#define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
-#define CONF_VALUE_SCORE_1 (CONF_MASK_1_BYTE | 1)
-#define CONF_VALUE_SCORE_2 (CONF_MASK_1_BYTE | 2)
-#define CONF_VALUE_SCORE_3 (CONF_MASK_1_BYTE | 3)
-#define CONF_VALUE_SCORE_4 (CONF_MASK_1_BYTE | 4)
-#define CONF_VALUE_TIME_1 (CONF_MASK_1_BYTE | 5)
-#define CONF_VALUE_TIME_2 (CONF_MASK_1_BYTE | 6)
-#define CONF_VALUE_TIME_3 (CONF_MASK_1_BYTE | 7)
-#define CONF_VALUE_TIME_4 (CONF_MASK_1_BYTE | 8)
-#define CONF_VALUE_SWITCH_1 (CONF_MASK_1_BYTE | 9)
-#define CONF_VALUE_SWITCH_2 (CONF_MASK_1_BYTE | 10)
-#define CONF_VALUE_SWITCH_3 (CONF_MASK_1_BYTE | 11)
-#define CONF_VALUE_SWITCH_4 (CONF_MASK_1_BYTE | 12)
-#define CONF_VALUE_USE_BUG_1 (CONF_MASK_1_BYTE | 13)
-#define CONF_VALUE_USE_BUG_2 (CONF_MASK_1_BYTE | 14)
-#define CONF_VALUE_USE_BUG_3 (CONF_MASK_1_BYTE | 15)
-#define CONF_VALUE_USE_BUG_4 (CONF_MASK_1_BYTE | 16)
+#define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
+#define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
+#define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
+#define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
+#define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 5)
+#define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 6)
+#define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 7)
+#define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 8)
#define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
#define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
+#define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
+#define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
#define CONF_VALUE_CONTENT_1 (CONF_MASK_MULTI_BYTES | 1)
#define CONF_VALUE_CONTENT_8 (CONF_MASK_MULTI_BYTES | 2)
-#define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_SWITCH_1 && \
- (x) <= CONF_VALUE_USE_BUG_4)
+#define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
+ (x) <= CONF_VALUE_INTEGER_4)
+
+#define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
+ (x) <= CONF_VALUE_BOOLEAN_4)
#define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
(x) == CONF_MASK_2_BYTE ? 2 : \
} element_conf[] =
{
/* 1-byte values */
- { EL_EMC_ANDROID, CONF_VALUE_TIME_1, &li.android_move_time },
- { EL_EMC_ANDROID, CONF_VALUE_TIME_2, &li.android_clone_time },
- { EL_EMC_MAGIC_BALL, CONF_VALUE_TIME_1, &li.ball_time },
- { EL_EMC_LENSES, CONF_VALUE_SCORE_1, &li.lenses_score },
- { EL_EMC_LENSES, CONF_VALUE_TIME_1, &li.lenses_time },
- { EL_EMC_MAGNIFIER, CONF_VALUE_SCORE_1, &li.magnify_score },
- { EL_EMC_MAGNIFIER, CONF_VALUE_TIME_1, &li.magnify_time },
- { EL_ROBOT, CONF_VALUE_SCORE_2, &li.slurp_score },
+ { EL_EMC_ANDROID, CONF_VALUE_INTEGER_1, &li.android_move_time },
+ { EL_EMC_ANDROID, CONF_VALUE_INTEGER_2, &li.android_clone_time },
+ { EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1, &li.ball_time },
+ { EL_EMC_LENSES, CONF_VALUE_INTEGER_1, &li.lenses_score },
+ { EL_EMC_LENSES, CONF_VALUE_INTEGER_2, &li.lenses_time },
+ { EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1, &li.magnify_score },
+ { EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2, &li.magnify_time },
+ { EL_ROBOT, CONF_VALUE_INTEGER_1, &li.slurp_score },
+ { EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1, &li.game_of_life[0] },
+ { EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2, &li.game_of_life[1] },
+ { EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3, &li.game_of_life[2] },
+ { EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4, &li.game_of_life[3] },
+ { EL_BIOMAZE, CONF_VALUE_INTEGER_1, &li.biomaze[0] },
+ { EL_BIOMAZE, CONF_VALUE_INTEGER_2, &li.biomaze[1] },
+ { EL_BIOMAZE, CONF_VALUE_INTEGER_3, &li.biomaze[2] },
+ { EL_BIOMAZE, CONF_VALUE_INTEGER_4, &li.biomaze[3] },
/* multi-byte values */
{ EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENT_8, &li.ball_content },
level->amoeba_content = EL_DIAMOND;
+ level->game_of_life[0] = 2;
+ level->game_of_life[1] = 3;
+ level->game_of_life[2] = 3;
+ level->game_of_life[3] = 3;
+
+ level->biomaze[0] = 2;
+ level->biomaze[1] = 3;
+ level->biomaze[2] = 3;
+ level->biomaze[3] = 3;
+
level->double_speed = FALSE;
level->initial_gravity = FALSE;
level->em_slippery_gems = FALSE;