changed constant number of eater arrays to variable for EM game engine
[rocksndiamonds.git] / src / files.c
index 3162e629cf126ba102c242a32018ccad2074f711..7b64735ffb160826a5d5311eea97977ff7287a8b 100644 (file)
@@ -3541,6 +3541,8 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
   cav->key_score       = level->score[SC_KEY];
   cav->exit_score      = level->score[SC_TIME_BONUS];
 
+  cav->num_eater_arrays        = level->num_yamyam_contents;
+
   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
     for (y = 0; y < 3; y++)
       for (x = 0; x < 3; x++)
@@ -3649,9 +3651,9 @@ static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
   level->score[SC_KEY]         = cav->key_score;
   level->score[SC_TIME_BONUS]  = cav->exit_score;
 
-  level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
+  level->num_yamyam_contents   = cav->num_eater_arrays;
 
-  for (i = 0; i < level->num_yamyam_contents; i++)
+  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
     for (y = 0; y < 3; y++)
       for (x = 0; x < 3; x++)
        level->yamyam_content[i].e[x][y] =