// first fill the complete playfield with the default border element
for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
- level_em->cave[x][y] = ZBORDER;
+ level_em->cave[x][y] = Zborder;
if (BorderElement == EL_STEELWALL)
{