rnd-20030113-1-src
[rocksndiamonds.git] / src / files.c
index fad45178abaf3bf6c61eb9567df2b2e97bdd5dc9..6d858c475be133ebbe2e54027677bbdbb63c9db7 100644 (file)
@@ -96,6 +96,11 @@ static void setLevelInfoToDefaults()
 
   BorderElement = EL_STEELWALL;
 
+  level.no_level_file = FALSE;
+
+  if (leveldir_current == NULL)                /* only when dumping level */
+    return;
+
   /* try to determine better author name than 'anonymous' */
   if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
   {
@@ -125,8 +130,6 @@ static void setLevelInfoToDefaults()
        break;
     }
   }
-
-  level.no_level_file = FALSE;
 }
 
 static int checkLevelElement(int element)
@@ -310,9 +313,8 @@ static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
   return chunk_size;
 }
 
-void LoadLevel(int level_nr)
+void LoadLevelFromFilename(char *filename)
 {
-  char *filename = getLevelFilename(level_nr);
   char cookie[MAX_LINE_LEN];
   char chunk_name[CHUNK_ID_LEN + 1];
   int chunk_size;
@@ -433,6 +435,9 @@ void LoadLevel(int level_nr)
 
   fclose(file);
 
+  if (leveldir_current == NULL)                /* only when dumping level */
+    return;
+
   if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) ||
       IS_LEVELCLASS_USER(leveldir_current))
   {
@@ -484,6 +489,13 @@ void LoadLevel(int level_nr)
   SetBorderElement();
 }
 
+void LoadLevel(int level_nr)
+{
+  char *filename = getLevelFilename(level_nr);
+
+  LoadLevelFromFilename(filename);
+}
+
 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
 {
   putFileVersion(file, level->file_version);
@@ -688,6 +700,35 @@ void SaveLevel(int level_nr)
   SetFilePermissions(filename, PERMS_PRIVATE);
 }
 
+void DumpLevel(struct LevelInfo *level)
+{
+  printf_line('-', 79);
+  printf("Level xxx (file version %06d, game version %06d)\n",
+        level->file_version, level->game_version);
+  printf_line('-', 79);
+
+  printf("Level Author: '%s'\n", level->author);
+  printf("Level Title:  '%s'\n", level->name);
+  printf("\n");
+  printf("Playfield Size: %d x %d\n", level->fieldx, level->fieldy);
+  printf("\n");
+  printf("Level Time:  %d seconds\n", level->time);
+  printf("Gems needed: %d\n", level->gems_needed);
+  printf("\n");
+  printf("Time for Magic Wall: %d seconds\n", level->time_magic_wall);
+  printf("Time for Wheel:      %d seconds\n", level->time_wheel);
+  printf("Time for Light:      %d seconds\n", level->time_light);
+  printf("Time for Timegate:   %d seconds\n", level->time_timegate);
+  printf("\n");
+  printf("Amoeba Speed: %d\n", level->amoeba_speed);
+  printf("\n");
+  printf("Gravity:                %s\n", (level->gravity ? "yes" : "no"));
+  printf("Double Speed Movement:  %s\n", (level->double_speed ? "yes" : "no"));
+  printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
+
+  printf_line('-', 79);
+}
+
 
 /* ========================================================================= */
 /* tape file functions                                                       */
@@ -1080,7 +1121,7 @@ void DumpTape(struct TapeInfo *tape)
   }
 
   printf_line('-', 79);
-  printf("Tape of Level %d (file version %06d, game version %06d)\n",
+  printf("Tape of Level %03d (file version %06d, game version %06d)\n",
         tape->level_nr, tape->file_version, tape->game_version);
   printf_line('-', 79);
 
@@ -1229,34 +1270,48 @@ void SaveScore(int level_nr)
 
 #define NUM_GLOBAL_SETUP_TOKENS                        22
 
+/* editor setup */
+#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH      0
+#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE     1
+#define SETUP_TOKEN_EDITOR_EL_MORE             2
+#define SETUP_TOKEN_EDITOR_EL_SOKOBAN          3
+#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX         4
+#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES    5
+#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH   6
+#define SETUP_TOKEN_EDITOR_EL_CHARS            7
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM           8
+
+#define NUM_EDITOR_SETUP_TOKENS                        9
+
 /* shortcut setup */
-#define SETUP_TOKEN_SAVE_GAME                  0
-#define SETUP_TOKEN_LOAD_GAME                  1
-#define SETUP_TOKEN_TOGGLE_PAUSE               2
+#define SETUP_TOKEN_SHORTCUT_SAVE_GAME         0
+#define SETUP_TOKEN_SHORTCUT_LOAD_GAME         1
+#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE      2
 
 #define NUM_SHORTCUT_SETUP_TOKENS              3
 
 /* player setup */
-#define SETUP_TOKEN_USE_JOYSTICK               0
-#define SETUP_TOKEN_JOY_DEVICE_NAME            1
-#define SETUP_TOKEN_JOY_XLEFT                  2
-#define SETUP_TOKEN_JOY_XMIDDLE                        3
-#define SETUP_TOKEN_JOY_XRIGHT                 4
-#define SETUP_TOKEN_JOY_YUPPER                 5
-#define SETUP_TOKEN_JOY_YMIDDLE                        6
-#define SETUP_TOKEN_JOY_YLOWER                 7
-#define SETUP_TOKEN_JOY_SNAP                   8
-#define SETUP_TOKEN_JOY_BOMB                   9
-#define SETUP_TOKEN_KEY_LEFT                   10
-#define SETUP_TOKEN_KEY_RIGHT                  11
-#define SETUP_TOKEN_KEY_UP                     12
-#define SETUP_TOKEN_KEY_DOWN                   13
-#define SETUP_TOKEN_KEY_SNAP                   14
-#define SETUP_TOKEN_KEY_BOMB                   15
+#define SETUP_TOKEN_PLAYER_USE_JOYSTICK                0
+#define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME     1
+#define SETUP_TOKEN_PLAYER_JOY_XLEFT           2
+#define SETUP_TOKEN_PLAYER_JOY_XMIDDLE         3
+#define SETUP_TOKEN_PLAYER_JOY_XRIGHT          4
+#define SETUP_TOKEN_PLAYER_JOY_YUPPER          5
+#define SETUP_TOKEN_PLAYER_JOY_YMIDDLE         6
+#define SETUP_TOKEN_PLAYER_JOY_YLOWER          7
+#define SETUP_TOKEN_PLAYER_JOY_SNAP            8
+#define SETUP_TOKEN_PLAYER_JOY_BOMB            9
+#define SETUP_TOKEN_PLAYER_KEY_LEFT            10
+#define SETUP_TOKEN_PLAYER_KEY_RIGHT           11
+#define SETUP_TOKEN_PLAYER_KEY_UP              12
+#define SETUP_TOKEN_PLAYER_KEY_DOWN            13
+#define SETUP_TOKEN_PLAYER_KEY_SNAP            14
+#define SETUP_TOKEN_PLAYER_KEY_BOMB            15
 
 #define NUM_PLAYER_SETUP_TOKENS                        16
 
 static struct SetupInfo si;
+static struct SetupEditorInfo sei;
 static struct SetupShortcutInfo ssi;
 static struct SetupInputInfo sii;
 
@@ -1287,6 +1342,20 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_SWITCH, &si.override_level_music,    "override_level_music"   },
 };
 
+static struct TokenInfo editor_setup_tokens[] =
+{
+  /* shortcut setup */
+  { TYPE_SWITCH, &sei.el_boulderdash,  "editor.el_boulderdash"         },
+  { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine"        },
+  { TYPE_SWITCH, &sei.el_more,         "editor.el_more"                },
+  { TYPE_SWITCH, &sei.el_sokoban,      "editor.el_sokoban"             },
+  { TYPE_SWITCH, &sei.el_supaplex,     "editor.el_supaplex"            },
+  { TYPE_SWITCH, &sei.el_diamond_caves,        "editor.el_diamond_caves"       },
+  { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash"     },
+  { TYPE_SWITCH, &sei.el_chars,                "editor.el_chars"               },
+  { TYPE_SWITCH, &sei.el_custom,       "editor.el_custom"              },
+};
+
 static struct TokenInfo shortcut_setup_tokens[] =
 {
   /* shortcut setup */
@@ -1347,6 +1416,16 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->override_level_sounds = FALSE;
   si->override_level_music = FALSE;
 
+  si->editor.el_boulderdash = TRUE;
+  si->editor.el_emerald_mine = TRUE;
+  si->editor.el_more = TRUE;
+  si->editor.el_sokoban = TRUE;
+  si->editor.el_supaplex = TRUE;
+  si->editor.el_diamond_caves = TRUE;
+  si->editor.el_dx_boulderdash = TRUE;
+  si->editor.el_chars = TRUE;
+  si->editor.el_custom = FALSE;
+
   si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
   si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
   si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
@@ -1386,6 +1465,13 @@ static void decodeSetupFileList(struct SetupFileList *setup_file_list)
                 getTokenValue(setup_file_list, global_setup_tokens[i].text));
   setup = si;
 
+  /* editor setup */
+  sei = setup.editor;
+  for (i=0; i<NUM_EDITOR_SETUP_TOKENS; i++)
+    setSetupInfo(editor_setup_tokens, i,
+                getTokenValue(setup_file_list,editor_setup_tokens[i].text));
+  setup.editor = sei;
+
   /* shortcut setup */
   ssi = setup.shortcut;
   for (i=0; i<NUM_SHORTCUT_SETUP_TOKENS; i++)
@@ -1470,13 +1556,20 @@ void SaveSetup()
   si = setup;
   for (i=0; i<NUM_GLOBAL_SETUP_TOKENS; i++)
   {
-    fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
-
     /* just to make things nicer :) */
-    if (i == SETUP_TOKEN_PLAYER_NAME || i == SETUP_TOKEN_GRAPHICS_SET - 1)
+    if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
+       i == SETUP_TOKEN_GRAPHICS_SET)
       fprintf(file, "\n");
+
+    fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
   }
 
+  /* editor setup */
+  sei = setup.editor;
+  fprintf(file, "\n");
+  for (i=0; i<NUM_EDITOR_SETUP_TOKENS; i++)
+    fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
+
   /* shortcut setup */
   ssi = setup.shortcut;
   fprintf(file, "\n");