projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
extended setup option to also offer showing server scores only
[rocksndiamonds.git]
/
src
/
files.c
diff --git
a/src/files.c
b/src/files.c
index 9ad4b2386df6979d9cec44762a9ef09f93441de8..442a0b674b915681014f63d50075ac4cf2928c50 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-9721,12
+9721,17
@@
void LoadLocalAndServerScore(int nr, boolean download_score)
{
int last_added_local = scores.last_added_local;
{
int last_added_local = scores.last_added_local;
- LoadScore(nr);
+ // needed if only showing server scores
+ setScoreInfoToDefaults();
+
+ if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
+ LoadScore(nr);
// restore last added local score entry (before merging server scores)
scores.last_added = scores.last_added_local = last_added_local;
// restore last added local score entry (before merging server scores)
scores.last_added = scores.last_added_local = last_added_local;
- if (setup.use_api_server && !setup.only_show_local_scores)
+ if (setup.use_api_server &&
+ !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
{
// load server scores from cache file and trigger update from server
LoadServerScore(nr, download_score);
{
// load server scores from cache file and trigger update from server
LoadServerScore(nr, download_score);
@@
-9927,8
+9932,8
@@
static struct TokenInfo global_setup_tokens[] =
&setup.show_undo_redo_buttons, "show_undo_redo_buttons"
},
{
&setup.show_undo_redo_buttons, "show_undo_redo_buttons"
},
{
- TYPE_S
WITCH
,
- &setup.
only_show_local_scores, "only_show_local_scores
"
+ TYPE_S
TRING
,
+ &setup.
scores_in_highscore_list, "scores_in_highscore_list
"
},
{
TYPE_STRING,
},
{
TYPE_STRING,
@@
-10623,7
+10628,7
@@
static void setSetupInfoToDefaults(struct SetupInfo *si)
si->small_game_graphics = FALSE;
si->show_load_save_buttons = FALSE;
si->show_undo_redo_buttons = FALSE;
si->small_game_graphics = FALSE;
si->show_load_save_buttons = FALSE;
si->show_undo_redo_buttons = FALSE;
- si->
only_show_local_scores = FALSE
;
+ si->
scores_in_highscore_list = getStringCopy(STR_SCORES_TYPE_DEFAULT)
;
si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);