added setup option to ask to play again after game is over but not solved
[rocksndiamonds.git] / src / files.c
index 29847d9649fbe9b3546a14120734378e8594f46e..75e691c36555fdd434af328a817ac5be0c482c99 100644 (file)
@@ -668,6 +668,11 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] =
     TYPE_INTEGER,                      CONF_VALUE_8_BIT(4),
     &li.game_of_life[3],               3
   },
+  {
+    EL_GAME_OF_LIFE,                   -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(5),
+    &li.use_life_bugs,                 FALSE
+  },
 
   {
     EL_BIOMAZE,                                -1,
@@ -2311,7 +2316,7 @@ static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
 /* functions for loading R'n'D level                                         */
 /* ------------------------------------------------------------------------- */
 
-int getMappedElement(int element)
+static int getMappedElement(int element)
 {
   /* remap some (historic, now obsolete) elements */
 
@@ -2362,7 +2367,7 @@ int getMappedElement(int element)
   return element;
 }
 
-int getMappedElementByVersion(int element, int game_version)
+static int getMappedElementByVersion(int element, int game_version)
 {
   /* remap some elements due to certain game version */
 
@@ -3484,7 +3489,7 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
 /* functions for loading EM level                                            */
 /* ------------------------------------------------------------------------- */
 
-void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
+static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
 {
   static int ball_xy[8][2] =
   {
@@ -3612,7 +3617,7 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
   }
 }
 
-void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
+static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
 {
   static int ball_xy[8][2] =
   {
@@ -3713,7 +3718,7 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
 /* functions for loading SP level                                            */
 /* ------------------------------------------------------------------------- */
 
-void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
+static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
 {
   struct LevelInfo_SP *level_sp = level->native_sp_level;
   LevelInfoType *header = &level_sp->header;
@@ -3797,7 +3802,7 @@ void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
   }
 }
 
-void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
+static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
 {
   struct LevelInfo_SP *level_sp = level->native_sp_level;
   LevelInfoType *header = &level_sp->header;
@@ -4010,7 +4015,7 @@ static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
 /* functions for loading MM level                                            */
 /* ------------------------------------------------------------------------- */
 
-void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
+static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
 {
   struct LevelInfo_MM *level_mm = level->native_mm_level;
   int x, y;
@@ -4047,7 +4052,7 @@ void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
        level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
 }
 
-void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
+static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
 {
   struct LevelInfo_MM *level_mm = level->native_mm_level;
   int x, y;
@@ -4093,7 +4098,8 @@ void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
 
 #define DC_LEVEL_HEADER_SIZE           344
 
-unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
+static unsigned short getDecodedWord_DC(unsigned short data_encoded,
+                                       boolean init)
 {
   static int last_data_encoded;
   static int offset1;
@@ -4132,7 +4138,7 @@ unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
   return data_decoded;
 }
 
-int getMappedElement_DC(int element)
+static int getMappedElement_DC(int element)
 {
   switch (element)
   {
@@ -6308,6 +6314,10 @@ static void LoadLevel_InitVersion(struct LevelInfo *level)
     level->extra_time_score = level->score[SC_TIME_BONUS];
   }
 
+  /* game logic of "game of life" and "biomaze" was buggy before 4.1.1.1 */
+  if (level->game_version < VERSION_IDENT(4,1,1,1))
+    level->use_life_bugs = TRUE;
+
   if (level->game_version < VERSION_IDENT(3,2,0,7))
   {
     /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
@@ -7784,7 +7794,7 @@ static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
   return chunk_size;
 }
 
-void LoadTape_SokobanSolution(char *filename)
+static void LoadTape_SokobanSolution(char *filename)
 {
   File *file;
   int move_delay = TILESIZE / level.initial_player_stepsize[0];
@@ -8352,11 +8362,14 @@ enum
   SETUP_TOKEN_WINDOW_SCALING_PERCENT,
   SETUP_TOKEN_WINDOW_SCALING_QUALITY,
   SETUP_TOKEN_SCREEN_RENDERING_MODE,
+  SETUP_TOKEN_VSYNC_MODE,
   SETUP_TOKEN_ASK_ON_ESCAPE,
   SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR,
+  SETUP_TOKEN_ASK_ON_GAME_OVER,
   SETUP_TOKEN_QUICK_SWITCH,
   SETUP_TOKEN_INPUT_ON_FOCUS,
   SETUP_TOKEN_PREFER_AGA_GRAPHICS,
+  SETUP_TOKEN_GAME_SPEED_EXTENDED,
   SETUP_TOKEN_GAME_FRAME_DELAY,
   SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS,
   SETUP_TOKEN_SMALL_GAME_GRAPHICS,
@@ -8372,6 +8385,7 @@ enum
   SETUP_TOKEN_VOLUME_MUSIC,
   SETUP_TOKEN_NETWORK_MODE,
   SETUP_TOKEN_NETWORK_PLAYER_NR,
+  SETUP_TOKEN_NETWORK_SERVER_HOSTNAME,
   SETUP_TOKEN_TOUCH_CONTROL_TYPE,
   SETUP_TOKEN_TOUCH_MOVE_DISTANCE,
   SETUP_TOKEN_TOUCH_DROP_DISTANCE,
@@ -8593,11 +8607,14 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_INTEGER,&si.window_scaling_percent,  "window_scaling_percent" },
   { TYPE_STRING, &si.window_scaling_quality,  "window_scaling_quality" },
   { TYPE_STRING, &si.screen_rendering_mode,   "screen_rendering_mode"  },
+  { TYPE_STRING, &si.vsync_mode,              "vsync_mode"             },
   { TYPE_SWITCH, &si.ask_on_escape,           "ask_on_escape"          },
   { TYPE_SWITCH, &si.ask_on_escape_editor,    "ask_on_escape_editor"   },
+  { TYPE_SWITCH, &si.ask_on_game_over,        "ask_on_game_over"       },
   { TYPE_SWITCH, &si.quick_switch,            "quick_player_switch"    },
   { TYPE_SWITCH, &si.input_on_focus,          "input_on_focus"         },
   { TYPE_SWITCH, &si.prefer_aga_graphics,     "prefer_aga_graphics"    },
+  { TYPE_SWITCH, &si.game_speed_extended,     "game_speed_extended"    },
   { TYPE_INTEGER,&si.game_frame_delay,        "game_frame_delay"       },
   { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements"        },
   { TYPE_SWITCH, &si.small_game_graphics,     "small_game_graphics"    },
@@ -8613,6 +8630,7 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_INTEGER,&si.volume_music,            "volume_music"           },
   { TYPE_SWITCH, &si.network_mode,            "network_mode"           },
   { TYPE_PLAYER, &si.network_player_nr,       "network_player"         },
+  { TYPE_STRING, &si.network_server_hostname, "network_server_hostname"        },
   { TYPE_STRING, &si.touch.control_type,      "touch.control_type"     },
   { TYPE_INTEGER,&si.touch.move_distance,     "touch.move_distance"    },
   { TYPE_INTEGER,&si.touch.drop_distance,     "touch.drop_distance"    },
@@ -8813,11 +8831,14 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
   si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
   si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
+  si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
   si->ask_on_escape = TRUE;
   si->ask_on_escape_editor = TRUE;
+  si->ask_on_game_over = TRUE;
   si->quick_switch = FALSE;
   si->input_on_focus = FALSE;
   si->prefer_aga_graphics = TRUE;
+  si->game_speed_extended = FALSE;
   si->game_frame_delay = GAME_FRAME_DELAY;
   si->sp_show_border_elements = FALSE;
   si->small_game_graphics = FALSE;
@@ -8837,6 +8858,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
 
   si->network_mode = FALSE;
   si->network_player_nr = 0;           /* first player */
+  si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
 
   si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
   si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT;       /* percent */
@@ -10604,8 +10626,8 @@ void LoadMusicInfo(void)
   }
 }
 
-void add_helpanim_entry(int element, int action, int direction, int delay,
-                       int *num_list_entries)
+static void add_helpanim_entry(int element, int action, int direction,
+                              int delay, int *num_list_entries)
 {
   struct HelpAnimInfo *new_list_entry;
   (*num_list_entries)++;
@@ -10621,7 +10643,7 @@ void add_helpanim_entry(int element, int action, int direction, int delay,
   new_list_entry->delay = delay;
 }
 
-void print_unknown_token(char *filename, char *token, int token_nr)
+static void print_unknown_token(char *filename, char *token, int token_nr)
 {
   if (token_nr == 0)
   {
@@ -10633,7 +10655,7 @@ void print_unknown_token(char *filename, char *token, int token_nr)
   Error(ERR_INFO, "- token: '%s'", token);
 }
 
-void print_unknown_token_end(int token_nr)
+static void print_unknown_token_end(int token_nr)
 {
   if (token_nr > 0)
     Error(ERR_INFO_LINE, "-");