rnd-20100628-1-src
[rocksndiamonds.git] / src / files.c
index d25a47988ea1485e5ca929f3318cc9a9d83c899e..74702b8d0a7d05c2ad11fa072a6add4643702d05 100644 (file)
@@ -9001,14 +9001,15 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS                23
 #define SETUP_TOKEN_GAME_FRAME_DELAY           24
 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS    25
-#define SETUP_TOKEN_GRAPHICS_SET               26
-#define SETUP_TOKEN_SOUNDS_SET                 27
-#define SETUP_TOKEN_MUSIC_SET                  28
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    29
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      30
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       31
+#define SETUP_TOKEN_SMALL_GAME_GRAPHICS                26
+#define SETUP_TOKEN_GRAPHICS_SET               27
+#define SETUP_TOKEN_SOUNDS_SET                 28
+#define SETUP_TOKEN_MUSIC_SET                  29
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    30
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      31
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       32
 
-#define NUM_GLOBAL_SETUP_TOKENS                        32
+#define NUM_GLOBAL_SETUP_TOKENS                        33
 
 /* editor setup */
 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH      0
@@ -9144,6 +9145,7 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_SWITCH, &si.prefer_aga_graphics,     "prefer_aga_graphics"    },
   { TYPE_INTEGER,&si.game_frame_delay,        "game_frame_delay"       },
   { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements"        },
+  { TYPE_SWITCH, &si.small_game_graphics,     "small_game_graphics"    },
   { TYPE_STRING, &si.graphics_set,            "graphics_set"           },
   { TYPE_STRING, &si.sounds_set,              "sounds_set"             },
   { TYPE_STRING, &si.music_set,               "music_set"              },
@@ -9311,6 +9313,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->prefer_aga_graphics = TRUE;
   si->game_frame_delay = GAME_FRAME_DELAY;
   si->sp_show_border_elements = FALSE;
+  si->small_game_graphics = FALSE;
 
   si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
   si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);