static void setSetupInfoToDefaults(struct SetupInfo *si)
{
+ char *player_name = (user.nr == 0 ? getLoginName() : EMPTY_PLAYER_NAME);
int i;
- si->player_name = get_corrected_login_name(getLoginName());
+ si->player_name = get_corrected_login_name(player_name);
si->multiple_users = TRUE;