added counting active API threads
[rocksndiamonds.git] / src / files.c
index 0b5ff039a98f385270e469ca2bd459eae6c64fa8..4c5a366138a27fb6df88a3ce6a2688ce4e82c93b 100644 (file)
@@ -8401,7 +8401,7 @@ void SaveScoreTape(int nr)
   char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
 
   // used instead of "leveldir_current->subdir" (for network games)
-  InitScoreDirectory(levelset.identifier);
+  InitScoreTapeDirectory(levelset.identifier, nr);
 
   SaveTapeExt(filename);
 }
@@ -9251,6 +9251,10 @@ static void ApiGetScore_HttpRequestExt(struct HttpRequest *request,
 
   if (!HTTP_SUCCESS(response->status_code))
   {
+    // do not show error message if no scores found for this level set
+    if (response->status_code == 404)
+      return;
+
     Error("server failed to handle request: %d %s",
          response->status_code,
          response->status_text);
@@ -9276,12 +9280,16 @@ static int ApiGetScoreThread(void *data_raw)
   struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
   struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
 
+  program.api_thread_count++;
+
 #if defined(PLATFORM_EMSCRIPTEN)
   Emscripten_ApiGetScore_HttpRequest(request, data_raw);
 #else
   ApiGetScore_HttpRequest(request, response, data_raw);
 #endif
 
+  program.api_thread_count--;
+
   checked_free(request);
   checked_free(response);
 
@@ -9525,6 +9533,7 @@ static boolean SetRequest_ApiAddScore(struct HttpRequest *request,
           "  \"level_nr\":             \"%d\",\n"
           "  \"level_name\":           \"%s\",\n"
           "  \"level_author\":         \"%s\",\n"
+          "  \"use_step_counter\":     \"%d\",\n"
           "  \"rate_time_over_score\": \"%d\",\n"
           "  \"player_name\":          \"%s\",\n"
           "  \"player_uuid\":          \"%s\",\n"
@@ -9546,6 +9555,7 @@ static boolean SetRequest_ApiAddScore(struct HttpRequest *request,
           level_nr,
           level_name,
           level_author,
+          level.use_step_counter,
           level.rate_time_over_score,
           player_name,
           player_uuid,
@@ -9673,12 +9683,16 @@ static int ApiAddScoreThread(void *data_raw)
   struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
   struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
 
+  program.api_thread_count++;
+
 #if defined(PLATFORM_EMSCRIPTEN)
   Emscripten_ApiAddScore_HttpRequest(request, data_raw);
 #else
   ApiAddScore_HttpRequest(request, response, data_raw);
 #endif
 
+  program.api_thread_count--;
+
   checked_free(request);
   checked_free(response);
 
@@ -9717,12 +9731,17 @@ void LoadLocalAndServerScore(int nr, boolean download_score)
 {
   int last_added_local = scores.last_added_local;
 
-  LoadScore(nr);
+  // needed if only showing server scores
+  setScoreInfoToDefaults();
+
+  if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
+    LoadScore(nr);
 
   // restore last added local score entry (before merging server scores)
   scores.last_added = scores.last_added_local = last_added_local;
 
-  if (setup.use_api_server && !setup.only_show_local_scores)
+  if (setup.use_api_server &&
+      !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
   {
     // load server scores from cache file and trigger update from server
     LoadServerScore(nr, download_score);
@@ -9923,8 +9942,8 @@ static struct TokenInfo global_setup_tokens[] =
     &setup.show_undo_redo_buttons,             "show_undo_redo_buttons"
   },
   {
-    TYPE_SWITCH,
-    &setup.only_show_local_scores,             "only_show_local_scores"
+    TYPE_STRING,
+    &setup.scores_in_highscore_list,           "scores_in_highscore_list"
   },
   {
     TYPE_STRING,
@@ -10619,7 +10638,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->small_game_graphics = FALSE;
   si->show_load_save_buttons = FALSE;
   si->show_undo_redo_buttons = FALSE;
-  si->only_show_local_scores = FALSE;
+  si->scores_in_highscore_list = getStringCopy(STR_SCORES_TYPE_DEFAULT);
 
   si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
   si->sounds_set   = getStringCopy(SND_CLASSIC_SUBDIR);