changed click events for global animations to ignore 'consumed' clicks
[rocksndiamonds.git] / src / files.c
index 4cdb8199bae0f5ecf8cb21eba1a953a3dc0f3263..4370cba412ca3492d03ab7644f1111fd2cb12ed9 100644 (file)
@@ -3193,6 +3193,9 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
 
     Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
 
+    if (!setup.editor.use_template_for_new_levels)
+      return;
+
     /* if level file not found, try to initialize level data from template */
     filename = getGlobalLevelTemplateFilename();
 
@@ -8390,6 +8393,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
 
   si->editor.show_element_token                = FALSE;
 
+  si->editor.use_template_for_new_levels = TRUE;
+
   si->shortcut.save_game       = DEFAULT_KEY_SAVE_GAME;
   si->shortcut.load_game       = DEFAULT_KEY_LOAD_GAME;
   si->shortcut.toggle_pause    = DEFAULT_KEY_TOGGLE_PAUSE;