#include "libgame/libgame.h"
#include "files.h"
+#include "init.h"
#include "tools.h"
#include "tape.h"
char *filename = getLevelFilename(level_nr);
LoadLevelFromFilename(filename);
+ InitElementPropertiesEngine(level.game_version);
}
static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)