fixed creating graphics without video device
[rocksndiamonds.git] / src / files.c
index 6b0aea9e02790fff049f2736fe1f53d8b5553187..7b3bd50dd5152a33e0264c6604d6ff8bb545e91f 100644 (file)
@@ -8935,14 +8935,6 @@ static struct TokenInfo internal_setup_tokens[] =
     TYPE_STRING,
     &setup.internal.default_level_series,      "default_level_series"
   },
-  {
-    TYPE_BOOLEAN,
-    &setup.internal.choose_from_top_leveldir,  "choose_from_top_leveldir"
-  },
-  {
-    TYPE_BOOLEAN,
-    &setup.internal.show_scaling_in_title,     "show_scaling_in_title"
-  },
   {
     TYPE_INTEGER,
     &setup.internal.default_window_width,      "default_window_width"
@@ -8951,6 +8943,14 @@ static struct TokenInfo internal_setup_tokens[] =
     TYPE_INTEGER,
     &setup.internal.default_window_height,     "default_window_height"
   },
+  {
+    TYPE_BOOLEAN,
+    &setup.internal.choose_from_top_leveldir,  "choose_from_top_leveldir"
+  },
+  {
+    TYPE_BOOLEAN,
+    &setup.internal.show_scaling_in_title,     "show_scaling_in_title"
+  },
   {
     TYPE_BOOLEAN,
     &setup.internal.menu_game,                 "menu_game"
@@ -11598,7 +11598,7 @@ void CreateCustomElementImages(char *directory)
   int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
   int i;
 
-  SDLInitVideoDisplay();
+  InitVideoDefaults();
 
   ReCreateBitmap(&backbuffer, video.width, video.height);