added setup option to show/hide classic elements in the editor palette
[rocksndiamonds.git] / src / files.c
index b5f5fc7cdc8a7667632417ce06ccbaef4304e5c0..419399bfeeb9b7d9385665852d77f3576b1665f7 100644 (file)
@@ -1765,14 +1765,19 @@ static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
 }
 
 static void setLevelInfoToDefaults(struct LevelInfo *level,
-                                  boolean level_info_only)
+                                  boolean level_info_only,
+                                  boolean reset_file_status)
 {
   setLevelInfoToDefaults_Level(level);
 
   if (!level_info_only)
     setLevelInfoToDefaults_Elements(level);
 
-  level->no_valid_file = FALSE;
+  if (reset_file_status)
+  {
+    level->no_valid_file = FALSE;
+    level->no_level_file = FALSE;
+  }
 
   level->changed = FALSE;
 }
@@ -1861,7 +1866,6 @@ static void ActivateLevelTemplate()
 
 static char *getLevelFilenameFromBasename(char *basename)
 {
-  /* use different slots for level template files and regular level files */
   static char *filename[2] = { NULL, NULL };
   int pos = (strEqual(basename, LEVELTEMPLATE_FILENAME) ? 0 : 1);
 
@@ -3182,11 +3186,23 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
   if (!(file = openFile(filename, MODE_READ)))
   {
     level->no_valid_file = TRUE;
+    level->no_level_file = TRUE;
 
-    if (!level_info_only)
-      Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+    if (level_info_only)
+      return;
 
-    return;
+    Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+    /* if level file not found, try to initialize level data from template */
+    filename = getGlobalLevelTemplateFilename();
+
+    if (!(file = openFile(filename, MODE_READ)))
+      return;
+
+    /* default: for empty levels, use level template for custom elements */
+    level->use_custom_template = TRUE;
+
+    level->no_valid_file = FALSE;
   }
 
   getFileChunkBE(file, chunk_name, NULL);
@@ -5876,7 +5892,7 @@ static void LoadLevelFromFileInfo(struct LevelInfo *level,
                                  boolean level_info_only)
 {
   /* always start with reliable default values */
-  setLevelInfoToDefaults(level, level_info_only);
+  setLevelInfoToDefaults(level, level_info_only, TRUE);
 
   switch (level_file_info->type)
   {
@@ -5909,11 +5925,7 @@ static void LoadLevelFromFileInfo(struct LevelInfo *level,
 
   /* if level file is invalid, restore level structure to default values */
   if (level->no_valid_file)
-  {
-    setLevelInfoToDefaults(level, level_info_only);
-
-    level->no_valid_file = TRUE;       /* but keep "no valid file" flag */
-  }
+    setLevelInfoToDefaults(level, level_info_only, FALSE);
 
   if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
     level->game_engine_type = GAME_ENGINE_TYPE_RND;
@@ -7050,7 +7062,8 @@ static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
   return chunk_size;
 }
 
-static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
+static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
+                                 boolean save_as_template)
 {
   int chunk_size;
   int i;
@@ -7114,7 +7127,7 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
   }
 
   /* if not using template level, check for non-default custom/group elements */
-  if (!level->use_custom_template)
+  if (!level->use_custom_template || save_as_template)
   {
     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
     {
@@ -7150,14 +7163,14 @@ void SaveLevel(int nr)
 {
   char *filename = getDefaultLevelFilename(nr);
 
-  SaveLevelFromFilename(&level, filename);
+  SaveLevelFromFilename(&level, filename, FALSE);
 }
 
 void SaveLevelTemplate()
 {
-  char *filename = getDefaultLevelFilename(-1);
+  char *filename = getLocalLevelTemplateFilename();
 
-  SaveLevelFromFilename(&level, filename);
+  SaveLevelFromFilename(&level, filename, TRUE);
 }
 
 boolean SaveLevelChecked(int nr)
@@ -7181,7 +7194,7 @@ boolean SaveLevelChecked(int nr)
 
 void DumpLevel(struct LevelInfo *level)
 {
-  if (level->no_valid_file)
+  if (level->no_level_file || level->no_valid_file)
   {
     Error(ERR_WARN, "cannot dump -- no valid level file found");
 
@@ -7962,14 +7975,13 @@ void SaveScore(int nr)
 #define NUM_GLOBAL_SETUP_TOKENS                        43
 
 /* editor setup */
-#define SETUP_TOKEN_EDITOR_EL_CHARS            0
-#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS      1
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM           2
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED     3
-#define SETUP_TOKEN_EDITOR_EL_DYNAMIC          4
-#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN  5
+#define SETUP_TOKEN_EDITOR_EL_CLASSIC          0
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM           1
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED     2
+#define SETUP_TOKEN_EDITOR_EL_DYNAMIC          3
+#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN  4
 
-#define NUM_EDITOR_SETUP_TOKENS                        6
+#define NUM_EDITOR_SETUP_TOKENS                        5
 
 /* editor cascade setup */
 #define SETUP_TOKEN_EDITOR_CASCADE_BD          0
@@ -8154,8 +8166,7 @@ static struct TokenInfo global_setup_tokens[] =
 
 static struct TokenInfo editor_setup_tokens[] =
 {
-  { TYPE_SWITCH, &sei.el_chars,                "editor.el_chars"               },
-  { TYPE_SWITCH, &sei.el_steel_chars,  "editor.el_steel_chars"         },
+  { TYPE_SWITCH, &sei.el_classic,      "editor.el_classic"             },
   { TYPE_SWITCH, &sei.el_custom,       "editor.el_custom"              },
   { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined"        },
   { TYPE_SWITCH, &sei.el_dynamic,      "editor.el_dynamic"             },
@@ -8363,9 +8374,12 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->editor.el_dx_boulderdash         = TRUE;
   si->editor.el_chars                  = TRUE;
   si->editor.el_steel_chars            = TRUE;
+
+  si->editor.el_classic                        = TRUE;
   si->editor.el_custom                 = TRUE;
 
   si->editor.el_headlines = TRUE;
+
   si->editor.el_user_defined = FALSE;
   si->editor.el_dynamic = TRUE;
 
@@ -10062,7 +10076,7 @@ void ConvertLevels()
     Print("Level %03d: ", level_nr);
 
     LoadLevel(level_nr);
-    if (level.no_valid_file)
+    if (level.no_level_file || level.no_valid_file)
     {
       Print("(no level)\n");
       continue;