rnd-20040927-1-src
[rocksndiamonds.git] / src / files.c
index c684ab843bd5e854d309063eb5bd7c3b1d4ae616..5a5bf6405538feceb3115a6dd39a4d9deecc1d5d 100644 (file)
@@ -114,6 +114,8 @@ static void setLevelInfoToDefaults(struct LevelInfo *level)
 
   int i, j, x, y;
 
+  level->native_em_level = &native_em_level;
+
   level->game_engine_type = GAME_ENGINE_TYPE_RND;
 
   level->file_version = FILE_VERSION_ACTUAL;
@@ -1765,6 +1767,127 @@ static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
 
 #else
 
+void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
+{
+  struct LevelInfo_EM *level_em = level->native_em_level;
+  struct LEVEL *lev = level_em->lev;
+  struct PLAYER *ply1 = level_em->ply1;
+  struct PLAYER *ply2 = level_em->ply2;
+  int i, x, y;
+
+  lev->width  = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
+  lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
+
+  lev->time_initial = level->time;
+  lev->required_initial = level->gems_needed;
+
+  lev->emerald_score   = level->score[SC_EMERALD];
+  lev->diamond_score   = level->score[SC_DIAMOND];
+  lev->alien_score     = level->score[SC_ROBOT];
+  lev->tank_score      = level->score[SC_SPACESHIP];
+  lev->bug_score       = level->score[SC_BUG];
+  lev->eater_score     = level->score[SC_YAMYAM];
+  lev->nut_score       = level->score[SC_NUT];
+  lev->dynamite_score  = level->score[SC_DYNAMITE];
+  lev->key_score       = level->score[SC_TIME_BONUS];  /* ??? CHECK THIS */
+
+  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+    for (y = 0; y < 3; y++)
+      for (x = 0; x < 3; x++)
+       lev->eater_array[i][y * 3 + x] =
+         map_element_RND_to_EM(level->yamyam_content[i][x][y]);
+
+  lev->ameuba_time             = level->amoeba_speed;
+  lev->wonderwall_time_initial = level->time_magic_wall;
+  lev->wheel_time              = level->time_wheel;
+
+  /* first fill the complete playfield with the default border element */
+  for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
+    for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
+      level_em->cave[x][y] = ZBORDER;
+
+  /* then copy the real level contents from level file into the playfield */
+  for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+  {
+    int new_element = map_element_RND_to_EM(level->field[x][y]);
+
+    level_em->cave[x + 1][y + 1] = new_element;
+  }
+
+  ply1->x_initial = 0;
+  ply1->y_initial = 0;
+
+  ply2->x_initial = 0;
+  ply2->y_initial = 0;
+
+  /* at last, set the two players at their positions in the playfield */
+  for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
+  {
+    if (level->field[x][y] == EL_PLAYER_1)
+    {
+      ply1->x_initial = x + 1;
+      ply1->y_initial = y + 1;
+    }
+    else if (level->field[x][y] == EL_PLAYER_2)
+    {
+      ply2->x_initial = x + 1;
+      ply2->y_initial = y + 1;
+    }
+  }
+}
+
+void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
+{
+  struct LevelInfo_EM *level_em = level->native_em_level;
+  struct LEVEL *lev = level_em->lev;
+  struct PLAYER *ply1 = level_em->ply1;
+  struct PLAYER *ply2 = level_em->ply2;
+  int i, x, y;
+
+  level->fieldx = MIN(lev->width,  MAX_LEV_FIELDX);
+  level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
+
+  level->time = lev->time_initial;
+  level->gems_needed = lev->required_initial;
+
+  sprintf(level->name, "Level %d", level->file_info.nr);
+
+  level->score[SC_EMERALD]     = lev->emerald_score;
+  level->score[SC_DIAMOND]     = lev->diamond_score;
+  level->score[SC_ROBOT]       = lev->alien_score;
+  level->score[SC_SPACESHIP]   = lev->tank_score;
+  level->score[SC_BUG]         = lev->bug_score;
+  level->score[SC_YAMYAM]      = lev->eater_score;
+  level->score[SC_NUT]         = lev->nut_score;
+  level->score[SC_DYNAMITE]    = lev->dynamite_score;
+  level->score[SC_TIME_BONUS]  = lev->key_score;       /* ??? CHECK THIS */
+
+  level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
+
+  for (i = 0; i < level->num_yamyam_contents; i++)
+    for (y = 0; y < 3; y++)
+      for (x = 0; x < 3; x++)
+       level->yamyam_content[i][x][y] =
+         map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
+
+  level->amoeba_speed          = lev->ameuba_time;
+  level->time_magic_wall       = lev->wonderwall_time_initial;
+  level->time_wheel            = lev->wheel_time;
+
+  for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+  {
+    int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
+
+    if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
+      new_element = EL_AMOEBA_DEAD;
+
+    level->field[x][y] = new_element;
+  }
+
+  level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
+  level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
+}
+
 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
                                     struct LevelFileInfo *level_file_info)
 {
@@ -1774,6 +1897,18 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
 
 #endif
 
+void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
+{
+  if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+    CopyNativeLevel_RND_to_EM(level);
+}
+
+void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
+{
+  if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+    CopyNativeLevel_EM_to_RND(level);
+}
+
 
 /* ------------------------------------------------------------------------- */
 /* functions for loading SP level                                            */
@@ -2147,6 +2282,8 @@ void LoadLevelFromFileInfo(struct LevelInfo *level,
 
   if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
     level->game_engine_type = GAME_ENGINE_TYPE_RND;
+
+  CopyNativeLevel_Native_to_RND(level);
 }
 
 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)