renamed some fields in level structure for EM engine
[rocksndiamonds.git] / src / files.c
index 15f43aa6d8d5218c38765930beff51dfd7a94ecf..5958d83ca30b1970050899ee34e3f13974533e61 100644 (file)
@@ -3521,8 +3521,8 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
   cav->width  = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
   cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
 
-  cav->time_seconds     = level->time;
-  cav->required_initial = level->gems_needed;
+  cav->time_seconds    = level->time;
+  cav->required                = level->gems_needed;
 
   cav->emerald_score   = level->score[SC_EMERALD];
   cav->diamond_score   = level->score[SC_DIAMOND];
@@ -3542,13 +3542,13 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
          map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
 
   cav->amoeba_time             = level->amoeba_speed;
-  cav->wonderwall_time_initial = level->time_magic_wall;
+  cav->wonderwall_time         = level->time_magic_wall;
   cav->wheel_time              = level->time_wheel;
 
   cav->android_move_time       = level->android_move_time;
   cav->android_clone_time      = level->android_clone_time;
   cav->ball_random             = level->ball_random;
-  cav->ball_state_initial      = level->ball_state_initial;
+  cav->ball_state              = level->ball_state_initial;
   cav->ball_time               = level->ball_time;
   cav->num_ball_arrays         = level->num_ball_contents;
 
@@ -3559,10 +3559,10 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
   cav->lenses_time             = level->lenses_time;
   cav->magnify_time            = level->magnify_time;
 
-  cav->wind_direction_initial =
+  cav->wind_direction =
     map_direction_RND_to_EM(level->wind_direction_initial);
-  cav->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
-                          cav->wind_time : 0);
+  cav->wind_cnt = (level->wind_direction_initial != MV_NONE ?
+                  cav->wind_time : 0);
 
   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
     for (j = 0; j < 8; j++)
@@ -3575,7 +3575,7 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
   // first fill the complete playfield with the default border element
   for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
     for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
-      cav->cave_raw[x][y] = Zborder;
+      cav->cave[x][y] = Zborder;
 
   // then copy the real level contents from level file into the playfield
   for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
@@ -3585,7 +3585,7 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
     if (level->field[x][y] == EL_AMOEBA_DEAD)
       new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
 
-    cav->cave_raw[x][y] = new_element;
+    cav->cave[x][y] = new_element;
   }
 
   for (i = 0; i < MAX_PLAYERS; i++)
@@ -3604,7 +3604,7 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
       cav->player_x[player_nr] = x;
       cav->player_y[player_nr] = y;
 
-      cav->cave_raw[x][y] = map_element_RND_to_EM(EL_EMPTY);
+      cav->cave[x][y] = map_element_RND_to_EM(EL_EMPTY);
     }
   }
 }
@@ -3630,7 +3630,7 @@ static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
   level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
 
   level->time        = cav->time_seconds;
-  level->gems_needed = cav->required_initial;
+  level->gems_needed = cav->required;
 
   sprintf(level->name, "Level %d", level->file_info.nr);
 
@@ -3654,13 +3654,13 @@ static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
          map_element_EM_to_RND(cav->eater_array[i][y * 3 + x]);
 
   level->amoeba_speed          = cav->amoeba_time;
-  level->time_magic_wall       = cav->wonderwall_time_initial;
+  level->time_magic_wall       = cav->wonderwall_time;
   level->time_wheel            = cav->wheel_time;
 
   level->android_move_time     = cav->android_move_time;
   level->android_clone_time    = cav->android_clone_time;
   level->ball_random           = cav->ball_random;
-  level->ball_state_initial    = cav->ball_state_initial;
+  level->ball_state_initial    = cav->ball_state;
   level->ball_time             = cav->ball_time;
   level->num_ball_contents     = cav->num_ball_arrays;
 
@@ -3672,7 +3672,7 @@ static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
   level->magnify_time          = cav->magnify_time;
 
   level->wind_direction_initial =
-    map_direction_EM_to_RND(cav->wind_direction_initial);
+    map_direction_EM_to_RND(cav->wind_direction);
 
   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
     for (j = 0; j < 8; j++)
@@ -3684,7 +3684,7 @@ static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
   // convert the playfield (some elements need special treatment)
   for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
   {
-    int new_element = map_element_EM_to_RND(cav->cave_raw[x][y]);
+    int new_element = map_element_EM_to_RND(cav->cave[x][y]);
 
     if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
       new_element = EL_AMOEBA_DEAD;