { TYPE_INTEGER,    &tmi.fade_mode,         ".fade_mode"            },
+    { TYPE_INTEGER,    &tmi.fade_delay,        ".fade_delay"           },
+    { TYPE_INTEGER,    &tmi.post_delay,        ".post_delay"           },
+    { TYPE_INTEGER,    &tmi.auto_delay,        ".auto_delay"           },
+
+    { -1,              NULL,                   NULL                    }
+  };
+  static struct
+  {
+    struct TitleMessageInfo *array;
+    char *text;
+  }
+  titlemessage_arrays[] =
+  {
+    { titlemessage_initial,            "[titlemessage_initial]"        },
+    { titlemessage,                    "[titlemessage]"                },
+
+    { NULL,                            NULL                            }
+  };
   SetupFileHash *setup_file_hash;
-  int i;
+  int i, j, k;
 
 #if 0
   printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
@@ -8275,31 +8380,68 @@ static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
   if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
     return;
 
+  /* the following initializes hierarchical values from dynamic configuration */
+
   /* special case: initialize with default values that may be overwritten */
+  /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
   {
-    char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
-    char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
-    char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
+    char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
+    char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
+    char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
 
-    if (value_x != NULL)
-      menu.draw_xoffset[i] = get_integer_from_string(value_x);
-    if (value_y != NULL)
-      menu.draw_yoffset[i] = get_integer_from_string(value_y);
-    if (list_size != NULL)
-      menu.list_size[i] = get_integer_from_string(list_size);
+    if (value_1 != NULL)
+      menu.draw_xoffset[i] = get_integer_from_string(value_1);
+    if (value_2 != NULL)
+      menu.draw_yoffset[i] = get_integer_from_string(value_2);
+    if (value_3 != NULL)
+      menu.list_size[i] = get_integer_from_string(value_3);
   }
 
   /* special case: initialize with default values that may be overwritten */
+  /* (eg, init "menu.draw_xoffset.INFO[MUSIC]" from "menu.draw_xoffset.INFO") */
   for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
   {
-    char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
-    char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
+    char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
+    char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
 
-    if (value_x != NULL)
-      menu.draw_xoffset_info[i] = get_integer_from_string(value_x);
-    if (value_y != NULL)
-      menu.draw_yoffset_info[i] = get_integer_from_string(value_y);
+    if (value_1 != NULL)
+      menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
+    if (value_2 != NULL)
+      menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
+  }
+
+  /* special case: initialize with default values that may be overwritten */
+  /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
+  for (i = 0; titlemessage_arrays[i].array != NULL; i++)
+  {
+    struct TitleMessageInfo *array = titlemessage_arrays[i].array;
+    char *base_token = titlemessage_arrays[i].text;
+
+    for (j = 0; titlemessage_tokens[j].type != -1; j++)
+    {
+      char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
+      char *value = getHashEntry(setup_file_hash, token);
+
+      if (value != NULL)
+      {
+       int parameter_value = get_token_parameter_value(token, value);
+
+       for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
+       {
+         tmi = array[k];
+
+         if (titlemessage_tokens[j].type == TYPE_INTEGER)
+           *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
+         else
+           *(int     *)titlemessage_tokens[j].value = (int)parameter_value;
+
+         array[k] = tmi;
+       }
+      }
+
+      free(token);
+    }
   }
 
   /* read (and overwrite with) values that may be specified in config file */
@@ -8309,7 +8451,7 @@ static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
 
     if (value != NULL)
       *image_config_vars[i].value =
-       get_auto_parameter_value(image_config_vars[i].token, value);
+       get_token_parameter_value(image_config_vars[i].token, value);
   }
 
   freeSetupFileHash(setup_file_hash);
@@ -8320,13 +8462,34 @@ void LoadSpecialMenuDesignSettings()
   char *filename_base = UNDEFINED_FILENAME, *filename_local;
   int i, j;
 
-  /* always start with reliable default values from default config */
+  /* always start with reliable default values from static default config */
   for (i = 0; image_config_vars[i].token != NULL; i++)
     for (j = 0; image_config[j].token != NULL; j++)
       if (strEqual(image_config_vars[i].token, image_config[j].token))
        *image_config_vars[i].value =
-         get_auto_parameter_value(image_config_vars[i].token,
-                                  image_config[j].value);
+         get_token_parameter_value(image_config_vars[i].token,
+                                   image_config[j].value);
+
+  /* the following initializes hierarchical values from static configuration */
+
+  /* special case: initialize "ARG_DEFAULT" values in static default config */
+  /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
+  titlemessage_initial_default.fade_mode  = title_initial_default.fade_mode;
+  titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
+  titlemessage_initial_default.post_delay = title_initial_default.post_delay;
+  titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
+  titlemessage_default.fade_mode  = title_default.fade_mode;
+  titlemessage_default.fade_delay = title_default.fade_delay;
+  titlemessage_default.post_delay = title_default.post_delay;
+  titlemessage_default.auto_delay = title_default.auto_delay;
+
+  /* special case: initialize "ARG_DEFAULT" values in static default config */
+  /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
+  for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
+  {
+    titlemessage_initial[i] = titlemessage_initial_default;
+    titlemessage[i] = titlemessage_default;
+  }
 
   if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
   {
@@ -8398,19 +8561,19 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
     {
       if (num_unknown_tokens == 0)
       {
-       Error(ERR_RETURN_LINE, "-");
-       Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
-       Error(ERR_RETURN, "- config file: '%s'", filename);
+       Error(ERR_INFO_LINE, "-");
+       Error(ERR_INFO, "warning: unknown token(s) found in config file:");
+       Error(ERR_INFO, "- config file: '%s'", filename);
 
        num_unknown_tokens++;
       }
 
-      Error(ERR_RETURN, "- token: '%s'", list->token);
+      Error(ERR_INFO, "- token: '%s'", list->token);
     }
   }
 
   if (num_unknown_tokens > 0)
-    Error(ERR_RETURN_LINE, "-");
+    Error(ERR_INFO_LINE, "-");
 
   while (*num_elements % 4)    /* pad with empty elements, if needed */
     (*elements)[(*num_elements)++] = EL_EMPTY;
@@ -8711,18 +8874,18 @@ void print_unknown_token(char *filename, char *token, int token_nr)
 {
   if (token_nr == 0)
   {
-    Error(ERR_RETURN_LINE, "-");
-    Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
-    Error(ERR_RETURN, "- config file: '%s'", filename);
+    Error(ERR_INFO_LINE, "-");
+    Error(ERR_INFO, "warning: unknown token(s) found in config file:");
+    Error(ERR_INFO, "- config file: '%s'", filename);
   }
 
-  Error(ERR_RETURN, "- token: '%s'", token);
+  Error(ERR_INFO, "- token: '%s'", token);
 }
 
 void print_unknown_token_end(int token_nr)
 {
   if (token_nr > 0)
-    Error(ERR_RETURN_LINE, "-");
+    Error(ERR_INFO_LINE, "-");
 }
 
 void LoadHelpAnimInfo()