// set all bug compatibility flags to "false" => do not emulate this bug
level->use_action_after_change_bug = FALSE;
- // other flags that may be set due to certain level properties
- level->has_mouse_events = FALSE;
-
if (leveldir_current)
{
// try to determine better author name than 'anonymous'
int demo_repeat = (demo->data[i] & 0xf0) >> 4;
int tape_action = map_key_SP_to_RND(demo_action);
int tape_repeat = demo_repeat + 1;
- byte action[MAX_PLAYERS] = { tape_action, 0, 0, 0 };
+ byte action[MAX_TAPE_ACTIONS] = { tape_action };
boolean success = 0;
int j;
element_info[element].ignition_delay = 8;
}
}
-
- // check for custom elements which have mouse click events defined
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
-
- if (HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ||
- HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ||
- HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ||
- HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X))
- level->has_mouse_events = TRUE;
- }
}
static void LoadLevel_InitElements(struct LevelInfo *level)
tape.no_valid_file = FALSE;
}
+static int getTapePosSize(struct TapeInfo *tape)
+{
+ int tape_pos_size = 0;
+
+ if (!tape->use_mouse)
+ tape_pos_size += tape->num_participating_players;
+ else
+ tape_pos_size += 3; // x and y position and mouse button mask
+
+ tape_pos_size += 1; // tape action delay value
+
+ return tape_pos_size;
+}
+
static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
{
tape->file_version = getFileVersion(file);
static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
{
int i, j;
- int tape_pos_size =
- (tape->use_mouse ? 3 : tape->num_participating_players) + 1;
+ int tape_pos_size = getTapePosSize(tape);
int chunk_size_expected = tape_pos_size * tape->length;
if (chunk_size_expected != chunk_size)
{
char *filename = getTapeFilename(nr);
FILE *file;
- int num_participating_players = 0;
int tape_pos_size;
int info_chunk_size;
int body_chunk_size;
tape.file_version = FILE_VERSION_ACTUAL;
tape.game_version = GAME_VERSION_ACTUAL;
+ tape.num_participating_players = 0;
+
// count number of participating players
for (i = 0; i < MAX_PLAYERS; i++)
if (tape.player_participates[i])
- num_participating_players++;
+ tape.num_participating_players++;
- tape_pos_size = (tape.use_mouse ? 3 : num_participating_players) + 1;
+ tape_pos_size = getTapePosSize(&tape);
info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
body_chunk_size = tape_pos_size * tape.length;