BOOL CreateNewScoreFile()
{
int i,j,k;
- char filename[MAX_FILENAME];
+ char filename[MAX_FILENAME_LEN];
char empty_alias[MAX_NAMELEN];
FILE *file;
BOOL CreateNewNamesFile(int mode)
{
- char filename[MAX_FILENAME];
+ char filename[MAX_FILENAME_LEN];
FILE *file;
if (mode==PLAYER_LEVEL)
BOOL LoadLevelInfo()
{
int i;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
+ char filename[MAX_FILENAME_LEN];
+ char cookie[MAX_FILENAME_LEN];
FILE *file;
sprintf(filename,"%s/%s",level_directory,LEVDIR_FILENAME);
void LoadLevel(int level_nr)
{
int i,x,y;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
+ char filename[MAX_FILENAME_LEN];
+ char cookie[MAX_FILENAME_LEN];
FILE *file;
sprintf(filename,"%s/%s/%d",
level_directory,leveldir[leveldir_nr].filename,level_nr);
if (!(file = fopen(filename,"r")))
- {
-/*
- Error(ERR_RETURN, "cannot load level '%s'", filename);
-*/
- }
+ Error(ERR_RETURN, "cannot load level '%s' - creating new level", filename);
else
{
fgets(cookie,LEVEL_COOKIE_LEN,file);
void LoadLevelTape(int level_nr)
{
int i;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
+ char filename[MAX_FILENAME_LEN];
+ char cookie[MAX_FILENAME_LEN];
FILE *file;
BOOL levelrec_10 = FALSE;
void LoadScore(int level_nr)
{
int i,j;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
+ char filename[MAX_FILENAME_LEN];
+ char cookie[MAX_FILENAME_LEN];
FILE *file;
sprintf(filename,"%s/%s/%s",
void LoadPlayerInfo(int mode)
{
int i;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
+ char filename[MAX_FILENAME_LEN];
+ char cookie[MAX_FILENAME_LEN];
FILE *file;
char *login_name = GetLoginName();
struct PlayerInfo default_player, new_player;
void SaveLevel(int level_nr)
{
int i,x,y;
- char filename[MAX_FILENAME];
+ char filename[MAX_FILENAME_LEN];
FILE *file;
sprintf(filename,"%s/%s/%d",
void SaveLevelTape(int level_nr)
{
int i;
- char filename[MAX_FILENAME];
+ char filename[MAX_FILENAME_LEN];
FILE *file;
BOOL new_tape = TRUE;
void SaveScore(int level_nr)
{
int i,j;
- char filename[MAX_FILENAME];
+ char filename[MAX_FILENAME_LEN];
FILE *file;
sprintf(filename,"%s/%s/%s",
void SavePlayerInfo(int mode)
{
int i;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
+ char filename[MAX_FILENAME_LEN];
+ char cookie[MAX_FILENAME_LEN];
FILE *file;
struct PlayerInfo default_player;
int version_10_file = FALSE;