element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
+ element_info[element].explosion_delay = 0;
+ element_info[element].ignition_delay = 0;
+
for (x = 0; x < 3; x++)
for (y = 0; y < 3; y++)
element_info[element].content[x][y] = EL_EMPTY_SPACE;