+
+ if (level->game_version < VERSION_IDENT(2,2,0,0))
+ level->use_spring_bug = TRUE;
+
+ if (level->game_version < VERSION_IDENT(3,0,9,0))
+ {
+ level->can_move_into_acid = 0; /* nothing can move into acid */
+
+ setMoveIntoAcid(level, EL_ROBOT);
+ setMoveIntoAcid(level, EL_SATELLITE);
+ setMoveIntoAcid(level, EL_PENGUIN);
+ setMoveIntoAcid(level, EL_BALLOON);
+ }