white space changes
[rocksndiamonds.git] / src / files.c
index 3f1b200e693e8f3e83d3a43466dc1b2dd0786f8c..889136ff675bfb83d9e5b25c28aea93c08cbcfe4 100644 (file)
                                         CONF_CONTENT_NUM_BYTES : 1)
 
 #define CONF_ELEMENT_BYTE_POS(i)       ((i) * CONF_ELEMENT_NUM_BYTES)
-#define CONF_ELEMENTS_ELEMENT(b,i)     ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) |  \
+#define CONF_ELEMENTS_ELEMENT(b, i)    ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
                                        (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
 
 #define CONF_CONTENT_ELEMENT_POS(c,x,y)        ((c) * CONF_CONTENT_NUM_ELEMENTS +    \
@@ -904,11 +904,34 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
     &li.mm_time_bomb,                  75
   },
+
   {
     EL_MM_GRAY_BALL,                   -1,
     TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
     &li.mm_time_ball,                  75
   },
+  {
+    EL_MM_GRAY_BALL,                   -1,
+    TYPE_INTEGER,                      CONF_VALUE_8_BIT(1),
+    &li.mm_ball_choice_mode,           ANIM_RANDOM
+  },
+  {
+    EL_MM_GRAY_BALL,                   -1,
+    TYPE_ELEMENT_LIST,                 CONF_VALUE_BYTES(1),
+    &li.mm_ball_content,               EL_EMPTY, NULL,
+    &li.num_mm_ball_contents,          8, MAX_MM_BALL_CONTENTS
+  },
+  {
+    EL_MM_GRAY_BALL,                   -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(1),
+    &li.rotate_mm_ball_content,                TRUE
+  },
+  {
+    EL_MM_GRAY_BALL,                   -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(2),
+    &li.explode_mm_ball,               FALSE
+  },
+
   {
     EL_MM_STEEL_BLOCK,                 -1,
     TYPE_INTEGER,                      CONF_VALUE_16_BIT(1),
@@ -1841,6 +1864,16 @@ static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
     int element = i;
     struct ElementInfo *ei = &element_info[element];
 
+    if (element == EL_MM_GRAY_BALL)
+    {
+      struct LevelInfo_MM *level_mm = level->native_mm_level;
+      int j;
+
+      for (j = 0; j < level->num_mm_ball_contents; j++)
+       level->mm_ball_content[j] =
+         map_element_MM_to_RND(level_mm->ball_content[j]);
+    }
+
     // never initialize clipboard elements after the very first time
     // (to be able to use clipboard elements between several levels)
     if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
@@ -3680,6 +3713,7 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
   cav->lenses_time             = level->lenses_time;
   cav->magnify_time            = level->magnify_time;
 
+  cav->wind_time = 9999;
   cav->wind_direction =
     map_direction_RND_to_EM(level->wind_direction_initial);
 
@@ -4129,7 +4163,7 @@ static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
 {
   struct LevelInfo_MM *level_mm = level->native_mm_level;
-  int x, y;
+  int i, x, y;
 
   level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
   level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
@@ -4138,9 +4172,13 @@ static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
   level_mm->kettles_needed = level->gems_needed;
   level_mm->auto_count_kettles = level->auto_count_gems;
 
-  level_mm->laser_red = level->mm_laser_red;
-  level_mm->laser_green = level->mm_laser_green;
-  level_mm->laser_blue = level->mm_laser_blue;
+  level_mm->mm_laser_red   = level->mm_laser_red;
+  level_mm->mm_laser_green = level->mm_laser_green;
+  level_mm->mm_laser_blue  = level->mm_laser_blue;
+
+  level_mm->df_laser_red   = level->df_laser_red;
+  level_mm->df_laser_green = level->df_laser_green;
+  level_mm->df_laser_blue  = level->df_laser_blue;
 
   strcpy(level_mm->name, level->name);
   strcpy(level_mm->author, level->author);
@@ -4157,6 +4195,15 @@ static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
   level_mm->time_ball    = level->mm_time_ball;
   level_mm->time_block   = level->mm_time_block;
 
+  level_mm->num_ball_contents = level->num_mm_ball_contents;
+  level_mm->ball_choice_mode = level->mm_ball_choice_mode;
+  level_mm->rotate_ball_content = level->rotate_mm_ball_content;
+  level_mm->explode_ball = level->explode_mm_ball;
+
+  for (i = 0; i < level->num_mm_ball_contents; i++)
+    level_mm->ball_content[i] =
+      map_element_RND_to_MM(level->mm_ball_content[i]);
+
   for (x = 0; x < level->fieldx; x++)
     for (y = 0; y < level->fieldy; y++)
       Ur[x][y] =
@@ -4166,7 +4213,7 @@ static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
 {
   struct LevelInfo_MM *level_mm = level->native_mm_level;
-  int x, y;
+  int i, x, y;
 
   level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
   level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
@@ -4175,9 +4222,13 @@ static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
   level->gems_needed = level_mm->kettles_needed;
   level->auto_count_gems = level_mm->auto_count_kettles;
 
-  level->mm_laser_red = level_mm->laser_red;
-  level->mm_laser_green = level_mm->laser_green;
-  level->mm_laser_blue = level_mm->laser_blue;
+  level->mm_laser_red   = level_mm->mm_laser_red;
+  level->mm_laser_green = level_mm->mm_laser_green;
+  level->mm_laser_blue  = level_mm->mm_laser_blue;
+
+  level->df_laser_red   = level_mm->df_laser_red;
+  level->df_laser_green = level_mm->df_laser_green;
+  level->df_laser_blue  = level_mm->df_laser_blue;
 
   strcpy(level->name, level_mm->name);
 
@@ -4197,6 +4248,15 @@ static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
   level->mm_time_ball  = level_mm->time_ball;
   level->mm_time_block = level_mm->time_block;
 
+  level->num_mm_ball_contents = level_mm->num_ball_contents;
+  level->mm_ball_choice_mode = level_mm->ball_choice_mode;
+  level->rotate_mm_ball_content = level_mm->rotate_ball_content;
+  level->explode_mm_ball = level_mm->explode_ball;
+
+  for (i = 0; i < level->num_mm_ball_contents; i++)
+    level->mm_ball_content[i] =
+      map_element_MM_to_RND(level_mm->ball_content[i]);
+
   for (x = 0; x < level->fieldx; x++)
     for (y = 0; y < level->fieldy; y++)
       level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
@@ -10326,6 +10386,14 @@ static struct TokenInfo options_setup_tokens[] =
     TYPE_BOOLEAN,
     &setup.options.verbose,                    "options.verbose"
   },
+  {
+    TYPE_BOOLEAN,
+    &setup.options.debug,                      "options.debug"
+  },
+  {
+    TYPE_STRING,
+    &setup.options.debug_mode,                 "options.debug_mode"
+  },
 };
 
 static void setSetupInfoToDefaults(struct SetupInfo *si)
@@ -10597,6 +10665,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->debug.xsn_percent = 0;
 
   si->options.verbose = FALSE;
+  si->options.debug = FALSE;
+  si->options.debug_mode = getStringCopy(ARG_UNDEFINED_STRING);
 
 #if defined(PLATFORM_ANDROID)
   si->fullscreen = TRUE;
@@ -12040,7 +12110,7 @@ static void InitMenuDesignSettings_SpecialPostProcessing(void)
       vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
 
     if (vp_playfield->max_height != -1)
-      vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
+      vp_playfield->height = MIN(vp_playfield->height, vp_playfield->max_height);
 
     // adjust playfield position according to specified alignment
 
@@ -12409,7 +12479,9 @@ static void LoadMenuDesignSettingsFromFilename(char *filename)
     {
       { "menu.draw_xoffset.INFO",      &menu.draw_xoffset_info[i]      },
       { "menu.draw_yoffset.INFO",      &menu.draw_yoffset_info[i]      },
-      { "menu.list_size.INFO",         &menu.list_size_info[i]         }
+      { "menu.list_size.INFO",         &menu.list_size_info[i]         },
+      { "menu.list_entry_size.INFO",   &menu.list_entry_size_info[i]   },
+      { "menu.tile_size.INFO",         &menu.tile_size_info[i]         }
     };
 
     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
@@ -12449,6 +12521,7 @@ static void LoadMenuDesignSettingsFromFilename(char *filename)
     struct TokenIntPtrInfo menu_config[] =
     {
       { "menu.left_spacing.INFO",      &menu.left_spacing_info[i]      },
+      { "menu.middle_spacing.INFO",    &menu.middle_spacing_info[i]    },
       { "menu.right_spacing.INFO",     &menu.right_spacing_info[i]     },
       { "menu.top_spacing.INFO",       &menu.top_spacing_info[i]       },
       { "menu.bottom_spacing.INFO",    &menu.bottom_spacing_info[i]    },
@@ -12864,16 +12937,29 @@ static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
   return music_info_listed_ext(list, basename, TRUE);
 }
 
+static boolean checkLevelSetHasMusic_NoConf(void)
+{
+  int i;
+
+  for (i = leveldir_current->first_level;
+       i <= leveldir_current->last_level; i++)
+    if (levelset.music[level_nr] == MUS_UNDEFINED)
+      return TRUE;
+
+  return FALSE;
+}
+
 void LoadMusicInfo(void)
 {
-  char *music_directory = getCustomMusicDirectory();
+  char *music_directory = getCustomMusicDirectory_NoConf();
   int num_music = getMusicListSize();
   int num_music_noconf = 0;
   int num_sounds = getSoundListSize();
-  Directory *dir;
+  Directory *dir = NULL;
   DirectoryEntry *dir_entry;
   struct FileInfo *music, *sound;
   struct MusicFileInfo *next, **new;
+  boolean read_music_from_directory = TRUE;
   int i;
 
   while (music_file_info != NULL)
@@ -12922,14 +13008,26 @@ void LoadMusicInfo(void)
     }
   }
 
-  if ((dir = openDirectory(music_directory)) == NULL)
+  // if all levels have game music configured, do not read music from directory
+  if (!checkLevelSetHasMusic_NoConf())
+  {
+    read_music_from_directory = FALSE;
+  }
+  else if (music_directory == NULL)
+  {
+    Warn("cannot find music directory with unconfigured music");
+
+    read_music_from_directory = FALSE;
+  }
+  else if ((dir = openDirectory(music_directory)) == NULL)
   {
     Warn("cannot read music directory '%s'", music_directory);
 
-    return;
+    read_music_from_directory = FALSE;
   }
 
-  while ((dir_entry = readDirectory(dir)) != NULL)     // loop all entries
+  while (read_music_from_directory &&
+        (dir_entry = readDirectory(dir)) != NULL)      // loop all entries
   {
     char *basename = dir_entry->basename;
     boolean music_already_used = FALSE;
@@ -12967,7 +13065,8 @@ void LoadMusicInfo(void)
     num_music_noconf++;
   }
 
-  closeDirectory(dir);
+  if (dir != NULL)
+    closeDirectory(dir);
 
   for (i = 0; i < num_sounds; i++)
   {