added saving tape for each high score entry
[rocksndiamonds.git] / src / files.c
index 409ede257fb8e6dc9322ec7b6943bb928b087b56..7bdc35ca474b97862a46c46600288c6c5b8846cb 100644 (file)
@@ -61,6 +61,8 @@
 #define TAPE_CHUNK_HEAD_UNUSED 1       // unused tape header bytes
 #define TAPE_CHUNK_SCRN_SIZE   2       // size of screen size chunk
 
+#define SCORE_CHUNK_VERS_SIZE  8       // size of file version chunk
+
 #define LEVEL_CHUNK_CNT3_SIZE(x)        (LEVEL_CHUNK_CNT3_HEADER + (x))
 #define LEVEL_CHUNK_CUS3_SIZE(x)        (2 + (x) * LEVEL_CPART_CUS3_SIZE)
 #define LEVEL_CHUNK_CUS4_SIZE(x)        (96 + (x) * 48)
@@ -68,7 +70,7 @@
 // file identifier strings
 #define LEVEL_COOKIE_TMPL              "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
 #define TAPE_COOKIE_TMPL               "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
-#define SCORE_COOKIE                   "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
+#define SCORE_COOKIE_TMPL              "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
 
 // values for deciding when (not) to save configuration data
 #define SAVE_CONF_NEVER                        0
@@ -264,6 +266,12 @@ static struct LevelFileConfigInfo chunk_config_INFO[] =
     &li.time_score_base,               1
   },
 
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(13),
+    &li.rate_time_over_score,          FALSE
+  },
+
   {
     -1,                                        -1,
     -1,                                        -1,
@@ -1075,6 +1083,18 @@ static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
     &xx_ei.move_delay_random,          0,
     &yy_ei.move_delay_random
   },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(16),
+    &xx_ei.step_delay_fixed,           0,
+    &yy_ei.step_delay_fixed
+  },
+  {
+    -1,                                        -1,
+    TYPE_INTEGER,                      CONF_VALUE_16_BIT(17),
+    &xx_ei.step_delay_random,          0,
+    &yy_ei.step_delay_random
+  },
 
   {
     -1,                                        -1,
@@ -3918,12 +3938,11 @@ static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
   level->time_wheel = 0;
   level->amoeba_content = EL_EMPTY;
 
-#if 1
-  // original Supaplex does not use score values -- use default values
-#else
+  // original Supaplex does not use score values -- rate by playing time
   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
     level->score[i] = 0;
-#endif
+
+  level->rate_time_over_score = TRUE;
 
   // there are no yamyams in supaplex levels
   for (i = 0; i < level->num_yamyam_contents; i++)
@@ -6591,6 +6610,27 @@ static void LoadLevel_InitCustomElements(struct LevelInfo *level)
       element_info[element].ignition_delay = 8;
     }
   }
+
+  // set mouse click change events to work for left/middle/right mouse button
+  if (level->game_version < VERSION_IDENT(4,2,3,0))
+  {
+    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+    {
+      int element = EL_CUSTOM_START + i;
+      struct ElementInfo *ei = &element_info[element];
+
+      for (j = 0; j < ei->num_change_pages; j++)
+      {
+       struct ElementChangeInfo *change = &ei->change_page[j];
+
+       if (change->has_event[CE_CLICKED_BY_MOUSE] ||
+           change->has_event[CE_PRESSED_BY_MOUSE] ||
+           change->has_event[CE_MOUSE_CLICKED_ON_X] ||
+           change->has_event[CE_MOUSE_PRESSED_ON_X])
+         change->trigger_side = CH_SIDE_ANY;
+      }
+    }
+  }
 }
 
 static void LoadLevel_InitElements(struct LevelInfo *level)
@@ -7753,16 +7793,21 @@ static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
 
 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
 {
+  char *level_identifier = NULL;
   int level_identifier_size;
   int i;
 
   level_identifier_size = getFile16BitBE(file);
 
-  tape->level_identifier =
-    checked_realloc(tape->level_identifier, level_identifier_size);
+  level_identifier = checked_malloc(level_identifier_size);
 
   for (i = 0; i < level_identifier_size; i++)
-    tape->level_identifier[i] = getFile8Bit(file);
+    level_identifier[i] = getFile8Bit(file);
+
+  strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
+  tape->level_identifier[MAX_FILENAME_LEN] = '\0';
+
+  checked_free(level_identifier);
 
   tape->level_nr = getFile16BitBE(file);
 
@@ -8250,13 +8295,10 @@ void SaveTapeToFilename(char *filename)
   SetFilePermissions(filename, PERMS_PRIVATE);
 }
 
-void SaveTape(int nr)
+static void SaveTapeExt(char *filename)
 {
-  char *filename = getTapeFilename(nr);
   int i;
 
-  InitTapeDirectory(leveldir_current->subdir);
-
   tape.file_version = FILE_VERSION_ACTUAL;
   tape.game_version = GAME_VERSION_ACTUAL;
 
@@ -8272,6 +8314,25 @@ void SaveTape(int nr)
   tape.changed = FALSE;
 }
 
+void SaveTape(int nr)
+{
+  char *filename = getTapeFilename(nr);
+
+  InitTapeDirectory(leveldir_current->subdir);
+
+  SaveTapeExt(filename);
+}
+
+void SaveScoreTape(int nr)
+{
+  char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
+
+  // used instead of "leveldir_current->subdir" (for network games)
+  InitScoreTapeDirectory(levelset.identifier, nr);
+
+  SaveTapeExt(filename);
+}
+
 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
                                  unsigned int req_state_added)
 {
@@ -8363,7 +8424,19 @@ void DumpTape(struct TapeInfo *tape)
 // score file functions
 // ============================================================================
 
-void LoadScore(int nr)
+static void setScoreInfoToDefaults(void)
+{
+  int i;
+
+  for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+  {
+    strcpy(scores.entry[i].name, EMPTY_PLAYER_NAME);
+    scores.entry[i].score = 0;
+    scores.entry[i].time = 0;
+  }
+}
+
+static void LoadScore_OLD(int nr)
 {
   int i;
   char *filename = getScoreFilename(nr);
@@ -8372,13 +8445,6 @@ void LoadScore(int nr)
   char *line_ptr;
   FILE *file;
 
-  // always start with reliable default values
-  for (i = 0; i < MAX_SCORE_ENTRIES; i++)
-  {
-    strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
-    highscore[i].Score = 0;
-  }
-
   if (!(file = fopen(filename, MODE_READ)))
     return;
 
@@ -8388,7 +8454,7 @@ void LoadScore(int nr)
   if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
     cookie[strlen(cookie) - 1] = '\0';
 
-  if (!checkCookieString(cookie, SCORE_COOKIE))
+  if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
   {
     Warn("unknown format of score file '%s'", filename);
 
@@ -8399,7 +8465,7 @@ void LoadScore(int nr)
 
   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
   {
-    if (fscanf(file, "%d", &highscore[i].Score) == EOF)
+    if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
       Warn("fscanf() failed; %s", strerror(errno));
 
     if (fgets(line, MAX_LINE_LEN, file) == NULL)
@@ -8412,8 +8478,8 @@ void LoadScore(int nr)
     {
       if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
       {
-       strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
-       highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
+       strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
+       scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
        break;
       }
     }
@@ -8422,7 +8488,223 @@ void LoadScore(int nr)
   fclose(file);
 }
 
-void SaveScore(int nr)
+static void ConvertScore_OLD(void)
+{
+  // only convert score to time for levels that rate playing time over score
+  if (!level.rate_time_over_score)
+    return;
+
+  // convert old score to playing time for score-less levels (like Supaplex)
+  int time_final_max = 999;
+  int i;
+
+  for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+  {
+    int score = scores.entry[i].score;
+
+    if (score > 0 && score < time_final_max)
+      scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
+  }
+}
+
+static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+  scores->file_version = getFileVersion(file);
+  scores->game_version = getFileVersion(file);
+
+  return chunk_size;
+}
+
+static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+  char *level_identifier = NULL;
+  int level_identifier_size;
+  int i;
+
+  level_identifier_size = getFile16BitBE(file);
+
+  level_identifier = checked_malloc(level_identifier_size);
+
+  for (i = 0; i < level_identifier_size; i++)
+    level_identifier[i] = getFile8Bit(file);
+
+  strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
+  scores->level_identifier[MAX_FILENAME_LEN] = '\0';
+
+  checked_free(level_identifier);
+
+  scores->level_nr = getFile16BitBE(file);
+  scores->num_entries = getFile16BitBE(file);
+
+  chunk_size = 2 + level_identifier_size + 2 + 2;
+
+  return chunk_size;
+}
+
+static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+  int i, j;
+
+  for (i = 0; i < scores->num_entries; i++)
+  {
+    for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
+      scores->entry[i].name[j] = getFile8Bit(file);
+
+    scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
+  }
+
+  chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
+
+  return chunk_size;
+}
+
+static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+  int i;
+
+  for (i = 0; i < scores->num_entries; i++)
+    scores->entry[i].score = getFile16BitBE(file);
+
+  chunk_size = scores->num_entries * 2;
+
+  return chunk_size;
+}
+
+static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+  int i;
+
+  for (i = 0; i < scores->num_entries; i++)
+    scores->entry[i].time = getFile32BitBE(file);
+
+  chunk_size = scores->num_entries * 4;
+
+  return chunk_size;
+}
+
+void LoadScore(int nr)
+{
+  char *filename = getScoreFilename(nr);
+  char cookie[MAX_LINE_LEN];
+  char chunk_name[CHUNK_ID_LEN + 1];
+  int chunk_size;
+  boolean old_score_file_format = FALSE;
+  File *file;
+
+  // always start with reliable default values
+  setScoreInfoToDefaults();
+
+  if (!(file = openFile(filename, MODE_READ)))
+    return;
+
+  getFileChunkBE(file, chunk_name, NULL);
+  if (strEqual(chunk_name, "RND1"))
+  {
+    getFile32BitBE(file);              // not used
+
+    getFileChunkBE(file, chunk_name, NULL);
+    if (!strEqual(chunk_name, "SCOR"))
+    {
+      Warn("unknown format of score file '%s'", filename);
+
+      closeFile(file);
+
+      return;
+    }
+  }
+  else // check for old file format with cookie string
+  {
+    strcpy(cookie, chunk_name);
+    if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
+      cookie[4] = '\0';
+    if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
+      cookie[strlen(cookie) - 1] = '\0';
+
+    if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
+    {
+      Warn("unknown format of score file '%s'", filename);
+
+      closeFile(file);
+
+      return;
+    }
+
+    old_score_file_format = TRUE;
+  }
+
+  if (old_score_file_format)
+  {
+    // score files from versions before 4.2.4.0 without chunk structure
+    LoadScore_OLD(nr);
+
+    // convert score to time, if possible (mainly for Supaplex levels)
+    ConvertScore_OLD();
+  }
+  else
+  {
+    static struct
+    {
+      char *name;
+      int size;
+      int (*loader)(File *, int, struct ScoreInfo *);
+    }
+    chunk_info[] =
+    {
+      { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
+      { "INFO", -1,                    LoadScore_INFO },
+      { "NAME", -1,                    LoadScore_NAME },
+      { "SCOR", -1,                    LoadScore_SCOR },
+      { "TIME", -1,                    LoadScore_TIME },
+
+      {  NULL,  0,                     NULL }
+    };
+
+    while (getFileChunkBE(file, chunk_name, &chunk_size))
+    {
+      int i = 0;
+
+      while (chunk_info[i].name != NULL &&
+            !strEqual(chunk_name, chunk_info[i].name))
+       i++;
+
+      if (chunk_info[i].name == NULL)
+      {
+       Warn("unknown chunk '%s' in score file '%s'",
+             chunk_name, filename);
+
+       ReadUnusedBytesFromFile(file, chunk_size);
+      }
+      else if (chunk_info[i].size != -1 &&
+              chunk_info[i].size != chunk_size)
+      {
+       Warn("wrong size (%d) of chunk '%s' in score file '%s'",
+             chunk_size, chunk_name, filename);
+
+       ReadUnusedBytesFromFile(file, chunk_size);
+      }
+      else
+      {
+       // call function to load this score chunk
+       int chunk_size_expected =
+         (chunk_info[i].loader)(file, chunk_size, &scores);
+
+       // the size of some chunks cannot be checked before reading other
+       // chunks first (like "HEAD" and "BODY") that contain some header
+       // information, so check them here
+       if (chunk_size_expected != chunk_size)
+       {
+         Warn("wrong size (%d) of chunk '%s' in score file '%s'",
+               chunk_size, chunk_name, filename);
+       }
+      }
+    }
+  }
+
+  closeFile(file);
+}
+
+#if ENABLE_HISTORIC_CHUNKS
+void SaveScore_OLD(int nr)
 {
   int i;
   int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
@@ -8442,13 +8724,136 @@ void SaveScore(int nr)
   fprintf(file, "%s\n\n", SCORE_COOKIE);
 
   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
-    fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
+    fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
+
+  fclose(file);
+
+  SetFilePermissions(filename, permissions);
+}
+#endif
+
+static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
+{
+  putFileVersion(file, scores->file_version);
+  putFileVersion(file, scores->game_version);
+}
+
+static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
+{
+  int level_identifier_size = strlen(scores->level_identifier) + 1;
+  int i;
+
+  putFile16BitBE(file, level_identifier_size);
+
+  for (i = 0; i < level_identifier_size; i++)
+    putFile8Bit(file, scores->level_identifier[i]);
+
+  putFile16BitBE(file, scores->level_nr);
+  putFile16BitBE(file, scores->num_entries);
+}
+
+static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
+{
+  int i, j;
+
+  for (i = 0; i < scores->num_entries; i++)
+  {
+    int name_size = strlen(scores->entry[i].name);
+
+    for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
+      putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
+  }
+}
+
+static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
+{
+  int i;
+
+  for (i = 0; i < scores->num_entries; i++)
+    putFile16BitBE(file, scores->entry[i].score);
+}
+
+static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
+{
+  int i;
+
+  for (i = 0; i < scores->num_entries; i++)
+    putFile32BitBE(file, scores->entry[i].time);
+}
+
+static void SaveScoreToFilename(char *filename)
+{
+  FILE *file;
+  int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
+  int info_chunk_size;
+  int name_chunk_size;
+  int scor_chunk_size;
+  int time_chunk_size;
+
+  if (!(file = fopen(filename, MODE_WRITE)))
+  {
+    Warn("cannot save score file '%s'", filename);
+
+    return;
+  }
+
+  info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
+  name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
+  scor_chunk_size = scores.num_entries * 2;
+  time_chunk_size = scores.num_entries * 4;
+
+  putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
+  putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
+
+  putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
+  SaveScore_VERS(file, &scores);
+
+  putFileChunkBE(file, "INFO", info_chunk_size);
+  SaveScore_INFO(file, &scores);
+
+  putFileChunkBE(file, "NAME", name_chunk_size);
+  SaveScore_NAME(file, &scores);
+
+  putFileChunkBE(file, "SCOR", scor_chunk_size);
+  SaveScore_SCOR(file, &scores);
+
+  putFileChunkBE(file, "TIME", time_chunk_size);
+  SaveScore_TIME(file, &scores);
 
   fclose(file);
 
   SetFilePermissions(filename, permissions);
 }
 
+void SaveScore(int nr)
+{
+  char *filename = getScoreFilename(nr);
+  int i;
+
+  // used instead of "leveldir_current->subdir" (for network games)
+  InitScoreDirectory(levelset.identifier);
+
+  scores.file_version = FILE_VERSION_ACTUAL;
+  scores.game_version = GAME_VERSION_ACTUAL;
+
+  strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
+  scores.level_identifier[MAX_FILENAME_LEN] = '\0';
+  scores.level_nr = level_nr;
+
+  for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+    if (scores.entry[i].score == 0 &&
+        scores.entry[i].time == 0 &&
+        strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
+      break;
+
+  scores.num_entries = i;
+
+  if (scores.num_entries == 0)
+    return;
+
+  SaveScoreToFilename(filename);
+}
+
 
 // ============================================================================
 // setup file functions
@@ -8587,6 +8992,14 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_SWITCH,
     &setup.ask_on_game_over,                   "ask_on_game_over"
   },
+  {
+    TYPE_SWITCH,
+    &setup.ask_on_quit_game,                   "ask_on_quit_game"
+  },
+  {
+    TYPE_SWITCH,
+    &setup.ask_on_quit_program,                        "ask_on_quit_program"
+  },
   {
     TYPE_SWITCH,
     &setup.quick_switch,                       "quick_player_switch"
@@ -9279,6 +9692,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->ask_on_escape = TRUE;
   si->ask_on_escape_editor = TRUE;
   si->ask_on_game_over = TRUE;
+  si->ask_on_quit_game = TRUE;
+  si->ask_on_quit_program = TRUE;
   si->quick_switch = FALSE;
   si->input_on_focus = FALSE;
   si->prefer_aga_graphics = TRUE;