+static int getTapePosSize(struct TapeInfo *tape)
+{
+ int tape_pos_size = 0;
+
+ if (!tape->use_mouse)
+ tape_pos_size += tape->num_participating_players;
+ else
+ tape_pos_size += 3; // x and y position and mouse button mask
+
+ tape_pos_size += 1; // tape action delay value
+
+ return tape_pos_size;
+}
+