changed default player name to "no name" for all but the first user
[rocksndiamonds.git] / src / files.c
index 12813f59a4aa88ade989bae047640df2a40dcc2b..64461c5acedc56d035121bf1be9354d6f33545f8 100644 (file)
@@ -8409,6 +8409,10 @@ static struct TokenInfo global_setup_tokens[] =
     TYPE_STRING,
     &setup.player_name,                                "player_name"
   },
+  {
+    TYPE_SWITCH,
+    &setup.multiple_users,                     "multiple_users"
+  },
   {
     TYPE_SWITCH,
     &setup.sound,                              "sound"
@@ -9188,9 +9192,12 @@ static char *get_corrected_login_name(char *login_name)
 
 static void setSetupInfoToDefaults(struct SetupInfo *si)
 {
+  char *player_name = (user.nr == 0 ? getLoginName() : EMPTY_PLAYER_NAME);
   int i;
 
-  si->player_name = get_corrected_login_name(getLoginName());
+  si->player_name = get_corrected_login_name(player_name);
+
+  si->multiple_users = TRUE;
 
   si->sound = TRUE;
   si->sound_loops = TRUE;
@@ -9526,6 +9533,8 @@ static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
   // check if this setup option should be hidden in the setup menu
   if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
     setHideSetupEntry(token_info[token_nr].value);
+
+  free(token_hide_text);
 }
 
 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
@@ -9649,6 +9658,43 @@ static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
                              editor_cascade_setup_tokens[i].text));
 }
 
+void LoadUserNames(void)
+{
+  int last_user_nr = user.nr;
+  int i;
+
+  if (global.user_names != NULL)
+  {
+    for (i = 0; i < MAX_PLAYER_NAMES; i++)
+      checked_free(global.user_names[i]);
+
+    checked_free(global.user_names);
+  }
+
+  global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
+
+  for (i = 0; i < MAX_PLAYER_NAMES; i++)
+  {
+    user.nr = i;
+
+    SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
+
+    if (setup_file_hash)
+    {
+      char *player_name = getHashEntry(setup_file_hash, "player_name");
+
+      global.user_names[i] = get_corrected_login_name(player_name);
+
+      freeSetupFileHash(setup_file_hash);
+    }
+
+    if (global.user_names[i] == NULL)
+      global.user_names[i] = getStringCopy(EMPTY_PLAYER_NAME);
+  }
+
+  user.nr = last_user_nr;
+}
+
 void LoadSetupFromFilename(char *filename)
 {
   SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
@@ -9816,7 +9862,8 @@ void SaveSetup(void)
   for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
   {
     // just to make things nicer :)
-    if (global_setup_tokens[i].value == &setup.sound                   ||
+    if (global_setup_tokens[i].value == &setup.multiple_users          ||
+       global_setup_tokens[i].value == &setup.sound                    ||
        global_setup_tokens[i].value == &setup.graphics_set             ||
        global_setup_tokens[i].value == &setup.volume_simple            ||
        global_setup_tokens[i].value == &setup.network_mode             ||